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Xelkelvos posted:Years of playing idle games makes me irked to see numbers of more than 5 or 6 digits not truncated in some way for ease of visibility and display. Just be glad the numbers even work at all, older versions of the mod from 2-3 years ago had major integer overflow issues based in the original game's source that, among other things, cause your research to grind to a complete halt once you got far enough into space to roll over the science values.
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# ? Apr 29, 2020 22:27 |
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# ? Apr 20, 2024 05:19 |
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Speaking of integer overflows, is it just me or does the mod seemingly start randomly deleting buildings when you built a lot of them? I've noticed this happening more and more starting from the renaissance era with one of my oldest cities having nearly every building in it that was built after the medieval era suddenly disappear without warning. This happened recently with my animal myths and enclosures as well but that may have been due to an unknown error from one of the atomic era techs. edit: playing around a bit more it seems to just destroy buildings from any era for no reason while taking chunks out of my score at the same time. This mod is a trash fire. zetamind2000 fucked around with this message at 01:30 on Apr 30, 2020 |
# ? Apr 30, 2020 00:40 |
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overmind2000 posted:Speaking of integer overflows, is it just me or does the mod seemingly start randomly deleting buildings when you built a lot of them? I've noticed this happening more and more starting from the renaissance era with one of my oldest cities having nearly every building in it that was built after the medieval era suddenly disappear without warning. This happened recently with my animal myths as well but that may have been due to an unknown era with one of the techs. I haven't had that problem too much in this game, but it certainly does happen. It was much more noticeable on my last playthrough where every so often i'd have to just go and build large sections of things again. Jossar's Playthrough – Nanotech 2 I forgot to mention this last time but there’s going to be a final exam near the end of the Era. I hope you’re all taking notes. Well, you don’t have to because I’m the one who’s going to be taking it, but you should at least be aware. Told you this guy would be back. The first one (the Epsilon Assembler) represented an actual thing that exists in Windows application development and the building is supposed to be the evolution of that into some kind of AI-run materials factory with evolving code. The rest of these are just progressively working their way up the Greek alphabet with higher levels of programming intensity. Oh, also plasma guns. Not really noticeable for anything. The next level of Martian and Venusian extraction factories. You can also drag asteroids to Mars now for mining in addition to dragging them to Earth. Mesh Networks seems like it should be about some kind of physical thing, but is actually about how increasing levels of technology make it easier to engage in entirely voluntary participation in society – hence the Nomad Skyscrapers where individual units can attach and detach from a building and Distributed Social Networks. Polystate is the codification of this trend where a person is entirely free to pick and choose how they are to be governed by, for lack of a better word here, “subscribing” to a polity rather than having their status automatically determined by their geographical location. In case the name of the author sounds familiar, that’s because he’s the creator of the webcomic Saturday Morning Breakfast Cereal, although this is meant to be an independent thought experiment. Megacorporations is your standard cyberpunk dystopian trope of “these corporations are so big that they are no longer subject to nation states or are functionally nationstates.” I was sorely tempted to switch to Corpor-Nation here, but we have such a nice society that I didn’t want to ruin it by going full Shadowrun. The Moon gets to have wonders too, though it’s not a very impressive one even by weird Moon standards of resource amounts. This is a real guy though I’m not sure he’s Dr. Norbert Mueller Jr. Are they saying he has a kid who finishes his research in another 18 years? Also I love that the general public apparently wants their autonomous cars racing down highways at several hundred mph. We finally have access to a version of the Solar Sail Worker that we can produce more than one of at a time, admittedly after most of the heavy lifting is done for asteroids, but the Magsail Worker can still be put to use improving Cislunar cities and the edges of Mars. We can also send our probes out to Transneptunian Space, but the only thing of interest is a wonder that can be built from the reward of landing on a Sednoid object. Bacterium Engineering provides a large number of science buildings and the beginning of the Life series of National Wonders. I think these are supposed to tie into a planned system that isn’t 100% in the game yet, so as of right now they