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Fathis Munk
Feb 23, 2013

??? ?

quote:

For a long time, we were at war with The Jackals. Now, finally, we've driven them off, and we're left with this: a year of relative peace. One quiet year, with which to build our community up and learn again how to work together. Come Winter, the Frost Shepherds will arrive and we might not survive the encounter. This is when it will end. But we don't know about that yet. What we know is that right now, in this moment, there is an opportunity to build something.
This is Seasons Unknown (game B), a game of The Quiet Year for the following people:
  1. Fathis Munk
  2. El Spamo
  3. Aesculus
This is our turn order. Our setup thread is here.



Who are we?
We are a small community living in the desert, in the shade of the shattered remnants of a previous civilization. We have made our home in a ruined solar power plant, incredible, limitless power at our fingertips and yet as out of our reach as the sun itself. Some of us still remember how this artifact used to work, but we lack the means to make it whole once more, so for now the Tower is our banner, the reflectors our shelter.

Life in the shadow of the Tower is hard, the region is arid and most of them time the only place to find water and vegetation is in the arroyos running down from the hills and mountains to our north. Still we persist, hoping to restore our monument to its former glory. Recently we have discovered an open mine pit to our south which might hold valuable resources, and just a bit further a road is running across the desert, straight as an arrow. We do not know where it might lead, but most roads lead somewhere. Beyond the road lies only the dune sea and no one knows what is buried below the endless shifting sand.

The Road posted:

An ancient highway that runs across the region in a straight line. It is in a bad state of disrepair and stretches of it have been swallowed by the sand. It probably comes from somewhere and leads somewhere, most roads do.

The Arroyos posted:

Coming off of a nearby set of hills, an arroyo network carves out surprisingly deep furrows in the earth. Prone to flash floods, they're the worst place to be if a thunderstorm drops water upstream. The occasional concentration of water gives a life unlike the surrounding desert, however everything here is built to survive. What isn't poisonous is sharp, what isn't sharp, is hard. When it's not inundated by floods, the gullys are dry as a bone.

The Pit posted:

A fairly large open pit mine, with a few vehicles and bits of machinery left lying around, rusted over and buried in sand and grit. Parts of the sides have long since caved in to the decades, centuries, maybe even millennia of decay and erosion but the massive hole in the ground remains.







How do I take my turn?
First, you access the Roll20 tabletop and draw a card from the current season's deck. This will tell you to do something, often answer a question. In this custom variant, there are more than 13 cards per season. Treat the 13th card as the last one, ignoring the remaining cards in each season.

Second, you resolve the oracle instructions, changing the map and performing actions as necessary.

Third, you reduce the count of every Project by 1. When a Project reaches 0, it's finished – whoever started it describes how it ends. Projects that end prematurely due to the oracle's instructions are described by whoever drew the card.

Fourth, you take your own action (unless the oracle says that you don't act this turn) – Start a Project, Discover Something New or Hold a Discussion:
  • If you Start a Project, pick an appropriate duration from 1 to 6 Weeks and draw it on the map (or add an image).
  • If you Discover Something New, add it to the map.
  • if you Hold a Discussion, start out with a question or a statement. Everyone else then gets to make one statement representing a sentiment in the community. If you started with a question, you then end with another statement. Add a red dot to the map near the subject of the Discussion.
Fifth, you export the map from RealtimeBoard as an image.

Sixth, make a post in the following format:
Season and Week
Oracle question
Resolution to Oracle question, with image if you used one
Resolution to finished projects, if you started them
Your action, with image if you used one
Updated map
Projects list (mark out Projects that reached 0 this turn with e.g. bold or sirens)
Abundances list
Scarcities list
Contempt list



Game Tips
  1. Make every turn count! We only get 40-50, so they all need to meaningfully move the story forward. Make use of existing characters where you can, and introduce and name new ones when they add something new. Say where the windfall of food comes from. Tell us the stranger's name. Reintegrate, change our circumstances, add new details, push the story forwards.
  2. Resources are there to influence how we play, define what's reasonable for the community to do and guide their actions, rather than as traits to be min-maxed.
  3. Abundances and Scarcities are only for when we have far more or less of something we need. Otherwise, we have just enough (or it's not important).
  4. Intangible Resources (e.g. mercy) can be great themes, but if we focus too much on them the story can become ungrounded.
  5. Keep it short – 2-3 sentences is good for an action or oracle resolution.
  6. Characters are important, but the game is about the community as a whole, not just a few people.
  7. Everything that happens must come from player actions and card draws. There are no free actions. You can add immediate consequences, but not longer-term follow-ups (unless you use another action/card).
  8. If a card tells you to take an action (e.g. Start a Project), you still get your normal action on top of that unless explicitly told that you don't. If a card asks you to draw more cards, do so even if you cross over into the next deck.


