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lol due to not being on Steam I almost forgot this existed and came out *downloading*
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# ¿ Feb 16, 2019 11:39 |
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# ¿ Apr 25, 2024 05:07 |
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Caidin posted:Aw nuts, there's a spider level. Oh dear. I almost fled the room 2 minutes after starting to play because of those fuckers. This is great so far. I have slight sound stuttering/volume issues at certain points but otherwise it's terrific. Despite of what the internet says, I'm also pretty sure "shader rate" in the menu means supersampling and nothing else. That is at least exactly what's happening when I crank it beyond 1.0, the resolution just gets higher.
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# ¿ Feb 16, 2019 15:06 |
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Ciprian Maricon posted:Is there really no other way no buy this game instead of Epic's awful website that won't accept any of my cards for no loving reason No. Pre-ordering was the only way to get it on Steam.
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# ¿ Feb 16, 2019 15:13 |
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Yeah for a storefront, Epic has surprisingly many issues with actually purchasing stuff...
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# ¿ Feb 16, 2019 15:26 |
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CJacobs posted:I loving knew it. Guess I'm passing on this one too. I can deal with a lot of spiders by now in games, but when they're done like here, doing exactly the poo poo that triggers the phobia irl, it's almost too much. But well, gonna power through with the magic of alcohol I guess. Can't let those disgusting (yet vital and great) things dominate my free time.
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# ¿ Feb 16, 2019 16:04 |
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The Locator posted:This game wasn't even on my radar until I stupidly watched a video showing the gameplay through early Volga last night after work... After watching it I bought it and stayed up too late playing and have just now gotten to the end of where I watched the video playthrough (Krest has joined and I'm about to head off to get a passenger carriage). I'm getting between 40 and 60 FPS on a 1080 @ 2560x1440 and "EXTREME" preset, MB turned "low" and that supersampling option at 1.0 at DX11. I don't have "stuttering", but the sound crackles every now and then (which typically happens if an engines FPS drop very low). But FPS aren't affected in those moments. I just turned Discord off, since it lately caused a lot of similar issues and sadly doesn't work anymore without hardware acceleration. /nah sadly did nothing, but it just CTDed haldolium fucked around with this message at 18:02 on Feb 16, 2019 |
# ¿ Feb 16, 2019 17:54 |
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I just love how Metro is one (only?) game series that tries to be so authentic, that characters just talk over each other. Can be weird and is absolutely counter productive if you want to follow the story and trigger just too much talking at the same time, but I think the authenticity does come through. Also it's great how this works with scripted sequences. There were now already two scenes in which a long dialogue was interrupted by user action, but you can chose the timing by yourself. Wonder what happens if you just don't intervene at all. veni veni veni posted:Metro has more personality in it's pinky finger than most other post apoc games combined. Which is why I keep buying them, even if they can be a little less polished than most AAA games these days. There is Metro, Stalker and Fallout 1 and 2. Maybe Wasteland, but thats about it. haldolium fucked around with this message at 18:18 on Feb 16, 2019 |
# ¿ Feb 16, 2019 18:14 |
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True, RAGE did a good job in that regard. But yeah, Metro has fantastic detail in many areas, a lot of which don't serve much more as to create atmosphere which is rather rare.
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# ¿ Feb 16, 2019 18:31 |
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Caidin posted:This game is pulling a fast one with its resource scarcity I think. During a train segment between one region and the next my material stockpile seems to have evaporated slightly. I had over 1000 parts and 800 chemicals and now less the half that. That kind of sucks. Although if the early stage is any kind of indicator, it's probably not an issue to come by and get stuff. But things like that are still a nogo. The Locator posted:The switch to DX11 was a winner. No stuttering, and with graphics mixed between high and ultra I'm getting 80+ fps running my ultrawide in 3440x1440. Game is pretty good even if I'm terrible at shooting. I need an ultra-quiet and accurate sniper rifle. Thats cool, didn't image it would help but all the better!