sort of just function as mediocre boosts to buildings in all your cities. Hey y’know what? Why stop with creating bacterial life. Why not replicate organ tissue as well? We haven’t gotten to full organism replication yet, but you can still have designer purses whose textures perfectly replicate animals that went extinct millions of years ago. The species database is pretty nice though. So I learn at this point that you can connect the space-based Cislunar orbital trajectories with the Lunar based dirt trails. This connects the two networks. Sadly there’s nothing that lets you connect these to Earth despite my best efforts of trying and Inner Solar System routes don’t exist yet. But let’s see how much of existence we can connect together over the coming eras. Acoustophoresis, or manipulating particles via sound, is a tech mostly notable for this additional module to the earth-based Asteroid Mines that I have to go out and get a bunch of rockets to create. Planetary Manufacturing allows you to build settlers on-planet for Mars and Venus. I mean, it’s still faster to create them via the Cislunar city network, but it’s nice to have the option I guess. Stopping the update here because it’s as even a break as we’re going to get. Tune in next time for bioethical decisions which are even more questionable in nature. Oh, and I guess Biopunk as well. (Techs not mentioned: Weaponized Laser, Acoustic Weaponry, Computational Sociology, Ubiquitous Computing, Lunar Tourism, Hypersonic Flight, Invisibility, Affective Algorithms, Liquid Metals, Nanogenerators, Holographics)
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# ? Apr 30, 2020 01:44 |
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Jossar posted:I haven't had that problem too much in this game, but it certainly does happen. It was much more noticeable on my last playthrough where every so often i'd have to just go and build large sections of things again. I figured out why large amounts of buildings were suddenly gone for no reason, the game doesn't notify the player when nuclear meltdowns happen. Multiple Clean Nuclear Reactors died one after the other over the span of ten turns despite them having a 3 in 10,000 per turn to melt down.
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# ? Apr 30, 2020 02:02 |
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sincx fucked around with this message at 06:12 on Mar 23, 2021 |
# ? Apr 30, 2020 02:06 |
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overmind2000 posted:I figured out why large amounts of buildings were suddenly gone for no reason, the game doesn't notify the player when nuclear meltdowns happen. Multiple Clean Nuclear Reactors died one after the other over the span of ten turns despite them having a 3 in 10,000 per turn to melt down. i feel like theres some social commentary to be made there honestly
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# ? Apr 30, 2020 02:13 |
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Dr. Snark posted:i feel like theres some social commentary to be made there honestly I should have stuck with the clean coal plants
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# ? Apr 30, 2020 02:16 |
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sincx posted:How many updates are we from the end of the tech tree, would you estimate? Assuming a constant pace it's something like 20 updates until the end of the game, though it's a very loose estimate. Update length can be pretty variable, but ever since Prehistoric ended, Eras have generally been around 3-5 updates long. Though the later we get, the more even the most casual, useless techs are going to start being bonkers. So despite my best efforts I may end up slowing down anyway. Jossar fucked around with this message at 02:26 on Apr 30, 2020 |
# ? Apr 30, 2020 02:22 |
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So, what eras are the AIs in right now, while you are colonizing the solar system, designing lifeforms and rocking power armor. Because I feel that someday a Barbarian raider will show up on your doorstep in full plate and tilt at your battlemechs.
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# ? Apr 30, 2020 02:43 |
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Ashsaber posted:So, what eras are the AIs in right now, while you are colonizing the solar system, designing lifeforms and rocking power armor. Because I feel that someday a Barbarian raider will show up on your doorstep in full plate and tilt at your battlemechs. Industrial - Babylon Medieval - Assyria, Zululand Classical - Aboriginal, Brazil Ancient - Minor Civilizations Of course, you also mentioned the Barbarians and they're a different story. The Barbarians are the one group that has modern weaponry, which is half of why the Minor Civs keep going up in smoke (the other half is my vassals conquering them). These guys are at least Atomic Era, possibly early Information Era and do play catch up every so often. Do not poke the hornet's nest. Jossar fucked around with this message at 03:04 on Apr 30, 2020 |
# ? Apr 30, 2020 02:57 |
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Was it ever shown what the parts of the map "north" of the solar system are or should that just be a surprise.
