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Savy Saracen salad
Oct 15, 2013
The game is not going to live up to the original. What made bloodlines what it is was the complete outrageous and grotesque stuff you encounter or can inflict. From what I have read so far, it is going to be so much more tame than the original since the Twitter crowd cannot handle games that does not play to western sensibilities. I expect it to be Disney level sanitized. Think a marvel movie but at night.

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Savy Saracen salad
Oct 15, 2013
That Chechnya story was in poor taste..

Savy Saracen salad fucked around with this message at 21:46 on Mar 23, 2019

Savy Saracen salad
Oct 15, 2013
Has anybody discussed how the hell are you going to join a clan if you are a thin blood? Thin bloods are supposed to be like trash in vamp society. Barely above the average human. Are they gonna force the player to commit diablre. The entire idea of playing a thin blood killed some of my hype I admit. I want to play as the full thing, not a poor imitation.

Savy Saracen salad fucked around with this message at 22:18 on Mar 26, 2019

Savy Saracen salad
Oct 15, 2013
I think by announcing that more clans will be added by free dlc, they are basically saying that joining clans will be mostly a cosmetic choice with some game play consequences (like different disciplines) but will play no role in the narrative. Your clan will be ignored in conversations with characters. I doubt they will add new dialogue lines to acknowledge your clan every time they add a new clan via dlc. Which is extremely disappointing. There are a lot of decisions that are suspect in this game. Starting from the 1st person perspective (what is the use of cosmetics if I cannot look at my character most of the time I am playing?) to playing as thin bloods (yikes) to clan free dlc. I have this feeling the game will basically be a dishonoured lite.

Savy Saracen salad
Oct 15, 2013
Summary of the PC Gamer magazine taken from paradox forums:

- Paradox already had plans to use Bloodlines in some form due to its value, but Hardsuit Labs worked on their own pitch for three months the moment Paradox acquired the IP
- Pitch presentation was so good Paradox immediately began talking pre-production
- First hub surrounds Pioneer Square
- Customise your appearance and background from the start
- Awaken on the floor of a courthouse, victim and witness to a mass embrace. Surrounded by members from different clans and factions you're to be trialed and almost executed, but a firebombing allows you to escape
- Start as a thin-blood due to them being at the center of political issue, and as a way to tutorialise your abilities and introduce you to the various clans and power structures, then joining a clan under unspecified circumstances later
- Five playable clans at launch, less than Bloodlines, but a focus on making every clan as distinct in play style as possible
- "If I'm someone who just likes to punch people in the face, we have a clan for you. If I'm someone that...in a normal roleplaying game, would play as a wizard or something, we also have a clan for that"
- Unique abilities and areas to explore depending on clan. Players who want to "see everything" will need to play as different clans
- Thin blood abilities include the ability to grow bat-like wings, transform into mist, and telekinesis
- End of tutorial has players choose one of these abilities, with its own sub-skills
- Levels design to be navigated in multiple ways, eg slip through a vent in mist form, use telekinesis to rip a fan out of the wall, fly over the gap, etc
- System Shock, Deus Ex, and Dishonored cited as primary inspiration for level design
- Gentrification and the divided between old and new a key narrative theme
- Mysterious woman contacts you via mobile phone, teaches you some of the tutorial stuff, like how to feed
- Feeding requires balancing draining the optimum amount of blood and not killing your target, else risk losing humanity
- Combat primarily in first person
- Able to equip two melee and two ranged weapons at any time
- At high levels can use devastating special moves, where the camera will zoom out to third person
- Meet another thin blood, who is killed by another vampire, then saying to you "You're not on my list"
- "Unsanctioned Seven" side quest has you hunting down the other thin bloods and learning about how vampiric life has impacted their mortal life
- First safehouse is an apartment sub-let by a reclusive vampire named Dale, who acts as a guide to the world
- Apartment safehouse belonged to the aforementioned murdered thinblood, pin board covered in notes and documents, the vamp trying to work out who caused the embrace
- Mitsoda wishes to retain the noir, black humor vibe of Bloodlines in characters and dialogue
- Game dialogue is fully voiced
- No quest markers on NPC heads, must be discovered by your own exploration and engagement
- Example of the above; a missing cat poster. Keep exploring Seattle to find greater density of missing cat posters, investigate the phenomenon, uncover the reason
- More broader choice than Bloodlines in choosing who you want to work for, different experience based on your faction alignment, can insult factions so badly they stop working with you
- Public displays of powers will violate the masquerade, as will feeding, etc
- Masquerade violations of violence will reduce civilian population at night as people are scared to go out, and heavier, frequent violations will see supernatural enforcers sent after you
- Can repair masquerade violations through specific tasks, like joining a clean-up crew to clear up masquerade violations from other vampires
- Clean-up crew run by a weird, desensitized guy named Bart, used an example of the black humor in the game. One clean-up crew mission has you clearing the mess left behind by a vampire + human romantic encounter; "if someone had exploded in a small hotel room, that's what that would look like. You're there to just pick up the pieces. Literally, pick up the pieces, and Bart just comments on whatever's there while eating his noodle soup"
- Background choices impact quest structure and options. Eg background of being a police officers, for a mission at the police station will allow you to walk straight in the door, but that comes with complications of its own as others recognize you
- Emotional resonance provides temporary buffs based on emotional state of victims fed upon. Eg, angry victims will provide a melee buff. Repeatedly feeding on angry people will provide a permanent passive bonus
- Built in Unreal Engine 4

Savy Saracen salad
Oct 15, 2013

Crabtree posted:

So Bruja/Gangrel/Banu Haqim and Tremere/Banu Haqim confirmed for start. (They can both be tanky and wizards) You could technially throw in the Ministry/Followers of Set, but Serpentis is kinda ehh as being more "magical" than blood magic of the Tremere or the Dur-An-Ki sorcery of the assamites.

