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What I want them to add are some proper thin floor/roof tiles that are aren't 5 feet thick so I can properly run convey belts, at the very least, either above or below all the machinery. The foundation tiles just eat up too much room. Or maybe a floor grate tile that will create a small opening automatically if you run a belt or lift through it so you don't have to sacrifice possible floor space.
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# ¿ May 22, 2019 21:14 |
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# ¿ Apr 25, 2024 20:30 |
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One reason why so much space gets taken up is that the only input/output to smelters/constructors/assemblers is located exclusively in the front and rear, rather than side by side. This has so many bits for compacting conveyor belts but very little in the way to squeeze machinery together in an organized or organic way.
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# ¿ Jun 1, 2019 00:14 |
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https://www.youtube.com/watch?v=SPa9wSimOiA Another teaser.
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# ¿ Jan 30, 2020 20:59 |
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I just place smelters next to whatever is being mined and then have trucks pick the ingots or whatever and deliver them to a giant storage building next to my central factory or a secondary site.
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# ¿ Jan 30, 2020 21:25 |
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kanonvandekempen posted:Do you do it this way just to save space at your actual base? It can't be about efficiency of transport, since one iron/copper ore smelts into one ingot. My main factory keeps changing in design and scope as I go up in the tiers, while my mining sites don't, so rather than trying to redesign my factory to accommodate a million different belts being pipped in from a million locations, I just have to change the routes slightly with my trucks.
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# ¿ Feb 2, 2020 20:44 |
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Mr. Powers posted:Update 3 is great but I need a dedicated server. Maybe that will show up with steam in March. Wait, update 3 is out, I thought it wasn't being released until the 11?
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# ¿ Feb 8, 2020 17:48 |
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Just check to see if your pipes have the maximum flow you can output, if it’s coming up short, you either need to add a pump to the line where the short starts or whatever your feeding is sucking up more water than you can provide.
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# ¿ Feb 19, 2020 15:56 |
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I have a nice set-up for a 2 floor 3 x 5 factory that has 4 constructor and 4 assemblers that has become my go to design, but they're a pain in the rear end to set-up every time because how small it is, everything needs to fit perfectly or I have to scrap everything and start over. If we had some sort blueprint system it would take a lot of the pointless busy work that seems to be the problem in this game.
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# ¿ Feb 21, 2020 09:15 |
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Duodecimal posted:Already lives within his prison of belts, a jail of intersections reaching the boundary only to erect more walls and wires to bind himself to his twisted purgatory. Worst of all, it's a prison of your own psychotic design.
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# ¿ Jun 27, 2020 17:41 |
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Man, started a little playing Factorio for the first time, some of the QoL stuff just fills me with envy. I wish Satisfactory would emulate a few of its features.
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# ¿ Aug 4, 2020 09:03 |
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I’m starting to wish there were floor platforms you could attach to an elevator or something just so I don’t have to build ramps everywhere for my vehicles. E: or a crane of some sort that I can automate.
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# ¿ Sep 15, 2020 02:21 |
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Sereri posted:I just noticed that the pipes in the background of the steam news update have non-orange colors You can color pipes with the paint gun.
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# ¿ Sep 15, 2020 22:48 |
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Oxyclean posted:https://www.youtube.com/watch?v=hvdlZ6e_o5Q "There is no mk2."
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# ¿ Oct 9, 2020 03:17 |
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Ladders.
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# ¿ Oct 22, 2020 18:45 |
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Not having a blueprint system is a big problem because as the game goes on, it wants you to build more and more on top requiring you to make factories more complex, everything starts to scale up, but not make things easier, but for the sake of just making things more complex. That's a big difference between Factorio and Satisfactory, in Factorio as you start building bigger and more complex factories the game start introducing interesting QoL features that make doing so easier and easier as you progress through the game, in Satisfactory on the other hands, a late game player isn't anymore capable of building anything better beyond how they started the game, despite the game requiring to do more. I don't want to have to remember where I built everything exactly when I try duplicate a basic parts factory that I somehow jam something like 10 constructors in a 5x6, it's tedious. Back Hack fucked around with this message at 14:00 on Oct 23, 2020 |
# ¿ Oct 23, 2020 13:32 |
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Klyith posted:Well, you're wrong. I mostly enjoy the slow and repetitive nature of builds here, I find it relaxing. I wouldn't call it the core gameplay, but it's one of the 3 or 4 main elements of the game. And it's the game as it is, rather than some other game or some idea I imagine I'd like better. Here is the thing, you're play-style would still exist with any of the QoL features suggested while at the same time the game would become infinitely more accessible to people who only tolerate that tedium to a degree. Also, don't bring Minecraft into this, it's like comparing Duplo to Technic, their similarity are superficial at best. Back Hack fucked around with this message at 04:49 on Oct 24, 2020 |
# ¿ Oct 24, 2020 02:20 |
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Did we ever find out what the "mysterious" building from the teaser was?