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# ? Apr 30, 2020 03:10 |
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Haven't talked about that part because we won't even be sending probes beyond the Solar System until the next Era, let alone leaving it until the one after that. The most i'll say is that pretty much everything up until the last terrain type or two can be logically inferred from scale progression already present.
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# ? Apr 30, 2020 03:38 |
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The dirt path from the moon makes me wonder if there was a Space Elevator building/Wonder that was missed or just not built due to lack of usefulness. It seems like it'd fit in this kitchen sink of stuff.
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# ? Apr 30, 2020 04:37 |
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Jossar posted:Industrial - Babylon ...Okay, that is kinda actually funnier than I thought. So outside the one nation that spent like a century or more creating choking clouds of smog across the world, who are now going out to the cosmos while being on the brink of corporate run government, there is one nation just figuring out this steam power stuff, two that think that armored knights are the best new fighters, another two that are just figuring out how to make actual roads and are looking into the feasibility of Catapults, while Barbarians are Mad Maxing their way across the world in loving tanks. What an amazing Hellworld.
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# ? Apr 30, 2020 05:38 |
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I bet barbarians are just people from super-advanced Mongolia who decided to take their 3D printers and go conquer their own little kingdoms in less advanced countries...
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# ? Apr 30, 2020 05:45 |
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Subdued Blue-footed Bobby (1) Barbarian
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# ? Apr 30, 2020 05:46 |
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Banemaster posted:I bet barbarians are just people from super-advanced Mongolia who decided to take their 3D printers and go conquer their own little kingdoms in less advanced countries... This is a depressingly plausible idea.
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# ? Apr 30, 2020 06:17 |
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I wonder what convinced the Mongolians to go from having all their people educated by monks to everyone just taking online classes. I guess the classroom AIs finally got ordained into the priesthood?
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# ? Apr 30, 2020 06:40 |
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paragon1 posted:I wonder what convinced the Mongolians to go from having all their people educated by monks to everyone just taking online classes. I guess the classroom AIs finally got ordained into the priesthood? COVID-19
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# ? Apr 30, 2020 19:09 |
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Jossar's Playthrough – Nanotech 3/Biopunk Gene Enhancement is an okay but not particularly special tech, unless you want to count the Human Mod. I am bringing it up because this is where our journey into genetic craziness begins. No, I’m not talking about the concept of genetic enhancement itself, I mean this bit where the government stole people’s unused IVF fetuses to develop a super-soldier program. Mainstream Cloning takes this to the next level. Clone your livestock, clone your pets, clone animals from the Pleistocene… Clone your workers… Clone your soldiers! There’s even a Cloned army civic though I’m waiting for a different one. Also the lore entries for the soldiers and the workers directly contradict each other on whether we have the capacity to make these guys sapient or just the biological equivalent of robots. But oh no, we’re not done yet. Honestly, Biopunk is the last decent alternative technology tech. Part of this is because the further we get into the future the more arbitrary it seems as to whether such technology should be part of proper history or relegated off to an alternate sideline. But also it’s because after this there’s like one more tech with any effort involved and the rest are just 2-3 buildings attached to a tech. Heck, I won’t be showing off Nanopunk even though we can research it this era because there’s literally nothing attached to it. Biopunk’s gimmick is that you get some moderately powerful buildings and a ridiculously powerful unit in exchange for your cities eating a lot of disease. I think the Organic Infantry is actually more individually powerful than the final infantry line unit of the game, though limited in the number you can have. Of course we have more than enough disease control to handle the penalties at this point no problem, so bring on the bioengineering. Military Robotics is a tech from the Information era that I’d been putting off, but I’ll need it and its successor to go further in Nanotech. It also comes with the Robotic Military civic, a slight upgrade to our current one. Disaster Robots comes with a few units/buildings that control things like disease/flammability/crime, but honestly I’m gonna have to stop the update here because I’m just left utterly speechless by the Police Mech. https://voices.clickhole.com/the-fact-that-an-explosive-robot-was-used-to-kill-the-d-1825124157 (Techs not mentioned: Augmented Consumables, Thought Scanning, Biometric Warfare, Mass Surveillance, Media Hivemind, Automated Traffic, Automatic Robotics, Ontological Engineering, Automated Urbanization, Plastic Electronics, Electromagnetic Field Shielding, Wireless Electricity) Jossar fucked around with this message at 00:08 on May 1, 2020 |
# ? Apr 30, 2020 21:29 |
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I think the clone soldier quote was the scientists programming the clones to say that they wanted to serve in the military, which is why the activists weren't exactly convinced.
