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Sarin Gas: Controlled Burn https://www.youtube.com/watch?v=lWVy-Qe-Y7U Sarin Gas: Controlled Burn After infiltrating the Sarin Gas underground facility, Allied forces emerge at the rear of the main facility. Now it is up to the Commander to prevent further use of the gas by capturing the production facilities and eliminating all Soviet forces in the area. .-. . -.. / . .- --. .-.. . / .--. .- ... ... . ... / .... .- .-- -.- Location: Unknown, Unknown Objective: Capture the Sarin Gas facilities while also eliminating all Soviet presence in the area. Briefing: We have infiltrated the Soviet's Sarin facility. However, the main entrance is guarded by a wall of Tesla coils. We can't move a large force in until they are taken down. Infiltrate the power grid to the east, and destroy the power plants. Once done, reinforcements will arrive. Destroy the Soviet compound, but capture all of the Sarin processor buildings intact -- we can't have a chemical spill. Author's note: A tough start to a mission that requires planning to complete successfully, and a neat end to this series of missions. Even though it requires engineers to capture buildings! Name: Gen. Carville Aliases: Unknown Affiliation: Allied Occupation: General in the Allied Forces Voiced/Played by: Barry Corbin Impressed with the Commander's work, he awards them with a field promotion to Sergeant. [This seems strange, as it implies that a Corporal is leading large groups of units, and has overall command of a base.] N/A
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# ? Mar 16, 2019 02:21 |
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# ? Apr 25, 2024 06:01 |
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Does this expansion add any new units/buildings? I seem to remember that one of the expansions did, but maybe I'm mixing it up with something from RA2.
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# ? Mar 16, 2019 02:35 |
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PurpleXVI posted:Does this expansion add any new units/buildings? I seem to remember that one of the expansions did, but maybe I'm mixing it up with something from RA2. As its sorta random when they appear, I can say that, yes, there are new units. No new buildings, however.
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# ? Mar 16, 2019 02:38 |
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The promotion to Sergeant in the video is a mistake, you start the game (retaiation) as a Sergeant and by time you unlock that cut scene you will have beaten enough missions to be a Captain. What rank you have is important because the missions you'er allowed to do depend on what rank you are. You get promoted to Captain in the allied campaign by beating 3 out of the 4 Greece missions, but you only get that cut scene when you beat all 4 so you can be a Colonel if you skip ahead and save the 4th mission in that theater for last!
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# ? Mar 16, 2019 03:52 |
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Mr.Flibble posted:The promotion to Sergeant in the video is a mistake, you start the game (retaiation) as a Sergeant and by time you unlock that cut scene you will have beaten enough missions to be a Captain. What rank you have is important because the missions you'er allowed to do depend on what rank you are. You get promoted to Captain in the allied campaign by beating 3 out of the 4 Greece missions, but you only get that cut scene when you beat all 4 so you can be a Colonel if you skip ahead and save the 4th mission in that theater for last! That sounds so overcomplicated... glad I never played Retaliation
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# ? Mar 16, 2019 04:33 |
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Jobbo_Fett posted:That sounds so overcomplicated... glad I never played Retaliation It's not that bad, the game uses a map of Europe that has 4 theaters of war highlighted each containing 4 or 5 missions each . You start game with one theater unlocked and when you beat enough missions you "rank up" and unlock the next theater. You can do the missions have unlocked in any order you want and you don't have to do all the missions in a theater before moving on to the next one. The way the Retaliation only cut scenes work is you get 2 per theater one for starting it and another for doing all the missions in it plus one more cut scene for beating all the missions in the game so at the end of the game you get 2 scenes in a row.
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# ? Mar 16, 2019 05:34 |
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Mr.Flibble posted:It's not that bad, the game uses a map of Europe that has 4 theaters of war highlighted each containing 4 or 5 missions each . You start game with one theater unlocked and when you beat enough missions you "rank up" and unlock the next theater. You can do the missions have unlocked in any order you want and you don't have to do all the missions in a theater before moving on to the next one. Ahhhh, ok that explains a bit about those then!
