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quote:For a long time, we were at war with The Jackals. Now, finally, we've driven them off, and we're left with this: a year of relative peace. One quiet year, with which to build our community up and learn again how to work together. Come Winter, the Frost Shepherds will arrive and we might not survive the encounter. This is when it will end. But we don't know about that yet. What we know is that right now, in this moment, there is an opportunity to build something.
Who are we? We’re reindeer people in the snowy hinterlands. We hunt beasts and tend to our deer, we craft our cloaks and yurts of animal fur and drink the milk of our herd, and we live generously. Too generously, it seems. A fellow tribe here, the Jackals, asked for our aid not long ago, and betrayed us and shattered the bonds of friendship we offered. This blow to our dignity and our tribe was so severe that we called a council, erected the War Stake, and voted to go to war, to descend from the steppe we called home in a tide of vengeance and sweep away these vermin who wear the faces of men, who spit on our hospitality and kill and steal. We fell upon them, and ended the war they started. Now we inherit their land – an island in the middle of a crater lake, with strange idols and constructs. To the Northeast of their – our – island stand the Midwives, two stone giants who bring fertility through mystic means, or so the elders say. To the Southwest on the far shore is the Satellite Eyrie, a range of metal giants who play host to a vast number of birds of an enormous number of kinds. Here the old and the new come together and it seems that this year, anything could happen. quote:The Satellite Eyrie quote:The War Stake quote:The Midwives How do I take my turn? First, you access the Roll20 tabletop and draw a card from the current season's deck. This will tell you to do something, often answer a question. In this custom variant, there are more than 13 cards per season. Treat the 13th card as the last one, ignoring the remaining cards in each season. Second, you resolve the oracle instructions, changing the map and performing actions as necessary. Third, you reduce the count of every Project by 1. When a Project reaches 0, it's finished – whoever started it describes how it ends. Projects that end prematurely due to the oracle's instructions are described by whoever drew the card. Fourth, you take your own action (unless the oracle says that you don't act this turn) – Start a Project, Discover Something New or Hold a Discussion:
Sixth, make a post in the following format: Season and Week Oracle question Resolution to Oracle question, with image if you used one Resolution to finished projects, if you started them Your action, with image if you used one Updated map Projects list (mark out Projects that reached 0 this turn with e.g. bold or sirens) Abundances list Scarcities list Contempt list Game Tips
Thread Rules
UnCO3 fucked around with this message at 17:13 on Mar 10, 2019 |
# ¿ Mar 10, 2019 01:28 |
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# ¿ Apr 20, 2024 04:36 |
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Spring – Week 1quote:A place of strength is discovered. Where is it, and who finds it? Action – Start a Project: We desperately need food. Many of the birds at the great eyrie will be nesting at this time of year, and will not miss a few score eggs. A foraging party sets out to cross the lake, take stock, and see what they can pilfer without raising alarm. Projects: Thieve eggs from the Satellite Eyrie (3) Abundances: furs Scarcities: caution, dairy Contempt: UnCO3 (0), Tyrannosaurus (0), Basic Chunnel (0)
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# ¿ Mar 10, 2019 01:30 |
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Take them home!
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# ¿ Mar 10, 2019 09:41 |
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Spring – Week 4quote:Someone new arrives. Who? This isn’t her first time on the island, and what little she says about that tells us that the Jackals were not the first people here, not by a long shot. Though she’s surprised – and, we can tell, disappointed – to see us here instead, she still offers us trade in barter. The only things she’s willing to give are stories and trinkets, though – not her full stock. Action – Discover Something New: We haven’t yet opened every place the Jackals held here. Though much of their home was broken stone supporting lean-tos, there are a few well-hidden redoubts carved into the earth that the Jackals failed to reach under our assault. In one of these we find something out of place – a stone statue, smoother than a child’s skin, of a veiled woman. It doesn’t look like it belongs in the dismal hole we found it in. Asmaan refuses to go near it. Projects: Thieve eggs from the Satellite Eyrie (0) , Retrieve our family from the hidden caves (0) Abundances: furs, eggs Scarcities: caution, dairy Contempt: UnCO3 (0), Tyrannosaurus (0), Basic Chunnel (0) Project completed: The foragers return with plenty of food, only a little shaken from their encounter with the Ghost People.
