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BigLeafyTree posted:So I was poking around and looking at things and here’s what I found: This is awesome, particularly with the info about the knights, because I had big questions about that. Thanks for this!
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# ? Feb 21, 2019 02:48 |
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# ? Apr 19, 2024 07:10 |
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Awesome post, thanks
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# ? Feb 21, 2019 06:03 |
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Just realized this game is literally mahjong
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# ? Feb 21, 2019 13:20 |
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I should be asking my grandparents for strategy tips
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# ? Feb 21, 2019 14:35 |
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singateco posted:Just realized this game is literally mahjong yeah but three of dots dont got poo poo on my level 3 queen of pain
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# ? Feb 21, 2019 16:44 |
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I just started playing this yesterday (I'm not a DOTA 2 player) and spent about 10 straight hours on it after intending to try 1 or 2 games. I am getting some top 3 finishes but haven't won yet. I'm having more interface problems than anything. Is there a courier select hot key? I keep screwing things up because you have to select the courier to move guys and I end up wasting precious seconds slamming 'W' and having nothing happen.
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# ? Feb 21, 2019 23:31 |
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Yes, I don't remember what the default is, space or f1 probably, but it should be under Select Hero in the keybindings menu.
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# ? Feb 21, 2019 23:43 |
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What I learned recently is that just right clicking the ground will automatically select your courier and have it move, so the easiest way is to just spam right click as you shuffle your pieces around.
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# ? Feb 22, 2019 00:03 |
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So I found the seeds to what might work as an advanced strategy. First to lay out some basic things: -There’s no limit to how many units you can have on the chessboard between rounds -Units will be automatically benched if you exceed the number allowed on the field at battle start. If there’s no bench space units will be automatically sold. -Units sell for what you paid for them. -The units that show up for you to purchase pull from a shared pool, and the lower the stock of a unit the less chance it has to show up. -Interest is gained at the end of battle at 1g per 10g, up to 5g earned per round. As far as I can tell, when it does the auto benching it attempts to bench from L to R, then bottom to top. If you run out of bench slots it’ll sell units off in that same order until your units on the board are within your capacity. Because it’s predictable you can use positioning to control what gets benched, sold, and kept. Why would you care? Because you can use this to juice your chances of getting what you want by having. Put the bench stuff you care about in the lower left (or just keep it benched), and your combat stuff further up somewhere like on the top row. Buy poo poo you don’t want and shove it onto the field to increase the chances of finding what you do want. When the prep time ends if you did it right your valuable bench stuff gets re-benched, the stuff you bought and didn’t want gets auto sold, and your combat guys are still ready to fight. Leftover units you don’t want can be manually sold. All this happens between rounds so apart from the reroll costs you’re not losing gold. I think the most practical use of this is to target a specific unit by snapping up everything at its price point, especially 5-cost ones which have a smaller stock available. In theory if you had incredible APM you could snatch up every unit each reroll offers and make decisions on the fly depending on how the rolls shake out. Please note that most of the time this isn’t the secret technique you need to do better you’re probably bad in a million other ways that are more important, and it’s effect is very marginal when the pool at a price point is wide. It’s also very APM heavy and you’ll be fighting the sometimes floaty controls the whole time.
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# ? Feb 22, 2019 00:10 |
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That's pretty clever and I can't wait to watch a bunch of streamers doing it constantly. Only problem I can see is that formations that want to be in the back get hurt by it
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# ? Feb 22, 2019 01:06 |
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Gorgc does something similar along those lines calling it "gamba". If his reserve is full and he gets something he wants he'll put a bunch of poo poo on the board and keep rerolling. He either gets his 2* or 3* unit or he ends up selling a couple less useful pieces.
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# ? Feb 22, 2019 05:58 |
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BigLeafyTree posted:-Units sell for what you paid for them. This is only mostly true. I think it's worth pointing out that usually, due to the druid bonus, you can combine two druids to create a level two druid and sell it as though the druid were composed of 3 units, essentially selling back a non-existent unit. Unless they've fixed it?
