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Lunar Suite posted:Is that... not how it works? Barring Superbosses that chill somewhere in the world like... *google* Sealed Disaster, Ruler of Wind, Ruler of Light , and Twin Dragons, that's the biggest challenge for the average player. You're right but in the other Ateliers I played (Dusk trilogy and Ryza trilogy) it was much easier to get access to the final equipment and item tiers way before the final boss, meanwhile in Sophie I got overwhelmed between some of the later recipe unlocks conditions and just not feeling like I had to make stronger items? I played the entire game in Hard and I got stonewalled multiple times (which I loved), but around the last 15 hours of the game I made a decently strong set of equipments (I think it was tier 3 weapons and armors) and steamrolled the rest of the game, so I had no reason to unlock and then make the strongest items that I was still missing. It's probably my fault for not pacing myself correctly and again, I just didn't grok the whole progression and alchemy system which made for a weird experience in the latter part of the game, but all in all I liked the game, I'm looking forward to play the rest of the trilogy. Sylphid posted:Without commenting in particular on which characters return and which ones don't in the sequels, I will say Sophie has the distinction of being the only character in all 4 Mysterious games who is playable in each title. So if you like her, better get used to her. Yay more Sophie!
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# ? Feb 7, 2024 14:45 |
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# ? Apr 24, 2024 12:17 |
microfolk posted:Around the last 15 hours of the game I made a decently strong set of equipments (I think it was tier 3 weapons and armors) and steamrolled the rest of the game, so I had no reason to unlock and then make the strongest items that I was still missing. Tbh that was my Ryza experience - go completely monomaniacal, (ab)use Synthesis Loops to max out traits and quality as early as possible, end up with items so hilariously broken the game ceases to be a challenge, like equipment that gives more +ATK from the traits I stacked than its own innate stats. Snapping the difficulty curve in half is most of the attraction in modern Atelier for me, tbh! Sophie also has the Inspiration system so if you don't look through the idea book and do your homework, some stuff simply won't unlock - I spent most of the game without the Breezy Aroma because I fast-travelled across the map rather than pressing X at the view of Kirchen Bell outside Sophie's Atelier.
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# ? Feb 7, 2024 14:57 |
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microfolk posted:You're right but in the other Ateliers I played (Dusk trilogy and Ryza trilogy) it was much easier to get access to the final equipment and item tiers way before the final boss, meanwhile in Sophie I got overwhelmed between some of the later recipe unlocks conditions and just not feeling like I had to make stronger items? I played the entire game in Hard and I got stonewalled multiple times (which I loved), but around the last 15 hours of the game I made a decently strong set of equipments (I think it was tier 3 weapons and armors) and steamrolled the rest of the game, so I had no reason to unlock and then make the strongest items that I was still missing. Sophie 1 has a weird sense of balance where you can access high tier combined traits fairly early in the game compared to most other games in the series, but they're not actually like, as awesome as they'd be in a comparable entry. Which means item quality is a pretty pretty big deal, which is a point that's pretty inconsistent in this series. Sometimes high quality on equipment counts for a lot (like Sophie 1, thankfully it also has the 999 Quality glitch for anything Logy / Leon makes), sometimes it is apparently completely irrelevant. What I like most about the balancing in that game, though, is DLC traits absolutely *destroy* anything in the base game. I recall the Ruler of Light or whatever that boss is called being very hard with normal traits from the base game but you can kill her in pretty much 2 turns with high-tier DLC traits.
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# ? Feb 8, 2024 16:08 |
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KariOhki posted:I don't know why Gust insisted on labeling this a mainline series game. At least according to interviews there's actual games in the works. eh, mana khemia is a mainline game too. i think people are slightly too precious with that label.
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# ? Feb 8, 2024 16:25 |
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Mana Khemia is a fantastic game tho, not a live service that will probably die in 2-3 years.
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# ? Feb 8, 2024 19:41 |
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If you're gonna pull that out, the entire stretch from Iris 1 to Mana Khemia 2 are in the same style that breaks from other "traditional" Atelier - male leads, more focus on RPG and less about pure crafting. But they still feel more fitting than a live service game by a different dev team.
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# ? Feb 8, 2024 19:41 |
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yea but like, does it actually matter
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# ? Feb 8, 2024 19:47 |
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I actually like Atelier Resna. I'm only prevented from investing my full time in it with a fear that it won't be popular enough and go eos soon
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# ? Feb 11, 2024 07:26 |
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I'm just here to defend Mana khemia, the GOAT Atelier games
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# ? Feb 11, 2024 09:11 |
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Tired Moritz posted:I'm just here to defend Mana khemia, the GOAT Atelier games
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# ? Feb 11, 2024 09:13 |
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Please port Mana Khemia to Steam (and I guess other consoles too), Koei-Techmo. And I guess all the other localized PS2 Gust games, and then all the other JP-only Gust games.
