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New at this since it was on sale for Switch last week, love it. Very much reminds me of the only other roguelike I've ever really stuck with -- Tales of Maj'Eyal, with a similar feeling of how the procedurally-generated meat of the game is balanced with some more handcrafted diversions that pop up on the side. At what point in the run should I be thinking about grabbing skills from another job? I've just gone single-class on the three characters I've tried so far (Paladin I got to the 12th floor and lost carelessly in the Gold badge trial, Hunter that died quick, now on a Spellshaper that's up to the 15th and feels a little OP as long as I keep my wits about me.)
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# ? Apr 8, 2020 02:52 |
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# ? Apr 24, 2024 21:10 |
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Way earlier than that, for mobility skills if nothing else. I tend to swap like 600 AP into my first class.
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# ? Apr 9, 2020 00:37 |
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I have nothing constructive to add, just that I always loved this game, and still do, and don't know why it's as unknown as it is. The SoM/CT feel alone should help, but, well,
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# ? May 18, 2020 04:57 |
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I've always figured it's just because it's a classic "let's throw in a bunch of features because we think they're cool" roguelike. It's not like that's a bad thing, but it's definitely not what "roguelike" has come to mean to the general public and I think that puts people off.
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# ? May 18, 2020 17:27 |
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I'm assuming it did well enough, hoped it might blow up on switch though and it hasn't really. It definitely deserves to.
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# ? May 18, 2020 17:42 |
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Emong posted:I've always figured it's just because it's a classic "let's throw in a bunch of features because we think they're cool" roguelike. It's not like that's a bad thing, but it's definitely not what "roguelike" has come to mean to the general public and I think that puts people off. Well, it's a true roguelike, a single character exploring dungeons, turn based combat, etc. And it isn't Dark Souls-tier hard. So I agree isn't what 'roguelike' has come to mean to the general public, yeah (Binding of Isaac, Dead Cells, Enter the Gungeon, Darkest Dungeon, Risk of Rain 2, etc)
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# ? May 18, 2020 18:25 |
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Ahh starting my like sixth character, all on Switch since the expansion, and I just now figured out how to enter Riverstone Waterway as your starting dungeon. I knew it was there, and even read something mentioning the bridge, but never occurred to me to actually do the thing you have to do.
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# ? May 26, 2020 21:02 |
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Finished up savage worlds on the switch in adventure mode. It was much easier than expected since I had a max stat pet and some decent legendaries I farmed up. I only really did lucid orbs on my staff, otherwise everything else was just free roll after getting a couple key enchants. Overall I’m pretty happy with Tangledeep. I think the dreams to enchant gear and the pet mechanic really takes away from the flow of the game. It would be nice to treat enchanting gear like how it happens in the journeys: just put in gear and get enchant. Having to fight though a mini dungeon every time down a key piece of gear really made the whole processes a slog. In addition the skill orbs could really change how a character works but again, had to enchant a piece of gear to make it go really discourages trying alternate skill abilities. The pet made the game so much easier and the grind required isn’t all that much to have gigapet 9000 carry you though most of the game. I’d prefer to not have to engage with that system at all, much less almost requiring it with how the basics of roguelikes work (not getting hit is king). I did like the class system even if things became a bit same-y. It felt like there was only three builds: melee, spellshaping, or archer and the clear best compliment was the two summoning classes. My favorite run was spellshaper but the constant menuing for aoes got old. I didn’t like the lack of native healing nor the reliance of consumables. I’m a big “gotta save them all” RPG player but even without that consumable management isn’t that interesting to me: moment to moment decision making is so not having to deal with the consumable overhead would be great. I did play with regen health/energy/Stam, free pets/job changes and I think the game is better for it. The regen helps get through the first part of the game and the rest really help with cutting down grinding for cash over multiple characters. The journey system is brilliant. A great way to hop into the game without real consequence and with a “real” award of bringing back relics or more to the real world. I loved the class design space, and the journeys helped someone like me to play different classes and see how they feel. I also really liked the weapon mastery system: it was a great way to add some extra actions and passives to encourage certain play styles. I’m happy with the time I had with Tangledeep and am very excited for the sequel. Keep up the good work.
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# ? Jun 11, 2020 04:53 |
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Yeah I've been pondering why I haven't really played the game since my first clear and I think the item dreams are a big part of it. They make it too long for a game with permadeath and I'm not really good enough to go without them. I mean I know I could turn off permadeath but would rather turn off item dreams if you see what I mean. Haven't played since the first dlc came out though so what I'm saying here might be well out of date
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# ? Jun 11, 2020 12:38 |
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Yeah that's pretty much how I feel about it. Liked the core gameplay, stuff like pets/item dreams etc felt like it detracted from it rather than adding to it. Consumables are a bit annoying, I'm hoping with how the sequel is discussed it's more of a case of you can take in X consumables and have them recharge after each dungeon like your healing flask. And the classes were neat, but wasn't a particularly big fan of the mix and match approach as it meant a lot of stuff blurred into eachother, having some dedicated high level/advanced talents for each class would have been neat.
