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Admiral Joeslop
Jul 8, 2010






Welcome to this Let's Play of Final Fantasy 3/6! If you haven't played this game before, you're in for a very confusing time because we’ll be using a randomizer hack. 

Some Info About The Romhack
Back in February of 2017, liquidypoo did a video playthrough of the Beyond Chaos romhack for Final Fantasy 3, a randomizer hack. The thread is HERE and the LP Archive is HERE

The version of the randomizer that liquidypoo used was the last version that abyssonym created. From this romhack, a small community of speed runners and permadeath runners started playing the game on Twitch. They eventually made a Discord group, which is open to the public. This should be a permanent link to the Discord and they always welcome new members. 

Since the time of liquidypoo's LP, members of the Discord have updated the romhack with abyssonym’s blessing. They're currently on Version 2 of Beyond Chaos EX and some of this stuff can get bonkers. You can find the current version of the randomizer HERE and a link to the full list of changes HERE.

Our Rules
I made a few seeds until I found one that I thought was interesting enough to share, and will be showing off what I can. I'm using a specially created "textless" ROM that has some additional features to aid players in understanding their new randomized game. 

1) Items that have additional effect, such as items that cast a spell when you attack or automatically give a buff when equipped, will display in the item menu fully. 
2)The main menu and party formation screens will show the original name of a character in addition to their randomized name. 
3)Rages can be opened in the Skills menu to provide all relevant information. 
4)Dances will display what skills they use. 

I will be doing my best to highlight anything interesting or funny that I've found along the way. Due to one of the codes I used, all of the cutscenes from the beginning until Kefka at Narshe have been removed, and some of the cutscenes after that are also removed. If you have never played or read an LP about this game before, you likely will be confused and won't understand anything at all about the plot. 

In places where the music has changed, I will post a YouTube link to the new music.

Two rules; don't be a jerk, and no spoilers.



This is the randomizer's main screen, after I've put in all the information I wanted. If you want a handy link of all the current possible codes, I put them in a spreadsheet HERE.

You can determine which parts you actually want randomized, input a seed, and put in "secret" codes like the ones I linked above. HERE is a link to all the available random sprites; minor spoilers abound.

Personally, I don't like randomized Blitz inputs or a randomized Zozo clock so I turn those off. As far as the "secret" codes, I did the following: 

code:
capslockoff - I prefer not having names in all caps. 

makeover - The Discord has created/modified over 200 sprites that can be inserted in place of any overworld sprite.

notawaiter - The code that removes most of the mandatory cutscenes. The community does lots of speed runs and races, with the end point being the Kefka fight at Narshe, so removing all those cutscenes reduces the time spent. 

partyparty - This mixes a few of the base game sprites into the pool for potential party members. I'm not sure if this is superseded by the makeover code or not. 

dancingmaduin - All Espers can only be equipped by usually one character; some will be able to equip multiples and a few might share an Esper. This also changes which spell the Paladin Shield teaches. You can no longer rely on having Ultima on all characters. 

randombosses - In previous versions, boss skills were untouched. This code randomizes them in the same way that regular enemies are randomized, generally weighted to the same power level as their regular skills. 

johnnydmad - Randomizes the music, pulled from certain categories of similar music. Battle music, sad music, boss music, etc. The other version of this code randomizes music completely. 
Special thanks to Cecil and all the helpful people on the BC Discord for knowing basically everything about this randomizer and tolerating my constant stream of questions.

Feel free to ask questions about any aspect of this randomizer and I look forward to having fun with you.

UPDATE: GreenKnight on the Discord has been working on a GUI for the randomizer, and has provided THIS LINK to it.

Admiral Joeslop fucked around with this message at 18:08 on Mar 8, 2020

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Admiral Joeslop
Jul 8, 2010




UPDATES
World of Balance
















World of Ruin
















MINI UPDATES AND MISC.



Get your Espers list here!

Admiral Joeslop fucked around with this message at 13:53 on Apr 11, 2020

Admiral Joeslop
Jul 8, 2010










We begin with the slow walk to Narshe, the opening credits replaced with the randomizer credits, as well as new music!

Chrono Cross - Life is the track for this walk.



Our first glimpse at the party. A nice teal paintjob on the Magitek armor, some big purple hair and..dogs?



It can be hard to tell who a sprite is supposed to be, especially when they're shoved into a giant walking suit of magic. Maybe the menu screen can shed some light!



PUPPIES! :neckbeard: And Squall from FF8. The original Gestahl sprite kinda looked like a dog to young me, and it seems also to whoever made this sprite. What are our new friends wearing?



Oh my. If anything at this point in the game posed a threat, those relics could really save my bacon. Or they could have random attributes that gently caress me over, :iiam:. Since we can't unequip Biggs or Wedge, let's get ????? naked and see what they bring to the table.



These are VERY nice rolls for Speed and Magic Power, generally the two most important stats. Many commands will rely on the Magic Power stat, and starting at 45 is great. Fight/Item are fine, Mimic has uses, and Dance will either be amazing or terrible.




You can see here the extra information granted by the ROM I'm using; the MithrilBlade displays all the properties it has. The game has been edited so all (or nearly all) weapons can be used with SwdTech, Runic, and the Gauntlet relic. This is to prevent you from getting a character with one of those commands but not being able to equip any weapons that enable them.

Items in the randomizer are kept to a certain range of power, comparable to the item you would normally get at that point. There is a code that can disable this, meaning you would get any item available in the game at any time. This includes things like getting an Illumina on your starting character, or a boss in the final dungeon dropping a Leather Hat.

The only real stand out here is the Buckler. It gives the wearer poison immunity, decent defense, and a real cool +10 to Evade. If you're familiar with the base game, you would know that the Evade stat does nothing due to a bug. All evasion is instead calculated based on your Magic Block stat. The randomizer fixes this bug, so that +10 Evade is great to have.



A quick glance at the Dances on the Skill page; I can check the generated text file to see what the dances are but it's more fun to find out as we learn them.



Normally, there would be NPCs walking on screen to yell at me. The "notawaiter" code just removes them entirely, beginning a battle on this step. I'll keep mentions of this to a minimum as there isn't much to talk about, just know that it tremendously speeds up the beginning of the game.



Our first battle, and the sprites aren't that big of a change. The original guards here are just a different guard sprite, and random chance gave us this guard sprite instead.

Chrono Trigger - Battle - Our standard battle theme replacement.

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pyl Dic (Level 5)
/--------------------------------\
| HP: 35 | ATK:   13 | SPD:   30 |
| MP:  0 | DEF:   56 | HIT:  103 |
| XP: 25 | MPOW:  10 | EVD:    0 |
| GP: 29 | MDEF: 146 | MBLK:   0 |
\--------------------------------/
WEAK: fire
IMMUNE: slow
AUTO: regen
OTHER: ambusher, difficult to run, humanoid
SPECIAL "ToxicSight": attack x1.5
RAGE: Kirin, Battle
CONTROL: Battle, Battle, Battle, ToxicSight
STEAL: Eyedrop, Tonic
DROPS: Echo Screen
MORPH (6%): Cards, Dragon Claw, Mirage Vest, Ogre Nix
LOCATION: Monster-in-a-Box
Their stats aren't anything special, pretty comparable to the original fight here. Random weaknesses, immunity, automatic buffs, etc. Ambusher means that you'll always get a Back or Pincer attack if that enemy is in the battle, unless the particular formation doesn't allow it for some reason, like this one. Difficult to run is exactly that, and Humanoid is for certain things like the Man Eater that does double damage to Humanoids. Rage/Control/Steal all refer to the commands, and Morph is what happens when you use the Ragnarok Esper to change the enemy into an item. The 6% here is the odds of it working at all, then the item you get is an equally random chance from those four items. Locations are a little weird to follow sometimes but this particular enemy will appear in a treasure chest at some point.



Our Magitek commands. Fire/Bolt/Ice Beam aren't randomized, and the fourth slot is random but with a bigger chance of Heal Force appearing. Biggs and Wedge will always have Exploder, as a failsafe in case you encounter an enemy that absorbs all elements. It looks like one of our guards has a gambling problem too.

code:
Launcher - Uses eight missiles on random targets. Each time a target is hit, their HP is halved. Its Hit Rate is 100, and it fails on targets immune to Death. It ignores defense and Split Damage. It is affected by the Silence status.

Missile - Reduces one target's HP to 3/4 of its current total and inflicts Seizure. Its Hit Rate is 126, but it misses on targets immune to Death. It is affected by the Silence status.

Shrapnel - Deals non-elemental magic damage to one or all targets. Its Spell Power is 120 and its Hit Rate is 120. It is affected by the Silence status.


Shrapnel spins some blades around the enemy and does pretty heavy damage for this point of the game. For reference, the Beams have a Spell Power of 60 compared to Shrapnel's 120.



We also learn our first dance! We'll look at that in a future update.



The second battle in the intro, definitely different from the normal beast sprites but still in the guard theme.

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Javai Thu (Level 5)
/--------------------------------\
| HP: 35 | ATK:   19 | SPD:   37 |
| MP:  0 | DEF:   94 | HIT:  102 |
| XP: 23 | MPOW:  10 | EVD:    0 |
| GP: 30 | MDEF: 124 | MBLK:   0 |
\--------------------------------/
WEAK: bio
IMMUNE: Nothing
OTHER: humanoid
SPECIAL "Arrows": attack x1.5
RAGE: Kitty, Arrows
CONTROL: Arrows, Arrows, Arrows, Battle
STEAL: Leather Hat, Shuriken
DROPS:
MORPH (50%): Blizzard, FakeMustache, Falchion, Sniper
LOCATION: Event Battle
Much like the previous fight, these guys don't bring much. They have no special skills and so will only ever use Fight and "Arrows" which is just Fight with extra damage.



New monsters!

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Coex Ana (Level 1)
/---------------------------------\
| HP: 116 | ATK:  111 | SPD:   25 |
| MP:  30 | DEF:   75 | HIT:  102 |
| XP:  46 | MPOW:   0 | EVD:    0 |
| GP:  96 | MDEF: 160 | MBLK:   0 |
\---------------------------------/
WEAK: fire
IMMUNE: sleep
OTHER: can't escape, undead
SPECIAL "LethalHigh": sleep
RAGE: Battle, LethalHigh
CONTROL: Battle, Battle, Battle, LethalHigh
STEAL: Inviz Edge, Echo Screen
DROPS: Inviz Edge
MORPH (6%): Atma Weapon, Fairy Ring, Ice Shld, Thunder Rod
LOCATION: Event Battle
Obnoxious monsters, at that. You cannot run while they're alive, and their special attack will put you to sleep.



Moving into the cave, we find a scorpion (the Nautee) and uh.. mouse (Asce) living in harmony.

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Nautee (Level 4)
/--------------------------------\
| HP: 24 | ATK:   13 | SPD:   32 |
| MP:  0 | DEF:  100 | HIT:  103 |
| XP: 22 | MPOW:  10 | EVD:    0 |
| GP: 31 | MDEF: 153 | MBLK:   0 |
\--------------------------------/
NULLIFY: fire, ice, wind;  WEAK: bio
IMMUNE: blind, sleep
SPECIAL "InvizLight": damage + vanish
RAGE: Battle, InvizLight
CONTROL: Battle, InvizLight, InvizLight, InvizLight
STEAL: Tonic, Leather Hat
DROPS: Echo Screen, Shuriken
MORPH (3%): Air Anchor, Charm Bangle, Dice, Tack Star
LOCATION: Narshe (WoB)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Asce (Level 5)
/--------------------------------\
| HP: 15 | ATK:   13 | SPD:   30 |
| MP:  0 | DEF:   96 | HIT:  105 |
| XP: 23 | MPOW:  10 | EVD:    0 |
| GP: 19 | MDEF: 152 | MBLK:   0 |
\--------------------------------/
NULLIFY: bolt, wind;  WEAK: fire, pearl
IMMUNE: haste
AUTO: morph
SPECIAL "Cold Rib": damage + hp drain
RAGE: Battle, Cold Rib
CONTROL: Battle, Battle, Cold Rib, Cold Rib
STEAL: Plumed Hat, Shuriken
DROPS: LeatherArmor
MORPH (75%): BehemothSuit, Blizzard, Chain Saw, Marvel Shoes
LOCATION: Narshe (WoB)
While very low on hitpoints, they have some neat abilities. Nautee's special will hit you, then turn you invisible, rendering you invincible to any further physical attacks. Asce is immune to the Haste status, if somehow it were cast on it.



The Big Bad Babby's First Boss is here and absolutely rocking that pink shell.

Xenogears - Knight of Fire Our new normal boss fight music.

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Head (Level 6)
/----------------------------------\
| HP: 1698 | ATK:   23 | SPD:   48 |
| MP: 1070 | DEF:  102 | HIT:  100 |
| XP:    0 | MPOW:  10 | EVD:    0 |
| GP:    0 | MDEF: 160 | MBLK:   0 |
\----------------------------------/
VULNERABLE: float, haste, shell, slow, stop
OTHER: can't escape
SPECIAL "Clean": slow
STEAL: Inviz Edge
DROPS: Inviz Edge, Inviz Edge
LOCATION:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Whelk (Level 4)
/-----------------------------------\
| HP: 53678 | ATK:   13 | SPD:   26 |
| MP:   127 | DEF:  105 | HIT:  103 |
| XP:     0 | MPOW:   5 | EVD:    0 |
| GP:     0 | MDEF: 159 | MBLK:   0 |
\-----------------------------------/
NULLIFY: fire, bio, earth
VULNERABLE: haste, protect
AUTO: near death
OTHER: can't escape
SPECIAL "PoundSlide": attack x4
SKILLS: Sour Mouth
LORE: Sour Mouth
STEAL: Gold Shld
DROPS: White Dress, White Dress
LOCATION:
Why no, those names aren't confusing at all. Head is the actual head, and Whelk is the shell.

The hitpoints are close to the originals; you can kill the shell in the original game if you're patient enough. Nothing too bad on the head. Slow is annoying but it's an easy fight anyway. The shell doesn't actually attack normally, only if you hit it with something that does damage. Healing and nullified damage don't provoke an attack back. I didn't actually attack the shell to find out if it would cast Sour Mouth in response but that is likely the case.

Watch the full fight here.



It doesn't take long.



After talking to the Esper, we mysteriously wake up in a bed. Can we remember our name?



Hello Saber. It's nice to meet you! What an adventure we're going to have.

Admiral Joeslop fucked around with this message at 04:17 on Mar 30, 2019

Admiral Joeslop
Jul 8, 2010




SSNeoman posted:

Dance is okay, mimic is kind of a dud IMO. Hopefully you'll get luckier with other party members.

Did they fix the balance here? Last time I tried BC I ran into encounters that I had to Gil Toss my way through cause otherwise they OHKO'd me.

With this kind of randomizer, there's no real way to account for that randomness. They mitigate it a little bit in the intro by giving you an out in Exploder but otherwise things will be random. As far as Mimic goes, you can Mimic a heavy damage command for free, and for a reason that I'll talk about later, Saber having Mimic becomes a little important.

Admiral Joeslop
Jul 8, 2010




FeyerbrandX posted:

I'm looking forward to this. Hope it doesn't die at Kefka at Narshe like the last did (Forgot to vote for a party as did everyone else and the OP gave in).

In the event you require votes, I vote everything is SABER

:shepicide: I won't be doing any voting for this run through, so hopefully there won't be issues like that.

I already recorded the entire run. This may bite me in the rear end anyway.

Admiral Joeslop
Jul 8, 2010






Final Fantasy: Mystic Quest - Shrine of Light - This plays when you wake up and until you get to Locke.

Saber takes in her surroundings, and makes a beeline for Arvis' clock. Everyone loves clocks right?



Remember how I said items are usually about as powerful as the item would be in the normal game? Clocks in the base game have Elixirs, so clocks can lead to all sorts of things, like this helmet that normally comes from the final dungeon. This comes with a price; clocks can ALSO have a Monster-in-a-box and they will usually be waaaaaay stronger than you can handle at the time. Lots of permadeath runs have ended right here and now with this clock.



Arvis normally gives you an item before you leave his house. In vanilla I think it's two Sleeping Bags. Instead, I got a vanilla Barrier Ring. Nothing special but helpful. The Coronet has its normal stats with a tad higher Defense/Magic Defense.



I also picked up a Shuriken at some point. Shurikens, Ninja Stars, and Tack Stars can all be equipped by anyone that rolls that particular weapon group. I think they're individually pieced out, as I've had characters that can equip the Shuriken but not the Tack Star and vice versa. This Shuriken is over twice the damage of the MithrilBlade I have but that -10 Evade hurts; it's just as well that Saber can't use it.



Now we come to the dances. The randomized names are a recent addition and I think they're a neat touch! Dances in FF6 are a combination of the Dance moves from FF5 and a Berzerker. You choose which Dance you want from the menu; if the battleground you're on matches the Dance you choose (city, plains, snow, etc.) then the Dance will go off. Otherwise, you have a 50% chance to stumble and nothing happens. When the Dance does go off, the background changes (if applicable) and you perform one of the four moves listed. They're not equal odds though. For Town Mazurka, Aurabolt has a 7 in 16 chance of happening, Wild Fang has 6 in 16, Land Slide has 2 in 16, and Wind Slash is a 1 in 16 chance. All the Dances follow this same format. A Dancer will continue Dancing on their turn until the battle is over, or they are incapacitated in some way, be it death, petrification, Sneeze, whatever.

code:
Aurabolt - Holy-elemental damage to one opponent. Spell Power is 68.
Wild Fang - Wild Fang is the ability of Interceptor, which deals non-elemental magical damage to one target with a Spell Power of 66 that ignores Defense.
Land Slide - Deals non-elemental magic damage to one opponent. Its Spell Power is 65, it is unblockable and it ignores defense.
Wind Slash - Deals wind-elemental damage to all opponents. Its Spell Power is 48, it is unblockable and it ignores Split Damage.

