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Thanks for LPing this, it's a good game even if it's over the top comic grimdark Zelda. A note on execution kills, you mention in an earlier video that 'you always want to do them because you get more stuff'. That's not quite true - you get different stuff depending on the enemy. Like the basic Zombies - you get a few blue souls by killing them normally, but when you grab them you get one blue plus a few green - so unless you need the healing, it's better to sword them to death for more blues. Similarly the basic enemy soldiers give more yellow souls when executed so if your Wrath's full it's better to sword them. I'm not sure of the balance but I think you generally get more blue souls for sword kills and green/yellow for executions but it depends on the enemy - executions are part cinematic, part 'I'm being overwhelmed help me' mechanic (due to the i-frames and more combat resources). I could be entirely wrong on this as it's been ages since I played the game!
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# ? Mar 12, 2019 15:54 |
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# ? Apr 26, 2024 03:52 |
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Kibayasu posted:The thing about Darksiders 1 is that is has all the immature appeal that incredibly overdesigned comic book characters have without the just... mean-spirited attitude that came along with those designs. Mostly. Watching this in parallel with the Darkness 2 LP that's happening at the same time shows this really well. Even though the game is apparently less terrible than the comics, it's still edgy and offensive for the sake of being edgy and offensive.
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# ? Mar 12, 2019 18:18 |
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anilEhilated posted:Zelda-like chat is sorely missing the Soul Reaver games. We definitely could use more games of its ilk, and I'm saying that as someone who got bored of every Zelda game I tried in two hours max. I've never actually played the Soul Reaver games. Well, I guess I played some of the first one a while back (and it's a solid 2D Zelda-like experience), but either way the most recent game (Nosgoth aside for many, many reasons) was Defiance in 2003. Which again, just kind of adds to the whole "Why are there no real imitators to Zelda?" question. Mega Man Legends is another one I thought about after we recorded that video, but that was contemporary with Ocarina of Time, which is even further back. Zark the Damned posted:Thanks for LPing this, it's a good game even if it's over the top comic grimdark Zelda. You're half right. You do get different rewards overall for execution kills - I don't think any enemies drop health or wrath for regular kills (other than little things like crows and bats which you can instantly kill regardless), so you will ultimately come out with more overall souls if you don't do the finishers. However, the actual number of rewards you get is way less. It's really noticeable on Fire Hands and similar enemies that expect you to use the finisher, and when you don't you get a mass of blue souls that is clearly smaller than the mix of blue/green/yellow you would otherwise get. Artix fucked around with this message at 18:57 on Mar 12, 2019 |
# ? Mar 12, 2019 18:53 |
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Zeldalikes also include Oceanhorn, which was a nice small handheld-like Zelda that has a sequel theoretically coming out this year
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# ? Mar 12, 2019 19:15 |
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I'm not sure where the line between Zeldalike and Metroidvania is drawn, but I certainly have been seeing a lot of indie games of the latter on Steam in the last few years. Then again, I've only played two Zelda games.
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# ? Mar 12, 2019 19:24 |
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Artix posted:You're half right. You do get different rewards overall for execution kills - I don't think any enemies drop health or wrath for regular kills (other than little things like crows and bats which you can instantly kill regardless), so you will ultimately come out with more overall souls if you don't do the finishers. However, the actual number of rewards you get is way less. It's really noticeable on Fire Hands and similar enemies that expect you to use the finisher, and when you don't you get a mass of blue souls that is clearly smaller than the mix of blue/green/yellow you would otherwise get. Basically if you're farming for blue souls or are full on health / wrath depending on the enemy, try not to use executions. Basic soldier type enemies seem to give around 15 blues when killed normally and 10 plus a bunch of yellows when executed. I haven't been able to find any hard numbers on this though, just observations. Executions don't seem to kill enemies much quicker as the animation time is around the same as just slashing them a few more times (which can catch other enemies too), though the iframes can help prevent you getting swarmed (so they're good for emergencies). You're probably right about some of the tougher big enemies that want you to execute them, they might actually give you more blues. Some testing required Also, did you actually slot the enhancements in that last episode? It looked like you opened the weapon menu and then just closed it again.