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# ? Feb 22, 2019 07:08 |
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GO gently caress YOURSELF posted:This is only mostly true. I think it's worth pointing out that usually, due to the druid bonus, you can combine two druids to create a level two druid and sell it as though the druid were composed of 3 units, essentially selling back a non-existent unit. Unless they've fixed it? Unless it’s changed you’re right. They sell for what it would have cost if you weren’t taking advantage of the Druid bonus. You see people doing this to make a little money going from rank 1 to 2. I guess you could make a lot going from rank 1 to 3 with just 4 copies of a unit but it’s probably too awkward and the opportunity cost is often too high. BigLeafyTree fucked around with this message at 07:49 on Feb 22, 2019 |
# ? Feb 22, 2019 07:46 |
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Only 1 star units sell for what you paid. Upgraded units mostly sell at a loss, although two-star $1 units sell for 3 gold which is usually breakeven (and +1 gold for a druid-bonused enchantress). I'm also almost certain that the game prioritises higher-star units to keep on the board when it auto-benches before any other factor. To be more specific, the money you get when you sell a unit is equal to its level. The level of a unit is its basic price + 2 for each extra star it has (so a 3-star 4 gold unit is level 8 and you will get 8 gold back when you sell it). The level of a unit also determines how much damage it does to a courier after winning on its board. level 1, 2 = 1 damage 3, 4, 5 = 2 damage 6, 7, 8 = 3 damage 9 = 4 damage King Pawn fucked around with this message at 11:36 on Feb 22, 2019 |
# ? Feb 22, 2019 11:31 |
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BigLeafyTree posted:So I found the seeds to what might work as an advanced strategy. First to lay out some basic things: I don't think this works. The auto benching does not always go L->R bottom to top. I think it has something to do with the star ratings of the units as well, because yesterday during one of my screwups it skipped over my 2* Ogre Magi on the far left of the top row and benched my Slardar 1* to the right of him... Which broke my 3 Warrior bonus and sucked (early game obviously). Anyway on my day 2 playing adventures: I sort of got assassins to work one game yesterday, but it is very, very finicky and I still ended up in 3rd. I was 1 slark away from 3* which might have helped me turn the corner though. I still have the best luck with 3 or 6 Warriors more or less regardless of what drops. There are so many warrior characters you can get something decent no matter what everyone else is doing. I'm always tempted to experiment and try mages or hunters or knights, but thus far my few attempts without 3 warriors have ended pretty badly.
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# ? Feb 22, 2019 17:35 |
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i saw some guy lose a final match because his units just decided to stand still while the enemy DK just picked off 4 guys on his own. is this hacking or some sort of server issue? has anyone seen an entire troop just decide to go afk and let themselves get picked off?
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# ? Feb 24, 2019 18:12 |
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Apparently cheating is starting to propagate so there very well could be one that disabled enemy pieces. Screenshots all over reddit and discord of people with tidehunters and enigmas on round 3, and videos of people's money being spent rerolling over and over without them doing anything. Without anti-cheat this sort of stuff could kill this whole game if it spreads more. This seems legit!
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# ? Feb 24, 2019 18:32 |
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Yeah apparently cheats are becoming common which sucks, but the devs have already said they're working on it. That said, I have seen what pog boyfriend describes with no wrongdoing from any player - there is a bug that causes units to "freeze" and not participate in fights, and this can mess with the behaviour of the unfrozen units. tl;dr we just gotta wait for Drodo to fix their poo poo.
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# ? Feb 25, 2019 05:03 |
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In case you didnt know this is the number of each kind of unit in the pool (according to some random webpage, this info is not easy to find): 1: 45 2: 30 3: 25 4: 15 5: 10 I don't know what levels exactly do. I know conceptually you see more expensive units with each level, but is there an actual formula known?
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# ? Feb 25, 2019 18:28 |
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If you hover over the buff on your courier it gives you the percentage chance of getting each unit cost at your current level.
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# ? Feb 25, 2019 18:31 |
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Oh no wonder it's not online, it's in-game. Thats handy.
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# ? Feb 25, 2019 18:32 |
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King Pawn posted:Yeah apparently cheats are becoming common which sucks, but the devs have already said they're working on it. Can confirm this bug exists and is really loving frustrating. I had it work in my favor once and against me once. My non-scientific hypothesis is that it has to do with Tusk's Walrus Punch killing someone while they receive some other kind of status effect.
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# ? Feb 25, 2019 18:51 |
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Is there anywhere that has good final builds to work towards? I only know how to force orcs and trolls because I can't win late game with anything else.
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# ? Feb 26, 2019 04:06 |
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No Wave posted:Is there anywhere that has good final builds to work towards? I only know how to force orcs and trolls because I can't win late game with anything else. High level lategame right now tends to be dominated more by AoE crowd control/damage (Tidehunter, Medusa, Disruptor, Kunkka, most $5 units) than specific synergies. How exactly you build it is pretty fluid and depends on which synergies you had in the midgame and what you happened to be offered, I'm not sure a guide for what to aim for would be useful.
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# ? Feb 26, 2019 04:23 |
Abisteen posted:Apparently cheating is starting to propagate so there very well could be one that disabled enemy pieces. Screenshots all over reddit and discord of people with tidehunters and enigmas on round 3, and videos of people's money being spent rerolling over and over without them doing anything. Without anti-cheat this sort of stuff could kill this whole game if it spreads more. And now there's apparently some way to use the new report function to boot people from the game?
