|
mitochondritom posted:Is this the case with this mod, and I guess vanilla Civ IV? yeah but at the same time the people who want to play a slower game are also the people least likely to leverage an advantage into victory decisively so they usually just go to space anyway
|
# ¿ Feb 8, 2019 10:30 |
|
|
# ¿ Apr 27, 2024 03:05 |
|
mitochondritom posted:Seems like a good place to ask if anyone has ever tried out the Dune mod for Civ IV and if so is it worth a look? i have and it's very good. i easily prefer it to ffh2; dune wars is up there with planetfall
|
# ¿ Feb 10, 2019 22:26 |
|
A. Creative. it's supposed to be a big fat cross not a tiny sad box!
|
# ¿ Feb 11, 2019 10:45 |
|
sorry but https://en.wikipedia.org/wiki/Moon_Bear although with this mod it's hard to be sure
|
# ¿ Feb 18, 2019 23:03 |
|
could've probably given those techs some better names
|
# ¿ Feb 23, 2019 04:32 |
|
i knew those flat-earthers were on to something
|
# ¿ Feb 24, 2019 02:34 |
|
i feel like caveman2cosmos is getting criticized for achieving its goals here like yeah it's a bloated mess. that's the point
|
# ¿ Mar 11, 2019 20:26 |
|
nice pink dot settling one off the coast hurts my soul though
|
# ¿ Apr 3, 2019 21:57 |
|
note sure what's so weird about having iron working in the iron age tbh
|
# ¿ Apr 5, 2019 07:28 |
|
can't you just worldbuilder them a couple of extra pop in the second city once they settle it?
|
# ¿ Apr 6, 2019 02:06 |
|
homo superior: 9 million beakers
|
# ¿ Apr 9, 2019 15:12 |
|
|
# ¿ Apr 27, 2024 03:05 |
|
Jossar posted:Seems about right for a Nanotech era tech. I made it up to just about to that point in the tech tree in my game before I stopped and you're making several million beakers a turn, so depending on how much of your civilization you devote purely to beakers, you could have it up and running in 2-3 turns. i don't doubt it. exponential growth over a few thousand turns adds up
|
# ¿ Apr 9, 2019 15:56 |