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AJ_Impy
Jun 17, 2007



Yam Slacker

quote:

For a long time, we were at war with The Jackals. Now, finally, we've driven them off, and we're left with this: a year of relative peace. One quiet year, with which to build our community up and learn again how to work together. Come Winter, the Frost Shepherds will arrive and we might not survive the encounter. This is when it will end. But we don't know about that yet. What we know is that right now, in this moment, there is an opportunity to build something.
This is Seasons Unknown (game C), a game of The Quiet Year for the following people:
  1. AJ_Impy
  2. Frgrbrgr
  3. Maleketh
  4. Chemifox
This is our turn order. Our setup thread is here.



Who are we?
We are warriors, a horde as our ancestors once were. Our steeds are carefully-maintained motorbikes, powered by the sun as we make our way across the steppe. Our hearts burn bright with courage and valour: Where others fled the Jackals, we fought, and we prevailed. Now, we have left the remains of the cities behind, taking up the mantle of the nomad. Endless, eternal blades of pale green grass mark the range of the Taishir Steppes. This grass was here long before man stepped foot in it, and it will last far beyond our last breath. Even the fall could not change this place, though the same cannot be said of its people. Still, like those before, we look across this great land and see... promise. Future. Quiet. A biting winter left us born anew. The Jackals finally behind us, we let our souls provide the heat to drive us forward. With little fuel left, we crowd around camp stoves at night as we heat our food and tell great stories of years past.

The Dam posted:

Dividing the Taishir steppes from the rugged uplands, the only safe way across the great river for much of its length, and a still-functioning source of power, the great dam is testament to the acts of which our people were once capable, and perhaps will be again with time. Securing it and contesting it will be vital to our aspirations.

The Factory posted:

Powered by rickety overhead cables linking it to the dam, this relic, carefully tended by its denizens, boasts ancient but fully operational machine tools. Getting to use them is another matter: the Factoryfolk will offer tasks and quests such as repairs to the power lines or dealing with threats and problems.

The Darkness posted:

On the far reaches of the mountains, a darkness looms, overtaking the horizon. It never nears - it just sits there, a mass of nightlike clouds that resist explanation. Our scouts have ventured close, but never dared cross the barrier. They describe a sudden feeling of loss of balance, an inertial shift that begs for worse effects the closer you get. One scout in particular still hears a ringing in his ears, an everpresent chorus that refuses to leave him. He swears that, sometimes at night, he can look upward into the sky and seee the dark clouds beckoning him closer. Walk with us they chant, We are you are we.

The Airport posted:

South of the river, long dead and long disused, is the ruin of a small regional airport. Ancient moldering hulks that once plied the skies rest on uneven, half-overgrown ground that makes a mockery of its former usage. Is there anything left worth scavenging, or was it picked clean long ago? Could there be anything still airworthy here, something that still functions?




https://www.youtube.com/watch?v=jM8dCGIm6yc


How do I take my turn?
First, you access the Roll20 tabletop and draw a card from the current season's deck. This will tell you to do something, often answer a question. In this custom variant, there are more than 13 cards per season. Treat the 13th card as the last one, ignoring the remaining cards in each season.

Second, you resolve the oracle instructions, changing the map and performing actions as necessary.

Third, you reduce the count of every Project by 1. When a Project reaches 0, it's finished whoever started it describes how it ends. Projects that end prematurely due to the oracle's instructions are described by whoever drew the card.

Fourth, you take your own action (unless the oracle says that you don't act this turn) Start a Project, Discover Something New or Hold a Discussion:
  • If you Start a Project, pick an appropriate duration from 1 to 6 Weeks and draw it on the map (or add an image).
  • If you Discover Something New, add it to the map.
  • if you Hold a Discussion, start out with a question or a statement. Everyone else then gets to make one statement representing a sentiment in the community. If you started with a question, you then end with another statement. Add a red dot to the map near the subject of the Discussion.
Fifth, you export the map from RealtimeBoard as an image.