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# ? Mar 12, 2019 22:33 |
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One thing that's been bugging me since this started is that I can't for the life of me remember what the combo meter does. More damage? Weapon exp? Just a for funsies high score? filling an unspecified meter faster?
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# ? Mar 13, 2019 03:13 |
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FoolyCharged posted:One thing that's been bugging me since this started is that I can't for the life of me remember what the combo meter does. More damage? Weapon exp? Just a for funsies high score? filling an unspecified meter faster? Achievements.
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# ? Mar 13, 2019 23:15 |
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Part 5: And Now For Something Completely Different It's time for our first genre change, so we called in local expert Nine-Gear Crow. Birds are sort of like anime planes, right?
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# ? Mar 14, 2019 19:19 |
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Artix posted:Part 5: And Now For Something Completely Different I can’t believe you went with that when the more relevant comparison is Panzer Dragoon (which I also LP’d).
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# ? Mar 14, 2019 20:24 |
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Artix posted:Part 5: And Now For Something Completely Different Revelations is not in the Old Testament. As for biblical comics, I'd recommend The Book of Genesis Illustrated by Robert Crumb.
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# ? Mar 14, 2019 21:02 |
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After watching part 4 I've got only one thought: I wish Link was dead.
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# ? Mar 14, 2019 21:12 |
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Part 6: It's a Puzzle Welcome to the Twilight Cathedral, the point at which the game goes all in on the Zelda motif. This is, I think, when Darksiders is at its strongest - at the very least, it's easily the part of the game with the most time and design put into it. I like it a lot! It's hard to explain why, but I feel like it nails the "feeling" of a Zelda dungeon better than the others in the game.
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# ? Mar 19, 2019 00:32 |
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The game reminded you it had a mark hamill button and you still didnt push it
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# ? Mar 19, 2019 02:16 |
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Part 7: The Aerodynamics of Darkness Part 2 of the Twilight Cathedral, and we come upon the main setpiece of the dungeon. The actual puzzle sections are a little lackluster but I like the idea of what they were going for.
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# ? Mar 21, 2019 21:54 |
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Zelda games have absolutely had you be able to set boomerangs on fire to solve puzzles before. Phantom Hourglass is the first one that comes to mind, and that was released three years before Darksiders.
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# ? Mar 22, 2019 02:15 |
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not a Zeldalike but Dark Sector in 2008 had a spinning thrown weapon that could pick up elemental effects
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# ? Mar 22, 2019 03:39 |
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Epicmissingno posted:Zelda games have absolutely had you be able to set boomerangs on fire to solve puzzles before. Phantom Hourglass is the first one that comes to mind, and that was released three years before Darksiders. In Twilight Princess, fighting the first dungeon boss involves picking up bombs with the boomerang.
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# ? Mar 22, 2019 09:17 |
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Part 8: This is (Ostensibly) a Church And it's time to fight Tiamat. It's a little weird how the first part of the fight is way more demanding than the later stages, but mixed blessing I suppose.
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# ? Mar 26, 2019 17:03 |
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It's Phil LaMarr. Vulgrim is voiced by Samurai jack.
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# ? Mar 26, 2019 18:16 |
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The bird did come back, Crow. Tiamat tosses it's corpse down on the ground to you when you first enter the boss arena.
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# ? Mar 26, 2019 18:36 |
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Is Tiamat a giant bat that shoot fire or a weird leathery dragon?
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# ? Mar 26, 2019 18:39 |
C-Euro posted:Is Tiamat a giant bat that shoot fire or a weird leathery dragon? anilEhilated fucked around with this message at 19:12 on Mar 26, 2019 |
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# ? Mar 26, 2019 19:06 |
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The pretty boy face y'all commented on is a big part of why I think War is a ringer for Arthas.
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# ? Mar 26, 2019 19:34 |
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When I heard "bat queen" I was expecting a sexy anime lady with bat wings. I was pleasantly surprised to find a hideous giant bat monster instead.