Thread Rules
  1. Post within 24 hours when your turn or a Discussion comes up, or let us know you're writing it. If you don't, you'll be skipped to keep things moving.
  2. No OOC chat about the narrative content of the game (utility stuff like questions about the Roll20 tabletop is fine).
  3. Remember to describe your finished projects (unless they get terminated prematurely) – this will usually happen on someone else's turn.
  4. Only draw your card when you've got time to post, just in case you draw, don't have time after all and get skipped.
  5. When you take a Contempt token, name the action that caused it.
  6. During Discussions, just post your statement whenever you can rather than in the turn order.

Fathis Munk fucked around with this message at 00:12 on Mar 12, 2019

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Fathis Munk
Feb 23, 2013

??? ?
Spring – Week 1

quote:

Where does everyone sleep? Who is unhappy with this arrangement and why?

All of us sleep below the angled reflectors. During the day their reflective surface redirects the heat of the merciless sun towards the Tower, during the night we huddle below them and use scrap and cloth to try and create an enclosed space. When the wind picks up and the air fills with sand, we sometimes have to uproot our dwellings and move to the opposite end of the great circle of reflectors surrounding the Tower, so as to put the angled reflector between us and the wind.

No one sleeps in the Tower. While it is an enclosed space, the contents are far too valuable and irreplaceable to take the risk. A group of youngsters, who have not yet learned about the real value of the Tower have recently begun to complain, insisting we should open its gates, at least to the more vulnerable among us.



Action – Start a Project: Our water reserves are reaching an all-time low, we desperately need more water. An expedition is sent out to the arroyo network in the north, to check on the water levels and bring back as much as they possibly can.





Projects: Search the Arroyos for water (3)
Abundances: knowledge of the past
Scarcities: water, construction materials
Contempt: Fathis Munk (0), El Spamo (0), Aesculus (0)

El Spamo
Aug 21, 2003

Fuss and misery
Spring - Week 2

quote:

The community home isn't safe. Start a project to protect the group



Spring is always a windy season in the desert, and this year the winds are especially strong. The aged reflectors have lasted this long, but three finally give way to age and weather. Thankfully, no one was killed but several members of the community suffered a variety of injuries when the massive reflectors groaned and fell from their mountings. Caring for injuries is difficult with water so scarce and some wounds become infected due to the inability to adequately clean them. It's clear now that time is catching up with them and it's no longer safe to huddle beneath them at night. Better, secure shelter must be constructed if for no greater benefit than it not collapsing on top of us. The fallen reflectors are made of strong composite materials, maybe salvaging one or two more will be enough to construct crude huts that better withstand the wind.

Project - Begin constructing crude shelters from salvaged reflectors.

Action - Start a project - The pit mine to the south could be a pit of vipers, or a treasure trove of useful resources. Either way, it must be investigated.



Projects: Search the pit mine for resources (3), Construct crude huts (5), Search the Arroyos for water (2)
Abundances: knowledge of the past
Scarcities: water, construction materials
Contempt: Fathis Munk (0), El Spamo (0), Aesculus (0)

El Spamo fucked around with this message at 14:19 on Mar 12, 2019

Aesculus
Mar 22, 2013

Spring - Week 3

quote:

What important and basic tools does the community lack?

Our predecessors left behind a number of cordless power tools ranging from angle grinders to hammerdrills behind in sealed rooms. While the tools themselves are in... usable condition they require a charged battery to work, with the batteries within having rotten and corroded or simply drained over the years. Perhaps one day with the Tower operational again we may be able to charge the ones with functioning batteries, but for now we can only resort to using them unpowered or whatever manual tools we can find, which are few and far between. Construction, deconstruction and maintenance work is slow, but we get by.

Action - Discover Something New -



The winds blowing on the desert have shifted the dunes enough to allow one of our commuity's more adventurous youth to notice some shine off in the distance. According to her report, the shine came from gleaming metal sheets reflecting the sunlight, just south of the Road. Prelimiary inspections suggest this to be the roof of some sort of structure given the slight curve of the sheet and its construction of galvanized aluminium sheet, while we have only dug far enough to see that its interior - the structure having a massive hole in its front wall, presumably by design - is surely almost completely filled in with sand.



Projects: Search the pit mine for resources (2), Construct crude huts (4), Search the Arroyos for water (1)
Abundances: knowledge of the past
Scarcities: water, construction materials
Contempt: Fathis Munk (0), El Spamo (0), Aesculus (0)

Fathis Munk
Feb 23, 2013

??? ?
Spring - Week 4

quote:

What group has the highest status in the community? What must people do to gain inclusion?