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# ¿ Feb 17, 2019 00:28 |
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Caidin posted:This game is pulling a fast one with its resource scarcity I think. During a train segment between one region and the next my material stockpile seems to have evaporated slightly. I had over 1000 parts and 800 chemicals and now less the half that. Uh, turns out that one is actually explained. veni veni veni posted:As a non PC gamer, can someone explain to me why people would rather wait a year to play a game they want, than use a different storefront? I can understand being annoyed by it but it sounds like a 2 minute inconvenience. because it might not be a 2 minute inconvenience. Security breaches happen all the time, the more places you have your data, the more likely you're going to get hosed. EPIC already had 2 or 3 major ones. And even if that doesn't happen. If you don't use a storefront frequently, it will forget your login, maybe you forget about it and don't have access to your email a year or two later and boom, have fun dicking around for 3-8 weeks with customer "support" and completely strip just to prove that one account you only have the name of is actually yours. There already are almost 10 different storefronts (Steam, Uplay, Origin, Battlenet, Microsoft and depending if you'd add them Humble, GOG, Discord, Itch.io, probably even forgetting one) for "games as a service" - not to mention if you play both console and PC or want to play some MMO. This is hardly any good for the consumer. And this is just the tip of the iceberg. Discoverability, usability... all these issues that Steam is constantly (and mostly rightfully) poo poo upon aren't solved by any of the others. I don't know if Epic deals are really that good for the game makers, time will tell (in this case for example it's a classic publisher deal, so who knows if 4A games actually gets more money out of it or just Deeps Silver/Koch Media?) - I sure hope so and think that particular thing is really good and benefitial, because especially Steam really doesn't do anything to deserve 30% no matter what. But yeah, it's not really good otherwise just from a pure consumer pov imo.
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# ¿ Feb 17, 2019 20:24 |
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drat, the desert just brought my framerate 15-20 fps down to 30, sometimes less
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# ¿ Feb 17, 2019 22:01 |
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veni veni veni posted:is there some way to get the question marks on the map to change into something or go away? For example, there is some train wreckage right by the aurora south of the tracks and Artyom marked it with his binoculars when I looked at it, but I can't find anything worthwhile there, and the question mark remains even if I'm standing right over it. Does that mean I need to find something to interact with there? Yeah. As soon as you find all interactive items (depending on the location) the icon should change. Unless it's a bug.
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# ¿ Feb 17, 2019 22:23 |
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veni veni veni posted:I'm getting the railcar back to the group atm and goddamn I am in love with this game. It just nails all the minutia and curated content of a linear game while feeling like an open world game, that also doesn't bog it down with icon hunts and hand holding. This is undoubtedly gonna be on my GOTY short list. So much. I did expect something, but definitively not a universe of post nuclear russian fantasy that does so many things so well. I just made it out of the spider bunker. It was night when I resurfaced, barley had ammo and no health packs and tried to look if one of the upcoming question marks was a hideout. Sadly the 2nd one was a Batman nest, and he wasn't happy about a late visitor. As I shot it, the bandit camp from like 300m away woke up and started shooting at me. As I stopped shooting and seeking cover, Batman turned towards them because they were now the noise source. They took him down and lost track of me so I could sneak kill them. The stealth is really awesome. They don't have a hive mind and if you break their LoS and don't make sound, they don't know where you are. This is so much better with the open world now as in the narrow tunnels of Moscow. And the visuals... holy gently caress. They're not even just a show-off. The fact that you can see shadows smoothly rendered from far away enemies, or see their headlights in the dark as well as their cone of light so you can make out where they're facing is just marvelous. some impressions so far (without raytracing and stuff though, extreme preset, dx11) A few more: https://imgur.com/a/TqdlqUq
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# ¿ Feb 18, 2019 02:58 |
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Cream-of-Plenty posted:For what it's worth, I think the mechanic's tower is one of the most demanding areas (performance-wise) you'll encounter that early in the game. Definitively not. The entire desert is more demanding as any point in the first area.
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# ¿ Feb 18, 2019 13:17 |
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NovemberMike posted:The easiest way to describe it is that traditional lighting methods are like painting. If you're really, really good you can come close to simulating the way light falls, but even the masters can't get it perfect. Raytracing is taking a photo with a camera, even if you're really lovely you don't have to worry about the lighting being unrealistic. I think that is a rather obscure way to explain raytracing. Raytracing is simply the actual physical simulation of photons that we have in reality. poo poo comes from the sun or our pityful artificial light sources, hits a surface, gets bounced off (or not), gets into the eye, colors and objects appear. The difference here mostly is, that so far rasterization needed to fake all that which lead to tremendously great things but also only so far towards photrealism. Things like ambient occlusion for example are just there as an intermediate fake. Here's a nice film from Disney explaining pathtracing https://www.youtube.com/watch?v=frLwRLS_ZR0 I think explaining modern lighting in rasterization/games is more "complicated" as raytracing, because the latter is just how light works and the former is some 20+ years artificial and amazing poo poo created by math wizards that kind of needs more knowledge of how images are processed in general.
