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You died. How?
Ion Cannon
Crushed to death by rubble
Listened to one-to-many briefings from Sheppard
Consumed by Commander Rapter
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thetruegentleman
Feb 5, 2011

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HannibalBarca posted:

Also the soldiers in the cutscene are clearly Americans; I remain convinced that this game does not quite understand what time period it takes place in or who the "Allies" are supposed to be

The Americans started sending soldiers after the Soviets started getting ready to use nukes: Stalin was a very obvious threat to the whole world by that point. Also, the Chronosphere must have hosed up time beyond belief if Tesla somehow ended up in the Soviet Union.

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thetruegentleman
Feb 5, 2011

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CommissarMega posted:

Yeah, Gradenko will have a lifespan in minutes. Which is unfair, especially since I don't think the Allies finding out about the nerve gas was entirely his fault...

He's still responsible for the bad security on-site, even if it's obvious that Stalin's Ho is setting him up for a fall. I can't help but suspect that Stalin knows, but doesn't care; we'll see how that works out for him.

thetruegentleman
Feb 5, 2011

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Jobbo_Fett posted:

Hey gang, sorry about the delay but I've had a heck of a time getting some commentary recording sessions in but I'll try to get the next one out ASAP.

You're just trying to buy time to let Eisenstein escape! Ok boys, let's start throwing grenades at Jobbo Fett's home! We'll know we're getting close when he doesn't post any upda-

Wait, there may be a flaw with this plan. Wait...wait......nah, I got nothing. LET THE GRENADE THROWING COMMENCE!

thetruegentleman
Feb 5, 2011

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Why no Yaks? A dozen Yaks will quickly take out an MCV, and while Yaks may be trashy, they still do better than subs.

thetruegentleman
Feb 5, 2011

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Kanfy posted:

"Just throw enough flying machines at it" solves a lot of problems in these games, but it's also by far the most boring way to play in my opinion so I always try to avoid it.

There isn't an interesting way to kill those ships, or the stuff on the island: your doing it slow and dull no matter what you do.

thetruegentleman
Feb 5, 2011

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For those wondering, you can cheese the other mission by driving the trucks past all the enemy units while they blast your MCV because its basically one screen filled with enemies, and its hilarious.

thetruegentleman
Feb 5, 2011

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Jobbo_Fett posted:

Very true, but I feel like the investment to get to that tech level, with their cost, makes their vulnerability especially noteworthy as they just... aren't worth getting when you have grenadiers. Hell, even regular infantry is often better, especially if it means getting 3 for every 1 flamethrowerman.

That's what happens when you replace your Mechanical Man with regular Workmen :v:.

thetruegentleman
Feb 5, 2011

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Clearly, we need to bang Kukov to get access to better security clearance.

If I remember right, the Allies totally do launch satellites (it happens in skirmish, at least), but they have omni-vision so they don't need it.

thetruegentleman
Feb 5, 2011

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So...why does Russia have Tesla's stuff again?

thetruegentleman
Feb 5, 2011

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Zanzibar Ham posted:

It's a world where Tesla's stuff actually worked, the Soviet having his tech isn't that farfetched in comparison.

Tesla emigrated to the US before Hitler was even born, and if his bizarre weapon ideas actually worked, the US military would have been the ones to claim them. The Soviets might have stolen the plans or eventually kidnapped Tesla, but the US would still have most of his stuff.

thetruegentleman
Feb 5, 2011

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Chronische posted:

Wonder why there's no Edison tech, for that matter, if there's Tesla tech? I mean, outside of the basic wiring and lighting.

Edison was never actually fond of any of his stuff being used as weapons, and thus avoided trying to deal with military; he was even a vegetarian, despite killing a LOT of animals in his labs. One suspects that Edison kinda lived in his own reality.


Kanfy posted:

I like to think the US military dismissed the idea because they were working on real world rules instead of video game ones and having to construct a giant advanced power plant just to power one single Coil was a completely nonsensical and massively inefficient proposition.

On the one hand, I can see that. On the other, Rocketeers, and a level in the RA2 expansion that is bar-none the best in video game history and gently caress anyone who says otherwise.

thetruegentleman
Feb 5, 2011

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Jobbo_Fett posted:

ROCKETWHONOW?!



I don't get it, these guys are clearly German, but OH NO Bill Campbel is hot so he gets to steal all of the credit...

thetruegentleman
Feb 5, 2011

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Chronische posted:

You say that, but Einstein was a pacifist too, yet despite that he's helped invent a technology that has unsurpassed military application!