Without a doubt the most respected among us are the Masters of Science, the ones that carry on the knowledge of the golden times. They remember what the machines did and how they worked and one day, we hope, they will restore them. Joining the Masters and being awarded the honorific of M.Sc. is an arduous task, involving many years of apprenticeship and a merciless initiation ritual during which the candidate must prove their intimate familiarity with the ancient knowledge in front of a jury of their peers.



Action - Start a Project -



With the recent collapse of some of the older reflectors, shelter is a more urgent necessity than ever. Digging the sand out of the recently discussed metal shelter to the south might save lives if a new storm arises before we are ready. A group of youths sets out to start the arduous task.



Projects: :siren:Search the Arroyos for water (0) :siren:, Search the pit mine for resources (1), Remove sand from shelter (2), Construct crude huts (3)
Abundances: knowledge of the past
Scarcities: water, construction materials
Contempt: Fathis Munk (0), El Spamo (0), Aesculus (0)

Search the Arroyos for water

The expedition returns with bad news. The ravines and seeps are mostly dried out at the moment, they managed to bring some water back with them, but it will not last very long.

El Spamo
Aug 21, 2003

Fuss and misery
Spring - Week 5

quote:

An old piece of machinery is discovered, broken but perhaps repairable. What is it? What would it be used for?



A youth comes running into the village, "Look! Look what we found! Get a Master, it's incredible!" The team digging out the metal shelter to the southwest of the community unearths a strange device made of metal tanks and tubing, well preserved under the dry sands. M.Sc. Mattias examines it closely. "An air compressor! It pressurizes air, and then expels it out via this tubing." he says, giving a quick lesson to the gathered youths. "I wonder if it can be restored..."

The team excavates it and resumes their work, leaving the rest of the community to haul it back. M.Sc. Masters pore over it. The tanks are sound, and the tubing is still flexible. The compressor is shot though, and many of the gaskets and seals have long since dried out and cracked. Still, with the right tools, it may again provide pneumatic power.



Search the pit mine for resources

A few days later, the team sent to the pit mine returns dragging sledges full of shining metal. Tools! The stories of the mine are fascinating, a massive pit of shifting sands and treacherous ledges. Scattered all around though were ancient vehicles, protected from direct erosion of the blowing sands by the pit. Boxes in the beds and bays of the vehicles are filled with various tools: drivers, wrenches, hammers, bits and sockets, wire, the bounty is incredible! The salvagers took those first, but recorded the various machines as future potential salvage. If only there were some materials to apply them to, laments some. The Masters though, eye the newfound air compressor and begin sketching plans to use the tools and salvage to restore it.

Action - Start a project
Restore the air compressor (4)

The older Masters dig deep into their mechanical knowledge, while the younger ones soak up the information like a sponge. All together, they ceaselessly work to restore the machine.



Projects: Search the pit mine for resources (0), Remove sand from shelter (1), Construct crude huts (2) Restore the air compressor (4)
Abundances: knowledge of the past
Scarcities: water, construction materials
Contempt: Fathis Munk (0), El Spamo (0), Aesculus (0)

El Spamo fucked around with this message at 16:15 on Mar 13, 2019

Aesculus
Mar 22, 2013

Spring - Week 6

quote:

The children have come up with a new game. What is it and how do the others react?


Apparently, by mixing sand with water or some other liquid a soft, moldable clay-like substance can be created - the children have discovered how to make sandcastles, and are now competing with each other to create the largest and most majestic they can. Of course, one of the ingredients in this clay mix is water - something which we sorely lack. Disdain amongst the others for this wasteful behavior is high, especially from the group that just came back from the Arroyos.

Remove sand from shelter

Action - Hold a Discussion
How should we manage our remaining water supplies?


With water levels both at the community and at the Arroyos at record lows, questions are asked about the future of the community and whether we have enough water to survive the coming summer. With no way to tell when water will return, some among us have begun to advocate for strict rationing, saying that distributing only enough to survive will allow us to stretch our supplies for as long as we can.

Projects: Remove sand from shelter (0), Construct crude huts (1) Restore the air compressor (3)
Abundances: knowledge of the past
Scarcities: water, construction materials
Contempt: Fathis Munk (0), El Spamo (0), Aesculus (0)

Aesculus fucked around with this message at 08:15 on Mar 14, 2019

Fathis Munk
Feb 23, 2013

??? ?
Running out of water would mean certain death for us and the knowledge we carry, we must ration out our water carefully until more can be found.

El Spamo
Aug 21, 2003

Fuss and misery
Rains will come again, but we're in the middle of the driest part of the year. Make what we have last as long as possible, and now that we're free of the Jackal's interference prepare to capture and store as much of the rainwater when it arrives.