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# ¿ Oct 31, 2020 07:08 |
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Frekkie Melody posted:Does exploration/combat give you anything yet? That would require a need to build such thing, which in term would require the world to be a little more interactive and/or hostile, which I'm for, but I don't think the developer have any interest in doing anything like that; much of their effort seems to be focus filling their tier list with mk2 or mk3 of X.
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# ¿ Oct 31, 2020 17:50 |
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Frekkie Melody posted:Maybe I'm the odd one out from this type of game. You are definitely not alone in that regard.
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# ¿ Oct 31, 2020 22:02 |
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Feels like an oversight that you can't feed packaged water into Foundries.
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# ¿ Nov 5, 2020 19:32 |
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TK-42-1 posted:What is that guys accent? It seems like he slips into some sort of British accent occasionally. It doesn't matter in the long run I'm just curious. Sounds like a normal Swedish accent to me, but what do I know, I'm from Texas.
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# ¿ Nov 27, 2020 21:38 |
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lagidnam posted:New video, this time they show the new gas buildings. That’s cool I guess, but doesn’t seem like they’re adding anything that directly effects the player. Because that’s a big problem with the game overall.
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# ¿ Jan 16, 2021 16:57 |
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Tenebrais posted:In what way? It looks like the new extractors are going to be a new way of handling resource extraction, and the gas pipelines are likely to end up behaving differently to liquids. Along with the blender building more of your factory designs are going to involve fluid handling in general. A lot of this game is focused around making parts for the sake of making more part, other single purchase upgrades which are few in number, we don't use these parts for anything.
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# ¿ Jan 16, 2021 19:59 |
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A Moose posted:Sounds like all the people that want to play tower defense should just play something like Rimworld, where you can organize stuff and build a base, but there's much more combat Sorry for suggesting the game have a little more depth
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# ¿ Jan 21, 2021 00:13 |
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My take away from the tease is that they made waste disposal ten times more complex, while achieving nothing.
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# ¿ Mar 6, 2021 02:18 |
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LonsomeSon posted:S T O P putting out more cosmetic pieces until we have a way to assemble them which isn't part by part, please One thing I noticed in the trailer is that they didn’t just add new stuff but replaced things too. Like the stairs blend into the foundation better or wall conveyor belt allows for proper spacing for mergers/splitters, but yeah, I wish they’d take a que or two from the modding community implement stuff like the SMART builder or the procedurally generated builder based on player habits.
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# ¿ Aug 28, 2021 22:24 |
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https://www.youtube.com/watch?v=xVVmTAZCHJU https://www.youtube.com/watch?v=Kl0gWGnm2bM
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# ¿ Sep 1, 2021 15:11 |
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Patch day maybe.
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# ¿ Sep 8, 2021 14:04 |
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Combat Pretzel posted:Dear God, never enough of them loving screws. I think I'm gonna stake another iron+coal claim and make a huge factory that just makes screws. I hate screws. The game goes out of its way to discourage making buses by decentralizing basic materials from most parts. Except it in the case of screws, but even then it’s not enough because recipes requires a crap ton of them and you can only move so many of down a belt. They bottle neck everything and not in a fun way that encourages you to be creative; the only solution is to brute force it or get stupidly lucky with an alt. recipe. E: Stupid iPhone autocannon E2: Why would you change “auto-correct” to autocannon!? Back Hack fucked around with this message at 15:32 on Sep 23, 2021 |
# ¿ Sep 23, 2021 15:26 |
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Where is my update?
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# ¿ Sep 26, 2021 20:31 |
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Peewi posted:Today is September 26th. The update is coming October 26th. I dumb.
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# ¿ Sep 26, 2021 20:42 |
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Whoever suggested having a crawl space between factory floors to hide belts, thank you. I’ve gone being able to fit 10 constructors to 12 in my 6x6 buildings with plenty of extra space to move around.
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# ¿ Nov 2, 2021 22:46 |
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priznat posted:Is there a Hardspace: Shipbreaker thread? It's pretty similar to Satisfactory in a lot of ways (heck could exist in the same "universe") and I've been just playing nothing but that lately. It's coming out of early access on the 24th and will be on Xbox Game Pass (PC) then too. https://forums.somethingawful.com/showthread.php?threadid=3928162 Thread is kind of dead because most don't want to get burned out before the 1.0 release.
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# ¿ May 19, 2022 19:52 |
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New uniform spotted!
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# ¿ Sep 20, 2022 18:05 |
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NoEyedSquareGuy posted:If you're talking about the yellow one at 45 seconds, that's just someone wearing a hazmat suit, Oh man, thought we final got the ability to color our suits.
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# ¿ Sep 20, 2022 20:27 |
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# ¿ Apr 25, 2024 20:30 |
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Man, what I wouldn't give for them to make evaluators of some kind.
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# ¿ Oct 3, 2022 03:03 |