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Sapozhnik posted:The way I remember it SD3's combat was basically a button mashing clusterfuck with the occasional spell thrown in and your AI partners just kind of did whatever. So I dunno, these changes seem like a definite improvement. It’s one of those things you might not notice immediately, but once you realize it, you see that it’s loving everywhere. The game still manages to be quite fun because they did a good job making that button mashing enjoyable...but even as a big fan of SD3, it’s hard to argue with modifying the system.
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# ¿ Mar 15, 2020 10:20 |
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# ¿ Apr 23, 2024 23:05 |
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dracula vladdy AF posted:To be totally honest, you can get through the game without any card shenanigans or AP grinding at all and it's still probably the easiest game in the series. So long as your GFs are learning refinement skills and you always see what a boss has to draw it'll be cool. I think folks in general tend to overstate exactly how far a person needs to go in breaking the game, the card stuff in particular seems like a huge waste of time and energy given how simple the game is. The reason people usually run card shenanigans isn't because it's needed to win the game, it's because it's legitimately fun to play the card game.
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# ¿ Apr 1, 2020 17:28 |
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The White Dragon posted:actually the real reason you avoid gaining levels in the beginning of the game is, if you go above lv10 before you reach galbadia garden, you can't get the drop parts for the lionheart on disc 1 and will have to wait until disc 3
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# ¿ Apr 1, 2020 20:03 |
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Relax Or DIE posted:jrpgs taking too long to give you a full party, whatever that is in a given game, has always been a pet peeve of mine. it's not really based in anything real, i just always feel like a game is dragging its feet until you get a full team Like, if you're going to have a ton of characters, so some join halfway through the game, sure, but at least give me the max number early on. It just doesn't feel like the REAL game is started till I've got a full group of 3/4 in the battle screens.
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# ¿ Apr 21, 2020 00:23 |
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Mantis42 posted:Is FF3 (NES) worth playing? It seems pretty hard and idk if I want to invest a lot of time in it if it's not even considered good. It's also worth noting that the DS version is near-universally considered to be worse and more tedious than the original NES version due to a bunch of changes...but unfortunately that's the version that's been the basis for all modern ports AFAIK (mobile, PSP, PC).
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# ¿ Apr 21, 2020 20:56 |
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Harrow posted:Long post asking for advice about Final Fantasy VIII incoming: 1.) Play the game normally with respect to regular battles. No constantly using Enc-None, no abusing Card to keep levels down, no slamming Tonberry LvDown to ensure you get single-digit XP, none of that. Just an ordinary run through dungeons like you would if you were playing any other JRPG. 2.) Restrict yourself only to junctioning spells that you could Draw at any given time. Don't actually force yourself to exclusively collect Magic via Draw since that's boring as poo poo, but don't allow yourself to junction anything until you've actually seen it in the Draw menu from a regular enemy. This provides a nice natural increase in your power - over time, you'll be able to draw better magic due to levels and tougher enemies, but you'll never get wildly overpowered. 3.) Cast Magic normally like as you would if it was any other FF - spells for healing, status magic to sleep enemies, elemental magic for damage, etc. Don't just sit on 100 of magic for stat purposes, cast them like you would if you were playing with Vivi or Eiko or whatever.
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# ¿ Apr 24, 2020 18:37 |
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dracula vladdy AF posted:Frog Drop definitely has one of the crappier formulas in the game. It's kind of funny, if you look at lots of guides for the game, particularly specific ones for taking on Ozma and the like, they largely suggest Quina should be doing damage through Frog Drop, which is just bonkers unless you are way, waaaay higher level then you really should be. I get the impression that a lot of people (myself included, up until recently) haven't really played with Quina all that much, Blue Magic has really limited options in terms of doing consistent damage without needing to jump through hoops. And really, that's kind of the case for most of the Blue Magic in FF9. If you know exactly what you're doing, there are ways to make it incredibly useful to the point that Quina can basically carry the team at certain points (Limit Glove, Night), but it's pretty unimpressive for a typical player running the game normally. MagusofStars fucked around with this message at 17:46 on Apr 27, 2020 |
# ¿ Apr 27, 2020 17:41 |
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TommyGun85 posted:ugh I'm getting nightmare flashbacks of that awful FFIX guide I bought with all that PlayOnline bullshit. Also, if you really want flashbacks, Kotaku wrote a nice article on it a few years back in case you've forgotten just how bad it was. Worth a read. https://kotaku.com/the-worst-strategy-guide-ever-made-1702827492 EDIT: Actually, there was another linked article by Kotaku explaining how strategy guides were written, which also includes a bit of information on how the FF9 one ended up being so lovely. https://kotaku.com/how-final-fantasy-ixs-strategy-guide-turned-out-so-horr-1834809621 MagusofStars fucked around with this message at 03:32 on Apr 28, 2020 |
# ¿ Apr 28, 2020 03:25 |
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Sakurazuka posted:The Yojimbo calculation is insanely complex and based on a hidden friendship stat that involves how many times you've summoned him and how much you've previously paid to him. And no, this choice can't be changed after you made it. You thought that was just a toss-off question to develop Yuna's character/motivations? Sucks to be you.
