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ProperCoochie posted:Cool thing I saw on Twitter That's super cool
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# ? Apr 29, 2021 03:05 |
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# ? Apr 26, 2024 04:10 |
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Owlbear Camus posted:It sounds like I'm gonna put it on my external STL drive right now, thanks for the heads up. That's going to look gorgeous on my 4k resin printer... after I spend a weekend adding supports.
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# ? Apr 29, 2021 05:53 |
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This morning I thought about Aliens (the movie). Actually, first I thought about Near Dark (the movie) because someone in a work call was talking about how so few vampire movies were actually good, and I brought up Near Dark. Then I thought about how Near Dark had 3 cast members from Aliens, as well as Tim Thomerson. Then I thought about how Tim Thomerson has never appeared in the Alien franchise, which seems really statistically improbable. It seems like that would almost HAVE to happen.
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# ? Apr 29, 2021 17:37 |
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Purging the alien nest in Alien: Isolation did NOT go as planned.
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# ? May 1, 2021 02:35 |
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Remulak posted:Oh man I’m gonna pour one out for King Of The Squibs: I worked on a shoot once where the director invented a new blood gun that was basically a beanbag round except a bloodbag. He insisted on trying it on himself first (good), put on a homemade plate carrier and had somebody shoot him but they missed the plate and hit him basically in the solar plexus and the bag didn't rupture. Director guy fell over and had a small seizure.
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# ? May 5, 2021 17:32 |
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Finished the main campaign of Alien: Isolation. The last hour of the game is too on the rails, IMO
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# ? May 5, 2021 17:46 |
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Also, while I understand they probably couldn't have done it any other way and still have it feel like an "Alien" game, I found my immersion constantly challenged by the nagging thought that there's no reason why Sevastopol station would basically look just like the interior of the Nostromo. This reached its zenith at the end when the controls for detonating the explosive bolts on the maintenance arm look and operate exactly like the device to remove the control rods from the Nostromo's reactor, despite having two completely different purposes like I get they want to make nods to the film but there are limits.
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# ? May 5, 2021 17:56 |
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Applewhite posted:Also, while I understand they probably couldn't have done it any other way and still have it feel like an "Alien" game, I found my immersion constantly challenged by the nagging thought that there's no reason why Sevastopol station would basically look just like the interior of the Nostromo. This reached its zenith at the end when the controls for detonating the explosive bolts on the maintenance arm look and operate exactly like the device to remove the control rods from the Nostromo's reactor, despite having two completely different purposes like I get they want to make nods to the film but there are limits. I never got far in this game because I am a giant babby who gets scared about video games, but I hear the xenomorph in the game had a somewhat interesting, sort of two-tiered AI that learned from you, and the "super-AI" would give the xeno AI hints about you. Or something like that. Did you feel the xeno was an interesting opponent? What I managed to see of the visual design, I loved to bits, but in addition to nostalgia it was a decent enough departure from "generic space shooteyman game", IMO. Same thing with Prey, really, the interior of the space station is kind of a blend of a luxury hotel and science installations, but then oh god the creatures jesus wept why Rappaport fucked around with this message at 11:24 on May 6, 2021 |
# ? May 6, 2021 11:22 |
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I didn’t find the alien to be particularly smart or adaptive. Mostly it was outsmarted by tables. I only got caught if I made an obvious mistake or if RNG dropped it out of a vent directly next to me.
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# ? May 6, 2021 12:40 |
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I liked how portions of Sevastopol looked just like an airport in the 80's, which made sense considering what the station was.
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# ? May 6, 2021 12:51 |
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Iron Crowned posted:I liked how portions of Sevastopol looked just like an airport in the 80's, which made sense considering what the station was. Overall I was extremely appreciative that all the tech and interfaces were very 80s. The sound design was great as well. I really enjoyed the game and my criticisms are purely superficial.
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# ? May 6, 2021 15:45 |
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Applewhite posted:I didn’t find the alien to be particularly smart or adaptive. Mostly it was outsmarted by tables. I only got caught if I made an obvious mistake or if RNG dropped it out of a vent directly next to me. What difficulty were you playing on?