Sixth, make a post in the following format:
Season and Week
Oracle question
Resolution to Oracle question, with image if you used one
Resolution to finished projects, if you started them
Your action, with image if you used one
Updated map
Projects list (mark out Projects that reached 0 this turn with e.g. bold or sirens)
Abundances list
Scarcities list
Contempt list



Game Tips
  1. Make every turn count! We only get 40-50, so they all need to meaningfully move the story forward. Make use of existing characters where you can, and introduce and name new ones when they add something new. Say where the windfall of food comes from. Tell us the stranger's name. Reintegrate, change our circumstances, add new details, push the story forwards.
  2. Resources are there to influence how we play, define what's reasonable for the community to do and guide their actions, rather than as traits to be min-maxed.
  3. Abundances and Scarcities are only for when we have far more or less of something we need. Otherwise, we have just enough (or it's not important).
  4. Intangible Resources (e.g. mercy) can be great themes, but if we focus too much on them the story can become ungrounded.
  5. Keep it short 2-3 sentences is good for an action or oracle resolution.
  6. Characters are important, but the game is about the community as a whole, not just a few people.
  7. Everything that happens must come from player actions and card draws. There are no free actions. You can add immediate consequences, but not longer-term follow-ups (unless you use another action/card).
  8. If a card tells you to take an action (e.g. Start a Project), you still get your normal action on top of that unless explicitly told that you don't. If a card asks you to draw more cards, do so even if you cross over into the next deck.


Thread Rules
  1. Post within 24 hours when your turn or a Discussion comes up, or let us know you're writing it. If you don't, you'll be skipped to keep things moving.
  2. No OOC chat about the narrative content of the game (utility stuff like questions about the Roll20 tabletop is fine).
  3. Remember to describe your finished projects (unless they get terminated prematurely) this will usually happen on someone else's turn.
  4. Only draw your card when you've got time to post, just in case you draw, don't have time after all and get skipped.
  5. When you take a Contempt token, name the action that caused it.
  6. During Discussions, just post your statement whenever you can rather than in the turn order.

AJ_Impy fucked around with this message at Mar 16, 2019 around 21:39

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AJ_Impy
Jun 17, 2007



Yam Slacker

Spring Week 1

quote:

A charismatic young woman convinces many to help her with an elaborate scheme. What is it? Who joins her endeavours? Start a project to reflect

Khutulun made an impassioned speech to the assembled horde, "My Sisters! My Brothers! My Siblings! Here we are, on the verge of greatness, but there are none to witness it! We run the risk of growing soft without others to push and to challenge us! We must send word to the other hordes, organise a great contest, a race to sharpen our edge!" It was received with great acclaim by our young ones, less so by the veterans.

Start a Project: Arrange a race between ourselves and our rivals, to sharpen our edge and make them less scarce.

Action Start a Project: We are running low on power: We should make our way to the Dam to charge our capacitors and ensure our bikes are fully operational.



Projects: Arrange a race to draw in rivals (6), Head to the Dam to recharge (4)
Abundances: Heartfire
Scarcities: Sun, Spare Parts, Rivals
Contempt: AJ_Impy (0), Frgrbrgr (0), Maleketh (0), Chemifox (0)

AJ_Impy fucked around with this message at Mar 16, 2019 around 21:39

Frgrbrgr
Jan 20, 2009


Spring - Week 2

quote:

What is the most beautiful thing in this area -or What is the most hideous thing in this area?



At the mouth of the river is a natural wellspring that gushes forth out onto rocky crags. The mist sprays effortlessly into the air, hanging and catching the morning sun. Several scouts make a point to pass this feature on their way higher up the mountain.

Action - Discover Something New: Scout Arban reports of a cave at the foot of the mountains that steam roils out from. At its mouth, you can hear distant chants and the sound of drums.



Projects: Arrange a race to draw in rivals (5), Head to the Dam to recharge (3)
Abundances: Heartfire
Scarcities: Sun, Spare Parts, Rivals
Contempt: AJ_Impy (0), Frgrbrgr (0), Maleketh (0), Chemifox (0)

Maleketh
Jun 12, 2008

Do you see how he's a cat?

Spring - Week 3

quote:

How does your community reward success? -or- How does your community punish transgressions?

For lesser transgressions, such as minor theft, an elder is usually asked to provide a suitable punishment. Major crimes such as murder or destruction of machinery are punished by exile.

Action - Discover Something New: A young man from another tribe, Gan, has recently arrived, having heard about the upcoming race. He's telling anyone who will listen that the nomadic life is impractical and unsustainable, and that a more sedentary life would be better.