Elf Fire - Deals fire-elemental damage to one opponent. Its Spell Power is 72 and it is unblockable.
Sonic Boom - Reduces one enemy's HP by 5/8 of its max HP, inflicts Seizure and is unblockable, but fails on targets immune to Death.
Harvester - Recovers from Blind, Poison, Petrify, Silence, Confuse, Seizure, Sleep, Slow, and Stop.
Flare Star - Deals an amount of damage to all targets equal to the level of one random target times 80 divided by the number of targets. It is Fire-elemental, unblockable, ignores defense and Split Damage. It is affected by the Silence status.
Town Mazurka is nearly useless as a dance. The individual abilities are OK but Land Slide and Wind Slash being a low chance really hurts the dance overall. Cavern Jig is better; Flare Star is an amazing ability but being stuck at a 1 in 16 chance means you can't rely on it at all. Harvester is a good multi-heal but you absolutely cannot rely on it. I will rarely, if ever, use these dances.

https://i.imgur.com/VtYIADl.gifv

Flare Star sure looks nice, though!



Speaking of, we find our first new monster in the Narshe cave, the Oscaged.

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Oscaged (Level 5)
/--------------------------------
| HP: 41 | ATK:   16 | SPD:   31 |
| MP: 15 | DEF:  102 | HIT:  108 |
| XP: 59 | MPOW:   6 | EVD:    0 |
| GP: 44 | MDEF: 145 | MBLK:   0 |
--------------------------------/
NULLIFY: wind;  WEAK: earth
IMMUNE: berserk, blind, imp, mute, petrify, poison, sleep, zombie
SPECIAL "Lethal": attack x1.5
RAGE: Harvester, Battle
CONTROL: Battle, Battle, Battle, Lethal
STEAL: Leather Hat, Shuriken
DROPS: Shuriken
MORPH (3%): Crystal Helm, Dark Hood, Gauntlet, Red Jacket
LOCATION: Narshe (WoB), Mt. Koltz
Besides the slew of immunities and decent Magic Defense, nothing to write home about.



Cutscenes! :siren:



Seiken Densetsu 3 - High Tension Wire - Locke's new theme is very cool.

Instead, we meet our Locke replacement. He looks like Minwu from FF2 and is even more useful.



He commands the respect of radioactive monkeys, for one. Say hello to our Moogle replacements, some monkeys hailing from the Legend of Zelda series. The reason they have character names is explained in Elephantgun's fantastic Let's Break Final Fantasy 6 LP. The basic explanation is that these Moogles take the place of future characters, and are overwritten when you reach the naming screen for that character. This means we can get a sneak peak at what future characters will have for stats and commands but we're not doing that. Gotta leave in some suspense, ya know? As it turns out, the moogles don't indicate what you'll get in the future. They can have any of the basic skills (Blitz, Throw, Morph, etc.) in addition to stuff that Terra, Locke, and Mog have.



Now we get a deeper drink of the battle randomizer water. Due to character limitations, names sometimes come out weird and it's a guessing game what the command actually is until you use it. I'll spoiler that second command if you want to try and guess it yourself!

Flash + Pearl. WuFei will cast Flash on a creature (or everything if you multi-target) then cast Pearl on the initial target. If the Flash kills the target of Pearl, Pearl won't even go off and the creature will die.

R-Pearl will use a random holy-elemental skill, with some varying chance.

code:
(2/8 chance each)  Alexandr, AuraBolt, Scar Beam
(1/8 chance each)  L.? Pearl, Pearl

Alexandr - Deals Holy-elemental damage to all enemies, it has a Spell Power of 114.
AuraBolt - Holy-elemental damage to one opponent. Spell Power is 68.
Scar Beam - Deals Holy-elemental damage to all targets, it has a Spell Power of 28, ignores split damage and it's unblockable. It is vulnerable to Runic and affected by the Silence status.
L.? Pearl - Deals Holy-elemental damage on all enemies with a level that is a multiple of last digit of the party's current gil.
Pearl - Powerful holy-elemental attack with a Spell Power of 108 and Hit Rate of 150.
https://i.imgur.com/sUhmQH8.gifv

Scar Beam looks cool, unfortunately it's not very powerful. Flash does much better.



Some kind of bug or funky programming within the game causes Flash to do this instead of the same Flash from Edgar's Tools. :iiam:



Much like Biggs and Wedge, the items the moogkies are using have no bearing on the rest of the game, they're just arbitrarily random, save one thing. Whatever Kamog has equipped is what you will start equipped with in the World of Ruin.

WuFei has something new though.



5 lower defense and 5 higher magic defense compared to vanilla.



I also stole a couple new items from Mog, who you CAN unequip. The Plumed Hat is slightly worse than vanilla, while the MithrilKnife has a juicy +10% Magic Block.



Something that KUMAMA has equipped is giving her auto-sleep status. It's broken by any physical attack but she will start every fight with it. See if you can guess which item has it! I certainly won't remember by the time I get those items.



Did someone order a huge gently caress-off robot named Alexandr?



Final Fantasy IV: Restless Moments (Unreleased) - I really like this track, and had never heard it before. You may notice this boss music is different from the Whelk fight; I'm not sure of the criteria but certain battles have different music.

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ela Hur (Level 12)
/---------------------------------
| HP: 237 | ATK:   12 | SPD:   34 |
| MP: 106 | DEF:  100 | HIT:  122 |
| XP:  25 | MPOW:  12 | EVD:    0 |
| GP: 121 | MDEF: 154 | MBLK:   0 |
---------------------------------/
NULLIFY: water;  WEAK: wind, pearl
IMMUNE: poison
OTHER: humanoid
SPECIAL "Psycho": attack x2
RAGE: Bolt, Psycho
CONTROL: Battle, Battle, Battle, Psycho
STEAL: Shuriken
DROPS: Potion, Green Cherry
MORPH (6%): Crystal Helm, Dark Hood, Gauntlet, Red Jacket
LOCATION: Event Battle
Ela Hur is our Marshal replacement and the only thing that would be threatening is that attack x2, if it didn't have a paltry 12 Attack. I didn't even upload this battle, it was literally just one use of FlaPear and they all died.



*POOF*



Final Fantasy VI - The Day After - This is the town music that plays in the World of Ruin normally.

Outside the city limits, we find a new scorpion. This one has red eyes.

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bikeab (Level 5)
/--------------------------------
| HP: 35 | ATK:   13 | SPD:   31 |
| MP:  0 | DEF:   61 | HIT:  106 |
| XP: 25 | MPOW:  10 | EVD:    0 |
| GP: 36 | MDEF: 144 | MBLK:   0 |
--------------------------------/
NULLIFY: pearl;  WEAK: ice, water
IMMUNE: Nothing
SPECIAL "Bestow": attack x2
RAGE: Tek Laser, Battle
CONTROL: Battle, Battle, Bestow, Bestow
STEAL: Shuriken
DROPS: Leather Hat
MORPH (50%): Atma Weapon, Fairy Ring, Ice Shld, Thunder Rod
LOCATION: World of Balance B-3 NW, World of Balance B-4 NW
:effort:



The new battleground does give us another Dance however.

code:
L? Pearl - Deals Holy-elemental damage on all enemies with a level that is a multiple of last digit of the party's current gil.
Pois. Frog - Deals poison-elemental damage and inflicts Poison on one opponent. Its Spell Power is 56 and it is unblockable.
Air Blade - Wind-elemental damage to all enemies. Spell Power is 78, ignores Split Damage.
Lullaby - Inflicts Sleep to one target. Its Hit Rate is 90 and affected by the Silence status.
We're at 3/3 for lovely dances, folks.



Maybe these new fellas will teach us how to bust a move? Writa is the land octopus, and the slimes are named Tycho after famed Danish astronomer Tycho Brahe.

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Writa (Level 7)
/---------------------------------
| HP: 127 | ATK:   13 | SPD:   31 |
| MP:  10 | DEF:  105 | HIT:  108 |
| XP:  56 | MPOW:  10 | EVD:    0 |
| GP:  73 | MDEF: 163 | MBLK:   0 |
---------------------------------/
NULLIFY: bio;  WEAK: water
IMMUNE: Nothing
SPECIAL "Assassin R": poison
RAGE: Battle, Assassin R
CONTROL: Assassin R, Assassin R, Battle, Battle
STEAL: Inviz Edge, Cotton Robe
DROPS: Leather Hat
MORPH (25%): Chocobo Suit, Crystal Orb, Sneak Ring, SwordBreaker
LOCATION: World of Balance B-3 NW, World of Balance C-2 NW

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tycho Taiy (Level 6)
/--------------------------------
| HP: 90 | ATK:   21 | SPD:   31 |
| MP: 15 | DEF:   81 | HIT:  103 |
| XP: 27 | MPOW:  10 | EVD:    0 |
| GP: 55 | MDEF: 140 | MBLK:   0 |
--------------------------------/
WEAK: ice, earth
IMMUNE: Nothing
AUTO: poison, protect
SPECIAL "Ghost Octo": seizure
RAGE: Battle, Ghost Octo
CONTROL: Battle, Battle, Ghost Octo, Ghost Octo
STEAL: Antidote, Shuriken
DROPS:
MORPH (50%): Air Anchor, Cure Ring, Mithril Shld, Tao Robe
LOCATION: World of Balance B-3 NW, World of Balance C-2 NW
Ghost Octo is a great name.



:allears: NOW we're talking!

code:
Sun Bath - Restores HP to all allies. Its Spell Power is 50.
Snowball - Reduces a target's HP by 1/2. Its Hit Rate is 100, and it will fail on targets immune to Death.
Antlion - Causes Death to one opponent. Its Hit Rate is 100 and will fail on targets immune to Death.
Acid Rain - Deals Poison/Water dual-elemental damage and inflicts Seizure to all targets. Damage is inverted on Undead targets. Its Spell Power is 25 and its Hit Rate is 100. It ignores Split Damage and is affected by the Silence status.
Sun Bath restores a ton of HP at this level. The other abilities are pretty worthless here but Sun Bath is amazing.



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Exciti (Level 5)
/--------------------------------
| HP: 28 | ATK:   21 | SPD:   37 |
| MP:  5 | DEF:   82 | HIT:  105 |
| XP: 24 | MPOW:   3 | EVD:    0 |
| GP: 31 | MDEF: 121 | MBLK:   0 |
--------------------------------/
NULLIFY: bio, pearl;  WEAK: wind
IMMUNE: imp
OTHER: can't escape, undead
SPECIAL "Giga Tomb": attack x1.5
RAGE: Rasp, Giga Tomb
CONTROL: Battle, Battle, Giga Tomb, Giga Tomb
STEAL: Echo Screen, Shuriken
DROPS: Leather Hat
MORPH (99%): BehemothSuit, Blizzard, Chain Saw, Marvel Shoes
LOCATION: World of Balance B-4 NW, World of Balance B-5 NE
Eventually the enemies get some more meat to them. We're still replacing the initial easy enemies.



They do provide our final dance for a bit!

code:
Aqua Rake - Deals Water and Wind-elemental damage on all enemies. Its Spell Power is 71 and Hit Rate is 150.
Tapir - Recovers from Blind, Zombie, Poison, Imp, Petrify, Doom, Silence, Berserk, Confuse, Seizure, Sleep, Slow, and Stop. Targets afflicted with Sleep will have their HP and MP fully restored, even if the target is undead.
Stunner - Deals non-elemental magic damage and inflicts Stop on all opponents. It has a Spell Power of 97, is unblockable, and ignores Split Damage. The Stop ailment has a Hit Rate of 140.
Kitty - Grants Haste status on all targets.
Stunner appears blank due to a quirk of the game's programming. I believe it's related to the fact that you can rename Cyan's SwdTech abilities in the Japanese game. Something to do with that interferes with the ROM displaying SwdTech in the Dance menu. Programming is weird. Anyway, Aqua Rake is a strong all-target spell and while Tapir is good, not being able to target or control it makes it very niche. Stunner is good but it has a 2 in 16 chance, and Kitty would have little impact even if it wasn't a 1 in 16 chance.



With all that information out of the way, next time we visit the castle of a lecherous King and learn about his spoony brother.

Admiral Joeslop fucked around with this message at 04:18 on Mar 30, 2019

Admiral Joeslop
Jul 8, 2010




FeyerbrandX posted:

I would suggest choosing either sap or seizure and keeping it consistent, probably go with seizure since that's the in-game name even if sap is the status in everything else.

Also could you identify who is who when more than one new enemy shows up?

Other than that, good stuff.

That's the problem with using a wiki that has updated translation names in conjunction with an older translation game :v: I'll try to pay attention to that in the future.

As for the enemies, I'll do what I can. There's no indication in the game or text file for which sprite is which so I have to go by context clues like attacks and which name disappears after death.

Admiral Joeslop
Jul 8, 2010








Final Fantasy V: Main Theme - FF5 is a good game and has a good theme. Edgar's theme is very regal and fitting for him; it's still a nice change of pace.

Hello friends! Last we saw our heroes, they had finished up a Desert Dance Off and were headed to the castle of some king that WuFei claims to know. Before we meet the king, however, we gotta loot the place.



We're not off to a good start.



This is a really good selection. Since stores are randomized you are never guaranteed to be able to buy Tonics or Potions at any given shop. Having an easy source of them this early is great. Cheap tools are also cool though I don't pick any up at this point. Cheap Warp Stones are helpful, in case you get stuck in a real lovely battle that is hard to run from. They mimic the Warp spell, which may not even show up on any of my Espers. I sold some stuff and bought some stuff, actually ending up in the positive.



This guy on the right is a grifter. Double price on two items, expensive throwables, and a Tool I won't be buying yet if at all.



:ohdear: Our first Monster-in-a-box. This could be dire.



Or not. Clearly the Narshe guards are onto our plot and sent an ambush ahead. Shame they didn't send their best.



The other chest is more cooperative but still not useful. The Blind status is fixed with the randomizer so having some cool sunglasses does have a negative. Free items are free, I suppose.



Ashuras are one of the most common drops I've seen in this game. I don't know how the game rates them but I always find several in chests all over the game; I'm pretty sure liquidypoo found his fair share as well. This one isn't even changed, it's exactly the same as the one Cyan starts with in vanilla.



My, what big ears you have, my liege. Who is this blue-haired and wing-eared king?



Why, it's Lenneth from Valkyrie Profile. Or Ranma from the anime series with cold water thrown on them.

I had to Wikipedia that, don't loving @ me.

Surely this King isn't the last of their family? Who will take over the country if Ranma kicks the bucket?



A blind spoony bard, of course. We'll learn more about them in the future. Maybe they'll even give us a performance!



We wave hello to this nice Chancellor and his wonderful blue overcoat on our way back to the king. We need to find out what Ranma is made of.



Ranma is lookin' pretty swole! GP Rain is a Get Out Of Jail Free card usually; I'll also never say no to a Magic command. 3xWater will be very good for clearing out stuff weak to water. Having two magic commands backed up by a good Magic Power stat matched with good speed is wonderful news.

code:
(3/8 chance each)  Bismark, CleanSweep
(1/8 chance each)  El Nino, Water Edge

Bismark - Deals Water-elemental damage to all enemies, it has a Spell Power of 58.
CleanSweep - Deals Water-elemental damage to all targets. It is affected by the Silence status and has a Spell Power of 50. Strago may learn this attack as a Lore.
El Nino - Deals water-elemental damage to all opponents. Its Spell Power is 61, it is unblockable, and it ignores Split Damage.
Water Edge - Water-elemental attack on all enemies. Does magic damage, it has a Spell Power of 100.




Iron Armor has two extra Magic Defense and the Flail has an extra two attack. The Heavy Shield gives us our first rogue effect! Super Jump is the effect you get from a Dragon Horn in vanilla. Instead of jumping once you have a chance to jump up to three extra times immediately at 75%, 18.75%, and 6.25% chance for each jump. Its a nice effect to have if you need to use Jump for offense. I rarely do so, unless that character has no other offensive options.



Moving on gives us a look at our main antagonist. It seems that Chupon, from another dimension, has taken over Kefka's position in the Empire. We're currently looking at his rear end.



He doesn't look any better from the front :gonk:



In a flash of darkness and with the speed of Hermes, we arrive at the next day. Everything is terrible.



Final Fantasy IV: Restless Moments (Unreleased) - I'm linking this again because it's so good.
Secret of Mana: The Little Sprite I don't think I've shown off our fanfare music yet.

I'm so very confused how the dogs were riding these. Are they inside? Were the dogs really alien monstrosities the whole time?

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Giveng (Level 8)
/---------------------------------\
| HP: 221 | ATK:   19 | SPD:   29 |
| MP: 266 | DEF:   32 | HIT:  114 |
| XP:   0 | MPOW:   3 | EVD:    0 |
| GP:   0 | MDEF: 135 | MBLK:   0 |
\---------------------------------/
NULLIFY: earth, water;  WEAK: bolt
IMMUNE: condemned, death, imp, magitek, petrify, poison, seizure, zombie
AUTO: protect
OTHER: can't escape, undead
SPECIAL "OmegaSleep": petrify
RAGE: Battle, OmegaSleep
CONTROL: Battle, OmegaSleep, OmegaSleep, OmegaSleep
STEAL: LeatherArmor, Eyedrop
DROPS: Plumed Hat
LOCATION: Event Battle
I didn't check their data entry before doing the fight, see if you can guess the first thing I tried. Otherwise, "Can't Escape" and a Petrify special are bad news. Luckily, I already have some decent power.