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# ¿ Feb 18, 2019 21:46 |
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Cream-of-Plenty posted:That's why I said "that early in the game." Oh, misread that then, sorry. NovemberMike posted:That's how it works but not what it means for games. The end user doesn't see any of that. I think it doesn't hurt to know a thing or two about how pretty pictures are really getting on the screen. haldolium fucked around with this message at 23:58 on Feb 18, 2019 |
# ¿ Feb 18, 2019 23:46 |
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buglord posted:I was surprised there was no mention of anti-aliasing because its such a performance heavy option. Also now that im on a 27" monitor @ 1440p, having AA off isn't as bad as I remember when I was on 1280x1024. The benefit of sharper images outweighs the slight blurriness of AA, and gives me like a 15-20fps boost. Post AA methods are usually pretty soft on performance and Exodus is probably using some sort of TAA that doesn't kill your framerate. I really don't miss that option but sure a few others. /heres a nice interview for the tech (mainly the things for the new generation) of Metro: https://www.eurogamer.net/articles/digitalfoundry-2019-metro-exodus-tech-interview haldolium fucked around with this message at 00:30 on Feb 19, 2019 |
# ¿ Feb 19, 2019 00:09 |
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CuddleCryptid posted:The more I play this the more I like it, and if this game fails it's due to its marketing more than the game itself. Same. The game has a fantastic pace and it's own direction. One reason for that is that you have to discover the map mostly for yourself. It is not a checklist world from the Ubiverse, but an actual immersive environment that gives the descision to the player on what to do or not without artificial pressure in terms of progression systems. You know you'll find two types of ressources and maybe weapon parts which are often redundant. That makes exploration a lot more fun because it's an intrinsic motivation, not an outside pressure because there are still question marks and artificial progression to be farmed somewhere.
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# ¿ Feb 19, 2019 00:50 |
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Back Hack posted:E: I found a thermal upgrade for them, but I'm not sure how to turn that on. Yeah I tried figuring out the difference but there appears to be none or it's super secret how it works. I haven't tried it with the IR laser though.
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# ¿ Feb 19, 2019 21:23 |
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The Lone Badger posted:Sometimes a bunch of flipcards pop up at the bottom right and say "000000000". What does that mean? The numbers in the flipcard represent the ingame distance traveled (story only, not actual walked), the thing itself is a save indicator. So when you see it, game has been saved. Health recovers a slight amount, but not completely. And you can still die from single hits depending on your armor and the enemies weapon. The corners of your screen get a constant blood effect if you're not at 100%. There are I think 2 different visuals for the amount of damage. If your screen corners are fine, then you don't need to heal.
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# ¿ Feb 20, 2019 10:55 |
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The Lone Badger posted:But if they're red and and I'm in no danger, will I heal if I wait long enough or should I just go ahead and use medicine? No you won't recover from that and would need to heal. Although except you might die faster, there is no real negative effect from being wounded. You can also sleep instead.
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# ¿ Feb 20, 2019 11:04 |
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Only the original Metro was more punishing if you wasted that last minute. Last Light and Exodus give enough room when using the filters too early.
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# ¿ Feb 20, 2019 11:33 |
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Good question. I did run out of filters once, but also ever only looked at the overall time at the crafting bench.
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# ¿ Feb 20, 2019 12:06 |
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How many hours have you spend? I'm in autumn now, already clocking 24h due to going slow and enjoying the world.
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# ¿ Feb 20, 2019 19:28 |
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The Locator posted:How do you see your played time in Exodus? Steam
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# ¿ Feb 20, 2019 20:18 |
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I've now finished it with a little under 26h on normal, fantastic game. I truly hope the desastrous storefront stunt from Deep Silver doesn't hurt the sales too much. Despite being removed from Steam, it's sitting there with 85% positive reviews and has over 3000 (for comparison, current FarCry release has 1300 reviews) so maybe pre-orders did save the day for once?
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# ¿ Feb 20, 2019 22:28 |
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Firstborn posted:gently caress buying a 1,200$ GPU though. I mean it does look super beautiful without raytraycing. I'd skip this generation anyways and see where all this goes and then hop on the RT train with the updated GPUs. Early adopter market is usually just a waste of money.
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# ¿ Feb 20, 2019 22:55 |
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Hamelekim posted:I mean you can't do much more with resolution so lighting is really the way to go now. AMD is on board with ray tracing in the future, Unity and Unreal both are implementing or have implemented DX12 RT in their engines. It makes a meaningful difference in game when done right for immersion and mood of the game. Yeah, lighting and physical interaction/simulation too are the last two major visibility upgrades before computer games hit the uncanny valley too and I'm really happy about nvidias choice to just go there and do it. But I'm still not the early adopter kind of enthusiast for these things and simply find 1k+ way too much for a single component that I personally would primarily use for games. And as it goes with these things, a few years from now when it does become mainstream, tech has already advanced beyond what the 2080ti can handle probably so I'll just wait a bit and look at pretty CG renders when I'm super desperate for hyperrealistic visuals :-) However I can totally understand if people just want the nicest exp out of Metro. It does look fantastic with the new tech, no question there.
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# ¿ Feb 20, 2019 23:43 |
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The Locator posted:So I'm stuck, and hoping someone here can help me. the valve at the opposed side of where you dropped in is supposed to open the gate next to it. Did you fight the moles?