Projects: Arrange a race to draw in rivals (4), Head to the Dam to recharge (2)
Abundances: Heartfire
Scarcities: Sun, Spare Parts, Rivals
Contempt: AJ_Impy (0), Frgrbrgr (0), Maleketh (0), Chemifox (0)

Chemifox
May 2, 2016


Spring - Week 4

quote:

You discover an old map of the area. What does it reveal?



The child Khenbish found a decaying backpack in the mud. Inside were some old food wrappers and a bundle of papers. Most were unreadable except for one. An old tourist brochure for the dam shows a natural trail connecting the dam and the tallest peak in the area where a small observatory rests.

Action - Start a Project: Darkness looms over the mountain peaks. The elders grow more anxious the closer the tribe gets to the dam while the young people, still naive, grow restless with curiosity. Perhaps this observatory could shed some light on the nature of the darkness without risking a life. Send a pair of scouts to the observatory to see if it is operational.



Projects: Arrange a race to draw in rivals (3), Head to the Dam to recharge (1), Scout the observatory (1)
Abundances: Heartfire
Scarcities: Sun, Spare Parts, Rivals
Contempt: AJ_Impy (0), Frgrbrgr (0), Maleketh (0), Chemifox (0)

AJ_Impy
Jun 17, 2007



Yam Slacker

Head to the Dam completes. Scout the observatory completes.

Spring Week 5

quote:

There's another community somewhere on the map. Where are they? What sets them apart from you?

Gan's people, like Gan himself, are of a sedentary, staid mind, huddled in caves north of the Dam. Their Heartfire is but a smouldering ember, a weak and guttering thing.


Project complete - We have reached the dam, but in order to recharge, we need to treat with those that hold it. We can give them tribute, take on a mission for them, and if we favour our chances, perhaps we can turn the tables on them.

Action Hold a Discussion: How should we treat with the Dam-Holders to get our capacitors recharged?



Projects: Arrange a race to draw in rivals (2), scout the observatory (0)
Abundances: Heartfire
Scarcities: Sun, Spare Parts, Rivals
Contempt: AJ_Impy (0), Frgrbrgr (0), Maleketh (0), Chemifox (0)

Frgrbrgr
Jan 20, 2009


AJ_Impy posted:

How should we treat with the Dam-Holders to get our capacitors recharged?

We may be able to barter goods or services for Sun for a while, but the Dam-Holders will always ask for more. We should find a way to remove them and take this dam as ours.

Frgrbrgr fucked around with this message at Mar 18, 2019 around 16:04

Maleketh
Jun 12, 2008

Do you see how he's a cat?

The dam is a veritable fortress. If the Holders have bows - or worse, pre-Disaster weapons - our people would be walking into a massacre.

Chemifox
May 2, 2016


We are nomads. If we remove the dam-holders then leave, perhaps an even more demanding group will take their place. Or worse - people who would destroy our only source of power on cloudy days such as these. Let us take this quest and show them our strength. Maybe they will be more favourable to us than to our rivals.

AJ_Impy
Jun 17, 2007



Yam Slacker

In the present term, we will accede to their requests. We will not be blind to opportunities if they arise in future, but for now we will work on whatever project they ask of us.

Frgrbrgr
Jan 20, 2009


Scout the observatory is completed.

Spring Week 6

quote:

Our community considers one location sacred and we make regular pilgrimages to it. What is it? Mark it on the map

The Great Chasm, which lies south of our lands, marks the edge of the world. From its edge, we can see the beginning of the next world - the Lowlands - where ancient tales say lie a great many things: great green sweat forests, towering huts, and vast endless water. We have no means to cross into this world, yet it lures us all the same. Some say this is where our souls go when we die.



Action Start a Project: "We run low on scrap," Scrapchief Tarkhan states. He never says anything else. Still, a casual glance at our supplies is enough to give us heed to his word. We must engage with the Factoryfolk and do whatever task it is they desire, as we have in seasons past.



Projects: Get Spare Parts from the Factoryfolk (4), Arrange a race to draw in rivals (1), scout the observatory (-1)
Abundances: Heartfire
Scarcities: Sun, Spare Parts, Rivals
Contempt: AJ_Impy (0), Frgrbrgr (0), Maleketh (0), Chemifox (0)

Maleketh
Jun 12, 2008

Do you see how he's a cat?

