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You died. How?
Ion Cannon
Crushed to death by rubble
Listened to one-to-many briefings from Sheppard
Consumed by Commander Rapter
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Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Sarin Gas: Controlled Burn

https://www.youtube.com/watch?v=lWVy-Qe-Y7U
Sarin Gas: Controlled Burn




After infiltrating the Sarin Gas underground facility, Allied forces emerge at the rear of the main facility. Now it is up to the Commander to prevent further use of the gas by capturing the production facilities and eliminating all Soviet forces in the area.




.-. . -.. / . .- --. .-.. . / .--. .- ... ... . ... / .... .- .-- -.-




Location: Unknown, Unknown
Objective: Capture the Sarin Gas facilities while also eliminating all Soviet presence in the area.

Briefing: We have infiltrated the Soviet's Sarin facility. However, the main entrance is guarded by a wall of Tesla coils. We can't move a large force in until they are taken down. Infiltrate the power grid to the east, and destroy the power plants. Once done, reinforcements will arrive. Destroy the Soviet compound, but capture all of the Sarin processor buildings intact -- we can't have a chemical spill.

Author's note: A tough start to a mission that requires planning to complete successfully, and a neat end to this series of missions. Even though it requires engineers to capture buildings!





Name: Gen. Carville
Aliases: Unknown
Affiliation: Allied
Occupation: General in the Allied Forces
Voiced/Played by: Barry Corbin

Impressed with the Commander's work, he awards them with a field promotion to Sergeant. [This seems strange, as it implies that a Corporal is leading large groups of units, and has overall command of a base.]



N/A

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PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Does this expansion add any new units/buildings? I seem to remember that one of the expansions did, but maybe I'm mixing it up with something from RA2.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

PurpleXVI posted:

Does this expansion add any new units/buildings? I seem to remember that one of the expansions did, but maybe I'm mixing it up with something from RA2.

As its sorta random when they appear, I can say that, yes, there are new units. No new buildings, however.

Mr.Flibble
Jul 23, 2008
The promotion to Sergeant in the video is a mistake, you start the game (retaiation) as a Sergeant and by time you unlock that cut scene you will have beaten enough missions to be a Captain. What rank you have is important because the missions you'er allowed to do depend on what rank you are. You get promoted to Captain in the allied campaign by beating 3 out of the 4 Greece missions, but you only get that cut scene when you beat all 4 so you can be a Colonel if you skip ahead and save the 4th mission in that theater for last!

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Mr.Flibble posted:

The promotion to Sergeant in the video is a mistake, you start the game (retaiation) as a Sergeant and by time you unlock that cut scene you will have beaten enough missions to be a Captain. What rank you have is important because the missions you'er allowed to do depend on what rank you are. You get promoted to Captain in the allied campaign by beating 3 out of the 4 Greece missions, but you only get that cut scene when you beat all 4 so you can be a Colonel if you skip ahead and save the 4th mission in that theater for last!

That sounds so overcomplicated... glad I never played Retaliation :(

Mr.Flibble
Jul 23, 2008

Jobbo_Fett posted:

That sounds so overcomplicated... glad I never played Retaliation :(

It's not that bad, the game uses a map of Europe that has 4 theaters of war highlighted each containing 4 or 5 missions each . You start game with one theater unlocked and when you beat enough missions you "rank up" and unlock the next theater. You can do the missions have unlocked in any order you want and you don't have to do all the missions in a theater before moving on to the next one.
The way the Retaliation only cut scenes work is you get 2 per theater one for starting it and another for doing all the missions in it plus one more cut scene for beating all the missions in the game so at the end of the game you get 2 scenes in a row.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Mr.Flibble posted:

It's not that bad, the game uses a map of Europe that has 4 theaters of war highlighted each containing 4 or 5 missions each . You start game with one theater unlocked and when you beat enough missions you "rank up" and unlock the next theater. You can do the missions have unlocked in any order you want and you don't have to do all the missions in a theater before moving on to the next one.
The way the Retaliation only cut scenes work is you get 2 per theater one for starting it and another for doing all the missions in it plus one more cut scene for beating all the missions in the game so at the end of the game you get 2 scenes in a row.

