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Soviets Mission 03 https://www.youtube.com/watch?v=mz-Doo-1uTM Soviets Mission 03 Despite gains on the ground in the war, the Allies have managed to destroy at least one chemical facility belonging to the Soviets. Additionally, Einstein has managed to escape from captivity. Somewhere in or between Copengagen and/or Malmo. Location: In the region of Copenhagen and Malmo Objective: Chase down and eliminate the Allied spy. Briefing: An Allied spy has bypassed our security, damaged our base, and is now seeking to escape. Use your attack dogs to track him down and exterminate him. The civilians are aiding the spy and will have set traps for your men. If the spy escapes you, your life is forfeit. Author's note: I like how even the briefing carries a threat to the player, really helps in building that Stalin ain't loving around, so do your job properly or else! Name: Joseph Stalin Aliases: Unknown Affiliation: Soviet Occupation: Leader of the Soviet Union Voiced/Played by: Gene Dynarski Leader of the Soviet Union, he has grand plans for the conquest of Europe and does not like to be let down by his commanders. Name: Gradenko Aliases: Unknown Affiliation: Soviet Occupation: Commander(?) Voiced/Played by: Alan Terry Manages the production and management of Stalin's lethal gas weapons. Name: Unknown Aliases: Unknown Affiliation: Soviet Occupation: Intelligence Officer for the Soviets Voiced/Played by: Andrea Robinson Projects a perfectionist attitude and seemingly holds a grudge against Gradenko. Name: Unknown Aliases: Unknown Affiliation: Soviet(?) Occupation: Unknown Voiced/Played by: Unknown Advisor to Joseph Stalin, apparently. Everyone appears uncomfortable when he is in the room. N/A
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# ? Feb 13, 2019 20:16 |
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# ? Apr 26, 2024 18:40 |
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Okay, I'm guessing Gradenko will be dead or have defected by mission 6, that's my call.
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# ? Feb 13, 2019 21:26 |
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Why it's pro wrestler Justin Credible. What he's doing aiding the Soviets we may never know
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# ? Feb 13, 2019 21:35 |
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I'm always glad to see my favorite character pop up again, the technology center/prison. As for ending the mission early, you may getting it mixed up with something else.
BiggestOrangeTree fucked around with this message at 22:25 on Feb 13, 2019 |
# ? Feb 13, 2019 21:51 |
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PurpleXVI posted:Okay, I'm guessing Gradenko will be dead or have defected by mission 6, that's my call. Nonsense, this Stalin guy seems like the quickly forgiving sort. I mean didn't you see the way he went from shouting angrily to laughing jollily in the span of about 30 seconds, the man is clearly capable of handling setbacks in good humor. Not much to the level itself, though I guess I'd add that you can blow up the buildings as you go for some full heal crates and more "Allied buildings destroyed" in the score screen.
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# ? Feb 13, 2019 22:14 |
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DeathChicken posted:Why it's pro wrestler Justin Credible. What he's doing aiding the Soviets we may never know
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# ? Feb 13, 2019 22:19 |
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Gradenko. What a screw up. Luckily we have Good Boys(Girls) to fix his mistakes
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# ? Feb 13, 2019 22:23 |
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Yeah, Gradenko will have a lifespan in minutes. Which is unfair, especially since I don't think the Allies finding out about the nerve gas was entirely his fault...
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# ? Feb 13, 2019 22:25 |
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the way you do it is pretty much the intro to speedrunning this mission, since the programmers designed it for you to go on a wild goose chase but you can sequence break. Then there's the glitchy way https://www.youtube.com/watch?v=c6MCLjlb91g
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# ? Feb 13, 2019 23:04 |
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Aces High posted:the way you do it is pretty much the intro to speedrunning this mission, since the programmers designed it for you to go on a wild goose chase but you can sequence break. Lmao, nice.