Actually, gently caress it, I want the magic Clan of the starting 5 to be Banu Haqim because it'd be fun to play and be funny to watch the vitriol of "WHY ARE YOU REPLACING OUR BLOOD WIZARDS WITH MIDDLE EASTERN VAMPIRES?!"

I wish this was true... I want to see and play different bloodlines with different powers and not the same clans of the original

Savy Saracen salad
Oct 15, 2013
A quick question, Can I install both Clan Quest Mod and the Latest version of Wesp patch and run both in parallel ? Because I noticed each mod comes with a separate launcher. Or must I delete one to install the other?

Savy Saracen salad
Oct 15, 2013
Obviously the best Vampire game is Blood and Wine Expansion.

Savy Saracen salad
Oct 15, 2013
https://store.steampowered.com/app/1096410/Vampire_The_Masquerade__Coteries_of_New_York/ Another VTM game? 3rd one in development.

Savy Saracen salad
Oct 15, 2013
Like everything I am seeing. Except the Voice Acting.. That kid with the afro especially....very irritating voice and sounds like they just recorded his line through a basic recorder.

Savy Saracen salad
Oct 15, 2013

Fair Bear Maiden posted:

The plot/characters are not a thing I'm expecting them to screw up, to be honest. Nothing we've seen so far makes me think they won't do a good job.

"Welcome to the first day of the rest of your death! Having fun yet?"

Absolute poo poo rear end writing...You are not supposed to be a mid night marvel hero.

Savy Saracen salad
Oct 15, 2013

YaketySass posted:

Camarilla is up.

They're leaning pretty drat hard into nostalgia with this Cross guy (hardly news at this point), though he sounds more competent than good ol' Sebastian.

LOL they literally reused the same name like what the hell devs...

Savy Saracen salad
Oct 15, 2013
Game was quite boring and bad even for a visual novel standard. You really can't do anything and most of the choices railroad you towards a couple of the same endings.

Savy Saracen salad
Oct 15, 2013

NutritiousSnack posted:

I definitely want Obsidian to make this when there last game was "A Competent Fallout 3 with a plot that no one remembers outside of center of the road liberalism that pretended to be socialist themes" and "So-So sequel that sets things up for another sequel that might never come out"

Western Role Playing Games are loving dead, unless done by a Russian or Polish indie or small AA studio. I suggest getting into JRPGs ladies and gentlemen

I never really understood the obsession with Obsidian. Is it because of the nostalgia or because they have a dev whom posts here? They make from ok to good games, and the last good one being NV, and it only became good because of mods and patches. Everything they released after was meh and never really grabbed me the same way as for when example, meeting the legion for the first time. The only reason why the plot of NV was good because it was based on the old van buran documents. They are not able to replicate something like this today.

Savy Saracen salad
Oct 15, 2013

NikkolasKing posted:

https://www.youtube.com/watch?v=_lPagAuwOXY

Gonna make a bold, perhaps unwarranted, assumption that at least some goons have gone outside in their life and associated with their fellow human beings. I haven't.

Do people actually dance like this?

It came to my mind when talking about Commander Shepard's infamously bad dancing in Mass Effect. Which I never thought was that bad. They just kinda wobble back and forth like any teenage would do at their school dance.

This is much more silly-looking.

No way. As someone who was addicted to the nightclub scene 6 years ago I can safely tell you that you would only dance like this if you are looking to start a fight . In this dance you are using too much space, flailing your arms and legs around. In a real club you are bound to hit someone with those moves. Unless you are dancing in an empty venue where you can do pretty much whatever you like.

Savy Saracen salad
Oct 15, 2013

Fair Bear Maiden posted:

I don't think Paradox would contract a first-party dev (how would that work? I mean, obviously the game would be PC/Xbox exclusive, but I'm sure it would also be more legally challenging to put together the contract, not to mention Obsidian is reportedly extremely busy right now and likely doesn't have a free team). Harebrained Schemes I think would be a great fit from a writing standpoint IMHO, they don't seem to do the whole first-person immersive sim gameplay though.

Honestly, seeing a new dev emerging in that space with some proven talent from the old team leading it was really exciting, pity it turned out the way it did. At this point, I'm expecting the game to be quietly cancelled eventually, but even if it does come out, I expect the retrospectives to be more interesting than the game itself.


Paradox will never work again with Obsidian not after the graft they pulled with Tyranny.

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Savy Saracen salad
Oct 15, 2013
Swansong looks like absolute garbage from everything I am seeing.

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