"Arrange a race to draw in rivals" and "Scout the observatory" are completed.

Spring – Week 7

quote:

A place of strength is discovered. Where is it, and who finds it? -or- The community's home isn't safe. Start a project to protect the group.



A young woman named Qacha discovered an old temple on the outskirts of our lands. Though it has fallen into ruins, our ancestors clearly believed this site to be of significance and power.

Action – Start a Project: Reconstructing the old temple would take years, but we should be able to do enough to use it as a place of worship and honor. Surely the gods would be pleased to see one of their old places of worship restored, even if just partially.



Projects: Begin rebuilding the temple (6), Get Spare Parts from the Factoryfolk (3), Arrange a race to draw in rivals (0) , scout the observatory (-2)
Abundances: Heartfire
Scarcities: Sun, Spare Parts, Rivals
Contempt: AJ_Impy (0), Frgrbrgr (0), Maleketh (0), Chemifox (0)

Maleketh fucked around with this message at Mar 20, 2019 around 08:32

Chemifox
May 2, 2016


"Arrange a race to draw in rivals" is completed.

Spring Week 8

quote:

The children have come up with a new game. What is it and how do the others react? Or... You find an arena, what pastime used to be practiced here?

The children are active as always. They do not feel the precarious position we are in with resources like the rest of us. With their zeal, they have divided themselves up into mini tribes and pretend to be rival bike gangs while we travel. They score points by contacting their body without being seen and shouting a battle cry. Khenbish leads the most successful gang. Many are uplifted by their energy.

Project complete - Unfortunately, the observatory was no longer operational, but it certainly could be made so with some spare parts in the future. However, the area provides an excellent vantage point for the region around the highlands, including the area of the race.

Action Start a Project: The dam people know someone is tapping their power somewhere along the power lines. They want us to deal with it, and they will supply a small advance of power to help us get to around the factory and back.



Projects: Begin rebuilding the temple (5), Investigate the power lines (3), Get Spare Parts from the Factoryfolk (2), Arrange a race to draw in rivals (-1)
Abundances: Heartfire
Scarcities: Sun, Spare Parts, Rivals
Contempt: AJ_Impy (0), Frgrbrgr (0), Maleketh (0), Chemifox (0)

AJ_Impy
Jun 17, 2007



Yam Slacker

Project complete - The race has been arranged, and emissaries from those with whom we quarrel have brought the responses of their people. Most think as we do, and are eager to test the mettle of their champions. Come the summer, come the race.

Spring Week 9

quote:

What natural predators roam the area? Are you safe?

To be safe is to be weak and careless. This is why we value our rivals. Eagles and vultures ply the skies, tigers, leopards, wolves and bears are the largest, and the most hazardous that do not walk on two legs.


Action Start a Project: Host the race when summer comes.



Projects: Begin rebuilding the temple (4), Investigate the power lines (2), Get Spare Parts from the Factoryfolk (1) Host the race when summer comes (4)
Abundances: Heartfire
Scarcities: Sun, Spare Parts, Rivals
Contempt: AJ_Impy (0), Frgrbrgr (0), Maleketh (0), Chemifox (0)

Frgrbrgr
Jan 20, 2009


Project complete - Appeasing the Factoryfolk was easy enough - wolves slaughtered, fences mended, roads mapped. We return with trailers full and scrap aplenty.

Spring Week 10

quote:

The seasons are not what they were. Keep this card and draw a card from a diferent season except Winter. Use that card's prompt instead.

Autumn - Rumours spread of a hidden cache that could help resolve a Scarcity. Where is it alleged to be?

An uncharacteristic chill seeps from the north - we huddle under blankets at dusk, cursing the cold. Winds sweep through as well, and trees drop their leaves as though Winter were nearing.

A passing wanderer comes with these foul winds, a broken man with little life left in him. Between coughs, he raves of men living under the cover of eternal night, who without sun have become pasty white and tainted. The Darkness peeks out over the tops of the mountains, as if staring back at us, daring the brave. Could these white-skinned really exist? Perhaps they could be great Rivals.

Action Hold a Discussion: Should we explore the Darkness?



