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New thread is going up soon. Game is $3 currently until March 14th. For now, discord up and post here in the thread. Grouping and Community we are all playing together. You can find us here: Discord Link: https://discord.gg/gsHgYDy Quick notes on grouping/community. There's some other channels here pertaining to other games. Mute them. If you are here just for Division 2, mute everything but those. You'll only have to do this once. Prepare for the new thread. Cheers. ICR fucked around with this message at 22:57 on Feb 19, 2020 |
# ? Feb 7, 2019 03:27 |
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# ? Apr 18, 2024 01:51 |
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Launch Guide for Goons *****EDIT: I NEED TO UPDATE THIS. BARE YOURSELVES WITH ME***** Goon brethren, the time has come. There’s games that are pretenders. Then there are the ones that do it right. Hopefully, this one does it right and by all indications they are. We have all said a lot here already about our excitement and the thrill of playing this game. If there’s one thing I’ve noticed compared to some other 2019 launches, this thread has been very optimistic about what we have seen and played. Will it carry over to launch? SPOILER ALERT: HELL YES ENTER SANDMAN ALL ABOARD THE CRAZY TRAIN HIGHWAY TO HELL IM GONNA KEEP ON LOVIN’ YOU We are in for the wild ride and it’s time you put those pants on real tight, ate a big meal and rocked out to your favorite tunes because LAUNCH IS IMMINENT FOR THIS GAME. Here’s your launch readme.txt for idiots and the smarties too: 1) Please use spoilers for story content. Use common sense here and in discord. There is a channel in discord for spoiler discussion. There are spoiler tags here for discussion. Be respectful. Let’s do this for about a month. 2) Be helpful. There are going to be a lot of goons playing this who never played Div1. They may not typically play games like this. They are excited and eager to play. They’re going to ask questions, both good and bad. Please be patient and helpful to those asking questions. If somebody asks how to dismantle something, just help. Especially for the launch. One of the only ways we grow together, continue a strong goon playerbase and community, is to be helpful. I know when raids hit, I’m going to and many others will do teaching raids. It’s because you get more people to raid with when you teach them how to do it. You get the point. 3) Utilize the thread and discord. This thread is going to be moving quick. It’s a big launch. Follow along with it. You’ll learn a lot here, trust me. Same thing for discord. Utilize it. Text channels on top. Voice on bottom. LZ is for Light Zone grouping. DZ is for Dark Zone grouping. Raid is for Raid when that launches. The general Division 2 chat is the preload one. It’ll be name updated soon because now the game is out soon. Note: Mute AND hide all the other channels you don’t care about. If you want to make this a Division only discord, you can. Just mute and hide and it will be just what you see above and that’s it. Or mix and mingle. Either way, you’re here for Division so I suggest you mute and hide for now. 4) Play this at your own pace. No rush. Or rush. Whatever. The story is 40 hours deep supposedly. Group up and run story. Run it solo. Do you. Ask questions. Share your builds. Share what you like. Share what ticks you off. Basically, do you. We will all be here for a long time. 5) Explore a lot. If you’re new to this game, this is exploration city. Trust me. I’ll say no more. And enjoy the loot. It’s cool especially in the beginning. Just soak it in. Atmosphere was one of the best things about Div1. Div2 gonna give it to ya! 6) Clans. Let’s talk clans. Here’s the deal: A) As long as you are in a launch clan, it’ll be active. Trust me. There is no main clan. The main clan is any that is created between now and probably like, March 25th or something. Launch clans...launch goons...ones who want to play this game and bought it early/full price because they’re committed. So when a clan is open, up and running, if you need one, you join it. B) The clan breakdown goes like this: PC Australia/New Zealand is up first as the game launches soon. ZombyDog is running it. Expect it to be up sometime today or tomorrow. This is for