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Being a stadia fan is stressful posted:
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# ? Feb 24, 2021 22:00 |
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# ? Apr 26, 2024 13:38 |
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Mirificus posted:Nobody has a leg up on Cloud over Stadia. If Stadia dies, Cloud gaming dies and vice versa. holy loving poo poo these guys are literally deluded
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# ? Feb 24, 2021 22:01 |
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Quantum of Phallus posted:holy loving poo poo these guys are literally deluded He’s right that Stadia isn’t going anywhere
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# ? Feb 24, 2021 22:11 |
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Quantum of Phallus posted:no way phil harrison gives a poo poo about Stadia Holy poo poo
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# ? Feb 24, 2021 22:23 |
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Escape Goat posted:He’s right that Stadia isn’t going anywhere except the google graveyard.. or the trash.
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# ? Feb 24, 2021 22:46 |
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Like developers are going to put any time into a Linux build with very specific APIs to run on a service with a tiny customer base and a looming Damocles sword above their heads, when there's two more successful competitors that will just run (almost, re:XBox, but still Direct3D) the same code as the non-cloud version.
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# ? Feb 24, 2021 23:05 |
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Stadia needs the valheim
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# ? Feb 24, 2021 23:42 |
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tater_salad posted:Stadians needs the valium
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# ? Feb 25, 2021 00:07 |
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Quantum of Phallus posted:no way phil harrison gives a poo poo about Stadia
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# ? Feb 25, 2021 00:07 |
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tater_salad posted:Stadia needs the valheim Geforce Now has the Valheim.
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# ? Feb 25, 2021 00:13 |
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Quantum of Phallus posted:no way phil harrison gives a poo poo about the Stadia
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# ? Feb 25, 2021 00:14 |
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hostile apostle posted:it's easier for writers to get clicks by just penning something snarky & negative, or straight-up inflammatory misinformation like how there's no one around to fix Journey to The Savage Planet, after it was in fact fixed, than do real research actually it's about ethics in corporate astroturfing
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# ? Feb 25, 2021 00:28 |
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univbee posted:Geforce Now has the Valheim. Mods please remove post and ban poster.
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# ? Feb 25, 2021 02:58 |
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univbee posted:Geforce Now has the Valheim. That’s how I’ve been playing it primarily and it’s been awesome. I can also play Conan exiles on GFN.
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# ? Feb 25, 2021 03:27 |
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Mirificus posted:Sorry for the unexpected rant. But Cloud isn't going anywhere.
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# ? Feb 25, 2021 04:04 |
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Expecting Google to announce that they're buying Anthem off EA any minute now.
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# ? Feb 25, 2021 05:40 |
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I'm impressed that Bioware were able to just admit fault and cut their losses with Anthem instead of trying to fix that trainwreck.
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# ? Feb 25, 2021 06:24 |
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Neddy Seagoon posted:I'm impressed that Bioware were able to just admit fault and cut their losses with Anthem instead of trying to fix that trainwreck. They were trying to fix it. They were working on doing a FFXIV A Realm Reborn style reboot. This was them saying the dream is over.
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# ? Feb 25, 2021 06:26 |
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Unfortunately, it didn't have a lot of hope. The reason Realm Reborn is so remarkable is because major do-overs like that tend to not work, as far as I know. The only examples I can think of that did are Realm Reborn and arguably No Man's Sky. The example that mostly comes to mind is the two reboots Star Wars Galaxies underwent. I am unclear on the severity of the first, but the second is akin to firing up Civilization one day and finding they'd turned it into an RTS. It's the kind of thing that went down as "and here's how you don't do this poo poo."
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# ? Feb 25, 2021 06:55 |
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MechaCrash posted:Unfortunately, it didn't have a lot of hope. The reason Realm Reborn is so remarkable is because major do-overs like that tend to not work, as far as I know. The only examples I can think of that did are Realm Reborn and arguably No Man's Sky. The example that mostly comes to mind is the two reboots Star Wars Galaxies underwent. I am unclear on the severity of the first, but the second is akin to firing up Civilization one day and finding they'd turned it into an RTS. It's the kind of thing that went down as "and here's how you don't do this poo poo." To be honest waiting 2000+ years to finish a game of civilization would be maybe a tiny bit unpopular unless you are Gilgamesh.