Ahhhh, ok that explains a bit about those then!

UED Special Ops
Oct 21, 2008
Grimey Drawer

Mr.Flibble posted:

It's not that bad, the game uses a map of Europe that has 4 theaters of war highlighted each containing 4 or 5 missions each . You start game with one theater unlocked and when you beat enough missions you "rank up" and unlock the next theater. You can do the missions have unlocked in any order you want and you don't have to do all the missions in a theater before moving on to the next one.
The way the Retaliation only cut scenes work is you get 2 per theater one for starting it and another for doing all the missions in it plus one more cut scene for beating all the missions in the game so at the end of the game you get 2 scenes in a row.

Huh, that is a pretty cool way of doing things and is a lot more interesting then just having to select a mission off of a list. Lot more effort put into that expansion then I thought.

Anyway, as for the mission, this one seems alright, with the start spicing things up. Do like the timing on the Mammoth at the start, unless you just rush your forces blindly forward, it will trundle into sight before turning up north, letting you follow it right to the northern oil pumps and power base. Do like the scripting with drawing away most of the power base defenders, that is pretty cool, and is nicely hinted at, with the handful of barrels around the pumps.

Once your MCV arrives, the map becomes fairly standard, although I really like the look of the main Soviet base. Also nice how there are a handful of barrels around the Sarin Gas facilities, which will speed up damaging them for capture. Don't like the super low amount of starting funds, but at least once again ore isn't a problem. Heck, think that out of all the maps shown so far, only like two of em had poor ore amounts, and even then those had far more then most TD maps.

All in all, a solid enough map with a nice combo of fixed deployment into build up and destroy. Oh, and Carville continues to just have tons of personality, and once again it is such a shame he wasn't in the main Allied campaign.

nielsm
Jun 1, 2009



PurpleXVI posted:

Does this expansion add any new units/buildings? I seem to remember that one of the expansions did, but maybe I'm mixing it up with something from RA2.

Counterstrike does not really add new units, but it does have some fun modding existing units in several of the new missions. We've already seen one of those.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
That was pretty much how my run went as well, though I had a lot more trouble breaking into the main base since my hill Artilleries would just get sniped by V2 rockets time and time again. Probably a difficulty level difference again, enemy Ore Trucks feel like race cars on Hard and they get a couple of refineries and practically endless ore in this one so they likely end up with a lot more money to spend on units overall.

thetruegentleman
Feb 5, 2011

You call that potato a Trump avatar?

THIS is a Trump Avatar!
Wait, so the player skips from Sergeant to Captain? You don't even start the game as a Lieutenant? Did they really just go:

"Hey, who's the highest rank person in the area near the Sarin gas?"

"A Sergeant, sir."

"Well, if he can lead a squad then he can lead a Company. Give 'em the job."

"Should we brevit him up to Captain in case it turns out there's a Lieutenant still alive somewhere out there?"

"Only if he wins first."

"...ok then."

Octatonic
Sep 7, 2010

"With all due respect sir, I don't think you can just commission an NCO like that? Isn't there protocol?"

"Son, you're thinking about this too hard. If you'd rather be doing something else, I hear Einstein is looking for more volunteers for his crazy teleportation gizmo."

"... I'll get the field promotion paperwork ready, sir."

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Carville clearly stated its Funeral Rules, so it stands to reason that the CO died in combat and we are replacing them.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


The war is getting SO ridiculous that even the command staff don't care about the chain of command.
:mil101: "Go give'em he'll sergeant !"
:confused: "but I'm a captain"
:mil101: "DO I LOOK LIKE AH GIVE A drat?! GO KILL ME SOME COMMIES!!"