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# ¿ Mar 10, 2019 11:01 |
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Spring – Week 7quote:Our community considers one location sacred and we make regular pilgrimages to it. What is it? Mark it on the map. In Spring, for their wisdom on the coming year. In Summer, to reveal a bounty of the world. In Autumn, to reveal a mystery of the world. In Winter, to judge our conduct over the past year. In all the busyness of breaking with our traditions and slaughtering the Jackals, we failed to make the pilgrimage last Winter. Our ancestors may be angry – or understanding. Action – Discover Something New: Asmaan disappeared for a few nights, leaving her steed behind, then returned on foot from the West. She doesn’t say why she went there or what she did when she met Arban and her father, if she met them at all, even after Larsa’s best intimidation. Projects: Contact the Ghost People (0) Abundances: furs, eggs Scarcities: caution, dairy Contempt: UnCO3 (0), Tyrannosaurus (0), Basic Chunnel (0)
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# ¿ Mar 11, 2019 00:36 |
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Spring – Week 10quote:You see a bad omen. What is it? Action – Hold a Discussion: Who among us is worthy to make the pilgrimage? Who is our best representative? Whoever they are, they must leave as soon as possible. Projects: Catch some goats (0) , Build island watchtowers (1) Abundances: furs, eggs Scarcities: caution, dairy Contempt: UnCO3 (0), Tyrannosaurus (0), Basic Chunnel (0)
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# ¿ Mar 11, 2019 09:00 |
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Surely a warrior like Larsa would be the best?
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# ¿ Mar 11, 2019 15:57 |
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Spring – Week 13quote:Are there children in your community? If there are, what is their role in the community? Second, the wisdom of children. Those who are not so caught up in the ways of the world already have a wisdom all of their own. Children are often silly, yes, but sometimes there are precious stones amidst the mess they speak. Other times… well, wisdom and madness are two sides of the same leaf. Action – Start a Project: Our strange kin to the South continue to fascinate Belek. He tries to imitate their chirping calls out of curiosity. He sketches them from memory when he is idle. He sees them across the waters and in his dreams. Eventually the itch to make contact – to really speak with them – becomes too great to bear. There’s only so much you can say with meagre gifts of food, after all. He crosses the lake the next day, taking just a few others to help with his plans. Projects: Travel to Point Theta Four Gamma (2), Speak with the Ghost People (5) Abundances: furs, eggs, dairy Scarcities: caution Contempt: UnCO3 (0), Tyrannosaurus (0), Basic Chunnel (0)
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# ¿ Mar 13, 2019 03:05 |
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Summer – Week 3quote:An unattended situation becomes problematic and scary. What is it? How does it go awry? Ráfi is just a few months from birth. She doesn’t wake up. The elders do what they can to save her soul, and Asmaan ministers to her body with strange tools, but she doesn’t wake up. For now, we stay away from the Midwives. Action – Hold a Discussion: Dreams are not to be trusted. We should allow the warriors to drink again – or exile those that wish to live apart. What will it be? Projects: Speak with the Ghost People (2), Watch the drummers (0) Abundances: furs, eggs, dairy Scarcities: Contempt: UnCO3 (0), Tyrannosaurus (0), Basic Chunnel (0)
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# ¿ Mar 14, 2019 18:24 |
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Then let them drink, and forget.
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# ¿ Mar 14, 2019 18:53 |
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Summer – Week 6quote:Dangerous flood waters sweep someone off. Are they able to be saved? Action – Start a Project: The rainfall begins to erase the drummers’ tracks, and our only clear clue as to where they came from before they were here, who they were before they were us, and what they were… before. Larsa, wanting to do something, anything, useful, sets out with some hunters to track the sinking footsteps. Projects: Follow the drummers’ footsteps (4) Abundances: furs, eggs, dairy, able bodies Scarcities: Contempt: UnCO3 (0), Tyrannosaurus (0), Basic Chunnel (0)
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# ¿ Mar 16, 2019 07:51 |
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Summer – Week 9quote:Summer is fleeting. The journey will be easier on her this season, but still harder when her heart is here, with us, hunting for Asmaan. And yet, someone must go. Action – Hold a Discussion: First the Jackals, then Belek and the Ghost People, now this – we can’t trust anyone any more. Projects: Follow the drummers’ footsteps (1), Teach Khertek and Syed to ride (1), Find Asmaan (1), Travel to Point Theta Four Gamma (3) Abundances: furs, eggs, dairy, able bodies, fear Scarcities: Contempt: UnCO3 (0), Tyrannosaurus (0), Basic Chunnel (0)
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# ¿ Mar 17, 2019 09:41 |
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Project completed: There's not much we can do with so many hunters being pulled away to search for Asmaan, but we do make one discovery - the drummers' tracks lead back to this deep, dark, and impossibly long tunnel, where muddy footprints turn into dry, bloody smears on the black ground.