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# ? Feb 25, 2021 08:41 |
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MechaCrash posted:Unfortunately, it didn't have a lot of hope. The reason Realm Reborn is so remarkable is because major do-overs like that tend to not work, as far as I know. The only examples I can think of that did are Realm Reborn and arguably No Man's Sky. The example that mostly comes to mind is the two reboots Star Wars Galaxies underwent. I am unclear on the severity of the first, but the second is akin to firing up Civilization one day and finding they'd turned it into an RTS. It's the kind of thing that went down as "and here's how you don't do this poo poo." I wouldn’t put NMS together with FF14 ARR. As NMS wasn’t really rebooted, it just wasn’t want people were expecting considering what the dev was saying at the time. The commitment to constant free updates is what lead to people being more positive about it. SE took a huge risk with the reboot of 14 and it did pay off, but honestly I expect 14 to be the extreme outlier. Now I haven’t ever played Anthem, but did it even attempt what SE did with FF14? 14 wasn’t just, hey we’re working on this and then bam 2.0. The sub cost was removed and the game was still being updated all while they were working on ARR.
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# ? Feb 25, 2021 08:46 |
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Yeah, that's a fair point about NMS not being in the same area as ARR. It had a similar level of turnaround, but that was because of massive additions, not massive overhauls. Anthem was operating on a different business model than FF14, being one of those microtransaction supported "live service" deals, like Destiny. I think it was similar in scale, though, or at least would have been if EA hadn't pulled the plug.
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# ? Feb 25, 2021 08:51 |
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I remember marvel heroes really sucked when it first came out and then it got loving awesome. Then it got shut down and that was not awesome so I guess the game came full circle
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# ? Feb 25, 2021 08:58 |
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hostile apostle posted:it's easier for writers to get clicks by just penning something snarky & negative, or straight-up inflammatory misinformation like how there's no one around to fix Journey to The Savage Planet, after it was in fact fixed, than do real research Except players are still reporting bugs that were not previously visible. I work in this industry and I occasionally see my stuff get bad press that I think is not particularly fair, but I vastly prefer the skepticism vs blind boot licking. I'd rather read and promote Jason Schreier articles about my work which is sometimes overly critical or blind to circumstance vs something like the Stadia subreddit which is either corporate astroturfing run amok, or a community that behaves identically to a cult. Your product is bad dude. The execution is bad. The promises are bullshit. The only people defending it are True Believers or people that Google is actively paying to post.
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# ? Feb 25, 2021 10:15 |
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I gotta say, my favorite internet journalism is just copypasting "press releases" supplied by companies I wasn't even aware that such thing exists until I saw "press release" at the company I work at and was like "wtf is this", and then saw it copypasted on some websites. I mean, it isn't like a would believe some overly praising lovely article before, but I had this naive idea that they were at least paid to write that poo poo themselves
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# ? Feb 25, 2021 10:36 |
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If you're ever curious how all the game journalists end up describing games in the same term or suddenly are throwing around things like "core loop" its because the press packet they received contained it. I've heard that simply describing your game as amazing and other glowing terms in those raises your average score by two on metacritic
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# ? Feb 25, 2021 11:20 |
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The best part about the savage planet saga, is the whole reason there's any confusion about whether this game is patched, was broken before, is fixed now, is because no one plays it. The user-base is probably about 6 people. If literally any other game released this year was in the same position, it would be immediately clear to anyone which state it's in. Right now, we still don't know lol.
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# ? Feb 25, 2021 12:01 |
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I thought one of the main selling points of Stadia was NO PATCHES.
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# ? Feb 25, 2021 12:12 |
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ErrEff posted:I thought one of the main selling points of Stadia was NO PATCHES.
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# ? Feb 25, 2021 12:14 |
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Shumagorath posted:Yeah as in you don't get the ones they release for other platforms because coding for the stadia is a pain in the dick The funniest part for me is waiting to see how hosed the Stadia version of Cyberpunk is gonna be as the patches roll out over time. Will it keep parity? Will it be stuck several versions behind? Who knows?
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# ? Feb 25, 2021 12:27 |
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Neddy Seagoon posted:The funniest part for me is waiting to see how hosed the Stadia version of Cyberpunk is gonna be as the patches roll out over time. Will it keep parity? Will it be stuck several versions behind? Who knows? The what version, says a CD Projekt Red employee working on a PS5/Series patch as they contemplate using the gun in their desk drawer
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# ? Feb 25, 2021 12:41 |
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https://www.theverge.com/2021/2/24/22300211/google-responds-wear-os-hey-google-not-responding Google says it’s working to get ‘Hey Google’ working on Wear OS again It seems like the functionality has been broken for months Activating the Google Assistant by saying “Hey Google” has been broken for months, according to a report from 9to5Google. Google tells The Verge it’s now working on a fix, saying that it’s “aware of the issues some users have been encountering” and will help its partners “address these and improve the overall experience.” Just in case you thought Google ignoring something that was completely broken wasn't standard-practice until it gets enough negative press.
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# ? Feb 25, 2021 13:45 |
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https://support.google.com/wearos/thread/44343637?hl=enquote:Assistant not able to send text messages 153 replies, 308 upvotes - posted on May 4th, 2020.