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# ? Mar 16, 2019 05:42 |
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Mr.Flibble posted:It's not that bad, the game uses a map of Europe that has 4 theaters of war highlighted each containing 4 or 5 missions each . You start game with one theater unlocked and when you beat enough missions you "rank up" and unlock the next theater. You can do the missions have unlocked in any order you want and you don't have to do all the missions in a theater before moving on to the next one. Huh, that is a pretty cool way of doing things and is a lot more interesting then just having to select a mission off of a list. Lot more effort put into that expansion then I thought. Anyway, as for the mission, this one seems alright, with the start spicing things up. Do like the timing on the Mammoth at the start, unless you just rush your forces blindly forward, it will trundle into sight before turning up north, letting you follow it right to the northern oil pumps and power base. Do like the scripting with drawing away most of the power base defenders, that is pretty cool, and is nicely hinted at, with the handful of barrels around the pumps. Once your MCV arrives, the map becomes fairly standard, although I really like the look of the main Soviet base. Also nice how there are a handful of barrels around the Sarin Gas facilities, which will speed up damaging them for capture. Don't like the super low amount of starting funds, but at least once again ore isn't a problem. Heck, think that out of all the maps shown so far, only like two of em had poor ore amounts, and even then those had far more then most TD maps. All in all, a solid enough map with a nice combo of fixed deployment into build up and destroy. Oh, and Carville continues to just have tons of personality, and once again it is such a shame he wasn't in the main Allied campaign.
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# ? Mar 16, 2019 07:37 |
PurpleXVI posted:Does this expansion add any new units/buildings? I seem to remember that one of the expansions did, but maybe I'm mixing it up with something from RA2. Counterstrike does not really add new units, but it does have some fun modding existing units in several of the new missions. We've already seen one of those.
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# ? Mar 16, 2019 07:44 |
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That was pretty much how my run went as well, though I had a lot more trouble breaking into the main base since my hill Artilleries would just get sniped by V2 rockets time and time again. Probably a difficulty level difference again, enemy Ore Trucks feel like race cars on Hard and they get a couple of refineries and practically endless ore in this one so they likely end up with a lot more money to spend on units overall.
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# ? Mar 16, 2019 10:29 |
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Wait, so the player skips from Sergeant to Captain? You don't even start the game as a Lieutenant? Did they really just go: "Hey, who's the highest rank person in the area near the Sarin gas?" "A Sergeant, sir." "Well, if he can lead a squad then he can lead a Company. Give 'em the job." "Should we brevit him up to Captain in case it turns out there's a Lieutenant still alive somewhere out there?" "Only if he wins first." "...ok then."
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# ? Mar 16, 2019 16:55 |
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"With all due respect sir, I don't think you can just commission an NCO like that? Isn't there protocol?" "Son, you're thinking about this too hard. If you'd rather be doing something else, I hear Einstein is looking for more volunteers for his crazy teleportation gizmo." "... I'll get the field promotion paperwork ready, sir."
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# ? Mar 16, 2019 18:29 |
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Carville clearly stated its Funeral Rules, so it stands to reason that the CO died in combat and we are replacing them.
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# ? Mar 16, 2019 18:50 |
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The war is getting SO ridiculous that even the command staff don't care about the chain of command. "Go give'em he'll sergeant !" "but I'm a captain" "DO I LOOK LIKE AH GIVE A drat?! GO KILL ME SOME COMMIES!!"
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# ? Mar 16, 2019 18:59 |
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War tends to have high attrition rates for officers so in a morbid way it makes sense.
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# ? Mar 16, 2019 19:12 |
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I figure that once motherfucking time travel is on the table you can just roll on to HQ and declare yourself the new commander, sent from the future.
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# ? Mar 16, 2019 19:17 |
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I like to think that's exactly what happened in the Soviet campaign, and every time you saw Kane mumbling something it was to the effect of "Look just go with it, okay"
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# ? Mar 17, 2019 04:27 |
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Personal War https://www.youtube.com/watch?v=hMPbhqBAKXY Personal War After eliminating the Soviet's capability to produce Sarin Gas, Stavros receives word of Soviet nuclear weapons being produced. Information vital to our efforts in stopping them lies with a Soviet informant, and Stavros wishes to meet them personally. Unfortunately, the Soviets have also received word of this meeting. .-. . -.. / .- .-.. . .-. - / .-. . -.. / .- .-.. . .-. - Location: Unknown, Greece Objective: Get Stavros to safety. Briefing: With the fighting fast approaching Athens, Stavros has insisted that he be allowed to survey the damage in his own hometown in Greece. You must escort Stavros through the town and to a nearby friendly outpost. Once you reach it, evacuate Stavros to safety. If anything should happen, get Stavros to safety any way possible. He must be kept alive. Author's note: Things get turned up to 11 as the Soviets bring all out war to Greece. This explains why Stavros does so little in the Allied campaign (or am I just covering for him?) Name: Gen. Carville Aliases: Unknown Affiliation: Allied Occupation: General in the Allied Forces Voiced/Played by: Barry Corbin Impressed with the Commander's work, he awards them with a field promotion to Sergeant. N/A