Whatever, let's drown these motherfuckers.





Oh.



Not even this glorious golden whale was any help. It would be better used pulling an Aquaman from Marvel Vs. DC.

Instead, a couple Flashes and a Pearl take care of the whole shebang. While waiting on the animations I discovered something about Ranma that I didn't check before.



They're a Natural Magic user! Natural Magic is the term given to Celes and Terra in the vanilla game. There, they would learn spells at certain level ups. Terra gets Ultima at 99 and Celes learns Meteor at 98, and a whole mess of various other spells at different levels.

Ranma currently knows W Wind and Safe. Safe raises a characters physical defense, cutting physical attack damage by 1/3. W Wind reduces the entire battlefield's HP by 15/16, ignoring Runic and Reflect. W Wind also won't work on anything that is immune to the Death status. Overall, W Wind is pretty useless. If it only targetted enemies it might have a niche use.



The chocobos are a nice green color. Unfortunately the game plays the same music from when Saber woke up; we don't get new Chocobo music yet. The caves themselves do have a new song.

Final Fantasy IV: Illusionary World A nice relaxing theme from the Summon World in FFIV.



*SHIIIINNNNG*



New monsters! Some sort of pants wearing Na'vi maybe.

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Encrut (Level 11)
/---------------------------------\
| HP: 174 | ATK:   15 | SPD:   27 |
| MP:  12 | DEF:   85 | HIT:  120 |
| XP: 156 | MPOW:  11 | EVD:    0 |
| GP:  83 | MDEF: 153 | MBLK:   0 |
\---------------------------------/
NULLIFY: pearl, water
IMMUNE: haste
AUTO: interceptor, near death
OTHER: humanoid
SPECIAL "Drive Rock": attack x3
RAGE: Slow, Drive Rock
CONTROL: Battle, Drive Rock, Slow, Slow
STEAL: Echo Screen, Eyedrop
DROPS:
MORPH (75%): Air Anchor, Charm Bangle, Dice, Tack Star
LOCATION: South Figaro Cave (WoB), South Figaro Basement


They absorb Water and nullify Pearl, my main two damage dealers at the moment. Attack x3 is starting to get dangerous but their low level combined with only having 15 ATK means they're doing about 15 damage to a character in the back row. Flash and Fight do enough to put them down.

https://i.imgur.com/Ygk4v5z.gifv

STOP SWOONING! :argh:



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cuisli (Level 9)
/---------------------------------\
| HP: 148 | ATK:   15 | SPD:   39 |
| MP: 112 | DEF:  104 | HIT:  118 |
| XP:  64 | MPOW:  10 | EVD:    0 |
| GP:  85 | MDEF:  73 | MBLK:   0 |
\---------------------------------/
NULLIFY: bolt, wind
IMMUNE: poison
AUTO: berserk
OTHER: humanoid
SPECIAL "NumbBlades": near death
RAGE: Battle, NumbBlades
CONTROL: Battle, Battle, NumbBlades, NumbBlades
STEAL: Kaiser
DROPS: Imperial
MORPH (25%): Air Anchor, Cure Ring, Mithril Shld, Tao Robe
LOCATION: South Figaro Cave (WoB), Mt. Koltz
Now here is something cool. "Near Death" is a status effect, normally applied when a character is reduced to less than 1/8 of their max health. This enables a few things: Desperation Attacks, the True Knight Relic, ValiantKnife and Atma Weapon. Some spells and commands will put characters into Near Death by reducing their HP exactly. There is also a bug with the Rippler Lore that can exchange an enemy's Near Death status with the user of the Lore.

The Cuisli's special attack, "NumbBlades" will put their target directly into Near Death status without reducing their hit points. This enables all the normal things that would happen at low HP, notably the Desperation Attacks. Speaking of, Desperation Attacks are based off the original character. Saber will have Terra's DA, WuFei will have Locke's, etc. Umaro and Gau don't have Desperation Attacks and so neither will their replacement.



Final Fantasy VIII: Fisherman's Horizon - Cool Ghost did a great LP of FFVIII located HERE. He put a ton of effort in; the whole thing is a wonderful read.

Duncan doesn't have anything special in his bucket.



Our last new monster for this update, using the same sprite as a typical enemy you'd find outside South Figaro.

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Peopli (Level 8)
/---------------------------------\
| HP: 140 | ATK:   16 | SPD:   36 |
| MP: 103 | DEF:  104 | HIT:  112 |
| XP:  64 | MPOW:  10 | EVD:    0 |
| GP: 249 | MDEF: 154 | MBLK:   0 |
\---------------------------------/
WEAK: bio, earth, water
IMMUNE: haste
AUTO: interceptor, morph
OTHER: humanoid
SPECIAL "RemedyKama": condemned
RAGE: Battle, RemedyKama
CONTROL: Battle, Battle, Battle, RemedyKama
STEAL: Green Cherry, Shuriken
DROPS:
MORPH (3%): Blizzard Orb, Mithril Vest, Ogre Nix, Red Cap
LOCATION: World of Balance C-5 NE, World of Balance C-6 NE
These fellas and the Encrut above have Interceptor status. Interceptor is Shadow's dog, who will sometimes counter attack things for you. Unfortunately Interceptor on a monster and from using a Rage that gives the status does nothing. No doggies for them.

Morph is Terra's signature ability; it's not fully understood within the game but it seems to at least partially affect monsters. Morph will normally double damage and halve any magical damage taken. When an enemy takes "tick" damage in this game, such as the HP damage from Seizure, the attack actually originates from that enemy. A creature that has the Morph status and Seizure will take double the normal Seizure damage.



Ah, I can smell the Cafe's speciality tea from here!



And that's the update for today, friends. Next time we'll explore the town and maybe even make it through Mt. Koltz!

Admiral Joeslop fucked around with this message at 04:18 on Mar 30, 2019

Admiral Joeslop
Jul 8, 2010




I'm waiting to hear back from people that know more than me; I'm going to assume it won't do anything since Interceptor status from a rage or on a monster does nothing. I did learn that Relm gets the status if you left Shadow to die on the Floating Continent. The wiki lied to me.

I'll do some testing later.

Admiral Joeslop fucked around with this message at 19:39 on Mar 26, 2019

Admiral Joeslop
Jul 8, 2010




oldskool posted:

I always thought this was a long-haired dude diving across the screen, but in my defense I didn't summon espers much as a kid.

Six was my first FF and first RPG overall. Imagine my surprise when I learned the other games let you summon as much as you wanted in a battle. It's a shame too, as the artwork in this game is amazing.

Admiral Joeslop
Jul 8, 2010




SSNeoman posted:

Do the shops have different items depending on who your leader is? I remember that was a thing.

I don't think different items is a thing but some shopkeepers will give discounts to female characters (Terra, Celes, Relm). Vanilla also gave a discount to Edgar within his castle, not sure if that also appears.

EDIT:
I did some testing with a seed that's in the WoR. I found an enemy with Rippler and let them use it on my Shadow. Then my Lore user cast Rippler on that enemy, and the Lore user gained Interceptor!

However, casting Rippler on an enemy that has Interceptor status did nothing at all. The Lore user never once had Interceptor take a hit in around a hundred hits.

Admiral Joeslop fucked around with this message at 20:49 on Mar 26, 2019

Admiral Joeslop
Jul 8, 2010




I'm almost done with the next update, might drop tomorrow or Friday. If the thread happens to end up on the next page before then that would be great, otherwise I hope everyone likes four updates and an OP on the same page! :v:

Mega64 posted:

Just gave it a try, and I'm impressed so far. My party already feels overpowered, though I still had trouble with Vargas despite that. I've just had an interesting curveball thrown my way, so I'm excited/scared to see how it plays out.

Looking forward to more of the LP!

Mind sharing what you've gotten so far? I love hearing all the stuff people roll. I once had a Dance with Goner (one of Final Kefka's attacks) on the first slot. Pretty sure I died to something stupid during that permadeath run.

Admiral Joeslop fucked around with this message at 02:37 on Mar 28, 2019

Admiral Joeslop
Jul 8, 2010




:allears:

I like the natural magic code, it half defeats the point of the dancingmaduin code though.

Oh also; the Blizzard Orb's ability is randomized, I think. Might get something good for your Money Zerker.

Admiral Joeslop fucked around with this message at 03:19 on Apr 16, 2019

Admiral Joeslop
Jul 8, 2010




Overcast is broken as poo poo but not one of the banned skills which include Baba Breath. That's the one Phunbaba uses to remove party members. It's banned for being too powerful and could lead to your game soft locking.

I had no idea an item could change Magic into another command. I'm real curious to see if anyone else in your seed will be able to use it

Admiral Joeslop
Jul 8, 2010




liquidypoo posted:

If you think changing Magic is weird, then get a load of this:



That's a very unfortunate skill change!

I've just learned that the Moogles from the intro will always have Item in their 4th slot as they (and all guest characters) cannot get Magic or X-magic. Sometimes, however, you get a Moogle that has something besides Item in the 4th slot. That means they're wearing a rogue item command changer like you have.

Edit: I'll do a little mini-update later with some info about which skills are banned and why, probably in addition to a regular update.

Assuming the pitcher of margarita I'm about to share doesn't do me in.

Admiral Joeslop fucked around with this message at 22:00 on Mar 29, 2019

Admiral Joeslop
Jul 8, 2010






I mentioned in an earlier post that some skills are banned. Here's a list of what they are and why. In older versions of the randomizer the Dance command could pull from this list. Currently, only Slots and R-Chaos (literally everything in the game that is a skill can appear) can have abilities from this list. Slots are supposed to be random but there is an exploit you can do to guarantee whichever slot you want. I'm consistently unable to pull it off.

What Do They Do?
50 Gs - Removes Float status from all targets. It is unblockable, but is vulnerable to Runic and affected by the Mute status.
BabaBreath - Ejects a character out of the battle. It is unblockable but fails if there is only one character on the field.
Battle - Physical attack to one target.
Bomblet - Summons four Balloons or one Grenade, it cannot be dodged. Actually does nothing.
Charm - Charm causes a special status ailment that works like Confuse, only there is no visual proof of it, to one target. Its Hit Rate is 80 and affected by the Mute status. The status ailment is unique in that it only dissipates after either the caster or the target has died, and there are no ways to prevent it.
ChokeSmoke - Turns a KO'd target into a Zombie. It is unblockable and affected by the Mute status but Instant Death protection, such as the Memento Ring, stops it.
Clear - Inflicts Blind, Poison, Imp, Doom, Mute, Confuse, Seizure, Sleep, and Stop on the user. It is unblockable and affected by the Mute status. Dummied in game.
Cold Dust - Inflicts Frozen to one target and it's considered an Ice-elemental spell, but it doesn't deal any damage. It is unblockable and affected by the Mute status.
Discard - Discard is an ability used only by the Tentacles. It discards Grabbed characters.
Engulf - Removes character from battle. It is unblockable. If all four characters are Engulfed, they are transported to the Zone Eater's Belly but only if you're on the Overworld.
Escape - Causes the user to escape from battle.
Fallen One - Reduces all target' HP to 1. It is unblockable and affected by the Mute status.
N. Cross - Inflicts Frozen on all targets and its considered an Ice-elemental spell, but it doesn't deal any damage. The ability doesn't remove Invisible status when it fails to inflict Frozen. Its Hit Rate is 90, and it is vulnerable to Runic. It is affected by the Mute status.
Pep Up - Caster is removed from battle, restores a single ally to full HP and MP and cures all status ailments.
Seize - Removes target from battle, and absorbs HP from them for several turns until Discard is used. It is unblockable.
Sneeze - Removes one target from battle. It is unblockable.
Special - N/A
Targetting - Targeting does not do anything. It is only used by Doom to warn the player that it is about to use Demon Rage.
Zinger - Vanishes from battle to possess a character, reappears when the possessed character is either Zombie, Petrify, or KO. It is unblockable.

But WHY Can't I Sneeze Into Kefka's Mouth?

They're Useless
50 Gs - Any creature that has auto Float can't ever lose it so this skill would do nothing.
Battle - Just Fight but for Monsters, and doesn't work properly when used as a command.
Bomblet - Does nothing, even in the fight with FlameEater.
ChokeSmoke - You can't target dead creatures, and turning a monster into a Zombie removes them from the battle anyway.
Clear - This one was never actually implemented in the base game and always only targets the creature casting it. Bad idea.
Pep Up - Removes character from battle, which is terrible.
Seize/Discard - Used by the Tentacles in Figaro Castle, doesn't work on monsters. Discard does nothing.
Special - Just the term used in the Control menu to use a creature's Special Attack, and doesn't work properly when used as a command.
Targetting - Completely useless, even in the fight with Doom.

They're Over Powered
Charm - It's Muddle but nothing is immune to it and it won't end until the target or caster is dead. Nasty.
Engulf - See Sneeze. Used by the Zone Eater to get you into Gogo's dungeon.
Escape - Always works, and lets you escape battles you normally couldn't like Final Kefka.
Fallen One - Having this at will would present no challenge in the game at all. Then again, I once had a seed where Fallen One was the 7/16 skill of a dance.
N. Cross/Cold Dust - Frozen is a crazy good status and no enemy in the game has immunity to it. It lasts twice as long as Stop and the enemy can do nothing at all.
Sneeze - Like Escape but in reverse, the thing Chupon uses before the Floating Continent and in the Coliseum. Won't cause a soft lock, just very powerful. Can crash the game if you Sneeze a SoulSaver, the things accompanying WrexSoul.

They Break The Game But In A Bad Way
BabaBreath - This also belongs in Over Powered but straight removing things from battle can cause all sorts of issues like a soft lock, meaning the game sits there waiting for a prompt that will never come.
Zinger - Doesn't remove a character forever but can still cause soft locks.

If you're the kind of person that doesn't take kindly to being told "No" you can probably go into your Beyond Chaos/tables/spellbans.txt file and change "ban" to "noban".

Admiral Joeslop fucked around with this message at 16:30 on Nov 13, 2019

Admiral Joeslop
Jul 8, 2010








Final Fantasy VIII: Fisherman's Horizon - This music also played in Duncan's house; it's the World of Balance town music replacement.



Is that a...potato rolling down the street?



No, I must've been imagining it...



Final Fantasy VII - Stolen Materia - This song fits pretty well with the rest of VI's music in my opinion.

Whatever, let's get some of that amazing tea. I hate tea.



:monocle:



THERE'S ANOTHER DOGGO! This must be his chew toy. I didn't even think dogs drank tea.




Wait why are all the characters reacting so strangely? Have they never seen a dog in a cafe before?



My what nice eyes you have...? I think I need to go outside for some fresh air and looting, I'm clearly hallucinating.



In addition to these two items, I also snagged:

Leather Hat
Green Cherry
Antidote
Shuriken x2



I forgot to grab a pic of the Cotton Robe; it has worse defenses and also starts the user in Sleep status. If you guessed that was the item making Kumama fall asleep in the mines, congratulations! You paid more attention than I did! The Chocobo Brsh is Relm's starter weapon and is unchanged from vanilla. The 2-hand effect is even there in case you need to paint a really big frame.



We're also going to rob the rich and probably toss their garbage in the ocean.



Imp Halberds are sometimes useful but often not. This one has a -10 Magic Block so is extra useless. If we're lucky it will sell for a boatload of money.

I also found:
Fenix Down
AutoCrossbow
Iron Armor
Fire Skean
Flash



The basement has an alright relic. You can use it remove Blind and Poison status out of combat by equipping it. You wouldn't want to keep this one equipped as it reduces your Magic Power; the only situation you would is if you were predicting a monster that uses Zombie attacks as you can't change a Zombie's equipment to heal that status.



Someone at this house hasn't been taking care of the plants growing in the basement and they've gone feral.

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rebud Dirk (Level 13)
/---------------------------------\
| HP: 262 | ATK:   12 | SPD:   32 |
| MP:  90 | DEF:  107 | HIT:  115 |
| XP: 134 | MPOW:  10 | EVD:    0 |
| GP: 154 | MDEF: 161 | MBLK:   0 |
\---------------------------------/
NULLIFY: bio;  WEAK: fire, pearl
IMMUNE: Nothing
SPECIAL "NinjaBlitz": stop
SKILLS: Love Token
RAGE: Love Token, Battle
CONTROL: Battle, Battle, Love Token, NinjaBlitz
STEAL: Plumed Hat, Eyedrop
DROPS: Buckler
MORPH (99%): Coin Toss, Gauntlet, Regal Crown, RegalCutlass
LOCATION: Monster-in-a-Box
A special move that inflicts Stop is annoying; thankfully they don't have a ton of hitpoints and I'm able to end the battle quickly. Readers familiar with the intricacies of the Rage system might be looking googly-eyed at that Rage skill. All in good time, readers. Let's barrel our way out and go shopping with our newfound wealth.



I only pick up a Magus Hat and Hair Band for now, as no one can use the other weapons available.



Magus Hat has slightly higher defenses and an extra +1 Vigor which is nothing special but the Hair Band has a bit higher defense and +2 to Speed!



The Item shop has double priced Tonics. In my eternal wisdom, I didn't buy any Tonics at Figaro Castle in the hopes that Sun Bath would carry me through. Here, I buy some Antidotes and Softs because Mt. Kolts can get a little hectic.

The relic shop has some relics I didn't buy due to lack of funds, as I wanted to see what the Mithril Vest had to offer.



It wasn't worth it at all. Less Magic Defense and -1 Stamina, only currently used by Saber. Stamina is pretty useless, at least.

quote:

Stamina determines the character's resistance to Death attacks and how much health is healed from Regen, as well as how much damage the character takes from Poison, Seizure, HP Leak, and how much the character is healed from the Tintinabar.