PC. Europe follows next basically: Malloot and Fathis Munk have stepped up to run the first two and we may need more. There’s A LOT of you Euros out there. We’ll announce when the clan is up and running and fill from there. Trinidad and Tobago is next. There will not be a clan here. Sorry Trinidad and Tobagels. The North American/South American timezones are next. They’re all together. No west or east or central garbage that’s ridiculous. There will be a bunch of these. As they get created, we will post them. They’ll be launching starting Tuesday all the way to the following Tuesday I would say. When you need a clan, you just select whichever has space. Once it’s filled, the next one lines up. We have about 8 leaders so far and I expect them to fill over the month. PS4 Jose Oquendo here is running the first one. It’s for all. It’s COINCELPRO. When he gets it up and running, you’ll know. We will probably need a second. Be ready for the call. Jose thanks you, FAUXTON. XBOX Who is stepping up for this thing? We need one. Message me or make a post and tell me so all of us can put it in the OP/drive goons to it. C) Here’s another look at the breakdown: Yes, I have the tags made for all these but I’ll await filling in those spaces until once the clans are made. Only two I want to get up now are for Aus/NZ and EU because their games are literally launching sooner rather than later. That post above will be updated constantly as clans fill up. Our goon leads have been identified and if we need more, I’ll sound the alarm. For now, I think this is all we need to know. I’ll add this to the second post under the OP for now but let’s do this! Math Game: The Second is LESS THAN 24 HOURS AWAY!!! Holy cow! https://tenor.com/view/todays-the-day-wally-west-young-justice-todays-the-gif-5493031 Courtesy of friendly goon koahi PATCH NOTES 5/14/2019: New Feature Operation Dark Hours Operation Dark Hours is our first 8-player raid coming to Tom Clancy’s The Division 2. Teamwork, collaboration, and adaptation will be necessary to defeat the Black Tusk. More information and exact opening times will be revealed soon. Classified Assignments: The Fall of DC Classified Assignments are exclusive missions for owners of the Year 1 Pass. Discover and complete these missions to hear stories behind the fall of DC as well as unlocking exclusive Backpack Trophies. Title Update 3 includes the first two Classified Assignments. New Apparel Event: Dark Hours Starting together with the raid release, our second Apparel event will introduce new outfits, masks, emotes and weapon skins! ACHIEVEMENTS & TROPHIES Added Operation Dark Hours Achievement / Trophy. COMMENDATIONS Added new Commendations for Operation Dark Hours. Removed the following Commendations. 28 Days Distinction - Record 672 hours (28 days) of time in-game. Distinguished Service Ribbon – For 30 consecutive days, on each day play for at least 1h and complete 1 mission. Supreme Response Distinction - For 7 consecutive days, on each day complete 4 main missions and rescue 5 civilians. Year One Merit - Play on 14 days per month, on a total of 12 months. Division Service Merit - For a total of 100 days, on each day play for at least 1hour and deliver 20 resources to control points. Developer comment: We removed these Commendations as we felt that they were not delivering a great experience for players. Often times you could miss out on your daily login or lose your streak with no error of your own. We’re adding different Commendations that still let you show off your dedication towards the game, without the login requirements. For those players that have already earned the above-mentioned Commendations they will remain visible as completed. Added a new vanity patch reward for all players as compensation for any lost time due to the above changes. Added five new Commendations Full Deck Distinction – Acquire all Snitch Cards. Distinguished Service Distinction – Complete 30 hours of service. Supreme Response Distinction – Complete all main missions and Strongholds on Hard difficulty (or above). Control Point Takeover Merit – Take over 50 Heroic Control Points. Invasion Service Merit – Complete 10 Invaded Strongholds. Changed Peacock Award to specifically use the ‘Jumping Jacks’ emote. Changed Mission Discovery Merit Commendations to track when a player collects loot