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# ? Feb 13, 2019 23:16 |
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CommissarMega posted:Yeah, Gradenko will have a lifespan in minutes. Which is unfair, especially since I don't think the Allies finding out about the nerve gas was entirely his fault... He's still responsible for the bad security on-site, even if it's obvious that Stalin's Ho is setting him up for a fall. I can't help but suspect that Stalin knows, but doesn't care; we'll see how that works out for him.
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# ? Feb 14, 2019 02:05 |
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I like this mission briefing, you could really feel the tension in the room at parts, and Stalin flipping from menacing to uncomfortably jovial in the span of a second is great. Even the Intelligence Officer looked pretty uncomfortable at that. Poor Gradenko though, having Ernestine "kidnapped" and losing a nerve gas facility all at once, just not his day. Anyway, this is a nice short but sweet map, with a lot of cat and mouse throughout. It is quickly established that the Spy hides out in churches, which are easy to pick out, so if you see one, you know where to go next. Having each section as a mini-puzzle is nice, and the time limit, while low, should not be an issue on such a small map unless you waste a huge amount of time. Nice sequence break though, never thought of going up there early like that. The Spy getting mauled as soon as he got of the transport sure was a thing. As for the water getting shown like that, I remember the same thing happening when I played, so not sure what is up with that, maybe to make sure that the player knows where the Spy went? So yeah, not much at all to say about this one, a nice change up from build and destroy missions is always welcome though.
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# ? Feb 14, 2019 02:31 |
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thetruegentleman posted:He's still responsible for the bad security on-site, even if it's obvious that Stalin's Ho is setting him up for a fall. I can't help but suspect that Stalin knows, but doesn't care; we'll see how that works out for him. if you can't thwart your rival setting you up for a fall, you weren't meant to be in soviet russia
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# ? Feb 14, 2019 02:48 |
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Kanfy posted:Nonsense, this Stalin guy seems like the quickly forgiving sort. I mean didn't you see the way he went from shouting angrily to laughing jollily in the span of about 30 seconds, the man is clearly capable of handling setbacks in good humor. Again, very true to the real man. It's a wonder that the whole Politburo didn't perish from alcohol poisoning due to stress. Hopefully this new handsome advisor can moderate comrade Stalin's temper.
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# ? Feb 14, 2019 09:09 |
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Aces High posted:the way you do it is pretty much the intro to speedrunning this mission, since the programmers designed it for you to go on a wild goose chase but you can sequence break. The ending cinematic should have changed to a firing squad all armed with grenade launchers.
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# ? Feb 14, 2019 13:34 |
evilmiera posted:The ending cinematic should have changed to a firing squad all armed with grenade launchers. And if you catch him with your dogs, a rabid dog charging at the camera. I swear I once managed to win this mission by catching the spy with my dogs just outside the church where he boards the boat, but was never able to replicate it.
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# ? Feb 14, 2019 14:31 |
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Thing is that I would totally believe its possible, if you can get the dogs to always be running and never slow down.
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# ? Feb 14, 2019 14:43 |
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I clearly remember beating this mission once by catching him with dogs almost right away. I couldn’t tell you how I got the dogs to catch up to him outside of dumb luck
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# ? Feb 14, 2019 15:36 |
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nielsm posted:And if you catch him with your dogs, a rabid dog charging at the camera. Yeah, I also remember somehow catching the Spy early before he could transport up north. Might have been some weird distance thing with the Dogs leap attack.
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# ? Feb 15, 2019 01:03 |
Maybe it's actually possible to do the grenade glitch with dogs too? Get Superdog leaping across half the map, homing in on the fleeing spy.
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# ? Feb 15, 2019 07:32 |
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nielsm posted:Maybe it's actually possible to do the grenade glitch with dogs too? Get Superdog leaping across half the map, homing in on the fleeing spy. This is in fact the case, and it's how people break this level. Once the dog leaps, the dog is invulnerable and will home in on its target like a jugular-seeking missile no matter where the target runs.