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# ? Mar 17, 2019 17:13 |
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Well I suppose that explains why Stavros was so messed up later in the Allied campaign if he saw his homelands bombed flat in person. .. / .--- ..- ... - / .-- .- -. - / -.-- --- ..- / - --- / -.- -. --- .-- / - .... .- - / .. / ... . . / .-- .... .- - / -.-- --- ..- .----. .-. . / -.. --- .. -. --. / .... . .-. . .-.-.-
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# ? Mar 17, 2019 18:46 |
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I can confirm that this mission was a little bit frustrating on Hard, not necessarily because of the Soviet army at the end but more because it was really hard to get the timing right at places. A Mammoth Tank might destroy a building a bit faster than "intended" and turn its cannons on Tanya, and for example with the transport coming in it seemed like a total coin flip whether or not it'd have time to unload 4 tanks or 3 before blowing up, though that might be the case on Normal as well. Lots of cool setpieces and such though, yeah. Dropping those poor infantrymen as Tesla Coil fodder was a pretty messed up thing to do by the Allied command though. One thing you missed was that if you head north instead of west near the end before the truck and the barrels, you trigger the two Mammoth Tanks to approach you over the bridge which you're supposed to sink by blowing up the barrels next to it. That's probably why the end cutscene is the "dudes blow up a bridge" one. What I also did was send one of the reinforcement Medium Tanks back towards the beginning of the level to lure the Soviet force to follow it instead of Tanya and Stavros, that way you don't have anyone chasing you and combined with the loss of their two Mammoths to the bridge explosion, the actual end part with the Soviet base is a lot less hectic. Also the very first time we actually see nukes in Red Alert I believe? Kane dropped 'em like candy but they've been conspicuously absent in this one. Kanfy fucked around with this message at 19:01 on Mar 17, 2019 |
# ? Mar 17, 2019 18:58 |
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What did Greece do, murder Stalin's puppy or something? He sent more poo poo to kill civies here than to invade loving Berlin.
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# ? Mar 17, 2019 19:07 |
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Real world Stalin was needlessly cruel to many MANY people. For example in 1953 he was just organising a purge of Jewish doctors for no good reason but fortunately did everyone a favour and died before it was carried out. One would assume that C&C Stalin probably just decided that olive oil is overrated, therefore nukes.
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# ? Mar 17, 2019 19:55 |
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There is a fun way of completing this mission quickly. If you murder all the civilians running toward the allied base, the attack on it takes long enough to trigger that you can get Stavros into one of the helicopters. It's neat to see that they programmed in the triggers for those helicopters as well, even though they are destined to be nuked.
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# ? Mar 17, 2019 20:32 |
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Rectus posted:There is a fun way of completing this mission quickly. If you murder all the civilians running toward the allied base, the attack on it takes long enough to trigger that you can get Stavros into one of the helicopters. https://www.youtube.com/watch?v=SY9F1eF0plA
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# ? Mar 18, 2019 00:30 |
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Rectus posted:There is a fun way of completing this mission quickly. If you murder all the civilians running toward the allied base, the attack on it takes long enough to trigger that you can get Stavros into one of the helicopters. Very interesting, I'm guessing they probably have all the transport choppers tagged with the same triggers just because, or the trigger might have been just pointed at any transport chopper that has Stavros aboard.
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# ? Mar 18, 2019 00:48 |
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Loxbourne posted:Well I suppose that explains why Stavros was so messed up later in the Allied campaign if he saw his homelands bombed flat in person. .-- . .-.. .-.. / .. / -.. --- -. .----. - -.-.--
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# ? Mar 18, 2019 01:49 |
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FoolyCharged posted:.-- . .-.. .-.. / .. / -.. --- -. .----. - -.-.-- Maybe there's something in the manual that could help you out with that?
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# ? Mar 18, 2019 02:15 |
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This mission is cinematic as hell, which is a pretty cool change of pace. Also, the soviets were NOT loving around in this one.
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# ? Mar 18, 2019 02:57 |
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Aaaand Tanya still dies at the end. Whoops.
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# ? Mar 18, 2019 03:15 |
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This mission has a different narrative in Retaliation, Stavros is not in Greece but is instead on a secret mission in Siberia (the second Allied theater of war) gathering information from Allied spies. Both Carville's briefing and the mission text reflect this. Retaliation mission text posted:After a secret rendezvous with one of our spies, Stavros has been ambushed by Soviet forces.
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# ? Mar 18, 2019 04:39 |
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Huh... I wonder why they changed it, because that just means this game shares the Snake Eater timeline where the Soviet Union nukes itself.
