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Mordiceius posted:TBH, another frustrating thing about the game is how there are a handful of romance candidates that only become available in like the last 10 main missions. Yeah, Logan should honestly have been the last unlock, with all of the other options being available before him.
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# ? Mar 16, 2024 20:24 |
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# ? Apr 26, 2024 09:08 |
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That feels like it’s meant as goals for multiple playthroughs. Like the Harvest Goddess in old Harvest Moon games.
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# ? Mar 16, 2024 20:43 |
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Zesty posted:That feels like it’s meant as goals for multiple playthroughs. Like the Harvest Goddess in old Harvest Moon games. I cannot imagine playing through 100+ hours of Sandrock multiple times to see different content, oof
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# ? Mar 18, 2024 22:21 |
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# ? Mar 18, 2024 22:33 |
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my bony fealty posted:I cannot imagine playing through 100+ hours of Sandrock multiple times to see different content, oof I replay these kinds of games every couple years or so.
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# ? Mar 18, 2024 22:34 |
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my bony fealty posted:I cannot imagine playing through 100+ hours of Sandrock multiple times to see different content, oof ngl I played it three times in a row because I wanted more of it when I was done with it and it kept feeling good/I didn't get tired of it. For me, it really scratched that itch and it did it very well.
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# ? Mar 18, 2024 22:36 |
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I think Sandrock is a great step forward over Portia. To the degree that I'm very enthusiastic to see where they go with the series. That being said, the game often felt like too little butter scraped over too much bread.
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# ? Mar 18, 2024 22:48 |
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Biggest complaint with Sandrock is that it never felt like any craft was a challenge to chase and most of the time was spent waiting for the story to progress. Still a fantastic game and would happily replay if there's ever a story xpac or whatever.
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# ? Mar 18, 2024 22:50 |
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Rynoto posted:Biggest complaint with Sandrock is that it never felt like any craft was a challenge to chase and most of the time was spent waiting for the story to progress. Yeah. I completely agree with this. We are supposed to be the best "builder" but the building almost feels like a step back from Portia. I am all for getting rid of the rough edges in games, but it felt like there was basically never friction with any of the builds. Almost every single new building project, I was able to deliver same day. At most, I would wait a single day. And then after doing that, you end up having to wait 2-5 more days for the story to progress. It becomes hard to not get obscenely ahead of the curve with resources. We all talk about the carbon-steel bottleneck in Portia, but at least that's something to talk about. Not a single build in Sandrock felt memorable in the same way.
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# ? Mar 18, 2024 22:57 |
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my bony fealty posted:I cannot imagine playing through 100+ hours of Sandrock multiple times to see different content, oof As much as I like this game, but I just don't see much replayability (not that this is necessarily even a bad thing). What can even be significantly different beyond "who you marry"? Everything else seems like it would play out basically the same. It's not like there are meaningfully different "builds" to try out.
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# ? Mar 18, 2024 23:24 |
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# ? Apr 2, 2024 20:24 |
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Can't wait to put in another 150 hours into this!
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# ? Apr 2, 2024 20:54 |
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They're also working on a mobile game but that's phones only. No PC client.
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# ? Apr 2, 2024 21:49 |
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Shamefully posting well into the 2nd.
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# ? Apr 2, 2024 21:49 |
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Smartwatch only and it's only microtransacations and all marriage candidates are obtained via gacha
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# ? Apr 2, 2024 23:13 |
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Extremely late on this, but about Catori and her child: The game has Chinese dev. In China, it is not unusual (e.g.: ~10-20% frequency in smaller towns and cities) for one or both parents to go and get a job in a bigger city, leaving the children with the remaining (grand)parent. This isn't something that is seen as desirable - it's a sad story and sort of implies that someone messed up at some point - but it's not uncommon. Location shifts like this can bring literally ~3x-5x salary. But since fresh transplants have no chance of buying a house in the new city, they can't enter their children into that school system, so they have to leave them in the hometown. I'm not hugely social but I still know two people who came to the city where i live without their children, and another acquaintance recently left for a regional capital without their son. So if you're wondering why Catori was written that way, keep in mind that from the writer's perspective it was meant to signify "sad backstory, loser-ish, complicated", not "automatically terrible person".
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# ? Apr 10, 2024 11:32 |
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# ? Apr 26, 2024 09:08 |
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Atopian posted:So if you're wondering why Catori was written that way, keep in mind that from the writer's perspective it was meant to signify "sad backstory, loser-ish, complicated", not "automatically terrible person". hmmm, yes, that's sad EDIT: Some Project Me news: quote:(For everyone who is not aware yet of the game https://youtu.be/cIVQwXRaZAk?si=JnxJC6h9cXBLnxoG ) Megazver fucked around with this message at 12:00 on Apr 10, 2024 |
# ? Apr 10, 2024 11:54 |