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# ? Feb 26, 2019 05:07 |
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No Wave posted:Is there anywhere that has good final builds to work towards? I only know how to force orcs and trolls because I can't win late game with anything else. get big lategame units and blow people up. if you can get a medusa 2 and a tide you are rolling. as for strategies, elves and knights generally do pretty well, and if you can get a knight/dragon team going then dragon knight can absolutely gently caress up people other ideas: necrophos and enigma are warlocks, get a third warlock, you got some lifesteal mister(and enigma/necrophos). if your economy is above 50 all game you can usually get some 4/5 cost units rolling. take your existing 3 star/2 star champions, and try to match them to the lategame picks. Or just pick tidehunter every time
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# ? Feb 26, 2019 06:07 |
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My first win, I won't be surprised if people report me because they think I was cheating. Draws lined up perfectly and I had 3 2 star units (clockwork, The spinny ork guy and orge mage) on turn 5 and just spiraled out of control from there. This game is really a lot more fun than I thought it would be. I played it out of sheer boredom and have sunk 15 hours into it over the past two days. deathbagel fucked around with this message at 09:33 on Feb 26, 2019 |
# ? Feb 26, 2019 09:31 |
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No Wave posted:Is there anywhere that has good final builds to work towards? I only know how to force orcs and trolls because I can't win late game with anything else. My current go-to lategame is 3 Dragons (Puck/Viper/DK) + 3 Mages (Puck/Razor/?) + SF. Fill it out with some tanky stuff up front and CC. Razor and SF with -MR will nuke most of the opponents units off the bat and then DK cleans up.
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# ? Feb 26, 2019 13:21 |
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Also is it normal to have to press play game a dozen times before you get a game starting? Or am I in some kind of new-to-dota hellqueue?
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# ? Feb 26, 2019 21:19 |
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No Wave posted:Also is it normal to have to press play game a dozen times before you get a game starting? Or am I in some kind of new-to-dota hellqueue? Yes, that's half of the time spent on the game. Beware tho that there is a bug that causes the game to try make a 10-man group that will bug out. If that happens and you (briefly) see that you are in a 10-man group or lobby just refuse the game instead of readying up. You will then get kicked out of the bugged lobby and hopefully join a normal 8-man group.
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# ? Feb 26, 2019 21:29 |
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It usually takes me 4-5 tries to finally get into the actual game between people not accepting or not connecting after everyone DOES accept. It's the worst part of the game by far.
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# ? Feb 26, 2019 21:38 |
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There are some people that intentionally troll by entering queue then declining when the queue pops. I ran into someone doing that 10 times straight one night and it only stopped when I declined and sat there for a minute
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# ? Feb 26, 2019 22:41 |
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Feldegast42 posted:There are some people that intentionally troll by entering queue then declining when the queue pops. I ran into someone doing that 10 times straight one night and it only stopped when I declined and sat there for a minute yeah and some people intentionally troll by picking shadow shaman
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# ? Feb 26, 2019 22:59 |
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Clutched a win at 1% with knights/mage/dragons/SF. All I had to do was fix some positioning (separated viper from my main corner and tucked DK further in) and the guy in 1st lost twice in a row to me. Formation matters!
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# ? Feb 26, 2019 23:06 |
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There is an alternative of playing QIHL, especially if you're bishop+ and want a bit more of a challenge. Has its own issues but at least you don't have to ready up 10 times for one game.
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# ? Feb 27, 2019 04:53 |
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I just want to say, gently caress THE HELLBEARS. That is all.
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# ? Feb 27, 2019 08:24 |
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Lord_Magmar posted:I just want to say, gently caress THE HELLBEARS. That is all. Just wait till you reach the troll round
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# ? Feb 27, 2019 09:07 |
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King Pawn posted:There is an alternative of playing QIHL, especially if you're bishop+ and want a bit more of a challenge. Has its own issues but at least you don't have to ready up 10 times for one game. What are your issues with QIHL? You can find a game within 5 minutes at pretty much any MMR
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# ? Feb 27, 2019 09:12 |
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Firebatgyro posted:Just wait till you reach the troll round Oh, I've managed to kill the Hellbears a few times, he Thunderhides though not even close, and I can't even begin to imagine what the later neutral rounds look like. Please tell me round 40 is Roshan.
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# ? Feb 27, 2019 10:59 |
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# ? Apr 19, 2024 07:10 |
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Lord_Magmar posted:Oh, I've managed to kill the Hellbears a few times, he Thunderhides though not even close, and I can't even begin to imagine what the later neutral rounds look like. round 40 is trolls, a gang of extremely powerful trolls that decimate your army, 45 is a giant monster version of magnus, and i think 50 is roshan but i do not know if it can be beat and i have not seen it
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# ? Feb 27, 2019 14:24 |