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# ? Jun 11, 2020 12:44 |
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Yep, the Dream items, if you aren't able to control yourself, makes the game too grindy and it screws the balance of the game. When I played I only did half a dozen ones per run or so. The dev has a different philosophy that I would have, he was all about making a single run unending, with the dream items, the idea of developing pets, the journeys that can give you relics, etc, instead I would have prefered to have shorter runs, as the game is already replayable enough.
Turin Turambar fucked around with this message at 13:39 on Jun 11, 2020 |
# ? Jun 11, 2020 13:35 |
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Turin Turambar posted:Yep, the Dream items, if you aren't able to control yourself, makes the game too grindy and it screws the balance of the game. When I played I only did half a dozen ones per run or so. The dev has a different philosophy that I would have, he was all about making a single run unending, with the dream items, the idea of developing pets, the journeys that can give you relics, etc, instead I would have prefered to have shorter runs, as the game is already replayable enough.
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# ? Jun 11, 2020 15:24 |
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It does though, it's in the NG+ laps, or savage world? Maybe I don't understand the complaint - if your goal is to just finish NG then no compelling reason to do item dreams I'd think? Although a few levels here and there are significant power increases if you are weaker in other areas of the game so I don't see that as a bad thing. Rascyc fucked around with this message at 13:54 on Jun 12, 2020 |
# ? Jun 12, 2020 13:45 |
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I suppose I should cross-post-quote the main dev:zirconmusic posted:Yes Tangledeep 2 is coming. It's still a ways off, public builds by the end of year, early access 2021 if I had to guess. But my code is like an order of magnitude better, cleaner, and more easily maintainable and that makes development really exciting and fun. And yes I'm streaming this 1-2 hours a day!
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# ? Jun 14, 2020 23:05 |
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Just bought the DLC on sale on steam - how do you unlock the Sorceress class? Says in the update it should appear if you own the LoS DLC, but no sign of it on a new save.
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# ? Jun 26, 2020 20:27 |
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Razakai posted:Just bought the DLC on sale on steam - how do you unlock the Sorceress class? Says in the update it should appear if you own the LoS DLC, but no sign of it on a new save. Mmmm it appears for me in a new save slot (you can see the others are locked) Does the expansion appears in the build version, on the bottom part, on the main menu?
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# ? Jun 26, 2020 20:44 |
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Yep - I even started a Shara game and restarted in case of that, still just blank. I'll pop on the Discord or something I suppose.
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# ? Jun 26, 2020 20:54 |
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Turns out you need to complete the Shara DLC before you get the class - that's my weekend sorted!
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# ? Jun 27, 2020 11:39 |
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zirconmusic posted:Yes Tangledeep 2 is coming. It's still a ways off, public builds by the end of year, early access 2021 if I had to guess. But my code is like an order of magnitude better, cleaner, and more easily maintainable and that makes development really exciting and fun. And yes I'm streaming this 1-2 hours a day! I love this game but lol at the idea that any of us will still be alive in a year, much less making video games (I mean, if we are all alive, I will play the game happily, because I like it a lot,, but it is much more likely we'll all be dead and our dumb ghosts will vaguely remember what games were and wish they could play them)
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# ? Jun 29, 2020 03:29 |
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Shara campaign is fun, in some ways moreso than the regular game as I'm not a fan of things like the corral, item dream, managing class swaps etc - I just want to dungeon dive and kill stuff. The assembler facility boss felt like an enormous jump in difficulty, although it was only after dying I realised that you could probably charm the adds, and that's the intended way to win - I spent the whole fight running around slowly killing the assemblers with consumables before finally getting blown up by a laser beam.
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# ? Jun 29, 2020 14:59 |
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The Wanderer's Journeys are also 'standalone' adventures with focus on varied dungeon delving, I recommend them when you unlock them.
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# ? Jun 29, 2020 15:38 |
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I've been sleeping on this game for a while and it turns out it's a really charming and lovely little game! The art and music are lovely, and I was really pleasantly surprised to find out that the tone of the game is really cute and friendly. Really enjoying it so far.
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# ? Jun 30, 2020 17:48 |
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anime tupac posted:I love this game but lol at the idea that any of us will still be alive in a year, much less making video games I have a quote taped to my wall, from one of many conversations with Unormal: Unormal posted:You know what we should do with the rest of our paltry years on this hideous planet in our grubby corpseflesh, (Madjack)?
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# ? Jul 8, 2020 19:48 |
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madjackmcmad posted:I have a quote taped to my wall, from one of many conversations with Unormal: I'm not even much of a gamer, but because you mention Unormal, I play Qud and this; surely that crossover has to mean something, that both are obviously intelligent, or something, right? Is it possible that games are good?? (I shout into the night sky) video gaaaaammes ??