Aesculus
Mar 22, 2013

And so it is decided amongst the Community to store and manage water centrally and implement a strict water rationing scheme. Only enough for basic nessecities will be distributed to each person per day, with the rest reserved for special projects or for tomorrow. When the rain comes or the water comes down the Arroyos again we may revisit this but for now we do what we must to survive.

Fathis Munk
Feb 23, 2013

??? ?
:siren:Remove Sand from shelter:siren:

Finally we manage to remove most of the sand from the shelter. Apart from a few paper-filled cupboards, it seems to be empty. Nevertheless having a structurally sounds solid shelter may be an invaluable aid in the days to come.

Spring - Week 7

quote:

There is a natural resource nearby that has untapped potential. Mark it on the map.



Digging through the papers found in the shelter, Master Mattias makes an incredible discovery. An old geological strata map reveals the presence of an aquifer beneath the mountains to the north. At most spots it seems to run much too deep for us to reach it, but there is one ravine where we might be able to tap into this water source.

Action - Start a Project

The ravine is remote and few of us have ever been there. If we want to try and access the wealth it holds, we will first need to do some reconnaissance trips. A group of Masters selected some aides and set out towards the north last night.





Projects: :siren:Construct crude huts (0):siren:, Restore the air compressor (2)
Abundances: knowledge of the past
Scarcities: water, construction materials
Contempt: Fathis Munk (0), El Spamo (0), Aesculus (0)

El Spamo
Aug 21, 2003

Fuss and misery
Construct crude huts

The wrecked reflectors are now rebuilt into a series of basic shed-style shelters, angled against the wind and providing a more stable if not necessarily more comfortable shelter.

I will update my actual turn tomorrow

El Spamo
Aug 21, 2003

Fuss and misery
Spring - Week 8

quote:

What's the most beautiful thing in the area?

The desert is harsh, and often bleak, but it's not without areas of beauty and mystery. Among the arroyos and canyonlets north of the community, towards the newly discovered aquifer, is a series of breathtaking stone arches. Carved out from the sandstone rock by the wind they span incredible distances overhead, impossibly thin and delicate. Every evening as the sun sets and the cooling air rolls down the hillsides the evening wind whistles a haunting symphony through the arches. The natural melody is strange and discordant, but there is nothing else like it anyone here has ever seen or heard. To wait and watch the sunset, and listen to the desert sing its lonesome song is an experience in awe and wonder.


Action - Start a project

The lack of materials to is becoming a pressing concern. The unearthed shelter and fallen reflectors were fortunate finds, but mere opportunities rather than an purposeful craft. Some of the more reactionary community members want to tear down more reflectors, shocking the preservationally minded Masters. "If you want to disassemble something so badly, mine the Mine for salvage!"
So they do. A dozen or more pack supplies and prepare sledges to transport back as much useful material as possible.



Projects: Restore the air compressor (1), Scout the aquifer (0), Loot the mine for materials(4)
Abundances: knowledge of the past
Scarcities: water, construction materials
Contempt: Fathis Munk (0), El Spamo (0), Aesculus (0)

Fathis Munk
Feb 23, 2013

??? ?
Scout the Aquifer

The team returns with mixed results. After having spent the better time of a week cross-referencing the terrain with the old maps, Master Mattias is convinced that there are two points where we could reasonable tap into the aquifer. At the southern point the ravine is relatively broad and digging would be easy, but the aquifer is shallow and we could only siphon of the very top. Further north the terrain gets much worse, steep and narrow, but we could reach significantly deeper, an almost imaginable supply of water.

Aesculus
Mar 22, 2013

Spring - Week 9

quote:

What belief or practice helps to unify the community?

As perhaps the last civilized peoples left on the planet, we are the ones who maintain the knowledge of the past and the ones who came before, and it is our duty to preserve and pass on this knowledge. To that end, children and youths of the community are allowed to attend education and training sessions hosted by Masters, in hope of imparting our community's values and understanding onto future generations.



Action - Start a project
With the aquifier system charted, the decision is made to form a caravan to collect water from the northern aquifier region in hopes that whatever we collect can sustain both us and whatever situations requiring water we might find ourselves in. A small team gathers and refuels a hauling vehicle from the mine and load it with empty tanks which we hope will return full of water.



Projects: Restore the air compressor (0), Loot the mine for materials(3), Water caravan to the north aquifier(5)
Abundances: knowledge of the past
Scarcities: water, construction materials
Contempt: Fathis Munk (0), El Spamo (0), Aesculus (0)

El Spamo
Aug 21, 2003

Fuss and misery
Restore the air compressor

"Keep turning, keep turning!" cries Errol. Nearby a trio of apprentices sweat as they turn a large manual pumping mechanism. "There. Stop there." he says. He taps at the pressure gauge where a needle lies halfway to the red region at one end of the dial. Master Errol walks to the other side of the workshop area and waves at the apprentices, who hustle away to put distance between them and the pressurized system in the middle of the space. Errol picks up a pneumatic drill, with a jury-rigged socket made of some of the salvaged tools from the pit mine. Holding his breath, he places it over a frozen bolt joining some chunks of salvaged reflector together and pulls the trigger on the drill. The drill buzzes angrily, and air hisses out of the tubing, and the formerly frozen bolt is broken loose and spun free. Errol releases the trigger and sets down the drill, and goes to check on the pressure gauge. Only a few psi down.