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# ? Feb 15, 2019 10:43 |
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IN DOGGED PURSUIT
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# ? Feb 15, 2019 11:09 |
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Loxbourne posted:This is in fact the case, and it's how people break this level. Once the dog leaps, the dog is invulnerable and will home in on its target like a jugular-seeking missile no matter where the target runs. Someone please do the needful
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# ? Feb 15, 2019 11:44 |
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Hey gang, sorry about the delay but I've had a heck of a time getting some commentary recording sessions in but I'll try to get the next one out ASAP.
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# ? Feb 16, 2019 22:40 |
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No problem, just... don't let Comrade Stalin know about it, just pass the blame off on Gradenko, he is used to it by now.
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# ? Feb 17, 2019 02:25 |
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Jobbo_Fett posted:Hey gang, sorry about the delay but I've had a heck of a time getting some commentary recording sessions in but I'll try to get the next one out ASAP. You're just trying to buy time to let Eisenstein escape! Ok boys, let's start throwing grenades at Jobbo Fett's home! We'll know we're getting close when he doesn't post any upda- Wait, there may be a flaw with this plan. Wait...wait......nah, I got nothing. LET THE GRENADE THROWING COMMENCE!
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# ? Feb 17, 2019 05:21 |
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Jobbo_Fett posted:Hey gang, sorry about the delay but I've had a heck of a time getting some commentary recording sessions in but I'll try to get the next one out ASAP. Joking aside, you kept a blistering pace through TD. Slow updates are better than you burning out in the middle of Tiberian Sun or something.
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# ? Feb 17, 2019 12:05 |
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Groetgaffel posted:Stalin is sending Yaks to your home town as we speak. It's fine, unless their home town has a booming explosive barrel industry it'll take Yaks like 75 years to destroy it. And on the bright side, well, let me put this way OP, the possibilities in making quips about burning out in Tiberian Sun... are limitless.
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# ? Feb 17, 2019 12:56 |
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Soviets Mission 04 https://www.youtube.com/watch?v=nyJ_z9Whqsw Soviets Mission 04 With successful attacks into Germany, and the spy threat dealt with, the intelligence officer now tasks us with being the diversionary force to pull Allied troops away from Berlin. Somewhere near/between Bremen and Hamburg. Location: The area of Bremen/Hamburg. Objective: Use your forces to create a diversion and weaken the Allies defending Berlin. Briefing: The Allied base in this region is proving to be problematic. Your mission is to take it out so that we can begin to move forces through this area. As long as they have communications they will be able to call upon heavy reinforcements. Crush their communications, and they should be easier to remove. Author's note: The missions now get harder, but overall I like this map. There's a timer on the player when it comes to enemy reinforcements, but the base itself doesn't have any nasty tricks Name: Unknown Aliases: Unknown Affiliation: Soviet Occupation: Intelligence Officer for the Soviets Voiced/Played by: Andrea Robinson Projects a perfectionist attitude and seemingly holds a grudge against Gradenko. PARATROOPERS RANGE: Short ARMOR: None WEAPON: AK-47 Rifle Dropped from the Badger, this squad of 5 infantry soldiers are in every way similar to regular ground based infantry. Paratroopers can be dropped anywhere on the map, even in areas not yet explored. Author's Note: As I said in the video, it sucks that you ONLY get rifle infantry for this, even though we've clearly seen that it is possible to airdrop varied groups. Regardless, a free squad of infantry that can drop anywhere on the map is pretty handy, so long as you don't drop them in spots covered in anti-air fire... or anti-infantry stuff when they land. V2 ROCKET LAUNCHER RANGE: Long ARMOR: Light WEAPON: V2 Rocket The V2 Launcher can destroy most buildings with just two rockets. Factor in its incredible range, and it is easy to see why the Allies fear this weapons platform. Its drawbacks are its light armor, long reload time, and inability to hit fast-moving targets. Author's Note: The longest ranged ground unit, the extreme distance at which they can fire does come at the expense of defensive stats. In the same vein, they require time to launch their munitions at the enemy, and their reload time is rather high. AP MINE LAYER RANGE: N/A ARMOR: Medium WEAPON: AP Mines The AP mine layer deploys Anti-Personnel Mines to thwart the Allied heavy infantry ranks. This Mine can destroy entire groups of infantry with one explosion. The Mine Layer carries 5 mines, and can be reloaded at the Service Depot. Author's Note: The Anti-Personnel version of the mine layer, it has the same functions as the Allied version.