from loot boxes, not opening the loot boxes. This will ensure that all players that are in a group can earn this Commendation when playing the respective missions. CRAFTING Increased the base cap for Receiver Components and Protective Fabric crafting materials by 200, meaning that their caps now start at 350 and end at 600 with all material capacity perks. Inaya al-Khaliq in the Base of Operation is now a Crafting Vendor, she can be found next to the Crafting Bench in the White House. Added Specialized and Superior Skill Mod Blueprints to her stock. Added an extra weekly Blueprint to her stock. Moved crafting Blueprints from the Base of Operations vendor to her stock. Note: While Inaya will have a variety of Blueprints available, there are still other sources in the game like Settlements and Control Points. All exotic items upgraded through crafting will get the maximum Gear Score of the current crafting bench tier. GEAR Bonus Armor granted on blue attributes gear significantly increased. Armor percent can now be found as Defense Attribute rolls. Health percent can now be found as Defense Attribute rolls. Gear sets Hard Wired Now grants Skill Damage instead of Shock Duration. Ongoing Directive Now grants special ammunition into any weapon, including the weapon currently equipped. Now grants special ammunition on any kill, not just weapon kills. True Patriot Decreased debuff cycle from 4 seconds to 2 seconds. Increased damage dealt to nearby targets when Full Flag is active to 50%. ICONS The Confidential Gear Set intel item now has a project icon to better reflect its use. LOOT Loot containers will now reset at a preset time of day. Control Point reward container will now also reset with this daily timer. Improved quality and quantity of Drone Helicopter loot. Slightly reduced the quality of items from Clan Caches. Cabinet loot containers now have a chance to contain Dark Zone keys. Increased ammunition drop chance from enemy NPCs to limit situations where players would run out of ammunition during prolonged fights on higher difficulty activities. Dark Zone contaminated loot does not drop below player's average Gear Score and will guarantee Gear Score 500 when the player has reached 500 Gear Score. Heroic difficulty Mission bosses, Stronghold bosses, Bounty bosses and Heroic Control Points reward containers will guarantee Gear Score 500 when the player has reached 500 Gear Score. Loot now skews more towards the top end of its allowed Gear Score, resulting in fewer items below a player’s average Gear Score, and items that do drop below it will be closer to that average more often. Increased the rewards for daily Hard and Challenge mission Projects and they will guarantee Gear Score 500 when the player has reached 500 Gear Score. MISSIONS New feature: Post Mission Activity Summary After completing missions, players may opt to look at an activity summary showcasing their performance in that activity and allowing an expanded look at a variety of detailed statistics. Bank Headquarters Reduced difficulty for solo players. Roosevelt Island Reduced difficulty for solo players. MODS Hive users can now find +healing on the Experimental Blend mods. Hive users can now find +radius on the Network Firewall mods. New mods: Auxiliary Skill Battery Auxiliary Skill Batteries fit in Skill mod slots and grant Skill Power. NPC Updated RC Blade to fix various issues. Elite Medic’s Pulse Grenade has been changed. No longer applies disrupt. Reduced Impact radius. The grenade impact radius should now be easier to see. Decreased damage of Veteran, Elite and Named NPCs. Greatly decreased melee damage of all Tank NPCs. Moderately decreased melee damage of all non-Tank NPCs. Decreased Thrower NPC’s accuracy with grenades. They are no longer professional baseball pitchers or cricket fielders. Slightly decreased damage of Elite/Named War Hound. Civilian Control Point Officers now wear pants. Civilian Control Point Officers now wear protective body armor. Safety first. Civilians with fully upgraded Settlements now wear combat harnesses and have slightly more health. Upgrading a Settlement now slightly increased Civilians’ damage. NPCs will now be slightly less defensive while in cover and being aimed at by a player. Decreased likelihood of NPCs using ladders in combat. Decreased likelihood of NPCs using