"It works! Get back in here! Let's see how high we can pump it!"

-
With a functional air compressor, the community suddenly has a source of powered tools. It's not really mobile, and it has to be manually pressurized but once done so it's a tremendous asset to tackling hard problems that mere hand tools can't accomplish.

Add an abundance: "Tools"

Fathis Munk
Feb 23, 2013

??? ?
Spring - Week 10

quote:

The seasons are not what they once were. Keep this card and draw another from a different season, except Winter. Use that card's prompt instead.

quote:

The Parish arrives. Who are they? Why have they chosen your community, and for what?

The Parish are a group of travelers, criss-crossing this land in search of meaning. They are a gentle folk, always ready to help those in need they encounter during their quest. Their leader, Elisabeth, comes to speak with the Masters and informs them that they have spotted our tower from afar yesterday evening, while travelling along the burrowed road, and the way the sun glinted in the collecting dish reminded them of an old story about a brilliant star guiding the faithful. They took it as a sign and set up a camp nearby. Elisabeth tells us that she hopes her people will be allowed to visit the base of the Tower to pray. In the meantime she offers to share their water supplies with us, though they too don't have much left.



Action - Start a discussion
Some of the Masters are weary and do not like the idea of letting strangers approach our most prized possessions, especially for such a trivial reason. Should we open up our settlement to these newcomers?



Projects: Loot the mine for materials(2), Water caravan to the north aquifier(4)
Abundances: knowledge of the past, tools
Scarcities: water, construction materials
Contempt: Fathis Munk (0), El Spamo (0), Aesculus (0)

El Spamo
Aug 21, 2003

Fuss and misery
I see no problem with supervised visits, but what are they praying to? God? What god is left in this blasted wasteland?
Let them waste their breath so long as they keep their hands of the only treasure that means anything.

Aesculus
Mar 22, 2013

Let them observe - from a safe distance, of course, and forbid venturing any closer than, say 50 meters or so. Who knows what harm they might do if they touch any of the equipment or enter the Tower? With their complete lack of technical knowledge about what it is, they might even render it damaged beyond repair.

Fathis Munk
Feb 23, 2013

??? ?
We will allow them to approach the tower, but only under the watchful eye of a Master who will prevent them from approaching the more fragile parts.

Aesculus
Mar 22, 2013

e: whoops, got turn order wrong
e2: El Spamo hasn't posted in a while so I've been given permission to :justpost:

Spring - Week 11

quote:

There is a disquieting legend about this place. What is it?

The Parish regales us with stories of their travels. Coming from the west via the Road, and having travelled for as long as they have they have seen a great many sights along the way. Apparently, they believe that to the east is a land tainted by death, where a great danger is sealed away below the ground. None of us have ever explored to the east or to the west, owing mostly to the need to conserve our limited supply of fuel, so we cannot verify these claims.

Added a scarcity: Fuel



Action - Hold a conversation

The Parish tells us that to the west from which they came is nothing, but what about the north, beyond the hills and arroyos, or the east? Should we use up the last of our fuel supplies in a shot in the dark, sending a vehicle on the road east or beyond the hills to the north? After all, we do lack the materials to fully repair the tower and are sorely lacking in food and water.



Projects: Loot the mine for materials(1), Water caravan to the north aquifier(3)
Abundances: knowledge of the past, tools
Scarcities: water, construction materials, fuel
Contempt: Fathis Munk (0), El Spamo (0), Aesculus (0)

Aesculus fucked around with this message at 09:37 on Mar 25, 2019

El Spamo
Aug 21, 2003

Fuss and misery
We need water first, what's the point of an expedition if they and we die of thirst?

Fathis Munk
Feb 23, 2013

??? ?
Our present at the Tower is uncertain enough right now, we have to conserve our ressources.

Aesculus
Mar 22, 2013

No exploration or expeditions, then. We need to take care of what we have first.

El Spamo
Aug 21, 2003

Fuss and misery
Spring - Week 12

quote:

How does your community reward success?