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# ? May 6, 2021 15:45 |
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Xenomrph posted:What difficulty were you playing on? Medium (it was my first playthrough) I’ve started a new game on hard.
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# ? May 6, 2021 15:48 |
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I've been watching a playthrough someone did of A:I, and I agree that the game looks amazing. While watching the playthrough, I find that I also agree with the comment I read where someone basically said "the first few times the Xenomorph appears is truly startling and frightening. After the hundredth time though, when you're just trying to get to the next plot point or whatever, seeing it becomes more annoying and irritating than anything else."
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# ? May 6, 2021 18:43 |
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Sydney Bottocks posted:I've been watching a playthrough someone did of A:I, and I agree that the game looks amazing. While watching the playthrough, I find that I also agree with the comment I read where someone basically said "the first few times the Xenomorph appears is truly startling and frightening. After the hundredth time though, when you're just trying to get to the next plot point or whatever, seeing it becomes more annoying and irritating than anything else." This is accurate, yes, though I'd describe the fear/annoyance feeling is more like two poles of a sine wave.
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# ? May 6, 2021 19:36 |
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Applewhite posted:Overall I was extremely appreciative that all the tech and interfaces were very 80s. The sound design was great as well. That's how I feel about it too. I have some minor nitpicks with it but overall I more than got my money's worth, especially as an Alien fan. I just wish they'd expand the license (Terminator, Predator, Halloween) or do an out and out sequel that keeps the same vibe but maybe with some more firepower.
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# ? May 7, 2021 03:36 |
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Haha, now that you mention it, an Isolation style Halloween game could be amazing. Could work in a Friday the 13th setting too, might make for some fun coop multi-player.
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# ? May 7, 2021 04:13 |
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That'd be amazing and I sure would watch other people play it but definitely not myself.
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# ? May 7, 2021 04:17 |
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It’s my birthday and I’ll think about Aliens if I want to. (I want to)
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# ? May 11, 2021 12:45 |
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Code Jockey posted:Haha, now that you mention it, an Isolation style Halloween game could be amazing. https://store.steampowered.com/app/381210/Dead_by_Daylight/
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# ? May 11, 2021 13:01 |
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Forgive me, for I have sinned, I did not think about Aliens yesterday
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# ? May 11, 2021 13:21 |
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Iron Crowned posted:Forgive me, for I have sinned, I did not think about Aliens yesterday
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# ? May 11, 2021 13:38 |
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Got a bit further into the playthrough of Alien: Isolation I've been watching on Youtube, to the part where Amanda Ripley discovers the alien hive near the core of the reactor, and I can definitely see what people mean when they say the game kind of drops off around the third act. Prior to that, the stuff with the xenomorph and the Working Joes that I watched was definitely much more tense gameplay. And again, it has to be said that the game looks amazing. I wouldn't mind just playing a walking simulator/"tourist mode" set in Sevastapol Station, checking out the environments and whatnot (without having to worry about getting headchomped by a xenomorph).
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# ? May 11, 2021 14:13 |
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Yeah the xenomorph is the most annoying part most of the time
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# ? May 11, 2021 14:26 |
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Xenomrph posted:It’s my birthday and I’ll think about Aliens if I want to. It was my birthday a few days ago and I also thought about Aliens. edit: happy birthday!
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# ? May 11, 2021 14:44 |
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Sydney Bottocks posted:I wouldn't mind just playing a walking simulator/"tourist mode" set in Sevastapol Station, checking out the environments and whatnot (without having to worry about getting headchomped by a xenomorph). If you are playing on PC there are mods that turn off the Alien AI so it just chills out in a vent the whole time.