Projects: Begin rebuilding the temple (3), Investigate the power lines (1), Host the race when summer comes (3)
Abundances: Heartfire
Scarcities: Sun, Rivals
Contempt: AJ_Impy (0), Frgrbrgr (0), Maleketh (0), Chemifox (0)

Maleketh
Jun 12, 2008

Do you see how he's a cat?

A chance to bring new rivals to Taishir and make our tribe renowned for doing so? This is well worth the risk.

AJ_Impy
Jun 17, 2007



Yam Slacker

There is glory and knowledge to be had, and the risk will keep us sharp. There would be no shortage of volunteers.

Chemifox
May 2, 2016


Could we handle an expedition to the Darkness? Power is already scarce in these cloudy spring days.

Frgrbrgr
Jan 20, 2009


It is true that Sun is scarce - but we are not scared of the Dark. We will face it head on and show that we are the light. We should plan an expedition as soon as possible to better probe the range.

Maleketh
Jun 12, 2008

Do you see how he's a cat?

"Investigate the power lines" is complete.

Spring Week 11

quote:

Are there distinct family units in the community? If so, what family structures are common? -or- What group has the highest status in the community? What must people do to gain inclusion?

Our elders are our arbiters, law-writers, and sages. Even among those with the wisdom and strength to survive to an advanced age, we reserve our true respect to those who have shown exceptional understanding of our ways, so that their judgments might keep us on our current path.

Action Start a Project: Before we can explore the Darkness, we need to make sure we are ready, for it is clearly dangerous. Let us gather supplies and find those who are best qualified for the task.



Projects: Plan an expedition into the Darkness (2), Begin rebuilding the temple (2), Investigate the power lines (0), Host the race when summer comes (2)
Abundances: Heartfire
Scarcities: Sun, Rivals
Contempt: AJ_Impy (0), Frgrbrgr (0), Maleketh (0), Chemifox (0)

Chemifox
May 2, 2016


Spring Week 12

Project complete - The tapped powerline was surprisingly close to the dam, hidden in the many winding mountain passages. As we removed the equipment, Gan faced awkward stares. Given the position, his village is a likely culprit. After returning from the factory and sharing this news, the dam people scoffed. They needed no further evidence. They have given us enough power for now, but they made it clear there is only one option for more: deal with the inconvenient village in the north.

quote:

Are there children in your community? If there are, what is their role in the community? Or... How old are the eldest members of the community? What special needs do they have?

The eldest have witnessed the birth of two generations. They carry our legends, stories, laws, and histories in their weathered faces and rough voices. When they can no longer ride their bike on their own, they spend some time in a side car, passing on as much wisdom as they can. When the burden on the tribe becomes too great, they either strike off on their own or settle in one of the stationary communities, allowing their heartfire to dwindle in peace.

Action - Start a discussion - What do we do about Gan and the dam people?



Projects: Plan an expedition into the Darkness (1), Begin rebuilding the temple (1), Host the race when summer comes (1)
Abundances: Heartfire, Power
Scarcities: Sun, Rivals
Contempt: AJ_Impy (0), Frgrbrgr (0), Maleketh (0), Chemifox (0)

AJ_Impy
Jun 17, 2007



Yam Slacker

Their heartfire is dim and they steal. Drag them off to the dam-keepers, let them work off their debt to get the damfolk into ours.

Frgrbrgr
Jan 20, 2009


This sounds like the problems of Gan and the damfolk.

Maleketh
Jun 12, 2008

Do you see how he's a cat?

Is this really worth the trouble? Gan's people are pathetic, and defeating them would hardly be worthy of respect. Let the dam-holders solve their own problems.

Chemifox
May 2, 2016


This conflict could pose an opportunity to gain favour, but the effort is too high for the reward. We have power for now. Let the dam people deal with it themselves.

AJ_Impy
Jun 17, 2007



Yam Slacker

Plan an expedition into the Darkness and Begin rebuilding the temple are complete.

Project complete

https://www.youtube.com/watch?v=8AYy-BcjRXg

They're here, and they're here in numbers. Those for whom the heartfire burns bright, who see us as their rivals, and we as them. Khutulun is our champion,.she who called for this clash, and her skills are up to the task. Our abundance of power proves the crucial advantage, burning through our stocks to establish that we reign supreme here, earning the grudging respect of the other attendees. As we had hoped, they will not be moving on soon or far, and our competitive edge will be tested many a time in the coming season, for Spring is at an end.