The visiting Parish people may not have the technological know-how of our community, but their time on the move has provided them a wealth of practical knowledge. One of us, Arthur, an apprentice falls into a deep conversation with one of the Parish about tricks and techniques of long distance travel. As any good apprentice does, he teaches some others, sparking a small revolution in the way people pack for their journies to the arroyos and the mine. Now, everyone comes to Arthur for advice and consultation about their travel preparations. The community toasts him at a communal dinner. Respect and recognition are the greatest rewards, as is the trust of the community that you know what you're talking about.

Action - Start a project
We do not have the resources to mount exploratory expeditions. The Parish, however, are already well equipped for and used to long journies. Perhaps we can convince them to go in a direction of our choosing, and send back a messenger to share what they find.


Projects: Loot the mine for materials(0), Water caravan to the north aquifier(2), Convice The Parish to explore for us(1)
Abundances: knowledge of the past, tools
Scarcities: water, fuel
Contempt: Fathis Munk (0), El Spamo (0), Aesculus (0)

Loot the mine for materials
One of the lookouts comes running into the middle of the community. "They're back, they're back!"
Approaching the solar plant from the southeast is the pit-mine salvage team, hauling sledges laden with wires, cables, chains, metal sheets, springs, bolts, tubes, and more. For the resource thirsty community, this is a quenching shower.
Remove scarcity - construction materials

Fathis Munk
Feb 23, 2013

??? ?
Spring - Week 13

quote:

Where does the community store fuel? Who controls access to this place?



What little fuel we still have is stored in an old tanker truck that was with our community long before we reached the Tower, we have towed it over many miles. Nowadays the truck is immobile, we have long since scavenged it for parts and it is more than likely that it will never move again.

Access is controlled by Master Greta, she is the most knowledgeable in the Old Science field of chemistry, and we therefore trust her to care for the fuel and its storage.

Action - Discover something new
One of our scouts rushes down the steps of the Tower, yelling. After reaching the bottom and catching their breath, they tell us they have spotted fast-moving dust trails along the old road. Elisabeth tells us that whatever is stirring up the sand, it is not related to the Parish. Who or what else might be out there?



Projects: Water caravan to the north aquifier(1), :siren:Convice The Parish to explore for us(0):siren:
Abundances: knowledge of the past, tools
Scarcities: water, fuel
Contempt: Fathis Munk (0), El Spamo (0), Aesculus (0)

El Spamo
Aug 21, 2003

Fuss and misery
Convince The Parish to explore for us

The negotiations about where and when to travel are suddenly upset by the report of activity to the south. Quickly, and without explanation, they pack up their things and begin to head north. One of our youths, Apprentice Vanessa, chases after then begging to be taken along. Several of The Parish glance sideways at their leader who after a long moment nods. Apprentice Vanessa shouts back that she'll return with what she finds as soon as she can.

El Spamo
Aug 21, 2003

Fuss and misery
Summer(1) - Week 14

quote:

The youth are restless and easy to incite. Who do they attack? Who doesn't participate?

The unidentified visitors have caused an uproar. The Parish have fled, and as night falls many of the younger crowd who were at the front lines during the conflict with The Jackals are unwilling to wait and see what happens. "The Parish have fled, if they're afraid of them, why should we be complacent!?" Some nod in agreement.
Even though the new arrivals haven't approached the community yet Terrin, who fought and faced bitter personal loss with The Jackals, gathers an impromptu posse of her closest friends and confidants. They are unwilling to let potential predators make the first move. Before the Masters of the community can rise to action, they leave into the falling dusk. Those that stay behind are the youngest and oldest of the community's warriors, either too green to risk a fight or old enough to see no point in one.
Sounds of conflict echo in the night as the cold stars watch over injury, and possibly death, by the desert road.


Action - Start a project
Visitors have appeared with a frequency unseen for many years. Some may be peaceful, some may be hostile. Whatever their disposition, having them arrive at our doorstep is clearly not an option. We must construct outposts along the road, one in each direction from our community to greet or give warning long before the community itself is involved.




Projects: :siren:Water caravan to the north aquifier(0):siren: Build outposts (5)
Abundances: knowledge of the past, tools
Scarcities: water, fuel
Contempt: Fathis Munk (0), El Spamo (0), Aesculus (0)

El Spamo fucked around with this message at 19:22 on Mar 28, 2019

Aesculus
Mar 22, 2013

Water caravan to the north aquifier

The caraven returns with a tanker truck full of water, two punctured tyres and tales abound of what lies to the North, beyond where we have ever gone before. It seems our immediate water issues are resolved, at least for now.
Removed a scarcity: water



Summer(2) - Week 15

quote:

A project finishes early. Which one? Why?

The sounds of conflict die off just as soon as they start, and we take this chance to try to start building. Only a couple days later, however, our construction crews return with empty sledges, carrying the remnants of Terrin's gang with them. We hear how there were more of them and they were better armed - the Prowlers, they called themselves - and that we had to negotiate the release of the survivors by exchanging a hefty sum of tools and building materials. The community is not happy with how things turned out.