If you're worried about death attacks (which includes things like Break, W Wind, Demi, etc.) then you're better off getting something with Instant Death protection to just avoid it entirely. The various attacks that leak HP don't do enough damage to worry about and Regen is an OK thing to have instead of something you aim for.



Let's blow this joint.

Final Fantasy Mystic Quest - Rock Theme - It's no Techno de Chocobo but still very jaunty and a solid tune for a chocobo ride.



Though our time was short, I will miss you little green friend.



Final Fantasy IV: Tower of Babel - Towers are kinda like mountains if you think about it.



I've always loved Malboro sprites.

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dipsti (Level 11)
/---------------------------------\
| HP: 222 | ATK:   18 | SPD:   33 |
| MP:  59 | DEF:   52 | HIT:  106 |
| XP:   0 | MPOW:  12 | EVD:    0 |
| GP: 105 | MDEF: 156 | MBLK:   0 |
\---------------------------------/
NULLIFY: ice, pearl
IMMUNE: Nothing
SPECIAL "ButtShield": imp
SKILLS: Demi
RAGE: Demi, ButtShield
CONTROL: Battle, Battle, ButtShield, Demi
STEAL: Antidote, Tonic
DROPS: Shadow Edge
MORPH (6%): Amulet, Enhancer, Magical Brsh, Tack Star
LOCATION: South Figaro Cave (WoB), Mt. Kolts
Nothing scary butt their asses are covered.



Who is this crazy bastard standing at the edge of a pretty big drop? And who goes mountain climbing in a jaunty hat?



Whatever, we have new friends to chitchat with.

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cawedept (Level 10)
/---------------------------------\
| HP: 112 | ATK:   13 | SPD:   34 |
| MP:  54 | DEF:  103 | HIT:  110 |
| XP: 116 | MPOW:  10 | EVD:    0 |
| GP: 147 | MDEF: 152 | MBLK:   0 |
\---------------------------------/
WEAK: bio
IMMUNE: berserk, sleep
AUTO: float, shell
SPECIAL "Pulse": damage + near death
SKILLS: Virite
RAGE: Virite, Battle
CONTROL: Battle, Battle, Pulse, Virite
STEAL: Echo Screen, Leather Hat
DROPS: Shuriken
MORPH (99%): Amulet, Enhancer, Magical Brsh, Tack Star
LOCATION: Mt. Kolts
Entirely average but this fight does let me show off Near Death status a little.



Saber is wearing a Barrier Ring, which gives them Protect status when at Near Death. Saber has plenty of hit points but the enemy attack has put them into Near Death anyway. If I had used Fight and gotten lucky, Saber might have pulled off Terra's Desperation Attack.

This fight on the outside of the mountain is a muse for Saber, teaching them the Rock Conga dance.

code:
Rage - Non-elemental magical damage to all targets. Its Spell Power is 50 and it cannot be dodged.
Specter - Causes Confuse on one opponent. Its Hit Rate is 120, and it fails on targets immune to confusion.
Plasma - Deals lightning-elemental damage to one opponent. Its Spell Power is 70 and it is unblockable.
Whump - Deals non-elemental magic damage to one opponent. Its Spell Power is 53, it is unblockable, and it ignores defense. It will not hit flying targets.
This seed hasn't been particularly kind to the Dance command. The first two abilities aren't that great. Plasma and Whump are really good but they will rarely appear. All four of these abilities are normal Dances from vanilla though they're more spread out there.



Guardian here is almost entirely vanilla, in its vanilla spot. An extra +1 Stamina and 4 less Attack. I've gotten Guardian in this spot a ton of times in previous seeds.



Here's a shot of Sun Bath's heal, restoring almost 3x the amount of max HP everyone has.



This Blossom is a pretty severe downgrade, losing 8 Attack and a whopping -10% Evade! In vanilla it has the Wind element but this version is Ice.



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Zil Joing (Level 10)
/---------------------------------\
| HP: 250 | ATK:    1 | SPD:   33 |
| MP:  75 | DEF:  113 | HIT:  110 |
| XP:  40 | MPOW:   1 | EVD:    0 |
| GP:  56 | MDEF: 150 | MBLK:   0 |
\---------------------------------/
NULLIFY: earth, water
IMMUNE: berserk, blind, imp, mute, petrify, poison, sleep, zombie
SPECIAL "FinalThrow": attack x3.5
RAGE: Blizzard, Battle
CONTROL: Battle, Blizzard, Blizzard, FinalThrow
STEAL: Green Cherry, Antidote
DROPS: Antidote
LOCATION: Narshe (WoB), Zozo


Attack x3.5 and Blizzard are both very very powerful. A shame they're neutered by the monster's 1 Attack and Magic Power.



:effort:



Awww look, a couple tiny dolls and a ball they're playing with! Luau Lon are the tiny little cuties, Fenrip is their magical animated ball.

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fenrip (Level 6)
/--------------------------------\
| HP: 95 | ATK:   16 | SPD:   31 |
| MP:  0 | DEF:  102 | HIT:  106 |
| XP: 70 | MPOW:  10 | EVD:    0 |
| GP: 77 | MDEF: 153 | MBLK:   0 |
\--------------------------------/
NULLIFY: wind, earth;  WEAK: pearl
IMMUNE: imp
AUTO: float
SPECIAL "Whisp Vice": damage + near death
RAGE: Battle, Whisp Vice
CONTROL: Battle, Battle, Whisp Vice, Whisp Vice
STEAL: Echo Screen, Tonic
DROPS: Leather Hat
MORPH (99%): Sniper Sight, Stout Spear, Tack Star, White Cape
LOCATION: South Figaro Cave (WoB), South Figaro Basement

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Luau Lon (Level 8)
/---------------------------------\
| HP: 241 | ATK:   28 | SPD:   37 |
| MP: 111 | DEF:  105 | HIT:  114 |
| XP: 178 | MPOW:  10 | EVD:    0 |
| GP: 190 | MDEF: 162 | MBLK:   0 |
\---------------------------------/
NULLIFY: bolt, bio;  WEAK: pearl
IMMUNE: Nothing
AUTO: seizure
OTHER: difficult to run, humanoid
SPECIAL "Beam L": attack x2.5
RAGE: Unicorn, Beam L
CONTROL: Battle, Battle, Battle, Beam L
STEAL: Eyedrop, Shuriken
DROPS: Echo Screen
MORPH (12%): BehemothSuit, Gold Hairpin, Hyper Wrist, Moogle Suit
LOCATION: South Figaro Basement, Mt. Kolts
Not especially dangerous, just annoying in that they make running harder. The Luau Lons have a decent Attack for this point of the game that gels well with their x2.5 special.



This game has a lot of dogs and birds.

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bicky (Level 11)
/---------------------------------\
| HP: 263 | ATK:   12 | SPD:   34 |
| MP:  86 | DEF:   51 | HIT:  114 |
| XP:  66 | MPOW:  12 | EVD:    0 |
| GP: 190 | MDEF: 158 | MBLK:   0 |
\---------------------------------/
NULLIFY: ice, bolt, earth;  WEAK: wind, pearl
IMMUNE: imp
SPECIAL "MainSimple": poison
RAGE: Battle, MainSimple
CONTROL: Battle, Battle, MainSimple, MainSimple
STEAL: Shuriken
DROPS: Jewel Ring
MORPH (12%): Air Anchor, Cure Ring, Mithril Shld, Tao Robe
LOCATION: Mt. Kolts, South Figaro Cave (WoB)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hiddonne (Level 12)
/---------------------------------\
| HP: 254 | ATK:   13 | SPD:   40 |
| MP: 116 | DEF:  105 | HIT:  114 |
| XP:  52 | MPOW:  12 | EVD:    0 |
| GP: 120 | MDEF: 165 | MBLK:   0 |
\---------------------------------/
NULLIFY: water;  WEAK: fire, bolt
IMMUNE: condemned, death, float, imp, poison, reflect, shell, slow, vanish
AUTO: casting, float, morph
SPECIAL "Dirk Curl": imp
RAGE: Battle, Dirk Curl
CONTROL: Battle, Battle, Dirk Curl, Dirk Curl
STEAL: Potion, Dried Meat
DROPS:
LOCATION: Phantom Forest, South Figaro Cave (WoB)
Poison and Imp are annoying. Poison makes the screen go blurry when you move and Imp removes your ability to do anything but Fight, Item, and the Imp spell if you have it. It persists after combat.



Ranma learned Rasp and Safe at level 9. Rasp drains MP from the target but unlike Osmose, it drains a set amount and doesn't give it back to the caster of Rasp. It only has a Spell Power of 10 so generally you're removing 100~ MP. Some monsters, even bosses, die at 0 MP and will often have less MP than HP. This can be useful if you're fighting something that absorbs all the damage you do.



Imp is real obnoxious and I tried to bribe the enemies to go away. GP Rain throws GP equal to the user's Level x 30.

code:
Damage = GP Thrown*2 / Number of enemies hit
As SSNeoman mentioned earlier, GP Rain can really save your bacon in a fight. I'm hitting these enemies for 135 damage each, just over half their total.



At this point I notice one of the enemies had dropped a Jewel Ring. This is entirely vanilla. The description says it protects against Blind as well but this is a lie, as evidenced by the Effect window. Not sure if that's a bug in the original or just a bad description.



gently caress Mt. Kolts.



Hey what happened to the bard? Did you eat them?



Wow how rude, I'm just passing through.

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Vargas (Level 12)
/----------------------------------\
| HP: 1649 | ATK:   15 | SPD:   34 |
| MP:  235 | DEF:   87 | HIT:  102 |
| XP:    0 | MPOW:  12 | EVD:    0 |
| GP:    0 | MDEF: 156 | MBLK:   0 |
\----------------------------------/
NULLIFY: bolt, bio, water
VULNERABLE: blind, float, haste, protect, reflect, regen, shell, slow, stop
OTHER: can't escape, humanoid
SPECIAL "Curse Down": damage + condemned (unblockable)
SKILLS: Gale Cut
STEAL:
DROPS:
LOCATION:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ipooh (Level 11)
/---------------------------------\
| HP: 399 | ATK:   19 | SPD:   41 |
| MP:  71 | DEF:  115 | HIT:  103 |
| XP:   0 | MPOW:  11 | EVD:    0 |
| GP:   0 | MDEF: 153 | MBLK:   0 |
\---------------------------------/
WEAK: fire
IMMUNE: berserk, condemned, confuse, death, magitek, near death, petrify, poison, seizure, sleep, vanish, zombie
SPECIAL "TurvyKitty": attack x3
STEAL: Potion, Soft
DROPS: Plumed Hat, Inviz Edge
LOCATION:
Vargas is way tuned down from vanilla, in an effort to make him actually beatable. Normally you would get a few hits on him after killing the bears, Sabin would come in, and a Pummel Blitz would end the fight immediately. Here you're not guaranteed to get a Blitz on your Sabin replacement so Vargas has had his HP cut from the normal 11,600. Instead, you need to do a randomized amount of damage to have Sabin appear. If you have a good skill, you can kill him outright and Sabin just appears in your party aftward.

I can't bear to watch.



A couple of FlaPears later and our hero comes to save us from...someone not all that threatening really.



Taiga does have a pretty striking battle pose at least.

Final Fantasy VI: Save Them This actually plays later in the game at certain points.



I start with a hefty Jump. I wish I had a Heavy Shield leftover in the inventory to do a Super Jump but alas. I've definitely had worse skills for Sabin at this point, several of them leading to a wipe.



Just a few bops on the head is all it takes.



Hey remember how Gau was broken in vanilla? Rage is (or at least potentially is) even more broken in BC. Monster skills are way more varied than Vanilla. We'll go over Rages in detail in the next update.

Magic Power is a little low but Vigor is high and Speed is through the roof! 65 is crazy high at this point in the game.



Taiga arrived with a slightly above normal Silk Robe with an extra spicy +10 Evade over vanilla.



The last chest of this update is a claw, not equipable by anyone we currently have access to. These have 15 higher Attack than normal with the same Holy element.



This is real hosed up, not gonna lie. I'm going to assume the rabbits (Raga) are running from the floating disembodied head of a Somouro.

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Raga (Level 7)
/---------------------------------\
| HP: 129 | ATK:   11 | SPD:   32 |
| MP: 107 | DEF:  106 | HIT:  104 |
| XP:  62 | MPOW:  10 | EVD:    0 |
| GP:  65 | MDEF: 160 | MBLK:   0 |
\---------------------------------/
NULLIFY: ice, bolt
IMMUNE: death, float, near death, protect, vanish
AUTO: cover
SPECIAL "Scratch": attack x1.5
SKILLS: Blizzard
RAGE: Blizzard, Scratch
CONTROL: Battle, Blizzard, Scratch, Scratch
STEAL: Eyedrop, Shuriken
DROPS: Tonic
LOCATION: World of Balance B-4 NW, World of Balance B-5 NE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Somouro (Level 10)
/---------------------------------\
| HP: 154 | ATK:   13 | SPD:   35 |
| MP: 116 | DEF:   84 | HIT:  109 |
| XP:  98 | MPOW:  11 | EVD:    0 |
| GP:  75 | MDEF: 110 | MBLK:   0 |
\---------------------------------/
IMMUNE: death, magitek, shell, slow
AUTO: haste
OTHER: ambusher, undead
SPECIAL "CleanBlaze": attack x3.5
RAGE: Grav Bomb, Battle
CONTROL: Battle, Battle, Battle, CleanBlaze
STEAL: LeatherArmor, Antidote
DROPS: Plumed Hat
LOCATION: World of Balance B-4 NW, World of Balance B-5 NE
I don't like either of these. Blizzard hurts and attack x3.5 doesn't feel good either. Both these monsters put the Zil Joing to shame.



Can you tell that I didn't heal after the Vargas fight? Whatever, I'll just reload the save state.



gently caress OFF



Good lord we finally made it, gently caress the wildlife.

Admiral Joeslop
Jul 8, 2010




Mega64 posted:

Rage is always nice, though it's *kind* of a pain to remember all the useful ones since they always change, especially with randomized enemy names.

And of all the character sprites I've seen so far, I certainly wasn't expecting to see a sentient potato.

I try to go through the Rage menu as soon as I get it and make note of any useful statuses or attacks. I also try to check it every time I fight something new; in BC you automatically get the Rage of any creatures you encounter. It was a simpler solution than trying to guarantee someone with Rage also had Leap, and so someone didn't get stuck with an otherwise useless command.

Admiral Joeslop
Jul 8, 2010




I feel like I've noticed MiaBs not dropping a lot of stuff too, not even any GP or XP. Probably only the ones that are MiaB only, not the ones that can appear out in the world.

I did some Permadeath on Twitch tonight, I didn't even make it past Vargas on any of the 5-6 seeds :shepicide:. The Vargas death was entirely my fault, I wasn't paying attention to HP when he did a Gale Cut and killed everyone.

Admiral Joeslop
Jul 8, 2010




I'll have an update sometime this week, I'm very tired today. After all, I have to at least make it to Kefka@Narshe to beat that other LP!

Admiral Joeslop
Jul 8, 2010








We did it, everyone. Now we can talk to the leader of the Returners and finally get rid of the Empire!



First we gotta do some menuing tho.

The Rage menu itself isn't any different besides the randomized monster names. Hitting 'A' with this special ROM gives us a lot more info! The top part tells us the level and HP of the monster and any auto-statuses and immunities the monster has. The Nautee is immune to Blind and Sleep which are handy.

The bottom part shows which two skills your Rager will use; in vanilla all Rages have Battle and whatever special move was programmed for the monster. Here those two abilities will often include Battle but not always. The Nautee does have Battle, as well as its Special Attack available to the rage. We can also see that it absorbs Wind/Fire, nullifies Ice and is weak to Poison.

The Nautee isn't actually that great of a Rage. A regular Battle command and an ability that turns the enemy invisible isn't very impressive; remember that the Vanish + Doom/X-Zone exploit is fixed.



Coex Ana has some differences. It still has Battle but does not have the monster's Special Attack, as indicated by it not being under Rage Skills and also greyed out under Special. Love Token is very strong.

code:
Love Token - Makes one target cover for the user. Unblockable and affected by the Silence status.
Love Token is normally used by Goddess, a final dungeon boss, and a handful of other enemies that only show up in the special GBA-only dungeons. "So what, it's just True Knight" you might be thinking. Well, stop that because you're wrong. The character that gets hit with Love Token will take ALL physical attacks aimed at that character, until Death Do You Part. There's a video I can't find where someone uses it on Kefka and also I think Berzerks him somehow. Kefka keeps attacking himself until he dies.



Giveng and Encrut have a couple more things to show off. Giveng reveals how ridiculous some of the immunities can get, including Magitek. Magitek Armor is actually a status given to your characters, in the intro and in Cyan's Dream. Immunity to it means you just have access to your normal battle commands available. There are exploits you can do to get Magitek status outside of those areas. I will not be doing these exploits but here is abyssonym explaining how it works (minor editing for clarity):

quote:

I've done it before but you kind of have to plan out an entire playthrough around getting Leo into the WoR then entering Cyan's dream with five characters. You then change your party order in a specific way during the Magitek sequence. The game sets/heals Magitek status on only the "first 3" (disclaimer: might not be the first 3) characters, so if you move them around then someone won't get that status removed. So you leave Cyan's dream with one character who has Magitek status, then you can use Leap Frogs + Rippler to transfer that to someone else (ideally Terra) and Tek Missile Kefka in the face.