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# ¿ Mar 19, 2019 10:08 |
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Autumn – Week 1quote:Wild animals threaten our food supplies. How do we fight back? Action – Discover Something New: There is something in the water. Projects: Travel to Point Theta Four Gamma (0) , Dig a hole (3), Hold a Memorial Feast (1), Find a safer place to store food (1) Abundances: furs, able bodies, fear Scarcities: Contempt: UnCO3 (0), Tyrannosaurus (0), Basic Chunnel (0) - Project completed: Time has drawn new lines on Aud’s face since we saw her last a few weeks ago. Still, she comes bearing some good news: There is a bounty laid out for the taking in the lowest of places, waiting for the righteous.
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# ¿ Mar 19, 2019 21:23 |
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Project completed: After some searching we crack open one of the deeper doors under the surface and find a warren of tunnels, all dark, all metal. Good luck to these worms and other creatures digging through there. We leave our remaining stores just inside the entrance, along with a single torch.
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# ¿ Mar 21, 2019 09:41 |
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Autumn – Week 4quote:Someone unexpectedly heals from their ailments. What scars do they bear? This is providence – such good fortune before the heat and light fades for the rest of the year. Action – Hold a Discussion: We should reach out to the Ghost People again. This is clearly a bleak and dangerous land and the more friends we have, the better our chances of overcoming the menaces that plague our waking and sleeping worlds. We must find them. Projects: Gather Fuel at Splayed Hands (2) Abundances: furs, able bodies Scarcities: Contempt: UnCO3 (0), Tyrannosaurus (0), Basic Chunnel (0)
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# ¿ Mar 22, 2019 02:02 |
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Autumn – Week 7quote:A group goes out to explore the map more thoroughly and finds something that had previously been overlooked. Whoever lived here must have put great stock in sleep – there’s nothing but bedding, and strange beds at that, beds on wheels, beds that contort, beds that reshape. The group returns to its original mission, perplexed. Action – Discover Something New: The bell rings in the sunken tower. Is it just the wind, or is it calling something in? Projects: Contact the Ghost People (0) , Replenish Fish Stocks (2) Abundances: furs, able bodies, wine Scarcities: Contempt: UnCO3 (0), Tyrannosaurus (0), Basic Chunnel (0)
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# ¿ Mar 24, 2019 09:52 |
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Autumn – Week 10quote:The strongest among you dies. What caused the death? Action – Start a Project: There is great power in these dreams, but also great danger. Our ancestors are waiting for us. Surely they will reveal some fragment of truth. Swift Aud makes the journey again. Projects: Interrogate the Ghost Captive (3), Travel to Point Theta Four Gamma (4) Abundances: furs, able bodies, wine, gasoline, seafood Scarcities: Contempt: UnCO3 (0), Tyrannosaurus (0), Basic Chunnel (0)
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# ¿ Mar 24, 2019 21:04 |
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Reducing project timers by 2 weeks, as they weren’t reduced on a previous turn. Autumn – Week 13 quote:A terrible sickness spreads through the village. What part of the community is most affected? What’s strange is how little this affects the former drummers compared with the rest of us. Some suffer a little, but most are healthy still. tata-tata-tata-tata-tata-tata-tata-tata… Action – Hold a Discussion: How do you run from dreams? Projects: Interrogate the Ghost Captive (0) , Stockpile the secret caves (0) Abundances: furs, wine, gasoline, seafood, dreams Scarcities: able bodies Contempt: UnCO3 (0), Tyrannosaurus (0), Basic Chunnel (0)
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# ¿ Mar 25, 2019 10:03 |
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Someone must be to blame for this.