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# ¿ Feb 21, 2019 03:04 |
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The Locator posted:You lose your crosshairs when you have lasers... always have lasers. "less gadgets less problems"
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# ¿ Feb 21, 2019 16:56 |
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Fallom posted:FYI if you find your flashlight has stopped working it's because there's a glitch with the car. You have to get back in and cycle the headlights with F before it'll work again. Do you mean the spiders in the desert?. Because as Hub Cat pointed out, there are other reasons and in particular the 2nd encouter deactives your flashlight on purpose. I tried reproducing that bug since you (?) first mentioned it here but I never encountered the issue myself Noirex posted:I really like the fact that there isn't (ending spoilerish) some crazy end game boss fight. It was the right decision imo bc it would make it too' video gamey' for the last area. The heavy atmosphere and story beats was enough to carry the ending through and I'm glad the devs were confident enough to go that way. The previous boss fight like the mutant bear was kinda boring anyway. I agree. I did hate the bear. Not only because gamy boss fight, but also bad boss fight design. That and the fact that they take all your stuff away mid-game are absolute game design desasters. Never take away the players stuff, and don't do boss fights with invincible enemies that then run away after a certain damage threshold or die scripted. However all the great things they did otherwise made up for those two. Also the crossbow was kind of nice at least The Locator posted:Lasers are cool. Always be cool. Actually yeah I agree. I just like that they've put that line into the game. haldolium fucked around with this message at 20:14 on Feb 22, 2019 |
# ¿ Feb 22, 2019 19:59 |
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space marine todd posted:I loved the first two Metro games, but what I really want is something like STALKER in terms of open-world exploration and surprises. Does Exodus scratch that itch? A little bit. Overall Exodus reminded me more of Half-Life² and Mad Max with the core gameplay of the known Metro games. Given that Metro and Stalker are not too far apart in general, it naturally brings some Stalker to the table. However Stalkers overall exploration and world building was more gritty and melancholic imo as Metro Exodus is. It does however bring things the first Stalker once was supposed to have and then didn't get: driving and a living world with animals and monsters roaming and interacting with each other. So depending on what you're looking for exactly it might be for you. It's at least very close to Last Light in terms of gameplay mechanics.
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# ¿ Feb 24, 2019 18:10 |
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The Lone Badger posted:Has anyone found a use for the infrared laser? No. NV is too bad sadly.
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# ¿ Feb 25, 2019 10:26 |
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The Lone Badger posted:I found NV quite useful in the first area. It's useless in the second, the nights are too bright. I think the desert made out a major part of my playtime. And since the game takes the equipment away in the following part, NV can't really shine. Even when disregarding it's brightness issues with tiny light sources, the lacking contrast and therefore depth made it less useful to me. Also since the laser is otherwise invisible, it becomes a much worse option. Should have the option to add IR on top of red/green for convenience imo. /I'm now wondering how much the difference between RT GI and standard is for the NV haldolium fucked around with this message at 11:34 on Feb 25, 2019 |
# ¿ Feb 25, 2019 11:30 |
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Back Hack posted:Cannibalism can cause diseases that can have drastic on human brain chemistry and behavior. A lot of the big ones are pretty similar to rabies. These things. So yeah, it's not too far fetched New patch with "misc" and "other" fixes out quote:Update 26th February 2019
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# ¿ Feb 26, 2019 18:34 |
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Agreed with the weapon setup. Pistol-Sniper and Pistol-Shotgun are good for the desert.
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# ¿ Feb 28, 2019 07:43 |
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Had a few crashes on the 1080 too, but nothing reproducible. Worked without any mid-desert till the end. Also with the driver before the specific Metro driver.
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# ¿ Mar 8, 2019 13:04 |
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toiletbrush posted:I wish this game made it easier to compare weapons without picking them up. There's a bunch of times I've picked up a weapon to test it and the one I swapped it for got put down in a random location that I possibly can't get to. Identifying the weapon and parts and body is the key, but the only description for those is at the workbench. I never found it useful to pick up entire weapons. Just strip them and then check your workbench for new parts. And also test new bodys there rather than in the field.
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# ¿ Mar 9, 2019 12:04 |
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I had the impression that in those scenes it was on purpose, since they don't finish their sentences sometimes.
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# ¿ Mar 12, 2019 09:20 |
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# ¿ Apr 25, 2024 05:07 |
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Huge patch was released today.quote:We’re very happy to announce the release of the ‘Ranger Update’ - our first major patch for Metro Exodus, for all platforms. This is a significant update that adds a host of new features, makes improvements across the board and addresses numerous bugs and issues.
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# ¿ Mar 26, 2019 11:22 |