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# ? Apr 1, 2019 10:15 |
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Yeah, in general Darksiders is good at averting the 'sexy demon / angel' archetypes prevalent in a lot of fantasy stuff. Uriel and Fury have a bit of the old boobplate going on but pretty much only Lilith is rocking the full on exposed cleavage look.
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# ? Apr 1, 2019 10:51 |
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Zark the Damned posted:Yeah, in general Darksiders is good at averting the 'sexy demon / angel' archetypes prevalent in a lot of fantasy stuff. Uriel and Fury have a bit of the old boobplate going on but pretty much only Lilith is rocking the full on exposed cleavage look. Which, you know, Lilith.
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# ? Apr 1, 2019 15:04 |
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Part 9: This Looks Suspiciously Like a Sewer I really like the Drowned Pass! It's a nice little nature area in the middle of our post-apocalypse city.
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# ? Apr 2, 2019 03:10 |
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Congratulations, Fedule, you just made me go buy Okami HD because I've absolutely no memory of those doors. Also, Sameal is a total bro.
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# ? Apr 2, 2019 04:26 |
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One of my favourite things about this game is the way that the demons/angels after moving into human lands gave them edgy fantasy names. "Hmm, something square? gently caress that, this place is the Crossroads now."
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# ? Apr 2, 2019 09:02 |
SirSamVimes posted:One of my favourite things about this game is the way that the demons/angels after moving into human lands gave them edgy fantasy names. "Hmm, something square? gently caress that, this place is the Crossroads now."
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# ? Apr 2, 2019 10:35 |
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Fedule those weren't door demons you're thinking of in Okami, they were wall demons called "the blockhead clan" yes, they were all related, that's why they all had the same gimmick. They were based on the nurikabe from Japanese folklore.
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# ? Apr 2, 2019 10:46 |
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stryth posted:Fedule those weren't door demons you're thinking of in Okami, they were wall demons called "the blockhead clan" yes, they were all related, that's why they all had the same gimmick. They were based on the nurikabe from Japanese folklore. And they sucked in Okami and they sucked in Nioh too
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# ? Apr 2, 2019 14:50 |
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Part 10: Forgive Me, Friend War sighs as he turns to the camera, the world fading to monochrome before him: "There's got to be a better way!"
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# ? Apr 6, 2019 23:27 |
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Part 11: The Black Hammers It's time to meet a new friend(?) and get acquainted in a way that only War can - a good old fashioned murder-off.
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# ? Apr 11, 2019 01:33 |
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Artix posted:Part 11: The Black Hammers I agree with Fedule on the murder-off segment, it's one of those things where it's so intuitive and flows so naturally through the gameplay it does make you wonder why this kind of thing isn't in more video games of this kind... until you remember that most developers are uncreative trend followers. Still, good on Vigil Games for finding a way to be earnestly creative with their own little trend following. Darksiders continues to impress.
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# ? Apr 11, 2019 02:45 |
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I appreciate our new friend, his giant hammer, and his lack of fucks to give.
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# ? Apr 11, 2019 03:03 |
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nine-gear crow posted:Still, good on Vigil Games for finding a way to be earnestly creative with their own little trend following. Nothing wrong with using a template if its a spring board for your own work.
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# ? Apr 11, 2019 06:38 |
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Darksiders never really did anything wildly exciting and genre breaking, but it really nails that "14 year old cool" vibe. There's never any point in game that wouldn't fit in the conversation of two kids surrounded by stacks of Spawn and X-Force comics brainstorming ideas for stories and characters. "War's gotta have a sword and huuuuge armor!" "Yeah, but he's got to be fast and strong! AND THROWS CARS AT EVERYTHING!!" "Uh huh! And he kicks open doors because handles are for pussies!" The best part is that it 100% works. It might not be the best game in the world, it's certainly flawed in the overabundant combat trials and picky aiming controls, but it is shameless, unabashed fun. It might not be high art, but I've got a soft spot for Rob Liefield Zelda.
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# ? Apr 12, 2019 02:09 |
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# ? Apr 26, 2024 03:52 |
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Artix posted:Part 10: Forgive Me, Friend Warrior Within was the best game of the trilogy. There, I said it.
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# ? Apr 12, 2019 09:02 |