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




War tends to have high attrition rates for officers so in a morbid way it makes sense.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


I figure that once motherfucking time travel is on the table you can just roll on to HQ and declare yourself the new commander, sent from the future.

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

I like to think that's exactly what happened in the Soviet campaign, and every time you saw Kane mumbling something it was to the effect of "Look just go with it, okay"

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Personal War

https://www.youtube.com/watch?v=hMPbhqBAKXY
Personal War




After eliminating the Soviet's capability to produce Sarin Gas, Stavros receives word of Soviet nuclear weapons being produced. Information vital to our efforts in stopping them lies with a Soviet informant, and Stavros wishes to meet them personally. Unfortunately, the Soviets have also received word of this meeting.



.-. . -.. / .- .-.. . .-. - / .-. . -.. / .- .-.. . .-. -



Location: Unknown, Greece
Objective: Get Stavros to safety.

Briefing: With the fighting fast approaching Athens, Stavros has insisted that he be allowed to survey the damage in his own hometown in Greece. You must escort Stavros through the town and to a nearby friendly outpost. Once you reach it, evacuate Stavros to safety. If anything should happen, get Stavros to safety any way possible. He must be kept alive.

Author's note: Things get turned up to 11 as the Soviets bring all out war to Greece. This explains why Stavros does so little in the Allied campaign (or am I just covering for him?)





Name: Gen. Carville
Aliases: Unknown
Affiliation: Allied
Occupation: General in the Allied Forces
Voiced/Played by: Barry Corbin

Impressed with the Commander's work, he awards them with a field promotion to Sergeant.



N/A

Loxbourne
Apr 6, 2011

Tomorrow, doom!
But now, tea.
Well I suppose that explains why Stavros was so messed up later in the Allied campaign if he saw his homelands bombed flat in person.

.. / .--- ..- ... - / .-- .- -. - / -.-- --- ..- / - --- / -.- -. --- .-- / - .... .- - / .. / ... . . / .-- .... .- - / -.-- --- ..- .----. .-. . / -.. --- .. -. --. / .... . .-. . .-.-.-

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
I can confirm that this mission was a little bit frustrating on Hard, not necessarily because of the Soviet army at the end but more because it was really hard to get the timing right at places. A Mammoth Tank might destroy a building a bit faster than "intended" and turn its cannons on Tanya, and for example with the transport coming in it seemed like a total coin flip whether or not it'd have time to unload 4 tanks or 3 before blowing up, though that might be the case on Normal as well.

Lots of cool setpieces and such though, yeah. Dropping those poor infantrymen as Tesla Coil fodder was a pretty messed up thing to do by the Allied command though. One thing you missed was that if you head north instead of west near the end before the truck and the barrels, you trigger the two Mammoth Tanks to approach you over the bridge which you're supposed to sink by blowing up the barrels next to it. That's probably why the end cutscene is the "dudes blow up a bridge" one.

What I also did was send one of the reinforcement Medium Tanks back towards the beginning of the level to lure the Soviet force to follow it instead of Tanya and Stavros, that way you don't have anyone chasing you and combined with the loss of their two Mammoths to the bridge explosion, the actual end part with the Soviet base is a lot less hectic.

Also the very first time we actually see nukes in Red Alert I believe? Kane dropped 'em like candy but they've been conspicuously absent in this one.

Kanfy fucked around with this message at 19:01 on Mar 17, 2019

thetruegentleman
Feb 5, 2011

You call that potato a Trump avatar?

THIS is a Trump Avatar!
What did Greece do, murder Stalin's puppy or something? He sent more poo poo to kill civies here than to invade loving Berlin.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


Real world Stalin was needlessly cruel to many MANY people.
For example in 1953 he was just organising a purge of Jewish doctors for no good reason but fortunately did everyone a favour and died before it was carried out.

One would assume that C&C Stalin probably just decided that olive oil is overrated, therefore nukes.