Encrut has Near Death and Interceptor status. I did some testing earlier; Interceptor status on a monster does nothing and using Rippler to transfer it to another character also does nothing. You CAN transfer Interceptor from a character to a monster if that monster uses Rippler, then use your own Rippler to get Interceptor on another character. I don't know of a way to clone the status in a way that works so you'll only ever have one dog. Being in Near Death status will also never trigger a Desperation Attack while Raging as no monsters have the Fight command. You can also see that the Encrut doesn't even have a Battle command. Taiga will choose between casting Slow and using their Special attack, which is just Battle at 3x the damage. The highest it can theoretically go is x9 but I've only personally seen x6.5.

Anyway, where were we?



Oh right. We're here to collect tribute.



First, I sell this lovely stick I found in a box. That lets me stock up on Tonics, Potions and some Tents. I feel much safer.



Now we go looting! This Mithril Pike has some good damage but Reverse Cures is not a good thing to have unless you're planning for it. That's the same effect you normally get from the Relic Ring; it basically turns your character undead. All healing spells do damage, casting most varieties of Doom will fully heal them, and any absorbtion spells (Drain, Lifeshaver, etc.) cast on that person will reverse. It can be useful but you need to have a reason to use it normally.



Pardon me, Your Highness.



+1 Speed is alright but that Defense is 10 lower than vanilla.



Lower defenses :effort:

I also pick up:

Buckler x2
Fenix Down
Tent
Head Band
Blossom

What a lovely haul.



Her Highness tries to Dragon Warrior our rear end but we stick to our guns of saying no, an- HEY

https://i.imgur.com/5GivsNr.gifv

This is bullshit!



All is forgiven, Princess Banon. Look at those stat increases! Sure it has 36 less defense than vanilla but +6 to Speed/Magic Power and +7 to Vigor is huge when I don't have any Espers yet.

In case it isn't clear, Banon gave us the BehemothSuit instead of a Genji Glove.



Banon herself ain't really bringing the cows home. The Magic Power is OK but she's stuck with the Biggs/Wedge Magitek abilities. At least she has Heal Force! She's also a lefty and I'm very glad she's carrying that Guardian and Memento Ring. Assuming it still has the vanilla ability of Instant Death immunity.



I've heard of water bears but this is ridiculous. The Undiesi is the bear, Snuch is the ...crawfish? And Hend is every nightmare about killer robots.

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Snuch (Level 12)
/---------------------------------\
| HP: 125 | ATK:    5 | SPD:   27 |
| MP: 108 | DEF:  114 | HIT:  105 |
| XP:  45 | MPOW:   7 | EVD:    0 |
| GP:  73 | MDEF: 156 | MBLK:   0 |
\---------------------------------/
NULLIFY: fire;  WEAK: bolt
IMMUNE: death
AUTO: shell
OTHER: can't escape
SPECIAL "D Anchor": near death
RAGE: Battle, D Anchor
CONTROL: Battle, Battle, D Anchor, D Anchor
STEAL: Green Cherry, Antidote
DROPS: Potion
MORPH (50%): Bolt Edge, Full Moon, Peace Ring, X-Potion
LOCATION: Event Battle

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Undiesi (Level 11)
/---------------------------------\
| HP: 151 | ATK:   14 | SPD:   33 |
| MP:  11 | DEF:   54 | HIT:  110 |
| XP:  74 | MPOW:  11 | EVD:    0 |
| GP: 126 | MDEF: 159 | MBLK:   0 |
\---------------------------------/
NULLIFY: bolt, water;  WEAK: fire
IMMUNE: condemned, shell, sleep
AUTO: imp, slow
OTHER: ambusher, difficult to run
SPECIAL "NeedleHand": damage + near death
SKILLS: Escape
RAGE: Battle, NeedleHand
CONTROL: Battle, Escape, Escape, NeedleHand
STEAL: Cotton Robe, Shuriken
DROPS: Kung Fu Suit
MORPH (12%): Chocobo Suit, Hero Ring, Jewel Ring, Tempest
LOCATION: Event Battle

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hend (Level 12)
/---------------------------------\
| HP: 413 | ATK:   29 | SPD:   48 |
| MP:  71 | DEF:   70 | HIT:  121 |
| XP: 464 | MPOW:  10 | EVD:    0 |
| GP: 289 | MDEF: 190 | MBLK:   0 |
\---------------------------------/
NULLIFY: ice, wind;  WEAK: water
IMMUNE: imp, vanish
AUTO: float, runic, shell
SPECIAL "Head": attack x3
SKILLS: Ice, Slow 2
RAGE: Slow 2, Battle
CONTROL: Battle, Ice, Lullaby, Slow 2
STEAL: Soft, Shuriken
DROPS: Plumed Hat, Soft
MORPH (6%): Air Lancet, Debilitator, Hardened, Imp Halberd
LOCATION: Event Battle

Undiesi and Snuch are fine, Hend has some neat stuff. Attack x3 again with a pretty good ATK, and auto-Runic. This functions in the same way as Celes' normal command. Any spell or command that is affected by Runic will automatically be absorbed as MP. If you encounter a badass magic-throwing enemy but they have auto-Runic, it's an easy win for you. I once had Atma Weapon on the Floating Continent with it.

https://i.imgur.com/7Xwmy3i.gifv

But what is this? They took MP DAMAGE? This is a quirk of the Runic system. Any creature (including Celes in vanilla) that absorbs an element, if they use Runic, will instead take MP damage from that element. This game is weird.



A water battle means a new dance!

code:
Sand Storm - Deals strong Wind-elemental damage to all targets. It's Spell Power is 45 and it ignores split damage.
Megazerk - Inflicts Berserk status on all targets. It is unblockable, but it is vulnerable to Runic, and affected by the Silence status.
7-Flush - Deals non-elemental magic damage to all enemies. Spell power is 84.
Cave In - Reduces one target's HP by 3/4 of its current amount and causes Sap. It is unblockable, but it will fail on targets immune to Death.
It's not great. 7-Flush is the Gems/Diamonds result from vanilla Slots and while it does decent damage, you have a low chance of getting it.



My what nice teeth you have!

Not that they'll do you any good, you delicious little morsel.

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ultros (Level 13)
/----------------------------------\
| HP: 3139 | ATK:   16 | SPD:   42 |
| MP:  722 | DEF:   43 | HIT:  109 |
| XP:    0 | MPOW:   3 | EVD:    0 |
| GP:    0 | MDEF: 146 | MBLK:   0 |
\----------------------------------/
NULLIFY: water;  WEAK: fire, bolt
VULNERABLE: blind, float, haste, image, protect, reflect, regen, shell, slow, stop, vanish
OTHER: can't escape
SPECIAL "Hands Role": damage + blind
SKILLS: Tentacle
STEAL:
DROPS:
LOCATION:
Yet another boss that absorbs Water, how exciting. About as exciting as the rest of his stats!



The opening salvo of some water and Megazerk heal him and do nothing, respectively.



Princess Banon lays down the law with her Fire Beam.




This time around, Ultros is basically no threat, unless you jump in the water with him like an idiot, as Taiga does.



We made it, everyone! Let's see what our monkey friend has going on.



I mean...sometimes you gotta eat on the go. Might as well take all your beef jerky with you. The Chain Saw and Dried Meats are maxing out Mog's defenses due to non-equipment being weird when equipped. Dried Meat heals 150 HP, which the game is interpreting as 150 Defense instead because of the way it reads item stats.



Next time, we follow Taiga to his doom.

Admiral Joeslop fucked around with this message at 20:48 on Apr 6, 2019

Admiral Joeslop
Jul 8, 2010








Hello again and welcome to Final Fantasy Beyond Chaos EX: Where The Rules Are Made Up And The Strategies Don't Matter. Today we're going through Taiga's scenario and meeting new friends along the way.



New friends like Goku here! He's a real spud, he'll be there for you when you're feeling fried, when your heart is sliced up, and he'll help you hash things out.

His dog is cool too.



Befitting his namesake, our bespeckled friend has a high Vigor and decent Speed/Magic Power. Peep that natural Evade of 35%; that's with Goku completely naked as is natural.

?-Geo is a call back to the Geomancer of old.

code:
??? times, use a random geomancer-type Dance move.
Equal chance of any of the following:
  Antlion, Cave In, El Nino, Elf Fire, Harvester, Land Slide, Plasma, Rage, Sand Storm, Snare, Snowball, Sonic Boom, Specter, Sun Bath, Surge, Wind Slash 

I've already covered a lot of these spells so I won't be writing them all out again. Suffice to say, they do damage, instant kill, heal or do percentage damage in various ways. The "?" means Goku will use one of these skills when you use the commmand. After the first command, there is a 50% chance another one will fire, then 25%, then 12.5%, etc. The theoretical limit is sixteen but good luck getting higher than four or five uses.



The merchant has some good items. I don't really need any of it right now but I do buy a pair of Sprint Shoes. The randomizer gives you auto-run status, rendering the Sprint Shoes useless. This is because using a relic spot to save time is annoying. Instead, the Sprint Shoes are programmed to teach someone a lower level spell. Here I get Fire which is useful! Fire can be used to remove Frozen status without doing a ton of damage.



See ya dawg.



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Eclea (Level 9)
/---------------------------------\
| HP: 160 | ATK:   14 | SPD:   32 |
| MP: 114 | DEF:  110 | HIT:  117 |
| XP: 110 | MPOW:  10 | EVD:    0 |
| GP: 160 | MDEF: 178 | MBLK:   0 |
\---------------------------------/
NULLIFY: ice, wind, earth;  WEAK: bolt
IMMUNE: imp, sleep
AUTO: float
SPECIAL "Bide Moldy": attack x1.5
RAGE: Blizzard, Bide Moldy
CONTROL: Battle, Battle, Bide Moldy, Bide Moldy
STEAL: Dried Meat, Tonic
DROPS: Plumed Hat
MORPH (12%): FakeMustache, Gold Lance, Mithril Vest, X-Potion
LOCATION: World of Balance A-1 NW, World of Balance A-2 NW
Sometimes monsters just don't have anything going for them, you know?



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kiel (Level 15)
/---------------------------------\
| HP: 513 | ATK:   14 | SPD:   36 |
| MP:  71 | DEF:  105 | HIT:  116 |
| XP: 162 | MPOW:  12 | EVD:    0 |
| GP: 559 | MDEF: 170 | MBLK:   0 |
\---------------------------------/
WEAK: ice
IMMUNE: Nothing
SPECIAL "Chill Imp": blind
SKILLS: Lode Stone, Shimsham
RAGE: Battle, Chill Imp
CONTROL: Battle, Chill Imp, Lode Stone, Shimsham
STEAL: Ninja Gear, Eyedrop
DROPS:
MORPH (99%): Amulet, Enhancer, Magical Brsh, Tack Star
LOCATION: World of Balance A-5 NE, World of Balance A-6 NE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tabba (Level 16)
/---------------------------------\
| HP: 360 | ATK:   14 | SPD:   44 |
| MP:  23 | DEF:  127 | HIT:  117 |
| XP: 178 | MPOW:  10 | EVD:    0 |
| GP: 186 | MDEF: 159 | MBLK:   0 |
\---------------------------------/
NULLIFY: bolt, earth;  WEAK: pearl
IMMUNE: imp
SPECIAL "Cosmic Rib": blind
RAGE: Battle, Cosmic Rib
CONTROL: Battle, Cosmic Rib, Cosmic Rib, Cosmic Rib
STEAL: Inviz Edge, Potion
DROPS: Cotton Robe
MORPH (75%): Cards, Dragon Claw, Mirage Vest, Ogre Nix
LOCATION: World of Balance A-1 NW, World of Balance A-2 NW
Other times you find badass things like a T-rex (Tabba) out on patrol with its bulldog buddies (Kiel).



Bulldogs that can throw radioactive boulders at will.



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cushka (Level 11)
/---------------------------------\
| HP: 219 | ATK:   19 | SPD:   35 |
| MP: 103 | DEF:  103 | HIT:  109 |
| XP: 173 | MPOW:  10 | EVD:    0 |
| GP: 160 | MDEF: 156 | MBLK:   0 |
\---------------------------------/
NULLIFY: fire
IMMUNE: imp
OTHER: humanoid
SPECIAL "Jab Rest": damage + slow
RAGE: Battle, Jab Rest
CONTROL: Battle, Battle, Jab Rest, Jab Rest
STEAL: Ninja Star, Shuriken
DROPS: Antidote
MORPH (50%): Blizzard, FakeMustache, Falchion, Sniper
LOCATION: World of Balance A-1 NW, World of Balance A-2 NW
This is a really weird place to reenact The Sound of Music.



These poor dogs have to be hot out in this tiny desert.



Secret of Mana: The Wind Never Ceases - Secret of Mana had such good music.

None of that matters cuz we got ourselves a badass over here. Some terrible godawful speed but those commands! Bolt 3 is Bolt 3, MindQua is Mind Blast + Quasar.

code:
Mind Blast - Inflicts Blind, Zombie, Poison, Imp, Petrify, Doom, Silence, Berserk, Confuse, Sap, Sleep, Slow, or Stop on four random targets. Its Hit Rate is 110 and affected by the Silence status.
Quasar - Deals non-elemental damage on all enemies. Ignores defense. It has a Spell Power of 57.
Quasar is a Lore. Mind Blast is used by both Atma Weapons as well as the Kaiser Dragon, a boss in the GBA extra dungeons. The Mind Blast is usually whatever as Quasar will kill a lot of the enemies that are vulnerable to those statuses but sometimes it works fine.



In fact, Mind Blast killed this guy without Quasar even going off!

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Leader (Level 12)
/---------------------------------\
| HP: 446 | ATK:   21 | SPD:   39 |
| MP:  20 | DEF:    5 | HIT:  111 |
| XP:   0 | MPOW:  11 | EVD:    0 |
| GP:  65 | MDEF: 114 | MBLK:   0 |
\---------------------------------/
NULLIFY: bio, pearl;  WEAK: fire
IMMUNE: Nothing
AUTO: protect
OTHER: can't escape, humanoid
SPECIAL "MysticHoly": attack x1.5
STEAL: Power Sash, Ashura
DROPS: Black Belt
MORPH (75%): Beads, Fixed Dice, Hyper Wrist, Sneak Ring
LOCATION:
They didn't stand a chance.



I hit the chest then completely forgot to actually grab the treasure because I'm a dummy. Luckily, it was only another Magus Hat so I didn't miss anything spectacular.



I talked to a guard to see who I'm up against. We've seen the Giveng before but Got Plet is new.

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Got Plet (Level 11)
/---------------------------------\
| HP: 114 | ATK:   14 | SPD:   31 |
| MP:  15 | DEF:   85 | HIT:  107 |
| XP:   0 | MPOW:  11 | EVD:    0 |
| GP:  42 | MDEF: 157 | MBLK:   0 |
\---------------------------------/
WEAK: bio
IMMUNE: blind, sleep
OTHER: humanoid
SPECIAL "Volt Spit": stop
RAGE: Battle, Volt Spit
CONTROL: Battle, Volt Spit, Volt Spit, Volt Spit
STEAL: Soft, Shuriken
DROPS: Eyedrop
MORPH (25%): Amulet, Enhancer, Magical Brsh, Tack Star
LOCATION: Monster-in-a-Box
They don't give anything good at all!



Kefka looks like he has a butt helmet.



Entirely vanilla MithrilGlove. The other chest had a Fenix Down.



The last chest here had these little fellas in it. Fuelyne is the big beefy one, Oleo Awa is the round red rotund one.

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fuelyne (Level 18)
/---------------------------------\
| HP: 663 | ATK:   13 | SPD:   32 |
| MP: 176 | DEF:  155 | HIT:  118 |
| XP:  96 | MPOW:   3 | EVD:    0 |
| GP: 282 | MDEF: 156 | MBLK:   0 |
\---------------------------------/
NULLIFY: wind, pearl;  WEAK: fire
IMMUNE: condemned, confuse, death, imp, mute, near death, petrify, sleep
AUTO: protect
SPECIAL "Flap": seizure
SKILLS: Fire Ball
RAGE: Fire Ball, Flap
CONTROL: Battle, Fire Ball, Flap, Flap
STEAL: Sleeping Bag, Antidote
DROPS:
LOCATION: Monster-in-a-Box

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Oleo Awa (Level 15)
/---------------------------------\
| HP: 391 | ATK:   13 | SPD:   36 |
| MP:  42 | DEF:   89 | HIT:  118 |
| XP:  88 | MPOW:  12 | EVD:    0 |
| GP: 139 | MDEF: 165 | MBLK:   0 |
\---------------------------------/
NULLIFY: fire, ice, wind
IMMUNE: berserk, condemned, death, imp, near death, petrify, sleep
AUTO: haste
SPECIAL "Surf Spray": damage + hp drain
SKILLS: Flash Rain, Stone
RAGE: Stone, Surf Spray
LORE: Stone
CONTROL: Battle, Flash Rain, Stone, Surf Spray
STEAL: Chocobo Brsh, Green Cherry
DROPS: MithrilGlove
MORPH (99%): BehemothSuit, Gold Hairpin, Hyper Wrist, Moogle Suit
LOCATION: Monster-in-a-Box 
They have a good amount of HP and Fireball is dangerous but I pulled through.



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sedup Bad (Level 10)
/---------------------------------\
| HP: 303 | ATK:   30 | SPD:   35 |
| MP: 104 | DEF:  102 | HIT:  119 |
| XP: 168 | MPOW:  12 | EVD:    0 |
| GP: 132 | MDEF: 146 | MBLK:   0 |
\---------------------------------/
NULLIFY: fire, earth;  WEAK: bolt
IMMUNE: image
AUTO: float, haste, morph, shell
OTHER: can't escape, humanoid
SPECIAL "Belch Run": damage + seizure
RAGE: Battle, Belch Run
CONTROL: Battle, Belch Run, Belch Run, Belch Run
STEAL: Soft, Antidote
DROPS: Plumed Hat
MORPH (75%): AutoCrossbow, Beret, Head Band, Pearl Rod
LOCATION: Event Battle
These are Kefka's elite troops? The Mary Poppins rejects have decent attack but nothing decent to use with it.