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# ¿ Mar 25, 2019 20:58 |
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Winter – Week 3quote:You see a good omen. Our ancestors are angry. They have blinded the stars. Is this their aid, or just a signal of their coming? Either way, it is good. Action – Start a Project: In the midst of all this disease and violence and death, life must go on. A few hands with time to spare set to preserving our fish with smoke and salt, to last over the winter. If we make it that far. Projects: Confront the One who was Arban (0) , Preserve the seafood (3) Abundances: furs, wine, gasoline, seafood, dreams, uncertainty Scarcities: able bodies Contempt: UnCO3 (0), Tyrannosaurus (0), Basic Chunnel (0)
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# ¿ Mar 29, 2019 11:01 |
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Winter – Week 6quote:A great atrocity is revealed. Action – Start a Project: Our ancestors protected us in a time of need, so we must honour them in return. Belek volunteers to go alone, riding a swift deer under cover of the red sky. It will be an uncomfortable journey, but we need every sleigh to help carry the sleeping sick from the island. Projects: Preserve the seafood (0) , Burn it all (0) , Descend the Tower (1), Travel to Point Theta Four Gamma (5) Abundances: furs, wine, gasoline, seafood, dreams, uncertainty Scarcities: able bodies Contempt: UnCO3 (0), Tyrannosaurus (0), Basic Chunnel (0) - Project completed: We will not go hungry over the Winter. Here's hoping. Projects: Burn it all (0) , Descend the Tower (1), Travel to Point Theta Four Gamma (5) Abundances: furs, wine, gasoline, preserved seafood, dreams, uncertainty Scarcities: able bodies Contempt: UnCO3 (0), Tyrannosaurus (0), Basic Chunnel (0)
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# ¿ Mar 31, 2019 11:26 |
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Winter – Week 9quote:Travellers pass by in the distance. Where did they come into view, and which direction are they going in? Gigant spectres of some kind, striding through the night in the far East, travelling due South. Taller than any man could or should be, on foot or steed. They walk ponderously and, despite their size, silently. Whatever they are, they take no apparent note of us, and by morning light they’re gone. Or perhaps never were. Action – Discover Something New: Cayana has recovered from her wound! She still isn’t well, her words are slurred like a drunkard’s and her body is weak like a newborn, but she is awake and knows the sound of her own name and the sight of her family. She gets better with every day. May her recovery be swift. We haven’t told her about Vayae. Projects: Travel to Point Theta Four Gamma (2), Care for sick (1), Compile the Histories (4) Abundances: furs, preserved seafood, dreams, uncertainty Scarcities: able bodies Contempt: UnCO3 (0), Tyrannosaurus (0), Basic Chunnel (0)
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# ¿ Mar 31, 2019 22:58 |
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They'll come back when they're ready.
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# ¿ Apr 1, 2019 06:59 |
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Project completed: Belek is sullen and white as snow when he returns. He doesn’t speak at first, and when he does respond to ginger questioning it comes out that it’s not our ancestors’ judgment that has him so pale, but the bodies he saw down by the lake. He doesn’t want to hear our reasons, he just wants some time. The next night, he gathers us and tells us our ancestors’ final message, for this year at least. There is one more evil to be confronted here. - Winter – Week 12 quote:A sacrifice must be made to change our fortunes. Is it a thing we must destroy, or a person? In the end, nobody can make a truly convincing argument for just one of these things. We’re tired and we have work to do and people to care for. We let go of our anger and our woe instead. Action – Hold a Discussion: Where do we go now? Projects: Compile the Histories (1), Prepare for spring (0) Abundances: furs, preserved seafood, dreams Scarcities: Contempt: UnCO3 (0), Tyrannosaurus (0), Basic Chunnel (0)
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# ¿ Apr 1, 2019 08:07 |
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I'm looking forward to it.
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# ¿ Apr 1, 2019 15:50 |
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And with that, conversational restrictions are limited! I'm going to go ahead and speculate that the Frost Shepherds are literally shepherds - another nomadic community we cross paths with sometimes, maybe once a year, briefly, to trade and swap stories.