Power is no longer abundant. Rivals are no longer scarce.

Spring Week 13

quote:

You see a good omen - What is it?

At the end of the race, as Khutulun stood astride her ride to receive the acclaim, the clouds parted, and the sun, bright and strong, illuminated her and those whose skills had won acclaim. Soon the sun would not be scarce, and we would go into summer with heads held high and hearts ablaze.

Action Discover something new: The Garuda Birds, one of the strongest of our rivals, have set themselves up nearby, and will likely be testing our claims in the area. Let them try, for we are ready.





Projects: Plan an expedition into the Darkness (0), Begin rebuilding the temple (0)
Abundances: Heartfire
Scarcities: Sun
Contempt: AJ_Impy (0), Frgrbrgr (0), Maleketh (0), Chemifox (0)

Frgrbrgr
Jan 20, 2009


Plan an expedition into the Darkness and Begin rebuilding the temple are complete.

Summer - Week 1

quote:

Outsiders arrive in the area. Why are they a threat? How are they vulnerable?



News of our race has spread farther than we intended. They came aboard gigantic iron beasts - Levbak, and their riders, who call themselves the Dustriders. Out from the deserts to the east they came, plumes of black smoke in their wake. Their machines move shockingly fast, challenging even Khutulun's speed, not that she would readily admit to it. They bear large trailers of "guzzle" - pre-fall liquid that their Levbak drink in ample gulps. Scouts report seeing the Dustriders use this guzzle to light fires - could we reduce their stores with a simple torch?

Rivals are now an Abundance.

Action - Discover something new: The Dustriders have temporarily set up camp near the airport to the south. Access to water, and potentially more guzzle, or so they claim. The Factoryfolk are already sending out riders asking for help removing these newcomers from their front door. And the Garuda Birds claim several skirmishes along their borders. This land is becoming a battlefield.



Projects: Plan an expedition into the Darkness (-1), Begin rebuilding the temple (-1)
Abundances: Heartfire, Rivals
Scarcities: Sun
Contempt: AJ_Impy (0), Frgrbrgr (0), Maleketh (0), Chemifox (0)

Maleketh
Jun 12, 2008

Do you see how he's a cat?

Project Complete
We have supplies. We have volunteers. We have the will. All that remains is to send our people into the Darkness in search of the unknown.

Project Complete
Though still in poor shape compared to what must have been splendrous in ages past, the old temple is now functional. When times are dark and heartfire begins to dim, it should help serve as a rallying point for or people.

Summer - Week 2

quote:

You discover a cache of supplies or resources. Add a new Abundance. -or- A Scarcity has gone unaddressed for too long! Start a project that will alleviate that Scarcity.

While the old temple was being renovated, one of the workers found a hidden room beneath its floors. Upon exploring it, the builders found a cache of pre-disaster Weapons. Taishir is at peace for now, but should a true threat arise, we have the means to fight it off - at least for a while.

Action - Start a Project: With our preparations complete, we now send our brave scouts and warriors into the Darkness. Though we have no shortage of Rivals as things stand now, success will still earn us prestige across Taishir.

Projects: Expedition into the Darkness (6)
Abundances: Heartfire, Rivals, Weapons
Scarcities: Sun
Contempt: AJ_Impy (0), Frgrbrgr (0), Maleketh (0), Chemifox (0)

Chemifox
May 2, 2016


Summer - Week 3

quote:

A contingent within the community demand to be heard. Who are they? What are they asking for?
or
A contingent within the community have acted on their frustrations. What have they damaged, and why did they damage it? Is it permanent?

While camping for the night, a young man, barely an adult, Enkhgan, raises his voice.

"Fellow tribespeople. The plains grow loud with the roars of foreign engines. The great race has brought challengers from afar. Let us bring our heartfire to them!"

A few other young adults, including Khutulun, cheer loudly while brandishing the newfound weapons. Many others exchange uncomfortable glances.

Action - Hold a Discussion: Shall we take the fight to our rivals directly before they grow too abundant? If so, who should be the first target?