special navigation out of combat. Civilian NPCs will now stay further away from players in cover, lessening the chance of them taking a player’s preferred cover location. We get it, you’re very protective of your favorite cover spot. Civilian Hostages are now more protective of their lives. Fixed issue with many explosives causing extreme amounts of threat, confusing NPCs. Fixed various sliding issues with NPCs following recovery from a Status Effect. Enemy NPCs should no longer be able to stagger players with a melee attack if the player has a Ballistic Shield equipped. Drone Helicopter Increased health. Increased damage. Improved movement. Decreased Outcast Suicide vest explosion radius. Lowered NPC damage and health above normal difficulty. Increased variety of NPCs at higher difficulty levels. OPEN WORLD Implemented various UI and audio improvements to Living World activities. Control Points Control Point difficulty is now more clearly communicated, using regular difficulty names in addition to Alert Level. Approaching enemy patrols and convoys are now signaled more clearly during Control Point Takeover. The Civilian Officer will now revive downed players during Control Point takeover and judge you silently. Players can now select the civilian takeover icon on the map as a respawn option during Control Point takeover. The option is disabled after the enemy leader joins the fight. Players can now fast travel to civilian convoys and takeover squads from the map. Black Tusk now send War Hound Convoys carrying gear and weapons to Tidal Basin when the mission is available. RECALIBRATION Recalibration has been changed to allow for the majority of stats to be moved as they are, from one item to another, while making it less likely to reach the cap of the stat moved. To achieve this goal, we’re expressing the recalibrated power as a separate number called Recalibration Score, next to the Gear Score. As such, recalibration will no longer increase the gear score of the item. All existing recalibrated items will have their recalibrated additional gear score converted to the new format. Adjusted cost and ability to be recalibrated for Terminate Knee Cap Calculated REWARDS XP from Bounties has been increased. All Settlement Weekly Projects now award blueprints. New daily Project: SHD Requisition. Requires crafting ingredients and rewards high quality gear and blueprints. Increased the quality of Weekly Project equipment rewards. SKILLS Assault Drone PvE: The Drone will now more actively look for a new target once it loses its current target. Defender Drone Will now drain more quickly once a shot has been deflected. Reinforcer Chem Launcher Reinforcer gas clouds do not stack anymore. Reviver Hive Fixed further occurrences of players not being revived. Revive time slightly increased. Riot Foam Chem Launcher Increased base duration of Riot Foam when used against a NPC. Scanner Pulse Reduced cooldown from 120 seconds to 90 seconds. TALENTS Gear Talents Berserk Increased required max armor depleted from 10% to 20%. Now requires 7 Offense Attributes. Blacksmith Increased Armor repair from 25% to 50%. Can now occur every 15 seconds, was 10 seconds. Now requires 7 Defense Attributes. Bloodlust PvE Increased granted Weapon Damage from 25% to 35%. Decreased duration from 10 seconds to 5 seconds. PvP Decreased granted Weapon Damage from 25% to 20%. Decreased duration from 10 seconds to 5 seconds. Now requires 9 Offense Attributes. Bloodsucker PvE Depleting an enemy’s armor adds a stack of +25% bonus armor for 10s. Max stack is 6. (was 20%, 20s, 5) PvP Depleting an enemy’s armor adds a stack of 20% bonus armor for 5s. Max stack is 5. Now requires 11 Offense Attributes and an Assault Rifle, SMG or LMG equipped. Critical Reduced Critical Hit Damage bonus from 8% to 5%. Clutch Increased Health gained per Critical Hit from 15% to 20%. Reduced Armor gained per Critical Hit from 2% to 1%. Now requires 4 or less Defense Attributes. Entrench Increased Armor repair for Headshots from cover from 5% to 10% Hard Hitting Reduced Damage to Elites from 15% to 10%. Knee Cap Increased chance to apply bleed when Shooting an Enemy in the legs from 10% to 15%. Patience After being in cover for 5s, armor repairs by 5% every 1s. (was 3s). Now requires 6 Defense Attributes Safeguard Reduced Duration from 20 to 5 seconds. Can only occur once every 20 seconds. This was already the case but is now reflected in the tooltip. Now requires 4 or less Offense Attributes. Spotter Increased Weapon Damage to Pulsed enemies from 10% to 20%. Now requires 5 Utility Attributes. Surgical Reduced Critical Hit Chance bonus from 8% to 5%. Unbreakable PvE Increased amount of Max Armor repaired when armor is depleted from 25% to 70%. Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds. PvP Increased Max Armor repaired when armor is depleted from 15% to 25%. Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds. Now requires 11 Defense Attributes and no other Talents affecting Armor Kits. Unstoppable Force PvE Killing an enemy now grants 2% Weapon Damage for every 25.000 Max armor. PvP Killing an enemy now grants 1% Weapon Damage for every 25.000 Max armor. Now requires 7 or more Defense Attributes. Developer comment: Due to the increase in available armor on gear made we decided to also increase the Max armor requirements for Unstoppable Force. WEAPON TALENTS Frenzy PvE For every 10 bullets in a magazine capacity, gain +2% rate of fire and +2% weapon damage for 5s when reloading from empty. PvP For every 10 bullets in a magazine capacity, gain +1.5% rate of fire and +1.5% weapon damage for 5s when reloading from empty. Killer Now grants 30% critical damage for 5s instead of 50% critical hit chance. Developer comment: We think critical damage feels more appropriate as you already need a relatively high critical hit chance to activate the talent regularly. Measured Now grants 20% rate of fire and -15% weapon damage in the top half of the magazine. Now grants -20% rate of fire and +30% weapon damage in the bottom half of the magazine Developer comment: Measured should now be a net damage bonus and the increased rate of fire should better support other talents and effects activating. Preservation PvE: Killing an enemy repairs 10% armor over 5s. Headshots improves the repair to 20%. (was 5%, 3s, 10%) PvP Killing an enemy repairs 5% armor over 3s. Headshots improves the repair to 15%. Now requires 7 Defense Attributes. Reformation Increased Headshot kill skill repair and healing to 50% from 25%. Reduced duration from 25 seconds to 20 seconds. Now requires 9 Utility Attributes. Spike Increased skill damage from 25% to 35%. Increased duration from 10 seconds to 20 seconds. Now requires 5 Utility Attributes. Strained Increased missing Armor requirement from 5% to 10%. Unhinged Reduced Damage Bonus from 25% to 20%. Reduced Handling negative from 35% to 25%. VENDORS Vendors will now verify the players’ highest achieved World Tier and offer items of that Gear Score, instead of offering items of the highest World Tier available in the group. WEAPONS New feature: Exotic Mod Bonuses All exotic mod slots now have unique bonuses. SOCOM MK20 SSR Now has a skin slot from Specialized quality and up. Nemesis Mod slots Optic: +35% Headshot Damage Magazine: +10% Reload Speed Muzzle: +15% Critical Hit Damage Rail: +15% Damage to Elites Chatterbox Damage increased. Mod slots Optic: +5% Critical Hit Chance Magazine: +10% Reload Speed Muzzle: +10% Critical Hit Chance Rail: +15% Handling Sweet Dreams / Lullaby Damage increased. Mod slots Optic: +15% Accuracy Magazine: +15% Reload Speed Rail: +25% Optimal Range Merciless / Ruthless Damage increased. Mod slots Optics: +10% Accuracy Magazine: +15% Reload Speed Muzzle: +20% Stability Rail: +20% Handling Pestilence Damage increased. Mod slots Magazine: +10% Rate of Fire Muzzle: +20% Stability Rail: +15% Handling Liberty Damage increased. Mod slots: Optic: +10% Critical Hit Chance Magazine: + 15% Damage to Elite Muzzle: + 15% Stability Rail: + 15% Rate of Fire TAC-50 Now has 2 zoom states. CONFLICT Armor boost Boost provided reduced by 50%. Armor value on nameplates Improved visuals to better reflect how much armor an enemy has. Balance All players are now scaled to Max World Tier Gear Score. Primary stats are set to high-end values. Normalized talent overrides are applied. Budget distribution of un-normalized items is preserved. No additional bonus is applied. Unlocked mods and talents from un-normalized builds are active. Items above Gear Score 500 will be scaled to 500. No bonus stats will be applied to these items. Recalibration bonuses are not applied. PvP specific overrides Weapon and