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I had forgotten all about Tanya .
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# ¿ Jan 13, 2019 00:53 |
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# ¿ Apr 25, 2024 01:42 |
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Jobbo_Fett posted:How?!
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# ¿ Jan 13, 2019 00:58 |
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Poil posted:But... you can kill Tanya. Just walk her into the base without taking out the powerplant or infantry and she dies. Heck in multiplayer you can set up micro intensive Tanya duels. Hence, Tanya dying is unfortunate and tragic, but she's only one human. The big war with thousands of casualties itself is still fought "cleanly" with robots, so it's okay for you to send your troops into a meatsteel grinder.
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# ¿ Jan 13, 2019 16:58 |
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anilEhilated posted:Wait, they still do it? I thought videogameviolence censorship was over by 2010... I'd like to note that it actually worked to convince my mom to let me play C&C, because I could bring up the "it's only robots" argument; she was against me buying Advance Wars (despite the artstyle being super cutesy) as she didn't like having war presented as a game .
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# ¿ Jan 13, 2019 17:42 |
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Cooked Auto posted:My biggest memory of TS is that the manual that was so hilariously wrong about some stuff I'm not sure if they got it from an early version of the game or whoever wrote it just made it up. The awkward Swedish translation (another shocker) didn't help much. The bullets they're shooting? Actually they're throwing Köttbullar at high speed. And is that blood? No, you guessed it: Lingonsylt.
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# ¿ Jan 16, 2019 18:54 |
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Watching the entire map go up in flames after you set off a single barrel is the best thing about this game's mission, what are you even talking about
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# ¿ Jan 17, 2019 11:00 |
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It kept nagging me during the TD LP that I wanted to ask (but always forgot) if you could repair buildings with Engineers. It seems that this is also a new feature now and that settles the question!
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# ¿ Jan 17, 2019 14:08 |
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I've always thought Einstein was a bit of a stereotypical absentminded professor type, but with a dark edge due to this being an all-out war. Like he doesn't care AT ALL that a bunch of people died on board the ship they tried and failed to teleport, but he makes sure to mention that you should protect the scientists in the research building because they're important for research, not because they're living beings. He'd probably be an evil mad scientist viewed through any lens other than "is working for The Good Guys".
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# ¿ Jan 27, 2019 13:36 |
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Hed posted:Great playthrough. I took the other map and did a similar thing where I stocked up on rocket soldiers and mined my beaches to prevent Soviet landings that never came. Destroyed the sub pen and started burrowing in that way.
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# ¿ Jan 27, 2019 22:06 |
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I think I had a level select or something at hand to try out every mission at least once, because I sure as hell did not play through all of the Allied campaign up to this point, but I do remember this mission and really liking it. I'm a sucker for no-base missions (I've said that before itt), and this was one of the first ones I've experienced. I played it a bunch just to find the "optimal" way, to lose as little units as possible, find all the secrets like the computer to blow up the flame turret, and so on. It's great stuff!
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# ¿ Jan 29, 2019 20:40 |
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I think the biggest issue with artillery in those early games is that even the light tank already outranges the basic defense structure, and that the artillery conversely doesn't outrange the advanced defenses. It should be ideal for base assault, but it's...not. I think the V2 is way better at doing that job, because as we've seen, you can't do poo poo against it with turrets.
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# ¿ Feb 8, 2019 15:30 |
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That base looks exactly like what I'd build as a kid, so I can't hate on it. If the base can't defend itself automatically while all the units are off to storm the enemy base, what good is your base even??? enemy artillery is unfair and bad game design
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# ¿ Feb 8, 2019 21:28 |
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DeathChicken posted:Why it's pro wrestler Justin Credible. What he's doing aiding the Soviets we may never know
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# ¿ Feb 13, 2019 22:19 |
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I wonder if it's actually the tanks being coded to specifically have the trucks follow them and that causes their inability to be repaired. Like, maybe they (and units spawned from them as they die) are actually the brown faction like the trucks are, but repainted and made controllable, but of course you can't repair secretly-brown vehicles on a red service depot? I think the timer in this mission is pretty brilliant, because I know I would be tempted to "play it safe" after managing to capture the base, build it up like a normal base and use some tanks to crush everything, but the game very clearly tells you "buddy just hoof it", and that's a nice thing, actually.
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# ¿ Mar 3, 2019 11:59 |
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I think this mission might have been better if it was just its actual mission statement: destroy the Allied's naval capabilities. The final naval yard underneath the gap generator is so insanely heavily guarded that it might as well be THE objective building, instead of the objective being "eh fuggit kill everything". Maybe it was that initially but it was still too "easy" to mass MIGs and gently caress it up, AA guns be damned? Or they wanted you to also destroy all the ships and couldn't figure out a way to make the engine react to that win condition?
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# ¿ Mar 4, 2019 13:09 |
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Again, judging from how the TD map code breakdowns looked like, they probably made a singular "if [conyard], [refinery], [weapons factory] are destroyed, sell all and go ham" function, and it can't be activated on this map, because there isn't a refinery TO be destroyed.
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# ¿ Mar 4, 2019 13:31 |
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I wonder if you could advance along the northern street, capture the radar dome, build a naval yard, take over the seas and then bombard their power plants from the water? They're awfully close to the shore...
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# ¿ Mar 12, 2019 19:34 |
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Not all of them, but at least one of their two Advanceds is really close to the water. I feel like this means something. It might still be a bad idea due to how many U-boats there are, but maybe they wanted to give at least the option to make Gunboats a little useful. Of course, maybe you'd have to get so close that V2s and the not-mobile-gap-generators would just annihilate the boats...
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# ¿ Mar 12, 2019 20:56 |
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lmao "Yeah we're just not gonna touch it. Please please please tell all the new recruits first thing."
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# ¿ Mar 24, 2019 12:22 |
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# ¿ Apr 25, 2024 01:42 |
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Yeah, this has been really cool. I feel the itch to try the game out myself like I did for TD, maybe I'll get a bit farther than five missions . Contrary to TD, I have a lot of fond memories of playing this with a buddy, like we decided what building to put where together, and took turns building up tank armies and so on. My favorite thing was a little trick he pulled in a skirmish map: he allied with an enemy player (maybe with a console command?), then built a fuckload of demo trucks and parked them next to each of their buildings. Then he broke the alliance and set off the first truck with a nuke.
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# ¿ May 22, 2019 16:08 |