Taking a Contempt for the Terrin's gang getting us into a pointless fight that cost us our outpost building materials!

Action - Make a discovery
The uncharted hills and ravines of the north presented a challenge to navigate, and the team heading to the aquifier had to take a number of detours along the way. One of them took them past and beyond one of the mountains, and they tell us what they saw - a sea of vast, verdant green, further northwest from the Aquifier but clearly visible from a hilltop vantage point.




Projects: :siren:Build outposts (50):siren:
Abundances: knowledge of the past, tools
Scarcities: fuel
Contempt: Fathis Munk (0), El Spamo (0), Aesculus (1)
[/quote]

Fathis Munk
Feb 23, 2013

??? ?
Summer(4) - Week 16

quote:

We acquire supplies through dubious means. What happened and who have we angered? Add an abundance



The whole community tenses up as we see a single prowler vehicle speeding towards us. As it draws closer the scouts manage to identify the driver as one of ours, a member of Terrin's gang.The tension turns into anxious anticipation as we watch him draw near. He tells us that he was separated from the others during the fighting and that on his way back to the Tower he stumbled on this prowler vehicle, abandoned in the desert, he assumes the crew left it behind to join the fighting.

As we open the back of the truck we realize why the Prowlers did not drive this truck into combat, it is filled with a staggering amount of explosives. The value of the cargo is unimaginable.

Action - Start a discussion

The explosives could be an invaluable asset to us, be it to blast out an easier path through the mountains or to defend ourselves from future attacks, but if we keep them we can be assured that the Prowlers will descend on us. Maybe we should give it back as a peace offering?





Projects:
Abundances: knowledge of the past, tools, explosives
Scarcities: fuel
Contempt: Fathis Munk (0), El Spamo (0), Aesculus (1)

Fathis Munk fucked around with this message at 08:03 on Apr 3, 2019

El Spamo
Aug 21, 2003

Fuss and misery
We can use them to re-route and improve the spring in the hills so we have access to water, but we can't do that until we've seen to our defense. The prowlers are still out there and the explosives might be our only defensive advantage.

Aesculus
Mar 22, 2013

It's risky - if they come back there's no telling when or how long we'll have to prepare ourselves. We need them far more than they do, though, and with our knowledge it would be trivial to set up traps to defend ourselves... providing they even notice the disappearance.

Fathis Munk
Feb 23, 2013

??? ?
The opportunity is too great to ignore it, we will keep the explosives, hope for the best and prepare for the worst. The Prowlers will never forget this.

El Spamo
Aug 21, 2003

Fuss and misery
Summer (4) - Week 17

quote:

Someone tries to take control of the community by force. Do they succeed? Why do they do this?

It doesn't take long for the question of what to do with the explosives, and the prowlers, to be resolved. In the following days, the Prowlers attack. Perhaps provoked by Terrin's foolish premature assault, or maybe they found out about the stolen explosives. Either way, we are the focus of their ire. The Parish was not wrong to flee their arrival.

Luckily for us, the recovered explosives proved their worth. Hasty traps set for a potential attack blunted the Prowlers' charge and gave us the opportunity to defend ourselves. The fighting was hard, but in the end our community prevailed. What remains of the Prowlers limps away, and we are left in peace to tend our wounded and bury our dead.

Removing abundance: explosives (we still have some, just not as many)

Action - Start a project
We are not an overal sentimental people, or deeply spiritual. At least a dozen have died today, and that demands a monument to their memory.



Projects: Construct a tomb (3)
Abundances: knowledge of the past, tools
Scarcities: fuel
Contempt: Fathis Munk (0), El Spamo (0), Aesculus (1)

El Spamo fucked around with this message at 14:28 on Apr 3, 2019

Aesculus
Mar 22, 2013

Summer (5) - Week 18

quote:

You discover a cache of supplies or resources. Add a new Abundance.
While digging the graves for the tomb, the crew stumbles upon a buried opening, sealed shut. It doesn't take more than a couple jackhammer strikes and a crowbar to force it open, and we are amazed by what we find - clearly built by those who came before in preparation of whatever event brought civilization to its knees, yet never used, this treasure trove of parts might just be what we need to build or repair whatever mechanisms we need.



Action - Start a project
The community is abuzz with excitement - after all this time, we might finally have a chance to bring the Tower back online! In order to do that, though, we first need to assess the damage and draw up plans for repair. With much of the original documentation lost to time, the Masters convene and study the intricate inner workings of the tower, meticulously noting down each and every fault.