Skill global damage modifiers. Targeted weapon and skill damage modifiers. Assault Rifles now have a 1.25 PvP damage scaler applied. Skill behavior overrides. Damage boost Boost provided reduced by 50%. The Conflict NPC was moved to a more prominent spot, next to the helipad outside the Base of Operations. Respawn Respawning players are now much more likely to respawn with their teammates. Skills Skill cooldowns no longer reset when a player is killed. PVP Damage modifier reduced to increase time to kill. Skill modifier increased to let Skills have more impact in PvP. DARK ZONE Contaminated loot Bosses now guarantee a contaminated loot drop. Higher challenge landmarks can drop multiple contaminated items. Basic, Veteran and Elite NPCs have their drop rate lowered, but now have a very high chance to drop contaminated loot. DZ bag size Default bag size increased to 6. Tier 1 perk Bag Space now increases bag size to 8. Tier 4 perk Bounceback now reduces Dark Zone XP lost on death. Tier 10 perk increases bag size to 10. DZ Brackets Reduced bracketing to: Level 1 – 30. Players in World Tiers. NPC AI Reduced damage output. Increased Time to Kill. Landmarks Added a short cooldown to landmarks. Rogue Removed cooldown. There is still a 5 second toggle cooldown. Thieves Den Now allows players to switch weapons. Occupied Dark Zone Damage modifiers Added a separate PvP damage modifier. XP Reduced DZXP loss to 35% of the XP in your current Dark Zone rank when being killed. GENERAL Text Chat improvements Players can toggle displaying personal and group loot drops. Text chat will now lose focus after sending a message. Group tab will be populated with all raid members when queueing for a raid. Improved feedback when attempting invalid actions in text chat. SETTINGS Added a Neutral Lighting setting to all platforms. PC Settings Added “Anti-aliasing” graphics setting with new Ultra alternative for sharper image when in motion. UI Character sheet Will now properly update and display Accuracy, Stability, Recoil, Weapon Swap and Reload Speed from +Weapon Handling bonuses. Social menu When downed, agents now have the possibility to open the Social menu via hotkey. Players will now be able to matchmake during Heroic difficulty missions. Players are now immune to Vote Kicks during boss encounters and for a short time after the end of boss encounters and missions. Going AFK removes this immunity. BUG FIXES Fixed an issue where NPCs in the Bounty screen had broken animations. Put your hands down, please. Fixed an issue that could prevent players from completing the Side Mission Medical Camp Attack. Fixed an issue where armor values on AI in the Dark Zone scaled incorrectly. Fixed an issue where the Sniper Turret would aim at targets out of line of sight in PvP. Fixed an issue where Scanner Pulse and Remote Pulse were not properly affected by Skill Duration. Fixed various issues where Skill bonuses were not applied properly. Fixed an issue where bounties rewarded from Projects in Settlements were rewarding the wrong amount of XP and Credits. Fixed an issue where Clan Cashes would scale incorrectly when opened in another player’s lower level session. Fixed a bug where NPCs from a Resource Convoy could spawn out of thin air on top of the player. Fixed a bug where the Control Point supply room would remain locked when capturing a Control Point too quickly. Fixed several bugs with matchmaking that prevented correct matching of players based on their region, language, gear score and other criteria. Fixed an issue with ‘A Friend in Need’ Achievement/Trophy which would cause it to not unlock in certain conditions. Fixed an issue where a player would be unable to complete the ‘Big Game Hunter’ Achievement/Trophy. Fixed an issue on the Ubisoft Club Weekly Challenges screen on PC that resulted in a low frame rate when on that screen. Fixed an issue causing Korean language glyph compositions not displaying properly in the in-game chat. ICR fucked around with this message at 19:12 on May 14, 2019 |
# ? Feb 7, 2019 03:28 |
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I can't wait to bitch about this game
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# ? Feb 7, 2019 03:30 |
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OH YES! This should be fun. Did anyone figure out if we all got invites?