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# ? Aug 9, 2020 00:55 |
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Cephas posted:I've been sleeping on this game for a while and it turns out it's a really charming and lovely little game! The art and music are lovely, and I was really pleasantly surprised to find out that the tone of the game is really cute and friendly. Really enjoying it so far. Same. For whatever reason I was motivated to beat TOME on Normal mode with infinite lives because I got so tired of running through the same dungeons again and again. People in the Switch thread recommended this game and I got it on sale and it's so so different from TOME but also really great. I'm very happy with it and fell hard into it, which I didn't expect. Not that I'm very far in. That said is it worth picking up the DLC on Switch right away or should I keep going and see if I still feel the same later? It's the Dawn of Dragons DLC. Like am I missing anything at the moment, or is it more of a big deal late game. I'm only level 8 right now with my first character so I doubt I'm very far into the game, but I do know that the DLC gives you some extra tools for budoka which is the job I'm favoring atm and will likely return to after picking up some stuff from the other jobs. I want to focus on unarmed and bleeds for a Bloody Knuckles build. I guess that'll take me to Brigand and Wild Child for a bit and I may pick up some Bow mastery so that I can attack from far. Not sure what to do for defense though and don't know if I should think about criticals as well.
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# ? Aug 11, 2020 12:48 |
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A new updatequote:Hello adventurers! Patch 1.4 introduces Ronin Mode, a new challenge that gives you a wildly-variable set of skills, new monster encounters, and a streamlined dungeon! Actually, past December the dev pushed also an important change regarding pets: quote:BALANCE Turin Turambar fucked around with this message at 16:02 on Mar 20, 2021 |
# ? Mar 20, 2021 13:41 |
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Hey, that's kinda neat. Might have to dust this game back off. Even if I don't (can't remember why it didn't grab me), I dig that the developers are still standing behind it.
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# ? Mar 20, 2021 15:00 |
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Tangledeep is like Stardew in that I know I could be obsessed with it if I picked it up at the right moment. I'll get back to it one day.
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# ? Mar 20, 2021 15:20 |
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i picked this up on switch recently and am currently playing the poo poo out of it. i like that i can make it through 10 floors or so after only a brief time, instead of grinding the first 4 floors fifty times like most RLs.
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# ? May 7, 2021 04:04 |
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I want to like this game more than I do. I like games where I get to customize the doo-doo out of my character, cross-classing and picking the skills that appeal to me, etc. And I like roguelikes, where each run is randomized and the main thing you carry over is hard-earned player experience. But the main goals of this game seem at odds to me. You're encouraged to spend a lot of time customizing and gearing up your dudette to either throw it all away (roguelike mode) or to definitely win after some time has passed (non-roguelike mode). Am I missing something or is this game just unfortunately not for me?
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# ? May 7, 2021 04:47 |
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I think the wealth of healing and recovery options, the town portal, item dreams, renewable pets, etc all encourage potentially longer runs compared to other roguelikes. At least they feel long to me, and I find each individual character that I build to be more memorable than something like DCSS.
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# ? May 7, 2021 06:28 |
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Agreed, but that's part of the gripe. In DCSS I know I'm probably gonna die any minute, so I'm paying full attention. In Tangledeep a lot of the encounters are trivial and encourage me to zone out and hold the fightey button but then I won't notice things have gone wrong until after things have gone somewhat/significantly wrong, and if I die then I lose much more playtime. Are you generally on your toes all the time for a whole run? Maybe I just need to tune all the combat to be harder or leave areas sooner than I have been previously, though the latter feels [spooky voice]suboptimal[/spooky voice].
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# ? May 7, 2021 16:01 |
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I am because preserving HP is super high priority for me, in order to horde potions. As such I use abilities in pretty much every fight, rarely bump hitting if another option is available. That way you can trigger more Pandora's Boxes and get better stuff.
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# ? May 8, 2021 02:46 |
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From what I remember it's a bad idea to open more than two or three boxes? I agree though, a lot of the game's design while good in of itself is at odds with other aspects, it's a slightly confused game. I haven't played any of the newer modes that streamline the dungeon etc but when I get back to the game I get the feeling they might work better
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# ? May 8, 2021 10:23 |
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Lunchmeat Larry posted:From what I remember it's a bad idea to open more than two or three boxes? Nah,they don't increase the difficulty enough. You can pick up a dozen without a problem.
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# ? May 8, 2021 11:07 |
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# ? Apr 24, 2024 21:10 |
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I think I'm warming up to this a bit, though I'm still not sure about my very-long-term interest. Is this the kind of game where once you've beaten it once you've seen most of what it has to offer outside of different player character builds? How long does an average successful run usually take? I think it makes more sense to me as a game with an ending that just has some procgen and repetition along the way. Though I've yet to try the streamlined mode; there's a good chance that'll be more to my liking for randomized runs. Oh! Does the Switch version have the Casino yet? I saw a journal page about it but seem to remember it missing or at least missing features from the original Switch release. e: The Switch version does have the Casino. Hammer Bro. fucked around with this message at 14:48 on May 12, 2021 |
# ? May 11, 2021 18:39 |