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# ¿ Apr 28, 2020 21:33 |
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Rosalie_A posted:--Running everyone around the grid picking up all the stats you can will more than put one high enough to farm all the Area and Species Creations, which enables you to pick up stat spheres and max out your stats trivially. At that point, there's no higher for you to go.
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# ¿ Apr 29, 2020 22:47 |
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NikkolasKing posted:I liked Customization. If you can't get the Celestial Weapons because gently caress everything about FFX sidequests, you can just make your own ultimate weapon.
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# ¿ Apr 30, 2020 12:10 |
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Agents are GO! posted:Also fun about skills: if you dont manual control skill learning, you could lose skills forever, because GFs can learn more skills than there are slots for them. Yes, you can erase skills, but if you dont have an empty slot when you unlock another skill, what happens? The usual answer is to simply erase the 'standard' commands of GF/Magic/Draw/Item on the GF's you're teaching abilities to, because all GF's come with these naturally. So as long as one of the GF's you have equipped still has these commands, it's then redundant on all your other equipped GF's. There's also the benefit that these are the easiest abilities to replace (since they're buyable from a shop) so even if you later need to rearrange your 'typical' GF setup, you can usually find a way to make it work.
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# ¿ Apr 30, 2020 13:48 |
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Elephant Ambush posted:This and use the speed up button liberally. MagusofStars fucked around with this message at 23:01 on Apr 30, 2020 |
# ¿ Apr 30, 2020 22:59 |
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Vermain posted:Wakka also fights with a loving ball, something that no one either notes or commentates on. I get it's a make-believe fantasy world and all, but a ball? Harrow posted:I mean, imagine how strong he must be to throw blitzballs that hard underwater. I bet it fuckin hurts if he beans you with one of those things. And that's before he gets the one that's covered in blades There’s also the famous video of MLB pitcher Randy Johnson hitting a bird with a fastball during a game and the bird literally explodes.
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# ¿ May 7, 2020 04:21 |
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Ohtsam posted:IX has periods where you can just plan avoid having Quina if you don't go to the swamp iirc. However, when you go back to the swamp to leave the continent, you pick up Quina again and this time they are hard-required for their nose to lead you to the hidden underground passage. At that point, Quina is a permanent party member and with you forever. MagusofStars fucked around with this message at 21:09 on May 7, 2020 |
# ¿ May 7, 2020 21:00 |
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Dr Pepper posted:Really status effects are pretty useful in the vast majority of Final Fantasy games it's just that they've been very bad at actually telling you when they work.
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# ¿ May 8, 2020 17:39 |
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Harrow posted:If I were to suggest one major edit to the FFVIII script, it'd be to maybe, uh, revise that orphanage twist a bit. If anything, it's a pure negative to the story - both because it introduces the enormous plothole of "GF's eat memories" and because it means that the whole "oh no, we have to fight Matron" dynamic falls completely flat the instant you-the-player remember they just admitted they forgot all memories and emotional ties to Edea. MagusofStars fucked around with this message at 20:22 on May 11, 2020 |
# ¿ May 11, 2020 20:20 |
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cheetah7071 posted:because it's super bizarre to have a villain who you never meet until the last hour of a game and who barely has an impact on the narrative, and time travel is a great storyline conceit for showing characters at different points in their lives gigglefeimer posted:To me, it's a literal way of expressing how damaging it is to not have ties to other people. Squall and company are playing out the same childish behaviors because they were robbed of their childhoods by being child soldiers. I mean, look at how well Ultimecia does for an example of someone without a connection to others. And we even see this directly for our characters too - Selphie in particular has a bunch of friends at her old school, while Quistis is part of card club and Zell sees his mom regularly. Squall may be a total loner with no connection to others, but that doesn't fit the rest of the SeeD crew.
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# ¿ May 11, 2020 21:37 |
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Schwartzcough posted:I love FF9, but gently caress some of the pointless minigames like Jump Rope and Hippaul racing.