Projects: Construct a tomb (2), Draw up repair plans (2)
Abundances: knowledge of the past, tools, spare parts
Scarcities: fuel
Contempt: Fathis Munk (0), El Spamo (0), Aesculus (1)

Fathis Munk
Feb 23, 2013

??? ?
Summer (6) - Week 19

quote:

Two members of the community get into a violent fight. What over? Nobody intervenes. Say who becomes injured or dies.

The atmosphere on the monument construction site is tense, many in the community resent Terrin and his gang for bringing all this misery upon us. One afternoon Terrin and his former lover Iona, who lost her brother during the fighting, get into a heated discussion. Resentment feeds insults on both sides and the quarrel quickly escalates to a fight. No one dares intervene as the two turn their construction tools on each other and before Iona realizes what she is doing, Terrin lies on the ground unconscious, with a grievous head wound.



Action - Start a project
As the dust settles, Iona throws her sledgehammer away in disgust and takes off at a sprint. When people go looking for her she is gone, having left behind a note that is almost, if not quite, an apology. In the note Iona states that she has decided to chose her own penance and that she will wander north, to the green lands and plans to return only once she has found something of value to the community.




Projects: Construct a tomb (1), Draw up repair plans (1), Iona's penance (6)
Abundances: knowledge of the past, tools, spare parts
Scarcities: fuel
Contempt: Fathis Munk (0), El Spamo (0), Aesculus (1)
[/quote]

El Spamo
Aug 21, 2003

Fuss and misery
Construct a tomb
Iona is gone, Terrin is injured and may or may not recover, as the community itself bleeds from wounds of grief and conflict. A simple tomb might help it heal. Sections of a ruined panel break the wind, and large rocks mark the individual memorials. It is a place set aside to be present and remember lost loved ones.


Summer (7) - Week 20

quote:

Summer is a time for production and tending to the earth. Start a project related to food production
Start a project - Cactus farm: The arroyos north of the community are too dry to support a human, but support a surprising amount of life adapted to the desert. Chief among them are a species of cactus that can be cooked in a variety of different ways. Cultivating those plants will provide a regular and nutritious food source.


Action - Discover something new: Scavengers discover something interesting out in the desert, possibly the reason why the Prowlers were in the area and so belligerent above and beyond just the provocation of Terrin's band. A set of buried natural gas tanks. At least one is ruptured, it's unknown what salvage is available beyond the raw metal of the tanks. This could be a liability, or bait, especially if others like this exist in our area.




Projects: Construct a tomb (0),:siren: Draw up repair plans (0):siren:, Iona's penance (5), Cactus farm (6)
Abundances: knowledge of the past, tools, spare parts
Scarcities: fuel
Contempt: Fathis Munk (0), El Spamo (0), Aesculus (1)

FYI folks, I'll be taking a vacation from the 10th to the 15th, so if my turn comes up then and you don't want to wait go ahead and skip it

Aesculus
Mar 22, 2013

Draw up repair plans (0)


The damage has been assessed and the Masters have agreed upon the best course of action to repair the Tower. The external damage is mostly superfical, with the paint long since chipped and eroded and a solid third of the collectors either nonfunctional or in need of varying levels of repair, and the generator turbines are in relatively good condition. The hot loop presents a problem, however - many of the pipes are bent or ruptured and there is nothing to fill the loop with. Pipes are not particularly difficult to repair with our knowledge and tools, but the tower was built to work with molten salt - something which we have none of. We could of course just substitute the working fluid for any non-flammable liquid, but the effects could be... unpredictable.

Summer (8) - Week 21

quote:

Summer is fleeting. Discard the top two cards from the deck and take two actions this week.

Action - Start a project
If the gas tanks are full, they present both a danger to our community in case of a leak or explosion and an opportunity - perhaps we can distill it into fuel, or use it for heating when winter comes. If they are empty, we can simply use the material to repair the piping of the Tower. Either way, with the Prowlers and Jackals gone - with any luck, that is - we can definitely use these tanks.


Action - Hold a conversation
Once we restore the Tower we can use its electricity for many purposes, including water purification or battery recharging or power tools but first, we are met with a dilemna - where do we get the salt to operate it from? We could always just substitute a different working fluid, but many Masters believe the risk to be too high, given that the Tower's piping was designed for one pressure level in mind only.



Projects: Iona's penance (4), Cactus farm (5), Dig up gas tanks (4)
Abundances: knowledge of the past, tools, spare parts
Scarcities: fuel, salt
Contempt: Fathis Munk (0), El Spamo (0), Aesculus (0)

Returning Contempt

Fathis Munk
Feb 23, 2013

??? ?
Where are we to get salt? We cannot afford to wait forever, once the Tower is repaired we should try to substitute the fluid.

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El Spamo
Aug 21, 2003

Fuss and misery
A little power is better than none, we can make SOMETHING work! Our lives and our future depend on it.

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