In the real world, Einstein wasn't allowed on the Manhatten project exactly *because* he was a pacifist, assuming he wanted to work on it at all, which he probably didn't. It's not really his fault other people pushed his ideas from "clean energy for the indefinite future" to "we can murder the entire drat planet with a massive bomb."

In Red Alert, Einstein's probably given up pacifism since he's quite literally the one responsible for this war in the first place, so pacifism on his part would be laughable hypocrisy.

UED Special Ops posted:

Glad to see that Stalin doesn't seem to care or even notice that Gradenko is dead, although I do wonder what that mysterious bald adviser guy said to Stalin, seemed to really mellow him out after Stalin was throwing a temper tantrum over the Chronosphere. Oh, and I love the subtle glance Kukov throws at Stalin when the player character is promoted to general, another one of those blink and you miss it moments that have been scattered throughout the Soviet campaign briefings.

The fact that Bald Man talks to Stalin, Stalin looks at the player, and then Bald Man looks at player right after as he leaves kinda implies that he's telling Stalin "Promote Player McPlayerface to General, and he'll get it for you guaranteed."

Personally, I really like how Bald Man watches the video to the very end: you can almost hear the gears turning in his head.

anilEhilated posted:

The line about "rightfully ours" is interesting; I don't remember if it will have plot relevance later on, but right now it feels like it's Stalin buying into his own propaganda; the thing is basically a nationalist catchphrase.

Its rightfully ours because the USSR kidnapped Einstein! The Allies should respect the ancient Russian Georgian tradition of permanently owning the people you kidnap once :v:.

thetruegentleman fucked around with this message at 18:24 on Mar 6, 2019

thetruegentleman
Feb 5, 2011

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In case anyone is curious, the translation of the words mentioned by Jobbo translate to "one, two, your on top."

thetruegentleman
Feb 5, 2011

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Crazy Achmed posted:

What never gets touched on is that the chronosphere is clearly capable as a full-on time travel device, but only gets used in-campaign as a teleporter. Again I'm pretty sure there's no ingame explanation for this, but my guess is that Einstein deliberately wants to limit its capabilities as he knows it's being weaponised.

Also you can't teleport infantry in-game but twice now we've seen it used on individual people in cutscenes

It's not that teleporting people can't be done at all, but that teleporting people is extremely dangerous, as we learned when Einstein mentioned the loss of crew aboard tested ships. Also, the Chronosphere you build on-site is also probably inferior to the versions seen in the Soviet missions, because the player one is built with the possibility of its capture or study by the Soviets in mind, and has far less infrastructure to boost it in any case.

It would be embarrassing if the Allies lost the war because the Soviets captured a Chronosphere and started teleporting nukes into cities.

thetruegentleman
Feb 5, 2011

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I can't help but imagine The Doctor running back and forth through time trying to fix all the things that get broken when the Chronosphere is used, and he just gets more and more exasperated as the series goes on, widening his definition of "good enough" with each fix so he can move on and do something else.

"OK Rose it's fixed, let's go."

"But Doctor, I don't think the Soviets had electric bear-squids in World War-"

"IT'S FIXED ROSE. LET'S GO."

thetruegentleman
Feb 5, 2011

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DeathChicken posted:

As a kid who beat Red Alert before ever actually playing Command and Conquer, I was so confused by that ending. "Wait who are you again?"

He's the future.


Mr.Flibble posted:

Kane kills Nadia because he didn't like her line about the "foreseeable future " which means she might be up to something and Kane knows better than to trust her.

The line implies that Nadia stole the Chronosphere tech when she took Einstein, which probably means she also sabotaged Kukov so the Soviet Union wouldn't get the tech itself. Kane knows she's hiding it from him with plans to use it for herself, so he kills her and (presumably) destroys the plans to avoid future complications.

thetruegentleman
Feb 5, 2011

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I like to think Carville and the other entertaining generals were sent to Greece because they kept asking why the entire war strategy is built on some fancy science device instead of blowing poo poo up all the way to Moscow; the dull generals got left in Berlin so Eisenstein always had people to gawk at his work while he won the war with his bullshit.

Also, I love how you sacrificed a tank to the Tesla god, and then remembered you could just pass the coil to the right and destroy all the power plants.

thetruegentleman
Feb 5, 2011

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Wait, so the player skips from Sergeant to Captain? You don't even start the game as a Lieutenant? Did they really just go:

"Hey, who's the highest rank person in the area near the Sarin gas?"