Hey. I know these guards aren't very good but I can't advance the story if I don't help you.



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Grunt (Level 12)
/---------------------------------\
| HP: 113 | ATK:   13 | SPD:   36 |
| MP:  12 | DEF:   51 | HIT:  107 |
| XP:   0 | MPOW:  11 | EVD:    0 |
| GP:  60 | MDEF: 153 | MBLK:   0 |
\---------------------------------/
IMMUNE: Nothing
OTHER: can't escape, humanoid
SPECIAL "Dead Noise": damage + mp drain
STEAL: Leather Hat, Shuriken
DROPS: Antidote
MORPH (12%): BehemothSuit, Gold Hairpin, Hyper Wrist, Moogle Suit
LOCATION:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cadet (Level 13)
/---------------------------------\
| HP: 445 | ATK:   13 | SPD:   34 |
| MP:  55 | DEF:   87 | HIT:  120 |
| XP:   0 | MPOW:  12 | EVD:    0 |
| GP: 193 | MDEF: 152 | MBLK:   0 |
\---------------------------------/
WEAK: bio
IMMUNE: imp, magitek
AUTO: casting, haste, poison
OTHER: can't escape, humanoid
SPECIAL "GP Hidden": attack x1.5
STEAL: Antidote
DROPS: Antidote, Tonic
MORPH (6%): AutoCrossbow, Beret, Head Band, Pearl Rod
LOCATION:
It amuses me when enemies are immune to Magitek status.

https://i.imgur.com/Vv4Fppl.mp4

Goku does not give a single gently caress about any of them. The rest of the fights in the base go about like this.



God dammit not these assholes again!



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rehe (Level 11)
/---------------------------------\
| HP: 123 | ATK:   11 | SPD:   27 |
| MP:  40 | DEF:   57 | HIT:  113 |
| XP:  93 | MPOW:  12 | EVD:    0 |
| GP:  87 | MDEF: 132 | MBLK:   0 |
\---------------------------------/
NULLIFY: bio, pearl
IMMUNE: Nothing
AUTO: interceptor
SPECIAL "Smoke": slow
RAGE: Battle, Smoke
CONTROL: Battle, Smoke, Smoke, Smoke
STEAL: Tonic, Tonic
DROPS: Echo Screen
MORPH (12%): Assassin, Blizzard Orb, Chocobo Suit, Flail
LOCATION: World of Balance A-5 NE, World of Balance A-6 NE
More harmless rabbits. Rabbits so hungry that they're reduced to eating rotten cabbage.



The different palette really works for the Phantom Forest.

https://i.imgur.com/efME9bQ.gifv

This is Love Token in action, the one I explained in a previous update. That poor bird is now forever cursed to take physical attacks that are aimed at Taiga until one or the other die.

https://i.imgur.com/PJXTqfp.mp4

This is Mind Blast + Quasar. Get used to that animation if you watch the boss fight videos. The skill is a staple for a while.



This place is seriously pretty. I'm amazed they only reuse it for some of Shadow's dreams and in the ending.



Next time, we enter a spooky train.

Admiral Joeslop
Jul 8, 2010




R-Miss is a collection of spells that have low accuracy. I don't know what's in it off the top of my head but the text file that was generated with your rom will tell you.

I've got some real stinkers coming up, don't you worry about that!

Admiral Joeslop
Jul 8, 2010




I streamed some Permadeath last night. Very first seed had a very rude enemy in the Narshe clock and I died immediately. Second seed got me all the way to Zozo; I killed one MiaB then got another one that could only kill me with Ice Beam and I didn't have enough Fenix Downs to keep up.

The highlight was going through the Narshe caves with Banon and him eating a Fire Wall that left him at one hitpoint.

Admiral Joeslop
Jul 8, 2010




Phantasm is actually pretty good. It's unblockable, won't end until the creature is dead, and has no element so will never heal anyone.

It might take a while to kill something but it's free damage!

Is Terra a Natural Mage or does she just have the Magic command? Not everyone that has Magic also has Natural Magic.

Admiral Joeslop
Jul 8, 2010




Fricassee posted:

Up until this point, my team was fighting to stay alive through dungeons due to lack of healing options and no real heavy damage output. Once I have a heartier team I might play around more with phantasm. And that’s a good question, I’m not sure. There’s no spells learned yet, so I don’t know.

If they don't have any spells already, they probably don't have Natural Magic. Or they just may not have any spells yet; I don't know if they always start with two spells or have to be a certain level.

The text file will tell you if you aren't avoiding looking.

Admiral Joeslop
Jul 8, 2010








Xenoblade Chronicles 2 OST: Kingdom Of Tantal (Day) - Never played any of the Xenoblade games. Music seems cool.

Hello friends! Today we're going to cry some tears onto a Train. Or will we?



Look at that carpet!

https://i.imgur.com/C21CTol.gif

Look at those moves!



We run into some new enemies, unsurprisingly. Bientioc is the katana dude, Revel is the wrench dude, Kre is the soldier dude.

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bientioc (Level 11)
/---------------------------------\
| HP: 167 | ATK:   13 | SPD:   28 |
| MP:  28 | DEF:   58 | HIT:  109 |
| XP:  54 | MPOW:  11 | EVD:    0 |
| GP:  57 | MDEF: 166 | MBLK:   0 |
\---------------------------------/
NULLIFY: fire, bio;  WEAK: pearl
IMMUNE: condemned, death, haste, image, mute, petrify, seizure, sleep, stop
AUTO: cover, protect
OTHER: humanoid
SPECIAL "Re Iron": attack x1.5
SKILLS: Escape
RAGE: Launcher, Re Iron
CONTROL: Battle, Battle, Escape, Re Iron
STEAL: Inviz Edge
DROPS: Cotton Robe
LOCATION: Zozo, Phantom Train

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Revel (Level 11)
/---------------------------------\
| HP: 256 | ATK:   19 | SPD:   41 |
| MP: 108 | DEF:  105 | HIT:  118 |
| XP: 180 | MPOW:  10 | EVD:    0 |
| GP: 191 | MDEF: 157 | MBLK:   0 |
\---------------------------------/
NULLIFY: bolt, earth
IMMUNE: berserk, confuse, poison, protect, slow
AUTO: shell
OTHER: dies at MP zero, humanoid
SPECIAL "GrassyVice": attack x2.5
RAGE: Battle, GrassyVice
CONTROL: Battle, GrassyVice, GrassyVice, GrassyVice
STEAL: Cotton Robe, Shuriken
DROPS: Cotton Robe
MORPH (12%): Fenix Down, Soft, TortoiseShld, Wall Ring
LOCATION: Phantom Train, Phantom Forest

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kre (Level 12)
/---------------------------------\
| HP: 240 | ATK:   10 | SPD:   30 |
| MP:  85 | DEF:  104 | HIT:  107 |
| XP:  56 | MPOW:  11 | EVD:    0 |
| GP: 147 | MDEF: 162 | MBLK:   0 |
\---------------------------------/
NULLIFY: earth, water;  WEAK: fire
IMMUNE: blind, death, haste, mute, petrify, protect, regen, seizure, shell
AUTO: slow
OTHER: humanoid
SPECIAL "Direct Red": attack x2
SKILLS: Entwine
RAGE: Entwine, Direct Red
CONTROL: Battle, Direct Red, Entwine, Entwine
STEAL: Plumed Hat, Shuriken
DROPS: Kung Fu Suit
LOCATION: Phantom Forest, Phantom Train
Bientioc is neat in that it has Cover and Protect status, taking half damage from physical attacks and also taking those attacks for any Near Death allies. The Revel also has "Dies at MP zero" which would also be neat if it didn't have such low HP.



Magus that hair color does not suit you at all. Within the files, this character is replaced by Strago once we get him; that's why ????? is identified as Strago. They don't share anything otherwise.



That equipment isn't too bad. Mirage Vest will start our friend in Image status, to avoid a couple physical attacks. Its stats are abyssmal; a Magic Power of 24 isn't going to do much good for 3xWater. Someone having Throw can also be a problem. It means that somewhere out in the world, there are monsters with their own Throw command and it WILL kill you.



The vendor doesn't really have anything impressive.



Magus doing his best Dr. Strange impersonation!



Impressive that she can dance on top of a moving train. The tiny coral Darnautns are just weird.

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gucc (Level 12)
/---------------------------------\
| HP: 178 | ATK:   10 | SPD:   32 |
| MP:  55 | DEF:   93 | HIT:  113 |
| XP:  35 | MPOW:   1 | EVD:    0 |
| GP:  82 | MDEF: 155 | MBLK:   0 |
\---------------------------------/
NULLIFY: fire;  WEAK: ice, water
IMMUNE: haste, image, mute, protect, regen
OTHER: humanoid
SPECIAL "Hole": imp
SKILLS: Exploder
RAGE: Confusion, Hole
LORE: Exploder
CONTROL: Battle, Confusion, Exploder, Hole
STEAL: Inviz Edge, Kung Fu Suit
DROPS: Striker
MORPH (25%): Chocobo Suit, Hero Ring, Jewel Ring, Tempest
LOCATION: Phantom Train, Zozo

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Darnautn (Level 13)
/---------------------------------\
| HP: 364 | ATK:   15 | SPD:   27 |
| MP: 172 | DEF:   80 | HIT:  122 |
| XP:  87 | MPOW:   6 | EVD:    0 |
| GP: 393 | MDEF: 155 | MBLK:   0 |
\---------------------------------/
NULLIFY: wind;  WEAK: bolt
IMMUNE: Nothing
OTHER: difficult to run
SPECIAL "Change": attack x5
SKILLS: Aqua Rake
RAGE: Aqua Rake, Change
LORE: Aqua Rake
CONTROL: Aqua Rake, Aqua Rake, Battle, Change
STEAL: LeatherArmor
DROPS: Water Edge
MORPH (3%): Flash, Magical Brsh, Relic Ring, Sniper
LOCATION: Phantom Train, Figaro Castle Basement
Gucc is dangerous; she can Imp someone, and explode for a pretty decent amount of damage. I'm lucky there's only one. The Darnautn is no slouch either; attack x5 and Aqua Rake are very painful. Darnautn, however, is an amazing Rage to get!



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ahema (Level 13)
/---------------------------------\
| HP: 305 | ATK:   17 | SPD:   29 |
| MP:  64 | DEF:  105 | HIT:  124 |
| XP:  84 | MPOW:  11 | EVD:    0 |
| GP:  81 | MDEF: 138 | MBLK:   0 |
\---------------------------------/
NULLIFY: bio;  WEAK: water
IMMUNE: condemned, image, magitek, mute, near death, reflect, regen, sleep, slow
AUTO: imp
OTHER: can't escape
SPECIAL "Moon Vital": poison
RAGE: Battle, Moon Vital
CONTROL: Battle, Moon Vital, Moon Vital, Moon Vital
STEAL:
DROPS: Smoke Bomb, Eyedrop
MORPH (99%): Crystal, Crystal Helm, Cursed Ring, Stunner
LOCATION: Phantom Train
These poor fools start off in Imp status. They can't do much of anything. Being weak to water is a mercy.



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Siegfried (Level 7)
/---------------------------------\
| HP: 109 | ATK:    1 | SPD:   32 |
| MP:   5 | DEF:   51 | HIT:  105 |
| XP:   0 | MPOW:  10 | EVD:    0 |
| GP:   0 | MDEF: 154 | MBLK:   0 |
\---------------------------------/
VULNERABLE: float, haste, protect, reflect, regen, shell, slow, stop
OTHER: can't escape, undead
SPECIAL "RompPotion": damage + near death
STEAL: Hair Band
DROPS: Dried Meat, Echo Screen
LOCATION:
Siegfried died as he lived; an NES looking sprite with a gun and monocolor scheme, fading away to nothingness.



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enamosagro (Level 15)
/---------------------------------\
| HP: 461 | ATK:   14 | SPD:   36 |
| MP: 130 | DEF:  121 | HIT:  124 |
| XP: 212 | MPOW:  11 | EVD:    0 |
| GP: 434 | MDEF: 155 | MBLK:   0 |
\---------------------------------/
NULLIFY: fire, ice;  WEAK: pearl
IMMUNE: berserk, mute, sleep, zombie
AUTO: imp, reflect, regen
OTHER: undead
SPECIAL "Wrath Slay": poison
SKILLS: Life 3
RAGE: Battle, Wrath Slay
CONTROL: Battle, Battle, Life 3, Wrath Slay
STEAL: Kung Fu Suit, Soft
DROPS: Kung Fu Suit
MORPH (99%): Bolt Edge, Cursed Ring, Diamond Shld, ThunderBlade
LOCATION: Phantom Train, Magitek Facility
Another poor bastard doomed to a life of being an Imp. With that amount of HP and Life 3 as a skill he could be pretty obnoxious. Instead he does basically nothing.




Finally, some treasure! What did we get?



The Tiara is OK. Slight defense differences, -1 Stamina that won't change much. The Hawkeye is garbage. Less attack, -10% Evade.

code:
When attacking, it has a 50% chance of dealing 300% damage to floating targets, or 150% damage to non-floating targets when the weapon is thrown.
Not particularly worth it.



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GhostTrain (Level 14)
/----------------------------------\
| HP: 2261 | ATK:   10 | SPD:   32 |
| MP:  402 | DEF:   30 | HIT:  118 |
| XP:    0 | MPOW:   5 | EVD:    0 |
| GP:    0 | MDEF: 211 | MBLK:   0 |
\----------------------------------/
NULLIFY: bio;  WEAK: fire, bolt, pearl
VULNERABLE: condemned, float, haste, image, poison, regen, vanish
AUTO: casting
OTHER: can't escape, undead
SPECIAL "Sphere Pep": attack x2
SKILLS: Acid Rain, Evil Toot, Sand Storm
STEAL: True Knight
DROPS: True Knight, Tent
LOCATION:
Time to derail.



Our dog immediately takes out 1/3 of the Train's HP. Good dog.



Less good is when it finally does another attack. It hurts most of the party.



I could have just used a Revivify on the Train, as it is Undead. That's the usual tactic in Permadeath and Speed runs, since that will immediately kill it. As you can see, I didn't even need it.



Out in the world we have another dancing lady in the form of Cushka (detailed in a previous update), her pet Magroader the Tooto Loy, and two backups named Eclea (also previously). They're so ashamed of lacking dance skills that they hide behind the battle UI.

code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tooto Loy (Level 7)
/---------------------------------\
| HP: 129 | ATK:   13 | SPD:   33 |
| MP:   0 | DEF:   47 | HIT:  102 |
| XP:  37 | MPOW:  10 | EVD:    0 |
| GP:  79 | MDEF: 161 | MBLK:   0 |
\---------------------------------/
NULLIFY: fire, wind, water;  WEAK: bio
IMMUNE: poison
AUTO: casting
SPECIAL "Type Zing": attack x1.5
RAGE: TekBarrier, Battle
CONTROL: Battle, Battle, Battle, Type Zing
STEAL: Kodachi, Buckler
DROPS: Eyedrop
MORPH (99%): Air Anchor, Cure Ring, Mithril Shld, Tao Robe
LOCATION: World of Balance A-1 NW, World of Balance A-2 NW
Times are hard in the dancing community.



Strip down, Goku. We're going over a waterfall and you're not taking a bunch of my stuff with you!



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Piranha (Level 9)
/--------------------------------\
| HP: 10 | ATK:   15 | SPD:   30 |
| MP: 67 | DEF:  106 | HIT:  108 |
| XP:  0 | MPOW:  10 | EVD:    0 |
| GP:  0 | MDEF: 154 | MBLK:   0 |
\--------------------------------/
NULLIFY: fire, wind;  WEAK: bolt
IMMUNE: death, haste, imp, near death, petrify, poison, regen, stop, zombie
AUTO: float, interceptor, reflect
OTHER: can't escape
SPECIAL "DisarmingI": attack x1.5
STEAL:
DROPS: Leather Hat
LOCATION: Monster-in-a-Box

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rizopas (Level 13)
/---------------------------------\
| HP: 851 | ATK:   16 | SPD:   50 |
| MP:  45 | DEF:  122 | HIT:  112 |
| XP:   0 | MPOW:   3 | EVD:    0 |
| GP:   0 | MDEF: 188 | MBLK:   0 |
\---------------------------------/
NULLIFY: water;  WEAK: bolt
IMMUNE: berserk, condemned, confuse, death, imp, magitek, mute, petrify, poison, reflect, vanish, zombie
AUTO: haste, interceptor
OTHER: can't escape
SPECIAL "Ink N": mute
SKILLS: El Nino, Mega Volt, Mute
STEAL: Air Lancet, Air Lancet
DROPS: Cards, Tent
LOCATION: Monster-in-a-Box
Not too bad. The Piranhas having Reflect would be a problem if they didn't have 10 HP. The gimmick of the battle is that Piranhas constantly respawn until 45 seconds or so have gone by. Then the Rizopas appears. It can be fairly dangerous if you don't have a way to kill it fast. I do, with Bolt 3.



Secret of Mana: Fond Memories - Don't you agree that Secret of Mana has good music?

Oh hello. Normally you have to find Gau on the Veldt and feed him some Dried Meat. Since the randomizer can't guarantee you'll have Dried Meat available, the randomizer just puts Gau in your party automatically. Our Gau is....Gau in a suit.