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# ¿ May 12, 2020 19:51 |
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gigglefeimer posted:Funny because that message rang loud and clear to me. Squall and co. are shown to be immature, highly emotional wrecks who are barely holding themselves together while they tackle world changing events and existential crises, as a direct result of their young age and positions they've been thrust into. Squall certainly is hosed up and Seifer is as well, but the rest? Selphie is portrayed as a completely normal extrovert. Zell is fairly normal except for having a short temper. Quistis is wildly underqualified to be an instructor, but hell, show me a 18-year old who wouldn’t be. And Irvine’s most notable quirk is that he freezes up about murdering people in cold blood which, uh, actually seems more mature than the alternative.
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# ¿ May 13, 2020 01:09 |
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Arrrthritis posted:While I see your point, i'm baffled at it because 3 also exists. Unfortunately, the remake made a lot of changes that made the game worse and actually ruined some of the interesting mechanics, so the above doesn't really apply unless you're willing to track down the NES version and mess with fan-translations and blah blah.
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# ¿ May 14, 2020 15:01 |
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Lord Lambeth posted:I'm not super wild about the FFX combat system but maybe it gets way better once the sphere grid is filled out. If you're only in the introduction where you're Tidus+one other character, then yes, it will improve. The system is designed around you swapping characters and using their special skills, so until you get several more characters, the system doesn't really shine. But if you're already through the introduction where a bunch of characters all join near-simultaneously so you've got 5+ characters, then I don't think you'll revise your opinion just because you advance further in the grid and get an extra Status Attack or Fira instead of Fire or whatever.
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# ¿ May 14, 2020 16:21 |
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Thinking about replaying FFX (Steam PC version). Any interesting or fun mods out there? I would like some increased challenge since I really like the battle system...but hopefully not to the stereotypical Difficulty Mod Style where the stats are just cranked to the point that every battle is just a slog of crazy HP.
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# ¿ May 15, 2020 20:26 |
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Veib posted:In Dragon Quest games (all of them?) you keep EXP and items but lose half your total gold
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# ¿ May 17, 2020 13:21 |
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Mega64 posted:The funny thing is Square learned their lesson from the original, which is why no later game with jobs has a penalty when you switch. There was a 'job skill' that affected your stats in the existing job and I guess that could also theoretically discourage job switching, but the impact on your stats was so small that it wasn't worth considering. Like, we're talking "every 4 job levels gets you an extra 1% chance to hit and damage" levels of irrelevance.
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# ¿ May 20, 2020 16:58 |
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Jack-Off Lantern posted:You can retry it taking the Boat again, tho I don't think that's possible until Luca is done And you can score without Jecht Shot - you just need to set it up so you can break one defender and then use Sphere Shot (which Tidus starts with). The actual shooting score might even be higher than JS’s set value too. It’s also possible to score with Wakka and Venom Shot, just much tighter on time.
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# ¿ May 23, 2020 11:10 |
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cheetah7071 posted:wait does that only happen cause Zell kicked the machine
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# ¿ May 24, 2020 02:06 |
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Vichan posted:NORG is such a strange thing, he sort of comes out of nowhere, gets defeated and is barely mentioned again.
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# ¿ May 27, 2020 17:23 |
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100YrsofAttitude posted:Any pertinent advice for VIII or will I be fine just jumping in? Unlike 7, I know very little about 8 aside from Gunswords, King Emo Squall, and that there's Rinoa and a teacher so it'll be nice to discover what I feel is often treated as the George Harrison of the PS1 games. 1.) The card mini-game is surprisingly fun, definitely give it a shot. And almost every NPC plays, so definitely ask around. 2.) Don't worry about the fact enemies level up with you. People flip their poo poo over this (even playing casually!), but it's a small enough impact that it's not worth stressing about.
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# ¿ May 31, 2020 16:56 |
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gigglefeimer posted:The sphere grid system is just the job system (Yuna=White Mage, Lulu=Black Mage) but even more linear since you pretty much go along your designated path throughout the game. Also X-2 has like 3x as many job classes as X. It seems more interactive, but for most of the game, it plays about as proscribed as an old school RPG where the stat gains and spell learning is fixed on a set table - thanks to Sphere Locks keeping people in their set area, cool spheres to unlock other stuff not being available till late, etc all keeping your characters mostly set on a path. Kimhari has the opportunity to pick other grids, but since you don’t have a good way of jumping around until late-game, in practice, he either (1) gets a bunch of low level poo poo from several other people’s grids and is not great at anything because he doesn’t go deep anywhere OR (2) focuses on one grid and is basically a duplicate character (“Wakka, but with worse stats since he’s always a few sphere grid levels behind on that grid”).