Rectus
Apr 27, 2008

There is a fun way of completing this mission quickly. If you murder all the civilians running toward the allied base, the attack on it takes long enough to trigger that you can get Stavros into one of the helicopters.

It's neat to see that they programmed in the triggers for those helicopters as well, even though they are destined to be nuked.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Rectus posted:

There is a fun way of completing this mission quickly. If you murder all the civilians running toward the allied base, the attack on it takes long enough to trigger that you can get Stavros into one of the helicopters.

It's neat to see that they programmed in the triggers for those helicopters as well, even though they are destined to be nuked.

https://www.youtube.com/watch?v=SY9F1eF0plA

StarFyter
Oct 10, 2012

Rectus posted:

There is a fun way of completing this mission quickly. If you murder all the civilians running toward the allied base, the attack on it takes long enough to trigger that you can get Stavros into one of the helicopters.

It's neat to see that they programmed in the triggers for those helicopters as well, even though they are destined to be nuked.


Very interesting, I'm guessing they probably have all the transport choppers tagged with the same triggers just because, or the trigger might have been just pointed at any transport chopper that has Stavros aboard.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Loxbourne posted:

Well I suppose that explains why Stavros was so messed up later in the Allied campaign if he saw his homelands bombed flat in person.

.. / .--- ..- ... - / .-- .- -. - / -.-- --- ..- / - --- / -.- -. --- .-- / - .... .- - / .. / ... . . / .-- .... .- - / -.-- --- ..- .----. .-. . / -.. --- .. -. --. / .... . .-. . .-.-.-

.-- . .-.. .-.. / .. / -.. --- -. .----. - -.-.--

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

FoolyCharged posted:

.-- . .-.. .-.. / .. / -.. --- -. .----. - -.-.--

Maybe there's something in the manual that could help you out with that?

chocolateTHUNDER
Jul 19, 2008

GIVE ME ALL YOUR FREE AGENTS

ALL OF THEM
This mission is cinematic as hell, which is a pretty cool change of pace. Also, the soviets were NOT loving around in this one.

thetruegentleman
Feb 5, 2011

You call that potato a Trump avatar?

THIS is a Trump Avatar!

Aaaand Tanya still dies at the end. Whoops.

Mr.Flibble
Jul 23, 2008
This mission has a different narrative in Retaliation, Stavros is not in Greece but is instead on a secret mission in Siberia (the second Allied theater of war) gathering information from Allied spies.
Both Carville's briefing and the mission text reflect this.

Retaliation mission text posted:

After a secret rendezvous with one of our spies, Stavros has been ambushed by Soviet forces.
The information that Stavros carries is critical to our campaign against the Soviets' Siberian operations -- It must be recovered!
Use Tanya to escort Stavros to a nearby friendly outpost and evac him via helicopter . If anything should happen, get Stavros to safety any way possible.
He must be kept alive!
As far as I remember this is the only mission this happens to.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Huh... I wonder why they changed it, because that just means this game shares the Snake Eater timeline where the Soviet Union nukes itself.

Aces High
Mar 26, 2010

Nah! A little chocolate will do




it is very hard to do, but it is actually possible to destroy everything on the map in that mission

https://www.youtube.com/watch?v=7DuTbRR4HW8

UED Special Ops
Oct 21, 2008
Grimey Drawer
Wow, that was a crazy intense mission and honestly looks like it pushed what the RA engine is capable of scripting-wise. Interesting how Tanya was not considered mission critical though, wonder if that is supposed to mean it is just some nameless commando instead? In any case, yeah, after living through such an insane pursuit I can understand why Stavros was near catatonic at times during the main Allied campaign and why he took such great joy in killing Stalin at the end of it.

While the map does definitely seem trial and error at many parts, its' short length and ability to save at any point plus cranking down the game speed does mitigate that a fair amount. Having full heal crates scattered around also was a major boon. That ending especially seemed crazy intense although luckily good old Stavros actually had some HP, which is a nice plus. Really looking forward to seeing all the scripting behind this one, as looked like it was easily the most complex map to date.