Projects: Expedition into the Darkness (5)
Abundances: Heartfire, Rivals, Weapons
Scarcities: Sun
Contempt: AJ_Impy (0), Frgrbrgr (0), Maleketh (0), Chemifox (0)

AJ_Impy
Jun 17, 2007



Yam Slacker

We do not need to fight them to beat them. They are not Jackals, and when a true enemy emerges then rivalries are set aside. We sharpen each other's blades, we do not sunder them.

Maleketh
Jun 12, 2008

Do you see how he's a cat?

Our current rivals make us strong but do not threaten us - yet. We won the great race; we do not need to shed their blood to show our superiority.

Frgrbrgr
Jan 20, 2009


We have earned the respect of our rivals, and with our newfound weaponry we are the strongest in Taishir. We should not waste either with purposeless violence.

Chemifox
May 2, 2016


The race is proof enough of our superiority for now. Enkhgan will have to wait to exercise his enthusiasm. He does not yet understand the nuances of power.

AJ_Impy
Jun 17, 2007



Yam Slacker

Summer Week 4

quote:

Introduce a mystery at the edge of the map

Something is travelling up the river, something big and fast...



Action Discover something new: It travels above the water, but only just. If it's flying, it's flying very low. We have not seen its like before, we know not who rides it.



Projects: :Expedition into the Darkness (4)
Abundances: Heartfire, Rivals, Weapons
Scarcities: Sun
Contempt: AJ_Impy (0), Frgrbrgr (0), Maleketh (0), Chemifox (0)

Frgrbrgr
Jan 20, 2009


Summer - Week 5

quote:

A project fails. Which one? Why? -or- Something goes foul and supplies are ruined. Add a new Scarcity.

The flying beast leaves fumes and detritus in its wake. The river has become foul, tainted.

Water is now a Scarcity

Action - Start a Project: We need to stop the flying beast before it causes further damage. It is already halfway to the dam!



Projects: :Expedition into the Darkness (3), Stop the Flying Beast (1)
Abundances: Heartfire, Rivals, Weapons
Scarcities: Sun, Water
Contempt: AJ_Impy (0), Frgrbrgr (0), Maleketh (0), Chemifox (0)

Maleketh
Jun 12, 2008

Do you see how he's a cat?

"Stop the Flying Beast" is now complete.

Summer - Week 6

quote:

Two members of the community get into a violent fight. Over what?

Somebody intervenes. Say who, and how they're hurt. -or- Nobody intervenes. Say who becomes injured or dies.

Enkhgan is still angry about our refusal to go to battle. He called out one of those who called for calm, Nugai, and proclaimed him a coward. A fistfight ensued, until, at some point, knives were drawn. Khutulun attempted to break up the fight, and lost an eye to Enkhgan's knife as a result.

Action - Start a Discussion: Shall Enkhgan and/or Nugai be punished for this, and if so, what should their punishment be?



Projects: Expedition into the Darkness (2), Stop the Flying Beast (0)
Abundances: Heartfire, Rivals, Weapons
Scarcities: Sun, Water
Contempt: AJ_Impy (0), Frgrbrgr (0), Maleketh (0), Chemifox (0)

Maleketh fucked around with this message at Apr 4, 2019 around 22:03

AJ_Impy
Jun 17, 2007



Yam Slacker

Enkghan shall be Khutulun's eye. His life is hers to command until she deems restitution to have been made.

Chemifox
May 2, 2016


I agree.

Frgrbrgr
Jan 20, 2009


It was stupid for Khutulun to break up the fight - no resolution was found, so we will only have it again. I would see Enkghan promoted to lead a war party as a reward for staying true to his beliefs.

Action Complete - Stop the Flying Beast Our scouts initially tried to reach the beast with smoke and flag signals, but met no change in response. A wary spear thrown in frustration by a young tribesmen (OOC: Enkghan?) clattered uselessly against the beast's metal hide - and the thing immediately stopped. It now hovers, perhaps awaiting further spearsigns.

Frgrbrgr fucked around with this message at Apr 5, 2019 around 04:25

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Maleketh
Jun 12, 2008

Do you see how he's a cat?

The consensus among the elders is to have Enkghan serve Khutulun until his debt is repaid. Many members of the community are upset that he isn't being given a harsher punishment for nearly killing another of our own, however, and there is no small amount of anger running through our people.

(I am taking a point of contempt.)

Contempt: AJ_Impy (0), Frgrbrgr (0), Maleketh (1), Chemifox (0)

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