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# ? Feb 25, 2021 14:01 |
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Khablam posted:The best part about the savage planet saga, is the whole reason there's any confusion about whether this game is patched, was broken before, is fixed now, is because no one plays it.
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# ? Feb 25, 2021 14:19 |
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Barudak posted:If you're ever curious how all the game journalists end up describing games in the same term or suddenly are throwing around things like "core loop" its because the press packet they received contained it. Nah. I worked as a games journo for ~20 years and those press packets are just "here's the game's producer saying how proud he is of the game, here is how to play the game, here is a list of broken poo poo we PROMISE will be fixed by launch, here is a list of plot spoilers you can't mention". They're not some secret cabal communications everyone has to follow. Most people don't even read them because they're so useless, and they certainly don't give anyone any language or terminology to use. Honestly, the idea that "core loop" came from some press packet is laughable. The reason games journalist are using the same terms and constantly making comparisons like "X is like the Dark Souls of Y" is part laziness, part lack of skill, part the need to distill everything down to a point where even the dumbest motherfucker can understand it. Most games journos are underpaid and don't have any kind of training in writing or journalism, because if they did, they'd work somewhere with actual career prospects. So you end up with people who follow the same formulas and use the same language they see everywhere. And as for everyone suddenly starting to use the same terms, it's probably because they saw the term being used on Twitter and adapted it, like a billion other people. And press releases have been around for literally decades in literally every industry. They were useful before the Internet, because they were an easy way to get information out to a very fragmented marketplace of small, discrete publications, each of which could then do a few paragraphs on the topic if they cared to. But now that we have 5000000000 voices shouting into the same void, so when five publications run the same press releases ("Company Y announced today they'll be publishing game X on the PlayStation 5 and Xbox Series X for Christmas 2021, this is what the producer had to say...") it immediately becomes obvious what's going on. They were never intended to be published in their entirety, and many of them outright prohibit it. For anyone who cares to see what a games press release looks like can go to an aggregator site like Gamespress.com and browse to their heart's content. They still have their uses, because they ARE official communications, so even if you just attended a press event where the producer talked about the game for 45 minutes and have a lot of material to work with, it's useful to have a concrete list of bulletpoints to check against to make sure you have your facts right.
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# ? Feb 25, 2021 16:23 |
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Shaman Tank Spec posted:The reason games journalist are using the same terms and constantly making comparisons like "X is like the Dark Souls of Y" is part laziness, part lack of skill, part the need to distill everything down to a point where even the dumbest motherfucker can understand it. Most games journos are underpaid and don't have any kind of training in writing or journalism, because if they did, they'd work somewhere with actual career prospects. So you end up with people who follow the same formulas and use the same language they see everywhere. And as for everyone suddenly starting to use the same terms, it's probably because they saw the term being used on Twitter and adapted it, like a billion other people. Also, I feel like a lot of these game design terms like "core loop" or "emergent behavior" or whatever have sprung up in games writing because the primary audience of games journalism is now the inside baseball audience. The people who just want to know whether the game is good page down to the last paragraph and the score, or look at metacritic. You don't need to read anything to know that Valheim is the game of the moment right now. The people who read all the words in a review have self-selected into "people who like reading about games". Same as how people who read about sports are more interested in the details of why the mets traded their 3rd-best pitcher for the cubs' shortstop, than whether the mets won last night.
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# ? Feb 25, 2021 17:19 |
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Klyith posted:Also, I feel like a lot of these game design terms like "core loop" or "emergent behavior" or whatever have sprung up in games writing because the primary audience of games journalism is now the inside baseball audience. That's also true. These are very common terms used in game development, academic game research, game studies, forums, what have you. It's not "game journos read a term in Square's press packet, started using it en masse", it's "people in general know what a core loop is, so instead of taking 50 words to explain the concept every time, journos can just say game loop, so they will".
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# ? Feb 25, 2021 18:13 |
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quote:Cloud gaming is here to stay. Stadia proved that it can be done. Now, will Stadia succeed vs the competitions? The decisions that Google makes are out of our control, so let's not worry about it.
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# ? Feb 25, 2021 18:41 |
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Cloud gaming is definitely here to stay guys. https://twitter.com/nibellion/status/1364926838104014849?s=21
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# ? Feb 25, 2021 18:43 |
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# ? Apr 26, 2024 13:38 |
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Moving from Stadia to a high performance PC: The grass is greener but their are some nasty weeds posted:So, recently I purchased at a good deal of expense a pre-built with a 3090 RTX (one of the few ways you can land the GPU at a reasonable price if it ever had one). After much anticipation I finally received my new rig yesterday. I'm not going to lie it made me wish I felt differently about Stadia these days. Yes, the images it renders at true 4K 60fps with all the bells and whistles are truly a treat for the eyes but it comes at a considerable cost even beyond the price of the hardware itself.
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# ? Feb 25, 2021 18:52 |