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Magus42 posted:I would pay more to have the game on Steam. Instead I have to wait a year I'm not familiar with the exact wording of the exclusivity contracts, but it's quite possible that the contract states exclusive one year from release which they've stated will be at least 1 year from early access starting.
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# ¿ Mar 13, 2019 19:37 |
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# ¿ Mar 28, 2024 22:18 |
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Mr. Powers posted:The contractual exclusivity will end whenever, but that doesn't mean they will bring it to Steam. They were granted funding in exchange for the exclusivity, but they also get the larger share of sales. They have been explicitly non-committal about it returning to Steam after the exclusive period. Totally. They're on UE4 so the difference is even larger. Getting to keep 88% of your sale price instead of 65% is huge.
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# ¿ Mar 15, 2019 01:30 |
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They answered most of the major early access questions here https://www.youtube.com/watch?v=R0S19_caQuw
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# ¿ Mar 19, 2019 00:51 |
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Ambaire posted:I would love blueprints just so I could make an optimum 8-smelter mk3 belt array and just stamp them down. As it is right now, I need 8+16+32 ish clicks for each, plus ctrl-placement. 8 for the smelters, 14-16 merge/splitters, 30-32ish belts. plus power poles.. 2 caterium poles, 9+1 wires. so 70 clicks ish. Some form of blueprint and automated placement system is a big missing feature. Every time I look at tearing down my base to build it better I just decide I can't be bothered.
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# ¿ Mar 28, 2019 00:19 |
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Sipher posted:This is a good point. Maybe the game just needs a more heavy handed example that exploring is a core part of the gameplay loop. Transitioning from Factorio to this game can be a little jarring, though I really enjoy both games for their own reasons, I find myself exploring a bunch more while waiting for the second space elevator upgrade to finish filling up, since now that I've got coal power up and running I don't have to worry about my factory running out of fuel and shutting down while I'm away.
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# ¿ Feb 21, 2020 01:41 |