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hobbesmaster
Jan 28, 2008

Having seen what new mechanics they had in the prehistoric era I’m really curious how they screwed with the later eras and how space works. It seems like despite there being like 4 space eras that’s like 30 hours in or something?

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hobbesmaster
Jan 28, 2008

kw0134 posted:

Eh, I think with Civ VI they aimed for "cheeky" and missed a decent amount, but at least it was germane. There's a lot of stuff in the mod that cut-n-paste from a paragraph of Wikipedia that doesn't even remotely make sense.

Whoever did the civ 6 quotes just remembered the Leonard Nimoy “beep, beep, beep” line and forgot every other quote was series so that could be the punchline.

hobbesmaster
Jan 28, 2008

What are the unique planetary rewards you mentioned?

hobbesmaster
Jan 28, 2008

Wikipedia should give you an incorrect technology but that’s a limitation of mods I guess.

hobbesmaster
Jan 28, 2008

Was it ever shown what the parts of the map "north" of the solar system are or should that just be a surprise.

hobbesmaster
Jan 28, 2008

They’ll say it was a thing in history and that a complete historical game has both good and bad things in it and ignore the government type description.

hobbesmaster
Jan 28, 2008

Jarhead is the only successful antiwar war movie.

Unfortunately having nothing happen won’t work for a game.

hobbesmaster
Jan 28, 2008

Anfauglir posted:

I'm amazed that we're terraforming planets but we still don't have underwater cities

I thought I saw some sea floor colonizing techs go by?

hobbesmaster
Jan 28, 2008

I’m surprised by how much map is still up there! Got to save room for the multiverses I guess.

hobbesmaster
Jan 28, 2008

bpACH posted:

Never mind that someone could hack one of our food assemblers and have it print gold instead.

They're on the purestrain gold standard.

hobbesmaster
Jan 28, 2008

You’re controlling the weather of the upper atmosphere to allow for floating cities.

hobbesmaster
Jan 28, 2008

Jossar posted:

Nope.



We were doing that before, but this tech really does represent terraforming the gas giants to make them earthlike. Or alternatively, encasing them in earthlike shells.

drat, even the stellaris gigastructures mod has you build floating cities. You know, the mod that lets you convert moons and planets into warships, and then combine 5 war moons, 4 planet craft and a Dyson sphere into a “systemcraft” warship.

hobbesmaster
Jan 28, 2008

Stellaris with mods only gets as far as turning moons into disco balls on a lark so I concede the point.

hobbesmaster
Jan 28, 2008

sincx posted:

Interesting, so if the Galactic Age is broadly equivalent to Stellaris, then the Cosmic Age seems similar to Stellaris' Fallen Empires' tech at the height of those empires. The above is basically a dimensional fabricator:



You do have to assume that the current residents of those empires are just those that were bored and stayed behind while everyone else hosed off to the rest of the cluster or ascended or whatever though. Its not an unreasonable assumption.

hobbesmaster
Jan 28, 2008

President Ark posted:

B-but the entire reason it's valuable is because there'll never be any more of it! Now we've got a hypothetically limitless supply! :ohdear:

haha purestrain gold white hole go brrrrrrr

hobbesmaster
Jan 28, 2008

Dirk the Average posted:

We're basically Q++ right now, and the idea of bothering to even set up an interstellar colony is cute, but ultimately pointless.

I think that’s the next era.


also :sickos:

hobbesmaster
Jan 28, 2008

paragon1 posted:

I feel like all the real skill has gone out of it now that the players don't need lungs.

Now the game can be a purely test of skill as timers can be used instead!

I'm far more interested in the timeline switching station and history repair center. Pictured, the timeline switching station during every episode of Dr Who:
https://www.youtube.com/watch?v=2WFdyLAAzB0

hobbesmaster
Jan 28, 2008

Cerebral Bore posted:

This is actually pretty hilarious when you think about it. So basically we just went and told the universal God-AI that it's fired because we've decided to split our multi-galactic empire inhabited by beings of pure light and thought into geographical sub-units for some reason?

It might not be geographical sub units though?

Either way, clearly you need extra computational power that can only be tapped by expanding to other universes.

hobbesmaster
Jan 28, 2008

So you build a city in the distant past to plant food you can harvest in the present and start production on something now then collect the results in the distant future?

Seems kinda arbitrary, couldn't it go either way around? :v:

hobbesmaster
Jan 28, 2008

StillFullyTerrible posted:

we're now Great Old Ones, hyperdimensional beings of whom the humans remaining on earth can only perceive the smallest fragments of, vast and terrible alien intellects to whom mankind is less than bacteria

still on the gold standard

purebrane gold

hobbesmaster
Jan 28, 2008

Seraphic Neoman posted:

We need hyperspace whale riders.

I wonder what hyperspace whales taste like.

Whatever you want it to taste like

hobbesmaster
Jan 28, 2008

Dr. Snark posted:

Given all the fantasy stuff that's been created recently, I figure a fair few Mongolians want a properly "rustic" lifestyle...in the middle of hyperspace.

I'm reminded of that voyager episode with the "Q civil war" where the Qs fighting each other took place in the american civil war.

hobbesmaster
Jan 28, 2008

quote:

I guess some sort of disclaimer should be added, that things in mod doesn't represent views of devs.