Mr.Flibble
Jul 23, 2008

Jobbo_Fett posted:

Huh... I wonder why they changed it, because that just means this game shares the Snake Eater timeline where the Soviet Union nukes itself.

Each theater has it's own narrative though some do it better than others , The first theater is about stopping the Soviets Sarin gas and saving civilians ( you haven't done that mission yet ),
The second theater is about saving Stavros and using his info to disrupt Soviet operations in the area.

Alhazred
Feb 16, 2011




thetruegentleman posted:

What did Greece do

It gave birth to Stavros.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Evacuation

https://www.youtube.com/watch?v=3ytnefIJGWE
Evacuation




Although Stavros has been airlifted to safety, that hasn't stopped the Soviet advance throughout Greece. Your task today is to save as many civilians in the rural areas surrounding Athens.



... --- ...- .. . - / ..-. --- .-. -.-. . ... / ... . -.-. - / ... . ...- . -.



Location: Unknown, Greece
Objective: Save as many civilians as you can, with at least one from each village.

Briefing: Soviet forces are moving into rural Athens, threatening the civilian population. Evacuate at least one person from each of the four towns to the island in the northeast of the map. The civilians are hiding in the town churches, and will only come out when you enter the town. Get in, get them out of the town, and to the island. The civilians are your primary objective here -- removing the Soviet threat is optional.

Author's note: A really good mission in terms of map design, although I dislike that any unit can trigger the civilians and expose them to fire/death.




N/A



N/A

UED Special Ops
Oct 21, 2008
Grimey Drawer
Well, that seemed like a pretty nice map all told. Loved the design of it, a common theme for mission packs it seems, and it didn't seem overly difficult, landing zone for evac aside. It is nice how the Soviets don't attack the civilian buildings, so you have all the time you need to build up and clear out Soviet forces before triggering the civilian spawns. However, having the churches where the civilians spawn from be visible from the start would have been nice, in order to avoid accidentally triggering their spawns early. Also liked the overall layout of the Soviet base, was very compact compared to many others and didn't waste any space. It seemed to be designed to attacked from the water as well, due to the location of its' power plants.

As for the evac zone, I guess if you didn't want to clear out the Soviet base, loading up the civilians in APCs to then rush over to the Landers would do the trick, pretty sure that they can take a single Tesla Coil shock. Was also nice that the map ends in victory if you clear out every single Soviet unit and building on the map, a nice time saver there. Anyway, a nice relaxing map after the super hectic one previous, and so far, not a single bad map in the expansion, hope that it stays that way.

UED Special Ops fucked around with this message at 05:03 on Mar 20, 2019

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
In general these missions seem more enjoyable than the Tiberian Dawn expansion pack missions. Better designed, more actually fun to play. Probably helps that they've got more triggers and levers to pull with which to make them fun to play, of course.

UED Special Ops
Oct 21, 2008
Grimey Drawer

PurpleXVI posted:

In general these missions seem more enjoyable than the Tiberian Dawn expansion pack missions. Better designed, more actually fun to play. Probably helps that they've got more triggers and levers to pull with which to make them fun to play, of course.

Yeah, there is a definitely a noticeable increase in quality with these missions over the TD ones. Like, compare saving the scientists before they are nuked in Covert Operations vs the evacing Stavros mission for instance, both have a similar premise, but the latter, even with the relentless Soviet pursuit, is done far better and really doesn't have to much dead man walking issues, unless you massively waste your reinforcements and time.

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Poil
Mar 17, 2007

PurpleXVI posted:

In general these missions seem more enjoyable than the Tiberian Dawn expansion pack missions. Better designed, more actually fun to play. Probably helps that they've got more triggers and levers to pull with which to make them fun to play, of course.
Like how it seems more enjoyable to have a cup of tea instead of a cup of sarin gas? :v:

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