"A Sergeant, sir."

"Well, if he can lead a squad then he can lead a Company. Give 'em the job."

"Should we brevit him up to Captain in case it turns out there's a Lieutenant still alive somewhere out there?"

"Only if he wins first."

"...ok then."

thetruegentleman
Feb 5, 2011

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What did Greece do, murder Stalin's puppy or something? He sent more poo poo to kill civies here than to invade loving Berlin.

thetruegentleman
Feb 5, 2011

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Aaaand Tanya still dies at the end. Whoops.

thetruegentleman
Feb 5, 2011

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The music at 4:50 sounds like some weird porno. I blame Stalin.

Bow wow wow wow.

thetruegentleman
Feb 5, 2011

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Mammoths have a hard time tracking even Medium Tanks, and Allied tanks can pull back from bad fights while Russian tanks cannot, to say nothing of build speed allowing the for Allies to more easily make up losses.

Of course, the Allies have big trouble against Heavy Tank rushes, and if your Tech Center dies you basically lose because of the radar reset, so there's a lot of balance going on.

thetruegentleman
Feb 5, 2011

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It is a crime that Volkov & Chitzkoi didn't get to do stuff in later games.


Dirk the Average posted:

This reminds me a lot of Supreme Commander. In multiplayer games there, people spam out waves upon waves of light units, and what my friends and I did (tech up to the cool toys) just gets slaughtered before even a single cool toy comes online.


Yeah, in Supreme Commander you more-or-less win in Tech 2, with Tech 3 units there to finish the job if they turtle impressively: the super units and buildings were so laughably cost/time inefficient that actually building them was pretty much the RTS equivalent of tea-bagging the other players.

thetruegentleman
Feb 5, 2011

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CommissarMega posted:

Wait, so the Allies are prepared for the cold weather, and the Russians aren't? :thunk:

Nothing is more Russian than saying, "cold weather gear is expensive, and we weren't expecting an ambush on top of a mountain. I mean, it's a mountain, how would the Allies even get there without the Waystation noticing?"

And then after the mission, "oh, right, GAP generators. Whoops."

thetruegentleman
Feb 5, 2011

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The Mammoth tank is useful here because the infantry are much more powerful that usual; also, kind of strange that a subpen would be an easy win here if you want to ignore the Allied base.

thetruegentleman
Feb 5, 2011

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"Hey, a mission where building and keeping two refinerys is actually justifiable!"

*Builds them right next to each-other. Twice.*

"..."

thetruegentleman
Feb 5, 2011

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That's right, GDI was created to fight GIANT ANTS.

thetruegentleman
Feb 5, 2011

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evilmiera posted:

Had a weird dream last night that Kane was holding some kind of press conference in a cheapo politburo office declaring that essentially the Soviet Union was now just straight up the Brotherhood of Nod, as a stern character who wouldn't be born for several more generations (later games) watched him on a GDI TV looking very concerned.

Then I played a supposedly easy mission with a half-destroyed base and the rear end in a top hat AI killed my ore truck!

This thread may have affected me in some fashion.

..I'd buy it.

thetruegentleman
Feb 5, 2011

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The thief is there to rob the enemy base you nuked instead.

thetruegentleman
Feb 5, 2011

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Jobbo Fett was not, in fact, caught in the act in the nick of time.

thetruegentleman
Feb 5, 2011

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"And here we have the reactor. As you can see...Lenins beard! The reactor's gone critical!"

"Stop scaring the children, Alexei."

thetruegentleman
Feb 5, 2011

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By popular demand posted:

What an overly complicated mess, the plot we got works far better.
I have absolutely no confidence that Westwood could have filmed all these plot contrivances properly.

Maybe the Allied campaign would explain things, but Stavros doesn't even have a reason to defect, which is probably why his character ended up so flat in the actual game: take out that part of the plot and he's left with nothing. At least now we know why Kukov was upset with Gradenko's death, since he actually WAS part of the conspiracy, and was even trying to lure the player into it. It's really a missed opportunity, since the game would have been much more interesting if you started in the USSR either way, but could join the Allies as part of the conspiracy.

thetruegentleman
Feb 5, 2011

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You don't have much money because this isn't a base building mission: all you need is one spy sent into the radar (I don't think there are even any dogs) and its pretty much an instant win.

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thetruegentleman
Feb 5, 2011

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A mechanic and medic would have made that match far less painful, you know.

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