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# ? Apr 30, 2020 21:42 |
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Dirk the Average posted:I think the clone soldier quote was the scientists programming the clones to say that they wanted to serve in the military, which is why the activists weren't exactly convinced. I would believe this apart from the fact that in the worker log it says they're literally incapable of any higher order brain function. The soldiers even having the ability to talk at all is contradictory!
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# ? Apr 30, 2020 21:47 |
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Hey, I recognize those Clone units from NextWar! I think it came bundled with my steam version. I feel they probably rejiggered the stats a bit, since they were, IIRC, totally inferior to infantry you already had for a long while at that point, but cheaper to produce.
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# ? May 1, 2020 02:31 |
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Jossar posted:I would believe this apart from the fact that in the worker log it says they're literally incapable of any higher order brain function. The soldiers even having the ability to talk at all is contradictory! I guess developers think that military clones need to be more advanced than worker clones and thus are given more intelligence. But just how many clones that are only good for most basic tasks like shovelling one does actually need in late 21st century? Dedicated machinery is better at doing mass labour things like digging and moving stuff, and smaller things would really benefit from problem solving from the clones part.
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# ? May 1, 2020 05:39 |
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I got permission to share some Dev responses to our bullshit that you guys can analyze.A Dev posted:I haven't seen the complaints about alpha male/female being all that prominent except that maybe it's a little strange to some that they are 'buildings' where they aren't seeing buildings as really what they are, just 'ways cities are improved at player's options'. Same Dev posted:His take on Steampunk was interesting and entirely bewildering to me because it doesn't also include a suggestion to solve his problem with the perspective. There is some very good points being made about our poor power system but I think we've known that's a mess and really needs to be converted into a property to be done at all well. We also know how deep our problems with 'unused' resources are and have pending solutions to that, but of course not everything is solveable. I remember a time when games would crash long before this modern point and I was happy with that because I knew balance in numerous places was a mess past that point. Dev Response posted:
Dev Response posted:
Dev posted:
Different Dev posted:
Dev posted:Sure it is. When you take too much action to control people's behavior, that is the very definition of oppression. Even if your police are 'nice' but they're constantly up your rear end, that's still oppression. If people feel they don't have enough autonomy outside of supervision, or rights to privacy (much of law enforcement is really 'espionage' against the activities of the people) they will eventually get rebellious and resentful. Different Dev posted:
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# ? May 1, 2020 06:26 |
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This counts as me doxxing someone right?
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# ? May 1, 2020 06:34 |
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Ashsaber posted:Hey, I recognize those Clone units from NextWar! I think it came bundled with my steam version. I feel they probably rejiggered the stats a bit, since they were, IIRC, totally inferior to infantry you already had for a long while at that point, but cheaper to produce. There's actually a lot in this mod taken directly from Next War; techs like Aquaculture and buildings like Arcology and all kinds of stuff.