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# ? May 11, 2021 14:54 |
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Sydney Bottocks posted:I've been watching a playthrough someone did of A:I, and I agree that the game looks amazing. While watching the playthrough, I find that I also agree with the comment I read where someone basically said "the first few times the Xenomorph appears is truly startling and frightening. After the hundredth time though, when you're just trying to get to the next plot point or whatever, seeing it becomes more annoying and irritating than anything else." Had the same problem with Mr X in the Resi 2 remake, scary at first then just an annoyance that's adding five minutes on to your commute to wherever you were going. Very annoying in a game that's clearly intended to be completed multiple times.
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# ? May 11, 2021 15:16 |
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Pennywise the Frown posted:It was my birthday a few days ago and I also thought about Aliens. Thank you! Happy belated birthday!
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# ? May 11, 2021 15:20 |
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Has there ever been a bird xenomorph? Like a facehugger grabs a big rear end condor or albatross or something. Maybe an emu or ostrich.
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# ? May 11, 2021 15:21 |
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Who What Now posted:Has there ever been a bird xenomorph? Like a facehugger grabs a big rear end condor or albatross or something. Maybe an emu or ostrich.
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# ? May 11, 2021 15:24 |
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I thought the Crab one was the most interesting
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# ? May 11, 2021 15:30 |
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# ? May 11, 2021 15:40 |
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Happy birthday, Xenomrph & Pennywise The Frown. May your dreams be full of electric sheep.
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# ? May 11, 2021 16:24 |
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Just got my .PDF of the Colonial Marines sourcebook for the Alien RPG. They've got stat blocks for all the vehicles from the old Kenner toy line. Hell yeah!
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# ? May 11, 2021 18:53 |
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Sydney Bottocks posted:I wouldn't mind just playing a walking simulator/"tourist mode" set in Sevastapol Station, checking out the environments and whatnot (without having to worry about getting headchomped by a xenomorph). I was just thinking about this, in a VR headset type set up. And then I thought about that with a goddamn alien hunting me and crapped my pants.
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# ? May 11, 2021 20:19 |
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Mutant Headcrab posted:Just got my .PDF of the Colonial Marines sourcebook for the Alien RPG. They've got stat blocks for all the vehicles from the old Kenner toy line. Hell yeah! I caved and preordered the sourcebook once I learned the PDF was coming out today, I want my PDF right goddamn now.
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# ? May 11, 2021 20:54 |
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Xenomrph posted:I caved and preordered the sourcebook once I learned the PDF was coming out today, I want my PDF right goddamn now. I've only had a chance to skim it, but holy poo poo this thing is loaded down with lore. There are also comic references that I sure as poo poo never expected, like stats for the mutant xeno from Aliens: Kidnapped. *EDIT* They've got the Berserkers from Aliens: Berserk. Guess they couldn't license the old comic art, but the new visual design isn't too bad. Mutant Headcrab fucked around with this message at 21:26 on May 11, 2021 |
# ? May 11, 2021 20:57 |
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Mutant Headcrab posted:I've only had a chance to skim it, but holy poo poo this thing is loaded down with lore. There are also comic references that I sure as poo poo never expected, like stats for the mutant xeno from Aliens: Kidnapped. Also there's a pretty funny easter egg on pages 200 and 203. It's me, my name, "Dellamarggio". Brazen and incompetent indeed.
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# ? May 11, 2021 23:53 |
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Xenomrph posted:The MOX unit is actually from 'Aliens: Tribes' (the ones from Berserker were MAX units). I'd have to double-check the comic but I think they got the design right. Tribes! The one that I never read! Also, that is pretty funny. Pretty great too! Congrats!
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# ? May 12, 2021 01:48 |
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# ? Apr 26, 2024 04:10 |
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Mutant Headcrab posted:Just got my .PDF of the Colonial Marines sourcebook for the Alien RPG. They've got stat blocks for all the vehicles from the old Kenner toy line. Hell yeah! The what now ? <clickety><clickety><clickety><clickety><clickety><clickety><clickety> Pre-order confirmed ! I'm on their mailing list for Pete's sake ! They'd better not forget to tell me about the second volume of At The Mountains of Madness.
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# ? May 12, 2021 02:41 |