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# ¿ Jun 6, 2020 21:20 |
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The White Dragon posted:wait how does he make it easier? iirc ice 2 is listed as a water spell but its actual in-code element is technically Ice so you can't solidify the boss with it
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# ¿ Jun 13, 2020 00:36 |
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Agents are GO! posted:I remember interviews with developers prior to Cross' release where there were increasingly intense this is not a sequel to Chrono Trigger statements but apparently nobody was capable of accepting or believing that. Oh, and maybe don't have ghost Crono, Marle, and Lucca show up halfway through and complain about how your actions affect Chrono Trigger.
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# ¿ Jun 25, 2020 17:48 |
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Sakurazuka posted:I've always loathed the law system in FFTA and never made it far because of that, at least in 2 it got toned down to just being for bonus stuff. But FFTA executed it horribly. Enemy formations are set up with unique skill sets that are exempted, the laws are generally more on the "pain in the rear end" side than the "interesting" side, a number of rules only work against the player, and IIRC at least a few laws were vague enough that you could break them without realizing it. Joey Freshwater posted:My embarrassing FFT story is that the first time I played I didnt realize you could put more dudes on the board than just Ramza and Delita so I kept getting my rear end kicked in the first battle. MagusofStars fucked around with this message at 22:33 on Jul 2, 2020 |
# ¿ Jul 2, 2020 22:30 |
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Leal posted:Look at all these abilities with effects to help you strategize your combat abilities! It's just that you can't tell unless you either repeatedly waste turns trying out a bunch of different status spells or have the guide/FAQ open as you play. And let's not kid ourselves here: In most FFs, the storyline bosses just aren't worth it; with rare exceptions, you can usually just your way through with raw damage and healing.
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# ¿ Jul 8, 2020 20:01 |
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Gripweed posted:Oh, that's what you meant by mods. I was imagining something different.
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# ¿ Jul 11, 2020 22:43 |
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NikkolasKing posted:I gotta say, I've never seen X criticized for a bloated cast. One of X's greatest strengths is the party dynamic. Everyone is always saying or doing stuff all the time. The obvious exception is Kimahri but it is literally his thing to be stoic and he doesn't say a word for the first ten hours of the game. In theory, he's flexible and can be whatever you need, but with each grid having the really good stuff packed deep, it doesn't really work. In practice, he ends either being "clone of _____ but a bunch of sphere levels behind" or just "enters a couple different low level grids and has a variety of starter spells but is pretty bad at everything". Honestly, the best way I've found to use Kimhari is to start with Rikku's grid for an extra Steal/Use, then circle over to Tidus for an extra Haste caster (or go the other way, whatever). He's still redundant with this setup, but those abilities are at least useful to have extra copies.
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# ¿ Jul 13, 2020 12:41 |
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gigglefeimer posted:Eiko too, really, and it's extra weird that the game with fixed classes would add a redundant White Mage/Summoner late in the game.
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# ¿ Jul 13, 2020 16:11 |
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grieving for Gandalf posted:the closest thing to this in actuality I think is the weapon shop in Treno has a monster the owner keeps that you can fight. maybe the rewards change across discs?
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# ¿ Jul 15, 2020 21:02 |
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OhFunny posted:I don't see what a FFX prequel could explore. We know not just how Braska, Jecht and Auron's pilgrimage ends, but how it plays out from Auron's reminiscing and his memory orbs. Story-wise, I think that would have been a lot less interesting than the internet imagines. FFX actually showed off a lot of pieces in parts of the journey along the way (Auron's dialogue, Jecht spheres, various comments made by people Yuna encounters), plus all the key story beats of the end of the story have been described. So basically the writers would be forced to backfill areas between a lot of preset events that need to happen, which usually ends up with a very disjointed story and character development that doesn't really flow.
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# ¿ Jul 27, 2020 13:35 |
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# ¿ Apr 23, 2024 23:05 |
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CharlieFoxtrot posted:Oh that's right I keep on forgetting that Tifa used the R-word back then morallyobjected posted:it probably helped that they weren't voice acted, so no one ever actually had to "say" it (plus you only saw it if you chose to climb the stairs, so it's possible you never saw Tifa saying it at all), whereas FFX was the first one with voice acting. incels of the day also got really weird about people being a pure waifu from the first one, as far as I remember, so you had that going on too, especially with how she changed for X-2. It's nice to remember that even as 2020 continues to suck, society as a whole has improved quite a bit in the past couple decades.
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# ¿ Jul 29, 2020 13:33 |