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# ? Feb 7, 2019 03:31 |
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Into The Mild posted:OH YES! No idea, but we have a boat load of keys to go around if anybody wants to play. I used all mine but everybody who got in beta (like, 200+ of us) has 3 keys to give away. Let's help everybody out. There's no reason any goon should be left behind. No goon left behind. Very appropriate slogan for The Division...
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# ? Feb 7, 2019 03:33 |
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That's one heck of an OP. Psyched to play tomorrow morning!!!
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# ? Feb 7, 2019 03:35 |
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PS4 players add me: joedbaker I’ll be up at 4am to gently caress poo poo up.
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# ? Feb 7, 2019 03:36 |
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Gonna be good times playing an honest to goodness looter shooter again.
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# ? Feb 7, 2019 03:52 |
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Holy hell this OP/Graduate Thesis. Div 1 owned, never really stopped playing after 1.4 hit. All signs point to this thing as being an absolute blast from the get go. Get on the discord and lets tear this beta up.
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# ? Feb 7, 2019 04:01 |
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That is a lot of words for Division 2: Elootric Shootaloo. i'm the only one who is going to miss lovely rear end NYC in the winter motif, but will probably believe his lies and pre-order this because i'm a sucker for these games even if i go through great lengths to ignore all the pvp parts of it.
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# ? Feb 7, 2019 04:01 |
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Sun god avatar, I have no idea if your enthusiasm is a gimmick or not, but honestly i don’t care because the forum is better for it. Where should I go if I don’t have a key yet? Confession: I came around to Division eventually but I still giggle over calling it “George Zimmerman’s Destiny” one time.
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# ? Feb 7, 2019 04:01 |
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Unlucky7 posted:Where should I go if I don’t have a key yet? What's your uPlay account name?
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# ? Feb 7, 2019 04:03 |
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explosivo posted:What's your uPlay account name? Unlucky7 Thank you!
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# ? Feb 7, 2019 04:06 |
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Unlucky7 posted:Unlucky7 Lmao says you're already in buddy! Log in here and it should let you check your status or something like that. Once you do that it should show up in your client. For the record, the same thing happened to me. I forgot I even applied for the beta but it must've been a long-rear end time ago Edit: Also SGA is good people and a welcome change of attitude from the norm. Even if he did convince me to spend a bunch of money on bad gatchas.
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# ? Feb 7, 2019 04:08 |
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explosivo posted:Lmao says you're already in buddy! Log in here and it should let you check your status or something like that. Once you do that it should show up in your client. Oh, never got an email so I figured I wasn’t in. Sorry for the trouble!
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# ? Feb 7, 2019 04:10 |
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This is going to be the multiplayer game of the year.
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# ? Feb 7, 2019 04:16 |
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SUN GOD AVATAR posted:I am SUN GOD AVATAR, and this is my favorite game of the year. i mean, it's got some chance considering Ubisoft tends to be consistent to a fault?
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# ? Feb 7, 2019 04:20 |
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Amazing OP. Pulled the trigger at greenman, it's 16% off and the beta registration worked flawlessly. Will miss the snow but I'm very optimistic about just about everything else I've seen.
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# ? Feb 7, 2019 04:29 |
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TD1 was one of my favorite games when it came out, but I dropped it shortly after release due to lack of endgame content. I played it a bit a week ago now that I have all the DLC, but the matchmaking never finds anyone for me to play with. I should probably work on those Shields so I can get some cool TD1 swag to wear in TD2.
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# ? Feb 7, 2019 04:33 |
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Gettin' in on the ground floor of this badass new thread to say that Sun God Avatar is a drat fine goon, and goddamm is this new shootymans gonna be fun!
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# ? Feb 7, 2019 04:54 |
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So hey what's this game about
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# ? Feb 7, 2019 05:18 |
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Should I go back and finish my badges for The Division 1?