We found a Ninja Star user! They're so much better than Shurikens. Rudol himself is potentially not very impressive. Magic is great, depending on what Espers he can use. Morph and Sonic Boom, less so.

code:
Reduces one enemy's HP by 5/8 of its max HP, inflicts Sap and is unblockable, but fails on targets immune to Death.
Useful when it works but most bosses or dangerous enemies will be immune to Death. Rudol will spend a lot of time on the Airship.



I don't understand the Optimize option a lot of the time. It put that Iron Armor on instead of the Silk Robe.

With that, we conclude today's adventure. Until next time!

Admiral Joeslop fucked around with this message at 19:43 on Apr 21, 2019

Admiral Joeslop
Jul 8, 2010




FeyerbrandX posted:

maybe in case of ties in defense stats the game defaults to the one that shows up earliest in the equipment tables?

That could be. I actually forgot that Optimize just goes by Defense and Attack.

Admiral Joeslop
Jul 8, 2010




Veryslightlymad posted:

234 Battle Power and Morph should put him light-years ahead of anyone you have in damage aside from that nutty "50% chance to use x5 damage physical" Rage.

Fight is secretly the best skill in Final Fantasy VI and it's not particularly close.

Without something like Genji Glove/Offering or a way to ignore Defenses, I tend not to use Fight unless I have no other damaging commands :shrug:

There should be an update sometime this coming week, I've been busy at work! ...and play.

Admiral Joeslop fucked around with this message at 02:06 on Apr 16, 2019

Admiral Joeslop
Jul 8, 2010








Ah, the smell of a lovely backwoods country town surrounded by all the bastards of the world that want to kill me. I feel right at home. PS, the Veldt music is just the Mt. Koltz/Mt. Zozo theme.




Nothing that blows me away in the shops. Those Beads and White Cape would be nice but I can't afford them.



We're here to support Are Troops.

...after I check this clock.



Funnily, this is what you normally get from doing the soldier's thing. Entirely vanilla.



This is a cool time saver that was implemented into the hack. Instead of going back and forth 5 times, you can just tell this guy to do it all at once. What does our good deed get us?



Same thing the vanilla clock would have! This and the Tintinabar amused me to no end.



GOD DAMMIT



Gau is already feeling the PTSD from those "Can't Run, Back Attack, Blizzard" assholes.

(He gave me a Tonic)



Final Fantasy III: The Forbidden Land Eureka - I can't emphasize enough how much effort emberling on the Discord puts into these randomized songs. She recreates them from the source material to fit the format that FF6 uses, which is very limited. Every song that isn't originally from an SNES game has been completely remade for the randomizer.

Into the river we go, sharing one diving helmet between us. Don't worry about the details.



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hosel (Level 8)
/---------------------------------\
| HP: 465 | ATK:   66 | SPD:   44 |
| MP: 164 | DEF:  114 | HIT:  104 |
| XP:   0 | MPOW:   9 | EVD:    0 |
| GP: 365 | MDEF: 144 | MBLK:   0 |
\---------------------------------/
NULLIFY: earth, water;  WEAK: pearl
IMMUNE: float, imp, poison, reflect, shell, sleep, stop
AUTO: haste, slow
OTHER: can't escape
SPECIAL "Peep Frost": near death
RAGE: Battle, Peep Frost
CONTROL: Battle, Battle, Battle, Peep Frost
STEAL: Bolt Edge, Revivify
DROPS: Inviz Edge
MORPH (75%): Bolt Edge, Full Moon, Peace Ring, X-Potion
LOCATION: Event Battle
Today I learned that centipedes can swim and my life feels worse off knowing this fact.



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Inhei (Level 14)
/---------------------------------\
| HP: 384 | ATK:   13 | SPD:   33 |
| MP:  32 | DEF:   96 | HIT:  109 |
| XP: 162 | MPOW:  11 | EVD:    0 |
| GP: 221 | MDEF: 163 | MBLK:   0 |
\---------------------------------/
NULLIFY: bio, water
IMMUNE: imp
AUTO: blind
OTHER: undead
SPECIAL "StoredSnow": confuse
SKILLS: Giga Volt
RAGE: Giga Volt, Battle
CONTROL: Battle, Giga Volt, Stop, StoredSnow
STEAL: Antidote
DROPS: Cotton Robe, Echo Screen
MORPH (75%): Amulet, Enhancer, Magical Brsh, Tack Star
LOCATION: Event Battle

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Vesaw (Level 13)
/---------------------------------\
| HP: 292 | ATK:   14 | SPD:   26 |
| MP:   0 | DEF:   42 | HIT:  111 |
| XP: 119 | MPOW:  10 | EVD:    0 |
| GP: 143 | MDEF: 149 | MBLK:   0 |
\---------------------------------/
NULLIFY: earth;  WEAK: fire, ice
IMMUNE: reflect, seizure, sleep, slow, stop, vanish
AUTO: blind, near death, shell
OTHER: ambusher
SPECIAL "Ray Sour": attack x3
RAGE: Mega Volt, Ray Sour
CONTROL: Battle, Ray Sour, Ray Sour, Ray Sour
STEAL:
DROPS: Inviz Edge, Cotton Robe
MORPH (50%): Crystal Helm, Dark Hood, Gauntlet, Red Jacket
LOCATION: Event Battle
Giga Volt (from the skeletal dragon named Inhei) on a pincer attack sucks. A lot. Luckily my crew is rolling deep in the power club and murders them.



This is pretty nice so early. Little bit of extra attack and vigor over vanilla, and the ability to attack a fire weakness if needed.



The other cave gives us the polar opposite (:haw:) in an Ice Rod. Not really worth using with the Fight command but breaking it for a multi target Ice 2 is a great backup plan.



Don't worry Taiga, I've been there too. You'll bounce back.




Not much going on in the regular shops.



However the Relic Shop is half priced! I pick up a White Cape that turns out to be pretty good! Everything but the Auto Shell is vanilla but those immunities and 33% less damage from Magic is wonderful.



We're leaving before they find the pile of vomit Taiga left on the docks.



Let's see what our sorry soaking wet raft riders are up to.



WHAT DOES EVERYBODY WANT



Hi are you interested in buying some knives? They're the highest of quality.



The only good way to deal with door-to-door MLM scammers.



You can't get into the Beginner's Hall in the World of Balance. There's a reason; it'll be a long while before we can get in there and show it off.



I love the Vanish status effect.



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Neogen Sed (Level 12)
/---------------------------------\
| HP: 161 | ATK:   12 | SPD:   30 |
| MP:  23 | DEF:   96 | HIT:  114 |
| XP: 113 | MPOW:  12 | EVD:    0 |
| GP: 135 | MDEF: 155 | MBLK:   0 |
\---------------------------------/
NULLIFY: pearl
IMMUNE: berserk, near death
SPECIAL "Rapid Mega": berserk
RAGE: Battle, Rapid Mega
CONTROL: Battle, Battle, Rapid Mega, Rapid Mega
STEAL: Eyedrop
DROPS: Shuriken
MORPH (99%): Sniper Sight, Stout Spear, Tack Star, White Cape
LOCATION: South Figaro Cave (WoB), Narshe (WoB)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lynce (Level 11)
/---------------------------------\
| HP: 208 | ATK:   13 | SPD:   34 |
| MP:  29 | DEF:   57 | HIT:  102 |
| XP: 149 | MPOW:  12 | EVD:    0 |
| GP: 126 | MDEF: 146 | MBLK:   0 |
\---------------------------------/
WEAK: pearl
IMMUNE: mute, vanish
AUTO: stop
OTHER: humanoid, undead
SPECIAL "Plot Sweet": damage + near death
RAGE: Battle, Plot Sweet
CONTROL: Battle, Battle, Battle, Plot Sweet
STEAL: Tonic, Leather Hat
DROPS: Echo Screen
MORPH (3%): Beads, Fixed Dice, Hyper Wrist, Sneak Ring
LOCATION: Narshe (WoB), South Figaro Cave (WoB)
These rude flowers inflict Berserk and make the fights take longer while everyone auto attacks. They couldn't even call themselves a seed! :argh:



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tiena (Level 12)
/---------------------------------\
| HP: 500 | ATK:   11 | SPD:   37 |
| MP:  11 | DEF:  105 | HIT:  117 |
| XP:   0 | MPOW:  12 | EVD:    0 |
| GP:  83 | MDEF: 157 | MBLK:   0 |
\---------------------------------/
IMMUNE: berserk, blind, imp, mute, petrify, poison, sleep, zombie
AUTO: seizure
SPECIAL "Card Rise": blind
RAGE: Battle, Card Rise
CONTROL: Battle, Battle, Card Rise, Card Rise
STEAL: LeatherArmor, Tonic
DROPS: Hair Band
MORPH (50%): BehemothSuit, Blizzard, Chain Saw, Marvel Shoes
LOCATION: Monster-in-a-Box
Here's what you get if you screw up the Narshe Defense System. Decent amount of HP and Blind is obnoxious. Check out those gnarly teeth though! I kill them and don't intentionally set off the system again.



Arvis, we're home!



Alright you know the rules in this house, everyone strip down.



Bit of a short update. The next one will also be kinda short. I want the Kefka at Narshe fight to be the end of an update but it would definitely be too short with just that section. Next time will be Celes/Locke and we'll fight a clown!

Admiral Joeslop fucked around with this message at 01:22 on Apr 20, 2019

Admiral Joeslop
Jul 8, 2010




SSNeoman posted:

Have there been any major 'gently caress you' moments thus far?

Besides those jerkoffs that cast Blizzard, not yet. The really hard and frustrating boss fights are later on. I could probably release an uncut video of all the attempts at certain bosses and it would be over an hour.

Admiral Joeslop
Jul 8, 2010




FeyerbrandX posted:

Really, eh? My seed let me in, but I picked and chose different options than you, and I have a very good guess which option causes that. And I'm perfectly fine with that... assuming I ever finish it, my team so far is just... meh.

The answer lies within the ROM creation picture in the OP. If anyone wants to spoiler their guess as to why the room is closed and the reasoning for it, go ahead. You won't get a prize besides maybe a firm handshake at Gencon if you go.

Admiral Joeslop
Jul 8, 2010




Jade Rider posted:

Welp. I just generated a new seed and my Gau has a Battle/Ultima combo command. :stare: This is gonna be fun.

BATTLE and Ultima?

Admiral Joeslop
Jul 8, 2010




The only mini update I have now lists the skills in the game that you can't normally get. Everything else is fair game, from one use, to double use to "?" which is one to sixteen uses in a row.

CecilBot - Named for the expert on the Discord, this is the bot everyone uses in their Twitch channel to look things up. It can tell you boss stats (assuming you didn't randomize them) as well as what every skill does. The download version contains all the information in regular .txt files. The formatting is a little weird but they're readable.

For example, the list of all the random skills (SPOILERS BEWARE): https://pastebin.com/h3gBdikm. The % listed after each skill is the chance you have of casting a spell or skill that has a good chance of killing or otherwise incapacitating you.

Everything else in the game can be rolled. On the stream earlier I checked the text file after I died and someone had 5xDoom. Then the last seed I did, Ultros used X-zone on Banon. :shepface:

Admiral Joeslop
Jul 8, 2010




sudonim posted:

This is an interesting list. What I'm most curious about, though, is what sort of stuff is fair game for the creation of oddball commands like "FlaPearl" and "3xWater" and the logic used to stitch them together. BUT I get the feeling I'm not gonna find out without a helpful expert or another source code dive.

As far as I'm aware, you can get a combo of any two legal skills and the 3x modifier is also just random chance. If you're looking for a helpful expert, I linked the Discord in the OP. Someone there can probably tell you more if they're available.

Admiral Joeslop
Jul 8, 2010






Hello friends! Today we're going to rescue a prisoner and beat up a clown.



We start by witnessing WuFei getting comfortable with himself and how he dresses. Shine on, WuFei!



Unfortunately it doesn't last long as I don't get a prompt to keep the clothes on. :sadwave:



I'm surprised they let her keep her cape on while being held prisoner.



Uh..I guess being chained to a wall enables some kind of shape changing ability?



Hey. Hey, everyone. Do you want to break the game even more wide open? All you need to do is have Ragnarok as a regular command!

I'm sure you've noticed the "Morph (%):" entries on most of the monsters before. As I mentioned earlier, those are the four items that are possible to get from using Ragnarok, with the % being the chance of the skill actually going off. Each item has an equal chance to drop if the skill goes off. This can (and will) lead to some very nice items.

R-Miss is..OK. Meteo can do decent damage and if the enemy is vulnerable to the Instant Death/Confusion stuff it can help. Unfortunately it's just more RNG on top of RNG.

code:
Use a random skill with low accuracy.

  (4/16 chance each)  Virite
  (3/16 chance each)  Disaster
  (2/16 chance each)  Meteo
  (1/16 chance each)  Blaster, Confusion, Cyclonic, Dread, Schiller, Stone, X-Zone
  
Virite - Deals Poison-elemental damage and inflicts Poison on all targets. Its Spell Power is 20 and its Hit Rate is 80. Damage is inverted against Undead targets. It is affected by the Silence status.
Disaster - Inflicts Blind, Imp, Doom, Silence, Confuse, and Float to one or all targets. Its Hit Rate is 62, it is vulnerable to Runic, and affected by the Silence status.
Meteo - Deals non-elemental magic damage to all targets. Its Spell Power is 60 and its Hit Rate is 80. It ignores defense and split damage. It is affected by the Silence status.
Blaster - Inflicts Death to one or all targets. Its Hit Rate is 70, but always hits a stopped target and it fails on targets immune to Death. It is vulnerable to Runic and affected by the Silence status.
Confusion (Dummied) - Inflicts Confuse to all targets. Its Hit Rate is 68 and affected by the Silence status.
Cyclonic - Reduces all targets' HP to 1/16 that of their current total. Its Hit Rate is 75, and it fails on targets immune to Death. It is affected by the Silence status.
Dread - Inflicts Petrify to one target. Its Hit Rate is 75 and affected by the Silence status.
Schiller - Inflicts Blind on all targets. Its Hit Rate is 80 and affected by the Silence status.
X-Zone and Stone are a Black Magic and Lore spell, respectively.



code:
MORPH (99%): Sniper Sight, Stout Spear, Tack Star, White Cape
Here is what the Fenrip has, as a reminder. The game tells you what item you will get before you find out if it actually hits.



Since I have a 99% chance of it going off, I snag myself a Stout Spear!



It's not spectacular but just a good upgrade.



Nice little upgrade for anyone that can wear it.



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fla Syl (Level 6)
/--------------------------------\
| HP: 71 | ATK:   21 | SPD:   31 |
| MP: 10 | DEF:  113 | HIT:  106 |
| XP: 54 | MPOW:  10 | EVD:    0 |
| GP: 56 | MDEF: 148 | MBLK:   0 |
\--------------------------------/
NULLIFY: bolt;  WEAK: water
IMMUNE: mute
AUTO: regen
OTHER: humanoid
SPECIAL "Gulf Land": attack x1.5
RAGE: TekBarrier, Battle
CONTROL: Battle, Gulf Land, Gulf Land, Gulf Land
STEAL: Potion
DROPS: Goggles
MORPH (3%): Bolt Edge, Full Moon, Peace Ring, X-Potion
LOCATION: South Figaro Cave (WoB), South Figaro Basement
The Fla Syl (soldier) is new here and with that 3% chance of Ragnarok working I decide just to kill them. The Encrut is a different matter:

code:
MORPH (75%): Air Anchor, Charm Bangle, Dice, Tack Star
All good items!



I pull these from a couple of battles. Fixed Dice are better than Dice but these are still good and give a bonus to Speed. The Charm Bangle is funny; it halves my encounter rate but also gives double XP like the Exp. Egg. Makes grinding that much more unappealing.

I also pick up some vanilla Goggles, a Heavy Shield, MithrilGlove, X-potion, vanilla Hyper Wrist, and some new goodies.




Eventually, someone will get a big damage boost from equipping a Tack Star. The Gold Hairpin is vanilla and that's perfectly fine. Halving MP costs is an amazing get at this stage. Murasame has an extra 15 attack. Gaia Gear is the next big drop; Earth absorb is the key to victory in Permadeath, and overall very nice at this stage. You never know when a monster is going to have Quake or Magnitude 8 even as a death counter.



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dahle (Level 13)
/---------------------------------\
| HP: 327 | ATK:   19 | SPD:   36 |
| MP:  60 | DEF:   80 | HIT:  116 |
| XP:  96 | MPOW:  12 | EVD:    0 |
| GP:  64 | MDEF: 144 | MBLK:   0 |
\---------------------------------/
NULLIFY: ice, bolt;  WEAK: earth
IMMUNE: Nothing
OTHER: can't escape
SPECIAL "Pod Dance": attack x2.5
RAGE: Warp, Pod Dance
CONTROL: Battle, Battle, Pod Dance, Pod Dance
STEAL: Inviz Edge, Kung Fu Suit
DROPS: Inviz Edge
MORPH (12%): Cherub Down, Gaia Gear, Thief Glove, Trident
LOCATION: Monster-in-a-Box

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gazet (Level 13)
/---------------------------------\
| HP: 240 | ATK:    1 | SPD:   38 |
| MP: 142 | DEF:    0 | HIT:  108 |
| XP: 203 | MPOW:   9 | EVD:    0 |
| GP: 149 | MDEF: 167 | MBLK:   0 |
\---------------------------------/
NULLIFY: fire, bolt, wind;  WEAK: earth, water
IMMUNE: petrify, sleep
SPECIAL "SportClimb": near death
SKILLS: Escape
RAGE: Battle, SportClimb
CONTROL: Battle, Battle, Escape, SportClimb
STEAL: Thunder Rod, Shuriken
DROPS: Shuriken, Shuriken
MORPH (99%): Assassin, Blizzard Orb, Chocobo Suit, Flail
LOCATION: Monster-in-a-Box
Dangerous territory! Dahle is a discount evil goblin wizard, Gazet is a dog in armor that looks very uncomfortable. They're not as bad as I expected though; the Dahle even Morphed into that Gaia Gear I got!