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# ? Feb 11, 2024 13:30 |
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Question: anyone tried playing the older Atelier games on Steam Deck? There’s a big sale, but it’s still a lot of month to drop if the PC ports suck in general or they really aren’t comparable. Also, that Marie remake good?
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# ? Feb 16, 2024 18:30 |
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the marie remake is fine. it doesnt really add anything substantial so its a fairly slight game and a bit repetitive, and some of the mechanics are clunky, but its still charming and they removed most of the major frustration points. if youre curious about the start of the series its worth a look.' as for the older atelier games, https://www.protondb.com/search?q=atelier protondb is a good resource for steamdeck compatibility. it seems like most of the games need some tweaking but are playable?
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# ? Feb 16, 2024 18:40 |
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Endorph posted:the marie remake is fine. it doesnt really add anything substantial so its a fairly slight game and a bit repetitive, and some of the mechanics are clunky, but its still charming and they removed most of the major frustration points. if youre curious about the start of the series its worth a look.' Tyym, especially for the protondb link
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# ? Feb 16, 2024 19:09 |
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Tried the Atelier gatcha and now I keep getting notifications about my pies being ready...
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# ? Feb 20, 2024 10:17 |
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Yeah, you get one at reset and an additional one 6 hours after reset.
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# ? Feb 20, 2024 17:47 |
Last Celebration posted:Question: anyone tried playing the older Atelier games on Steam Deck? There’s a big sale, but it’s still a lot of month to drop if the PC ports suck in general or they really aren’t comparable. I'm not sure about the rest but I don't remember having any issues with Rorona, though playing it made me realize it's not a game I really want to play again because I do not like Astrid at all.
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# ? Feb 20, 2024 17:50 |
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Sakurazuka posted:Tried the Atelier gatcha and now I keep getting notifications about my pies being ready... Hi Rorona!
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# ? Feb 20, 2024 17:51 |
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Last Celebration posted:Question: anyone tried playing the older Atelier games on Steam Deck? There’s a big sale, but it’s still a lot of month to drop if the PC ports suck in general or they really aren’t comparable. I played Ayesha on the Steam Deck, and by default there are some issues (like prerendered cut scenes being broken). But there are a couple fixes out there that get things working, it just takes a bit of extra effort. Once I got them set up it all ran perfectly.
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# ? Feb 20, 2024 21:29 |
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Meruru has some pretty bad technical issues on Switch and I've heard on PC as well; I think it's a memory leak and has to do with leaving the game running long-term without ever fully closing out of it. Fully rebooting the game every so often fixes it. Definitely save and reset if you see any graphical glitch, no matter how minor.
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# ? Feb 20, 2024 21:31 |
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why is atelier sophie's alchemy so loving rear end
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# ? Apr 11, 2024 14:44 |
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It's been a couple months since I finished it but yeah I'm not looking back at that system fondly. Does it get better in Firis and L&S?
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# ? Apr 11, 2024 15:08 |
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Sophie's alchemy system beats rear end and is my favorite in the series I feel like the systems in Firis and L&S are notably worse
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# ? Apr 11, 2024 15:38 |
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It's just Tetris
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# ? Apr 11, 2024 15:40 |
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Imagine being a dozen placements in and you discover you're missing a component. ngl I haven't finished Sophie 2 and it's mostly 'cause the alchemy feels like a huge chore.
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# ? Apr 11, 2024 15:54 |
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I liked Sophie's alchemy. It's the same system going forward for the rest of the Mysterious series, with tweaks, although I found L&S added too much to it. Tons of options if you really want to configure things, but I found it took too much. Sophie 2's was one of my favourites in the series.
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# ? Apr 11, 2024 15:57 |
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okay i now understand why everyone was so down on sophie when it came out i can handloe mid combat and alchemy but the characters are so boring
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# ? Apr 15, 2024 14:54 |
Ryza's alchemy has coddled me by just having fucktons of Effect Spread + X options. You can unlock half the grid with one ingredient, like this nice all-purpose philosopher's stone, of which I replicated 10000 and left them lying around. sophie 2's alchemy makes my brain hurt and I miss Ryza's easy all-in-one make/edit/replicate atelier controls.
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# ? Apr 15, 2024 15:05 |
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the mysterious line has the best alchemy in general. Lydie and Suelle had the best until Sophie 2 dethroned it.
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# ? Apr 15, 2024 17:42 |
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# ? Apr 24, 2024 12:17 |
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I guess it's great if you have puzzle brain.
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# ? Apr 16, 2024 02:58 |