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# ? May 1, 2020 06:36 |
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My dissection of the power mechanics in the industrial age was actually decently received It's worth mentioning that I don't hate C2C, I just tend to get frustrated easily and there are things in it that I find disagreeable. I legitimately enjoy playing it and it's probably the main thing that's kept me from buying any of the newer games in the series. If the devs are reading the posts in this thread though I will say one thing: please implement the multi-map system, I really like the space stuff and having all of it accessible with the strange worlds that can be created with map generation would be a lot of fun. zetamind2000 fucked around with this message at 08:15 on May 1, 2020 |
# ? May 1, 2020 06:50 |
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Jossar posted:I would believe this apart from the fact that in the worker log it says they're literally incapable of any higher order brain function. The soldiers even having the ability to talk at all is contradictory! I took it to be something like making a computer say "Hello World." It wouldn't be terribly difficult for them to stage a carefully controlled "interview" where the clone has a mask on or something, and either prerecorded responses or a response controlled by a sentient human (such as one of the scientists) is piped through to make it seem as if the clone soldier is speaking.
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# ? May 1, 2020 08:41 |
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Now see, I look at the clones, and remember the Genejack. https://alphacentauri.gamepedia.com/Genejack_factory
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# ? May 1, 2020 09:38 |
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I don't really want to engage with the devs personally on this, though I'm not gonna knock other people for doing so. Perhaps it's not the most intellectually honest thing to do, since i'm writing up an LP on it already and thus creating commentary. And I do try to go back and edit things out/apologize when i'm obviously grievously wrong. But just playing the game and writing it up is an enormous effort, let alone having sustained arguments on the forums for more than a sentence or two response to the occasional tech.
Jossar fucked around with this message at 15:06 on May 1, 2020 |
# ? May 1, 2020 14:51 |
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All I'm going to say is, I'm not sure what's worse about those dev quotes. That they keep referring to the Romani as gypsies the entire time, or that one of them tried to romanticize beggars and kept comparing them to Robin Hood.
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# ? May 1, 2020 15:40 |
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Yeah the fact that they keep using g*psies instead of Romani is... unthinking at best
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# ? May 1, 2020 16:17 |
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Okay but why do you have a whole Civic about being the CSA called Confederacy? It's not even a good example of the government type described in the Civic description text. Why does the gold standard work better than literally any modern monetary tech if you're not making ideological value judgements?
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# ? May 1, 2020 16:32 |
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They’ll say it was a thing in history and that a complete historical game has both good and bad things in it and ignore the government type description.
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# ? May 1, 2020 16:35 |
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If the devs are reading this thread then they should read this. Actually learn Romani culture and stop using slurs against them. You know the word gyp? That comes from the slur gypsie, because of racist assumptions of thievery from euros who criminalized their existence. Use actual cultural heroes, history, and folklore to shape how you make a culture lol.
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# ? May 1, 2020 16:58 |
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They also need to consider the 'there's no such thing as an anti-war movie' thing. If it's in your game and you're not screaming its denunciation at the top of your lungs, people are going to assume you're in favor of it.
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# ? May 1, 2020 17:08 |
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Jarhead is the only successful antiwar war movie. Unfortunately having nothing happen won’t work for a game.
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# ? May 1, 2020 17:10 |
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Devs: I don't think you're actually racists making a racist game for racist people. I think that the immense scope of your project means that you have grabbed and absorbed many small pieces and interpretations of history without critically reflecting upon them.
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# ? May 1, 2020 17:19 |
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# ? Apr 20, 2024 05:19 |
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Arrhythmia posted:Devs: I don't think you're actually racists making a racist game for racist people. I think that the immense scope of your project means that you have grabbed and absorbed many small pieces and interpretations of history without critically reflecting upon them. Adding to that a lot of this stems from the culture system and the requirement that literally every culture have a unique unit. Combine that with the kitchen sink approach of design and the need to give everyone something leads to anything being used which leads to things like beggars and the janjaweed. zetamind2000 fucked around with this message at 18:07 on May 1, 2020 |
# ? May 1, 2020 17:54 |