You're dead. Your work stands on its own, anything communicated through your work is the point of view expressed by the work. If "pride" is the only indication of LGBT as a concept in the game, introducing it and obsoleting it is a pretty bold statement. If you want to communicate that pride parades are obsolete because everyone is no longer human and that "hetero" doesn't exist anymore either then communicate that in some way through the tech that does it and the other buildings or whatever are included with that tech.

hobbesmaster
Jan 28, 2008

I'll just link it and quote the beginning of it but this explains a lot of what I suspected about development of this mod:

https://forums.civfanatics.com/threads/a-very-interesting-lp-and-review-in-progress.643220/page-7#post-15758106
(i can remove it if we were avoiding directly linking that thread?)

quote:

We have had some 2 or 3 developers independently and without any 'team consensus' go through and design their views of the future portion of the game to give us platforms on which to work with, ideas to crystalize around. TBH, this play through is the first time I've seen a vast amount of this content at all and... it's interesting but incomplete. Every now and then new ideas are injected into the futuristic stuff but the team core has been working on pretty much the game up to the industrial era. Beyond that it's a lot of stuff that's there from other devs, many of whom are not even on the project anymore, known areas with big problems that have to be addressed, and a massive work in progress. The game core cleanup and debugging has taken center stage for most of the time here while other planning is taking place and on occasion one new developer comes in, flash-fleshes out a huge segment of the game before the team really gets the chance to see much of it and leaves before completing it in full. The future works better than I'd have expected and it's a pretty good road map or skeleton of a design but it's nowhere near what the end expectations are and was largely someone playing with ideas for the purposes of testing out some material before we get multimaps in play.

Also in the next post:

quote:

Alpha Male/Female and Omega Crew Children were renamed to something similar - its now Ancestral Male/Female - equally cool names.
Also Omega Children Crew is now simply Children Crew - something inline with other child themed buildings in Prehistoric era.
Clearly too much New Brave World lol.

Socialism/welfare being bad is simply balance issue.
Hitler is here, so we can kill him, and that we aren't hiding dark stuff in history.
Jossar should update to latest version and see some fancy texts on abandoned civilization bonus pedia entry and simulation analysis tech.

hobbesmaster
Jan 28, 2008

I'm imagining someone's blindly accepted pull request adding hitler, nerfing socialism, buffing fascism and the gold standard and then the other devs not noticing for a few years

hobbesmaster
Jan 28, 2008

I'm mainly just wondering if they changed simulation awareness to say "Hi Goons" or something

hobbesmaster
Jan 28, 2008

Cythereal posted:

Why would trash even be a concept at this point of existence? Like, at all?

Scrap material from galacticforming adds up.

hobbesmaster
Jan 28, 2008

Randalor posted:

The hell is Roko'a Basilisk?

*Googles it, spends 10 minutes reading a summary that basically describes a petty AI*

What the gently caress? Couldn't you have just had Skynet as a world wonder much, much earlier and get the same effect? I mean, why is this such a late-game tech? Haven't we passed the point where this would even theoretically be possible... I unno, several tech eras prior?

Ah, but this is a multiverse spanning AI which wasn't possible until now!

hobbesmaster
Jan 28, 2008

Geshtal posted:

They must be completely stupefied by that parts of Mongolia they can even observe at this point.

As of the last tech Mongolia are the "literal gods of" those other civilizations so it seems pretty straight forward.

hobbesmaster
Jan 28, 2008

So all citizens are finally now Dr Manhattan?

hobbesmaster
Jan 28, 2008

I guess he'd be a Dr Manhattan experiencing all of the infinite earths and all time continuously.

Crisis on infinite infinities.

hobbesmaster
Jan 28, 2008

Deki posted:

I might be missing the point of Omleas because I'd take that deal in a heartbeat. Every major society ever has had castoffs who've suffered at least close to as badly as the 1 abused child from Omleas whether by abuse or neglect, so on a purely utilitarian level you're minimalizing suffering even ignoring the fact that in all other facets Omleas is supposed to be the ideal utopia.

Its taking that concept to extremes - most societies have so many people suffering that its a statistic. Does putting all that suffering on one person fundamentally change the way you think about it?

hobbesmaster
Jan 28, 2008



:thunk:

hobbesmaster
Jan 28, 2008

kw0134 posted:

It feels like the last dozen techs would be tech victories in other games but somehow it keeps going. Like if you're already retroactively creating the universe and have a bootstrap paradox, then perhaps everything after that is superfluous?

But what does your population do after that?

hobbesmaster
Jan 28, 2008

kw0134 posted:

You create a nice universe that serves a full breakfast all eternity. The everlasting Denny's except clean and well- staffed and serving excellent food. I know this is inconceivable but as the gods we are it is our sacred duty to dream the impossible.

That was 2 updates ago though.

hobbesmaster
Jan 28, 2008

Ablative posted:

Milliways doesn't have a breakfast menu.

If you've done six impossible things this morning, why not round it off with breakfast at Milliways, the Restaurant at the End of the Universe

hobbesmaster
Jan 28, 2008

A thing being impossible hasn't stopped anything in the last 3 eras from happening.

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hobbesmaster
Jan 28, 2008

So how much does a plate of 12-D pancakes cost anyway? Do you take earth prime doubloons?

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