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# ? Feb 17, 2019 19:32 |
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The paratroopers are expendable? That's capitalist pig talk! No New Soviet Man is expendable! Only a capitalist sympathizer would consider any person to be of less worth than machines. Report to the gulags, dog
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# ? Feb 17, 2019 19:57 |
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Slaan posted:The paratroopers are expendable? That's capitalist pig talk! No New Soviet Man is expendable! Only a capitalist sympathizer would consider any person to be of less worth than machines. No no, expendables like the movies! Theyre badasses who can win scenarios all by themselves!
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# ? Feb 17, 2019 20:07 |
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Jobbo_Fett posted:No no, expendables like the movies! Theyre badasses who can win scenarios all by themselves!
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# ? Feb 17, 2019 20:16 |
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They were such patriots they went up in a fireball of glory rather than be captured I see you, end cinematic with your single barreled tanks! You can't fool me!
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# ? Feb 17, 2019 20:23 |
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tbh, I think there's only one unit that isn't expendable. You know which one I mean of course.
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# ? Feb 17, 2019 20:23 |
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Jobbo_Fett posted:Hey gang, sorry about the delay but I've had a heck of a time getting some commentary recording sessions in but I'll try to get the next one out ASAP. Even from beyond the grave Trotsky seeks to sabotage the Bolshevik Revolution.
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# ? Feb 17, 2019 20:36 |
Jobbo_Fett posted:
She also has resting smugface.
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# ? Feb 17, 2019 21:00 |
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90s Cringe Rock posted:The Hollywood movies? The OP needs reeducation, immediately
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# ? Feb 17, 2019 21:12 |
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This is a really nice solid mission that definitely takes the gloves off and actually presents you with a surprisingly tough challenge for how early this mission is. The map itself, at least this version, has a very nice design, with the classic strong front door, weak rear defensive set-up for the Allied base. There is plenty of ore and even a fair few gems on the left side of the map and once the enemy reinforcements are disabled, defending your base is pretty simple. It could have been signposted better that you should set up on the left of the map though, maybe with a flare in the village, but as long as you scout around before building, you should be fine. The map design is great and is well set-up for you to use your new Para-drop, as the Radar Dome is up on a cliff with no anti-infantry defenses, making destroying it incredibly easy once it has been spotted. Having several key buildings, including the Construction Yard, being targetable from the cliff makes it easy to gut the Allied base once you bring up a few tanks or V2s. However, the Allied do put up a tough fight, already deploying Medium Tanks and making smart use of their Rocket Infantry, which could catch a new player off guard. Oh, and a fun fact about the V2, its' armor is so thin that it can actually be damaged by a Technician's pistol. Anyway, all in all this is a fun mission that acts as a good introduction to several key Allied and Soviet units and buildings, and also finally lets you be the one to unleash a hoard of Heavy Tanks to overrun everything in your path.
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# ? Feb 18, 2019 00:22 |
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The West spends millions and puts their top scientists on developing a technology that can transport a small military unit into the enemy's rear area. The Soviets accomplish the same thing by throwing men out of airplanes.
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# ? Feb 18, 2019 07:28 |
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# ? Apr 26, 2024 18:40 |
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Kangra posted:The West spends millions and puts their top scientists on developing a technology that can transport a small military unit into the enemy's rear area. "Wouldn't use of parachutes increase the number of successful deployments?" "So would increasing the number of men thrown."
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# ? Feb 18, 2019 15:18 |