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# ? Mar 18, 2019 04:45 |
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it is very hard to do, but it is actually possible to destroy everything on the map in that mission https://www.youtube.com/watch?v=7DuTbRR4HW8
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# ? Mar 18, 2019 04:59 |
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Wow, that was a crazy intense mission and honestly looks like it pushed what the RA engine is capable of scripting-wise. Interesting how Tanya was not considered mission critical though, wonder if that is supposed to mean it is just some nameless commando instead? In any case, yeah, after living through such an insane pursuit I can understand why Stavros was near catatonic at times during the main Allied campaign and why he took such great joy in killing Stalin at the end of it. While the map does definitely seem trial and error at many parts, its' short length and ability to save at any point plus cranking down the game speed does mitigate that a fair amount. Having full heal crates scattered around also was a major boon. That ending especially seemed crazy intense although luckily good old Stavros actually had some HP, which is a nice plus. Really looking forward to seeing all the scripting behind this one, as looked like it was easily the most complex map to date.
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# ? Mar 18, 2019 05:04 |
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Jobbo_Fett posted:Huh... I wonder why they changed it, because that just means this game shares the Snake Eater timeline where the Soviet Union nukes itself. Each theater has it's own narrative though some do it better than others , The first theater is about stopping the Soviets Sarin gas and saving civilians ( you haven't done that mission yet ), The second theater is about saving Stavros and using his info to disrupt Soviet operations in the area.
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# ? Mar 18, 2019 05:08 |
thetruegentleman posted:What did Greece do It gave birth to Stavros.
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# ? Mar 19, 2019 20:44 |
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Evacuation https://www.youtube.com/watch?v=3ytnefIJGWE Evacuation Although Stavros has been airlifted to safety, that hasn't stopped the Soviet advance throughout Greece. Your task today is to save as many civilians in the rural areas surrounding Athens. ... --- ...- .. . - / ..-. --- .-. -.-. . ... / ... . -.-. - / ... . ...- . -. Location: Unknown, Greece Objective: Save as many civilians as you can, with at least one from each village. Briefing: Soviet forces are moving into rural Athens, threatening the civilian population. Evacuate at least one person from each of the four towns to the island in the northeast of the map. The civilians are hiding in the town churches, and will only come out when you enter the town. Get in, get them out of the town, and to the island. The civilians are your primary objective here -- removing the Soviet threat is optional. Author's note: A really good mission in terms of map design, although I dislike that any unit can trigger the civilians and expose them to fire/death. N/A N/A
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# ? Mar 19, 2019 23:19 |
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Well, that seemed like a pretty nice map all told. Loved the design of it, a common theme for mission packs it seems, and it didn't seem overly difficult, landing zone for evac aside. It is nice how the Soviets don't attack the civilian buildings, so you have all the time you need to build up and clear out Soviet forces before triggering the civilian spawns. However, having the churches where the civilians spawn from be visible from the start would have been nice, in order to avoid accidentally triggering their spawns early. Also liked the overall layout of the Soviet base, was very compact compared to many others and didn't waste any space. It seemed to be designed to attacked from the water as well, due to the location of its' power plants. As for the evac zone, I guess if you didn't want to clear out the Soviet base, loading up the civilians in APCs to then rush over to the Landers would do the trick, pretty sure that they can take a single Tesla Coil shock. Was also nice that the map ends in victory if you clear out every single Soviet unit and building on the map, a nice time saver there. Anyway, a nice relaxing map after the super hectic one previous, and so far, not a single bad map in the expansion, hope that it stays that way. UED Special Ops fucked around with this message at 05:03 on Mar 20, 2019 |
# ? Mar 20, 2019 05:01 |
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In general these missions seem more enjoyable than the Tiberian Dawn expansion pack missions. Better designed, more actually fun to play. Probably helps that they've got more triggers and levers to pull with which to make them fun to play, of course.
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# ? Mar 20, 2019 08:38 |
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PurpleXVI posted:In general these missions seem more enjoyable than the Tiberian Dawn expansion pack missions. Better designed, more actually fun to play. Probably helps that they've got more triggers and levers to pull with which to make them fun to play, of course. Yeah, there is a definitely a noticeable increase in quality with these missions over the TD ones. Like, compare saving the scientists before they are nuked in Covert Operations vs the evacing Stavros mission for instance, both have a similar premise, but the latter, even with the relentless Soviet pursuit, is done far better and really doesn't have to much dead man walking issues, unless you massively waste your reinforcements and time.
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# ? Mar 20, 2019 09:34 |
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# ? Apr 25, 2024 06:01 |
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PurpleXVI posted:In general these missions seem more enjoyable than the Tiberian Dawn expansion pack missions. Better designed, more actually fun to play. Probably helps that they've got more triggers and levers to pull with which to make them fun to play, of course.
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# ? Mar 20, 2019 10:15 |