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# ¿ Apr 1, 2019 16:19 |
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A link for anyone curious about the extra cards we added: https://docs.google.com/spreadsheets/d/1DWe8DaSV5DGbWiO4s6LItW34rxP4P8eW8rtQixocedQ/edit?usp=sharing And a discord invite for anyone who wants to join the server where we organised this, and other games: https://discord.gg/TVzHgvT We made 8 extra cards per season except Winter, which had 7. We drew cards as if there were only 13 in each deck in total, except in Winter, where we randomly drew 1-2 cards on every turn (so that we had around the same chance of reaching the Frost Shepherds card as before), then started rationing them towards the end. In fact, we drew 19/20 of the Winter cards by the final turn. Here's how things shook out with the new cards: 4 in Spring 3 in Summer (+1 via Autumn's "the seasons are not what they once were" draw) 5 in Autumn 4 in Winter - A few more thoughts on the game for now: The Frost Shepherds could also be some of the missing people come back to us, changed by what they'd experienced. This game was a lot bloodier than previous games I've played. 5 people ended up dead and 3 disappeared seemingly forever (and 2 are gone for now), not to mention all the Ghost People we killed and the second group of drummers who died. There were times when almost every character we'd introduced was dead, missing, or comatose. Strangely enough, this happened in the game with the least internal strife (and no Contempt).
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# ¿ Apr 1, 2019 17:37 |
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# ¿ Apr 20, 2024 04:36 |
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Tyrannosaurus posted:Pre-game, I thought it would be interesting to attempt two things: try to avoid violence (specifically inter-community violence) and see how the game runs when the IC community is just as new to the setting as the players are. I thought the latter ended up really neat. And it created this rather fascinating story dynamic that I'll go into greater detail in a bit. quote:This was a very bloody game. Probably the bloodiest I've played. I'll have to re-read the thread to see how it flows as purely reading material but there were times as a player where it was a little jarring. We'd start to develop a character and then just as soon as they started to get interesting, we'd kill them off. And then we'd start the cycle over with a new character. Maybe that's just me, though. I wanted to play with some of the characters a little more. Continue to flesh them out. But, like I said, I'm going to re-read the thread. It's probably fine. quote:Even with all the death, our community still always seemed to maintain this intense, powerful sense of identity. I liked that. From the beginning, it felt like we, the players, were all on the same page. And., conceptually, my favorite parts of this game occurred when the horrific-ness of the cosmic horror was juxtaposed against the normalcy of us just... existing. Our people were practical people living in a harsh (and increasing bizarre) environment. They never stopped being true to that or to themselves. Strangers are drowning themselves in the lake but we still need to salt meat and prepare fish. One of our leaders is murdered, yes, but we still have to make our seasonal pilgrimage. The sky is red. Sleds need to be fixed. Life goes on. I loved that. quote:The new cards were solid. They changed nothing in terms of how the game was played but added enough variation to make it feel new to me again. Plus, I kinda irrationally dislike the Parish card so not having to see it come up was great. I didn't foresee the sacred site card having such an impact. But I guess you never can tell which card will take over like that. Basic Chunnel posted:This was my first time playing - thank you all for bearing with me. quote:Most of the blood, I think, is on my hands. Not necessarily because I'm new to this, but because of the things I was absorbing at the time. Principally, I was getting through the first half of Voices From Chernobyl, the Nobel-winning oral history of the nuclear disaster, which heavily figures in its beginning with people who lived (and in some cases, still live) near Pripyat. It's haunting for many reasons, but I think what most filtered into this game was the perspective of the villagers. People beset by terrible poison and displaced from their homes for scant if any official reason, whose first thoughts were always "Chernobyl was awful but at least it wasn't another war", and so many of whom struggled, against everything, to maintain their way of life. quote:Anyway, I also haven't read the thread as a "text" yet, but I really really enjoyed this, and was surprised often, which is about the best thing you can say about generative writing sessions. Lastly, I'm glad that the story ended up roughly tying together towards the end. I mean, that usually happens, but usually some time in Autumn I look at all the plot hooks lying around and wonder how we're going to make something semi-coherent out of them. Then we always connect things in Winter, with the end of the game looming.
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# ¿ Apr 2, 2019 09:58 |