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# ? Feb 7, 2019 05:21 |
hi im excited about game
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# ? Feb 7, 2019 05:26 |
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Sweet. Super nice OP. Thanks. I'm excited for the beta. I can't wait to get my fix and then go through withdrawals when it's over and then hopefully get my fix again if/when they do another beta and then go through withdrawals again and then play the full game.
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# ? Feb 7, 2019 05:28 |
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Can't wait to see what people will line up in-game for this time.
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# ? Feb 7, 2019 05:53 |
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I'm glad this is coming out. I got sick of Roman asking to go bowling.
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# ? Feb 7, 2019 05:53 |
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I am excited to play Mr. Ramos Goes To Washington
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# ? Feb 7, 2019 06:12 |
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So I played around 150 hours of so of Division 1 when it first came out. PvP was kinda ruined by hackers. Did Ubi ever do anything to cut down on all the people flying around the map and murdering everyone using hacks?
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# ? Feb 7, 2019 06:14 |
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Reposting my last post from the previous thread. The Historian is the funnest marksman rifle I’ve ever used. Explosive rounds! https://twitter.com/blind_rasputin/status/1093351018832642048?s=21
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# ? Feb 7, 2019 06:15 |
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Let's go
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# ? Feb 7, 2019 06:20 |
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DeadFatDuckFat posted:So I played around 150 hours of so of Division 1 when it first came out. PvP was kinda ruined by hackers. Did Ubi ever do anything to cut down on all the people flying around the map and murdering everyone using hacks? What are you talking about? No one hacked in TD1. It was never a problem. But seriously, TD2 will be using the same anti-cheat that Epic Games uses for Fortnite. That's not to say there won't be an odd instance of a hacker slipping through the cracks in TD2, but you probably shouldn't have to worry about it.
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# ? Feb 7, 2019 06:37 |
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Is this a PC only beta? If not consider this me begging for a PS4 key.
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# ? Feb 7, 2019 06:55 |
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Shiiit. The mission in D1 where the vaccination/quarantine center explodes and then you unlock the underground. That was insane!
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# ? Feb 7, 2019 06:57 |
Blind Rasputin posted:Reposting my last post from the previous thread. The Historian is the funnest marksman rifle I’ve ever used. Explosive rounds! Those firecracker pops are very good and honestly very disturbing.
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# ? Feb 7, 2019 06:58 |
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Are there any particularly easy shields to get? I have been playing on an off very sporatically and I am even still clearing out the map of activities. Did get to World Level 5 recently though!
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# ? Feb 7, 2019 07:00 |
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Unlucky7 posted:Are there any particularly easy shields to get? I have been playing on an off very sporatically and I am even still clearing out the map of activities. Did get to World Level 5 recently though! The only ones that could/will give you trouble this late in the game are the ones that need you to collect things. Talon - 3000 commendation score Prime - 3 complete Classified sets Marshal - Have at least one of each exotic piece of equipment at the same time (ie. don't throw any out until you have them all) The rest can be either easily done solo or cheesed by lowering the World Tier back down to 1. 2 hours until the last shield unlocks so that might be another difficult one but I guess we'll see. Edit: Fang could be another difficult one if you can't find a group that can do legendaries.
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# ? Feb 7, 2019 07:09 |
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Getting ready to claim the White House as my own and shoot robo-dogs.
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# ? Feb 7, 2019 07:14 |
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Roman posted:So hey what's this game about arithmetic
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# ? Feb 7, 2019 07:19 |
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Ey I liked Div 1 fine but I got tired of all the snow. Since this game seems notably less snowy I wanna give it a try and also keep following sun man's endless trail of optimism even as it occasionally fails (I still haven't forgiven him for Vermintide 2). Any chance of someone hitting me up with a beta key? Uplay name is InfinitySigma.
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# ? Feb 7, 2019 07:20 |
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# ? Apr 18, 2024 01:51 |
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drat.. this is coming out. I have been looking forward to it for a long time, but I really have no time for it right now. Hopefully I'll be able to hop in when it actually releases in March.
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# ? Feb 7, 2019 07:26 |