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TunnelArmr (Level 16)
/----------------------------------\
| HP: 1045 | ATK:   11 | SPD:   50 |
| MP: 1105 | DEF:   32 | HIT:  120 |
| XP:    0 | MPOW:  16 | EVD:    0 |
| GP:  250 | MDEF: 155 | MBLK:   0 |
\----------------------------------/
WEAK: bolt, water
VULNERABLE: float, regen, shell
AUTO: interceptor
OTHER: can't escape
SPECIAL "Out Fusion": attack x2
SKILLS: Bolt, Ice, Tek Laser
STEAL: Remedy, Bandana
DROPS: Imp Halberd, Charm Bangle
LOCATION: Monster-in-a-Box
DRILL, BABY, DRILL

A deadly boss in most BC runs, depending on your RNG. If your Locke/Celes have garbage commands or you don't have a Thunder Rod, your run may very well end here. Tek Laser really hurts but luckily for me, the only thing it does is a regular attack and a MT Ice. If it absorbed or nullified Pearl I would have been in danger.



Final Fantasy IX: Hunter's Chance - This is a good tune and I should really get around to playing 9 some day.

That brings us to this, the defense of Narshe and the Esper held within. Same rules as the Moogle fight at the beginning; waves of monsters slowly make their way up. If any of them touch Banon, that's a game over. Losing a fight isn't a game over, that team just appears on the save point and can fight some more.



My preferred method is to make one shitkicker team, then one OK and one good character in a party, and someone that can potentially hold their own in the last. This is just an insurance policy in case I miss one of the roaming monsters and they make it up to Banon.



The conga line method of defense is underrated.



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hisspos (Level 13)
/---------------------------------\
| HP: 397 | ATK:   26 | SPD:   36 |
| MP:  90 | DEF:   60 | HIT:  121 |
| XP: 157 | MPOW:  12 | EVD:    0 |
| GP: 224 | MDEF: 186 | MBLK:   0 |
\---------------------------------/
WEAK: fire
IMMUNE: magitek
AUTO: casting, float
OTHER: can't escape
SPECIAL "Icy": damage + condemned
SKILLS: Net
RAGE: Net, Battle
CONTROL: Battle, Icy, Net, Net
STEAL: Ashura
DROPS: Inviz Edge
MORPH (99%): Air Anchor, Cure Ring, Mithril Shld, Tao Robe
LOCATION: Monster-in-a-Box
I'd like to get an Air Anchor but I didn't spend the time with save states to guarantee one.



Cure Ring is acceptable, the Thief Glove is hot garbage. R-Miss isn't great to begin with and replacing it with Morph isn't much better. Pipimi isn't here to do damage, she's here to melt enemies into items.




I also pick these up. Trident is pretty vanilla but the Blizzard Orb has a bonus +5 Magic Power, once I find my berzerker.



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hutur (Level 13)
/---------------------------------\
| HP: 558 | ATK:   62 | SPD:   46 |
| MP: 175 | DEF:  165 | HIT:  104 |
| XP:  99 | MPOW:  11 | EVD:    0 |
| GP: 130 | MDEF: 111 | MBLK:   0 |
\---------------------------------/
NULLIFY: bolt, wind;  WEAK: water
IMMUNE: berserk, magitek, petrify, reflect, regen, shell
AUTO: morph, near death
SPECIAL "Crush Gold": attack x1.5
SKILLS: Escape
RAGE: Imp, Battle
CONTROL: Battle, Crush Gold, Escape, Imp
STEAL: Silk Robe, Plumed Hat
DROPS: Silk Robe
MORPH (99%): AutoCrossbow, Beret, Head Band, Pearl Rod
LOCATION: Monster-in-a-Box
I love when enemies have the Escape skill, it makes my life easier.




Cherub Down is the other anti-Earth tech that makes PD runs hum. No need to absorb Earth if you can just avoid it! The Mithril Shld is slightly worse than vanilla but the Beret has a wonderful +50% MP rogue effect!

Enough looting, let's meet this dog on the battlefield.



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Onega (Level 14)
/----------------------------------\
| HP: 1520 | ATK:   53 | SPD:   47 |
| MP:  191 | DEF:  134 | HIT:  113 |
| XP:  374 | MPOW:  11 | EVD:    0 |
| GP: 1105 | MDEF: 160 | MBLK:   0 |
\----------------------------------/
NULLIFY: fire, wind, pearl;  WEAK: bolt
IMMUNE: confuse, imp, zombie
SPECIAL "Grav Kitty": attack x3
SKILLS: Imp Song
RAGE: Imp Song, Battle
CONTROL: Battle, Grav Kitty, Grav Kitty, Imp Song
STEAL: Relic Ring, Tincture
DROPS: Tent
MORPH (25%): FakeMustache, Gold Lance, Mithril Vest, X-Potion
LOCATION: Monster-in-a-Box
We're in for a bit of a slog here. It has decent HP and absorbs Pearl, as well as toting a x3 attack with plenty of power behind it.








Just kidding I turned him into a gag gift instead.



Now're talking. Vulnerability to Control is random as well. Some bosses can be controlled, and anything super dangerous that is vulnerable will no longer be super dangerous. NOW we're going to have an actual battle.



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kefka (Level 18)
/----------------------------------\
| HP: 3672 | ATK:   29 | SPD:   49 |
| MP: 3258 | DEF:   58 | HIT:  127 |
| XP:    0 | MPOW:  10 | EVD:   33 |
| GP:    0 | MDEF: 177 | MBLK:  37 |
\----------------------------------/
NULLIFY: fire, bio
VULNERABLE: float, haste, protect, reflect, regen, shell, slow, stop
OTHER: can't escape, humanoid
SPECIAL "Confusion": attack x1.5
SKILLS: Bolt, Escape, Ice 2, Muddle, Osmose, Slow
STEAL: DiamondArmor, Gold Helmet
DROPS: Gale Hairpin, Sniper Sight
LOCATION: Monster-in-a-Box
Time to end this forever, Kefka.



Treasure of the Rudras: The Spirit Chaser - Kefka gets his own special music for this fight.

We start by flashing then throwing some snow balls. Kefka is not amused.



Virite has a pretty nice animation, even if it is just a Poison spell.




Mind Blast won't work on Kefka but throwing a bunch of asteroids at him certainly will.



This is Disaster, from Pipimi's R-Miss. None of the things it does will affect him though. Looks neat at least!



Ice 2 kinda hurts but not enough to be worried about yet.



As you can see, Kefka is a coward when faced with actual shitkickers. He drops me a vanilla Sniper Sight.



Go on now, git!



We're back to cutsene territory. Is the Esper OK?



OH GOD HELP



Saber is drawn to the creature. Something primal within them is stirring.

Tales of Phantasia: Biting Cold - Saber can't resist.



Saber approaches the frozen Esper. It feels like the Esper is calling to them..



This may have been a mistake.

https://www.youtube.com/watch?v=s_XHnTsxWjo













































Admiral Joeslop fucked around with this message at 00:28 on Apr 22, 2019

Admiral Joeslop
Jul 8, 2010




Kheldarn posted:

Trying to run beyondchaos_ex.exe gives me this error:



I asked in the Discord and got this linked: https://support.microsoft.com/en-us/help/2999226/update-for-universal-c-runtime-in-windows

I guess give that a try?

Admiral Joeslop
Jul 8, 2010




Kheldarn posted:

Next Question: Is it possible to make it so that it doesn't replace any of the Main Characters with other Main Characters? For example, I got a Seed that replaced Edgar with Sabin, and Sabin with Edgar. I don't want ANY of the 14 Main Characters from the game as any character.

I already have a copy of spritereplacements.txt that I edited to remove the other sprites I don't want (like Potato), but I didn't see entires for the Main Characters, and I can't find a Flag or Secret Code to do that.

I don't see anything either, may have to ask in the Discord. I can try to remember to do that later if you aren't part of it.

Admiral Joeslop
Jul 8, 2010




Kheldarn posted:

I'm not, but I've been passing the time by changing the entries on the list of male and female names. Adding named characters from the other titles with names of 6 characters or less, and of course, adding Quina to both the Male and Female lists. I've also deleted most of the animé names, as that's not my cup of tea.

I did ask, and there isn't a way to do that without editing the code :shrug:

EDIT:

emberling posted:

Line 2432 randomizer.py:
num_to_replace = min(len(replace_candidates), random.randint(replace_min,replace_max))
change to
num_to_replace = 22 if wild else 16
should do it i think

or maybe crash a lot
one of those two things

I THINK, off the top of my head, that this change would work as desired with partyparty, and work as desired sometimes but mostly crash on seed generation if partyparty is not active, because the gender determination code has some issues if not enough vanilla sprites are present. this was the case when I messed with this code back in v63, but i have not tested recently and gender stuff is disabled with partyparty

maybe a better edit would be one that affects partyparty only:
if wild: num_to_replace = 22


Admiral Joeslop fucked around with this message at 22:58 on Apr 25, 2019

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Admiral Joeslop
Jul 8, 2010






Sup nerds. Last time we dusted a clown and today we're off to find Luigi. Let's fuckin' roll.



I take the good crew. When I said that Ragnarok can easily break the game, I meant it. I hope you like items!



First we're looting the storehouse for some things we actually earned for once.





I also snag another Hyper Wrist and an Amulet. These are alright items. You might think the Ogre Nix is good with that sky high attack; it's not because of Fragile Wpn.

quote:

Will always try to use [12..19] MP to inflict a critical hit. When no MP can be used, no critical hit will be inflicted. Has a average of 28% chance of breaking (depends on the last digit's of the wielder's current HP).

So sure, you'll hit pretty hard but there's about a 1 in 3 chance you'll lose the weapon completely. This make it only useful for Throwing, as the damage is based off of the item's Bat. Pwr.

There's one last chest here.



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sicil Bam (Level 32)
/----------------------------------\
| HP: 1828 | ATK:   17 | SPD:   39 |
| MP:   97 | DEF:  111 | HIT:  154 |
| XP:  725 | MPOW:  12 | EVD:    0 |
| GP:  267 | MDEF: 163 | MBLK:   0 |
\----------------------------------/
NULLIFY: fire, wind;  WEAK: ice
IMMUNE: float, imp, stop
AUTO: float, reflect, seizure
SPECIAL "Ore Drench": damage + zombie (unblockable)
SKILLS: Cyclonic, Shimsham
RAGE: Cyclonic, Battle
CONTROL: Battle, Cyclonic, Ore Drench, Shimsham
STEAL: Imp Halberd, Rune Edge
DROPS: Drainer
MORPH (6%): Air Anchor, Charm Bangle, Dice, Tack Star
LOCATION: Final Dungeon
"LOCATION: Final Dungeon" is never something you want to see in the WoB. Luckily, Pipimi pulls off a Meteo that nearly kills one and the other gets confused by Mind Blast.



They get some measure of revenge when the front one reflects Pearl onto poor Pipimi, one shotting them.



This little guy shows up when someone's been asleep or confused or whatever for too long, and it heals them. I kill it shortly after anyway.



This is the only shop in town worth a drat and only because of that Chain Saw.

I don't buy one as I don't have a Tools user.



This is where it begins. I spend a good long while Ragnaroking everything I can find. We'll fly through a lot of it since menuing isn't very exciting.



Vanilla but not unappreciated. Elemental defenses are amazing.



Marvel Shoes are 4 different relics smashed together. They give you Haste, Regen, Shell and Safe status all at once. You really can't go wrong with them.




I'm not a big fan of the Atma Weapon in general and this one is just strictly worse. Fairy Ring teaches Slow and extra magic is good. Blizzard is early but not TOO early; it also has +20 attack compared to vanilla.




More MP good. Tao Robe is normally something you buy in the World of Ruin and is the best Robe in the game. The Sneak Ring has a nice bonus to Speed and any attempts I make at stealing.



SwordBreaker is busted rear end good at this point, also normally available at WoR Maranda. It has +15 attack and a small bump to Mag. Pwr. Look at how swole Pipimi is with this stuff.

Over time, I pick up a Chain Saw and Air Anchor as well.



Let's go find some more creatures to murder.



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dame Swa (Level 20)
/---------------------------------\
| HP: 999 | ATK:   20 | SPD:   41 |
| MP:  72 | DEF:  120 | HIT:  126 |
| XP: 467 | MPOW:  10 | EVD:    0 |
| GP: 321 | MDEF: 163 | MBLK:   0 |
\---------------------------------/
NULLIFY: fire, pearl, water;  WEAK: ice
IMMUNE: berserk, blind, imp, mute, petrify, poison, sleep, zombie
OTHER: undead
SPECIAL "Zerk Brave": attack x2
RAGE: Mute, Battle
CONTROL: Battle, Battle, Battle, Zerk Brave
STEAL: Smoke Bomb, AutoCrossbow
DROPS: Revivify
MORPH (75%): Falchion, Hyper Wrist, Mithril Helm, Strato
LOCATION: World of Ruin H-3 SW, World of Balance A-1 NW
Some good stuff on this fella, and a nice HP number to boot.




The Strato is actually a downgrade from vanilla but an upgrade for Taiga. The other two are pretty close to normal.



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Veerlyc (Level 15)
/---------------------------------\
| HP: 398 | ATK:   14 | SPD:   40 |
| MP:  70 | DEF:   80 | HIT:  121 |
| XP: 195 | MPOW:  10 | EVD:    0 |
| GP: 254 | MDEF: 154 | MBLK:   0 |
\---------------------------------/
NULLIFY: bio
IMMUNE: haste
AUTO: near death
SPECIAL "QuarterPal": attack x1.5
SKILLS: Warp
RAGE: Warp, Battle
CONTROL: Battle, QuarterPal, Warp, Warp
STEAL: Tonic, Shuriken
DROPS: Mithril Shld
MORPH (50%): Head Band, Kodachi, Power Sash, Regal Crown
LOCATION: Phantom Train, World of Balance A-1 NW

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Siziest (Level 15)
/---------------------------------\
| HP: 547 | ATK:   14 | SPD:   31 |
| MP: 125 | DEF:  132 | HIT:  113 |
| XP: 226 | MPOW:  10 | EVD:    0 |
| GP: 307 | MDEF: 130 | MBLK:   0 |
\---------------------------------/
WEAK: fire
IMMUNE: imp, sleep
AUTO: float
SPECIAL "Wind Fairy": seizure
RAGE: Battle, Wind Fairy
CONTROL: Battle, Wind Fairy, Wind Fairy, Wind Fairy
STEAL: Tent, Cotton Robe
DROPS: Tent
MORPH (99%): Chocobo Suit, Hero Ring, Jewel Ring, Tempest
LOCATION: World of Balance A-1 NW, World of Balance A-2 NW
I usually find it funny when an enemy has Warp (Veerlyc, the mollusk) as a skill, makes it easy for me. Not when I'm trying to turn them into items, though. Say, does anything stand out there?




I also encounted some Tabbas from a previous update. Mirage Vest is a real good catch here, with a whopping +9 to Speed and immunity to a few physical hits in every combat.



I don't have a claw user yet but Dragon Claws are the second best claws in the game. The Tempest got hit by a rogue change effect; unfortunately turning Jump into Control is already covered by the FakeMustache. I'd rather use the FakeMustache and a much stronger weapon than the Tempest. That's RNG for you!



Oh and I farmed up a bunch of these I guess.

(Eight of them)



This place has always felt like the FF6 equivalent of Mayberry to me. Just a small town in the middle of nowhere that houses a kooky coroner and the dead body of WuFei's amnesiac lover.



In fact, they'll let just about anyone into the cafe.



All the shops have nothing new or notable so instead let's sneak into the coroner's house and get some drugs.



Someone's already been here and forgot their hat! At least it's a little jaunty. Let's get out of here.



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Twoffig (Level 17)
/---------------------------------\
| HP: 529 | ATK:   14 | SPD:   39 |
| MP:  25 | DEF:  118 | HIT:  125 |
| XP: 275 | MPOW:  11 | EVD:    0 |
| GP: 189 | MDEF: 164 | MBLK:   0 |
\---------------------------------/
NULLIFY: wind, water;  WEAK: fire
IMMUNE: petrify
SPECIAL "Bite": attack x1.5
RAGE: Rippler, Bite
CONTROL: Battle, Battle, Battle, Bite
STEAL: Gold Shld, Soft
DROPS: Green Beret
LOCATION: World of Balance E-4 SW, World of Balance E-5 SE


There's a joke about balls in here somewhere. They can't be Morphed into items for some reason. They do have Rippler as a Rage skill which could lead to some shenanigans.



code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Suzhevat (Level 16)
/---------------------------------\
| HP: 362 | ATK:   16 | SPD:   31 |
| MP:  25 | DEF:  122 | HIT:  103 |
| XP: 145 | MPOW:  10 | EVD:    0 |
| GP: 132 | MDEF: 171 | MBLK:   0 |
\---------------------------------/
NULLIFY: water;  WEAK: bio
IMMUNE: condemned, float, image, imp, near death, poison, zombie
AUTO: slow
OTHER: can't escape
SPECIAL "Fuma Extra": damage + reflect
RAGE: Battle, Fuma Extra
CONTROL: Battle, Fuma Extra, Fuma Extra, Fuma Extra
STEAL: Hair Band, Green Cherry
DROPS: Kung Fu Suit
MORPH (12%): Sniper Sight, Stout Spear, Tack Star, White Cape
LOCATION: World of Balance C-1 NW, World of Balance D-1 NW
This area is just filthy with dogs and their fart clouds. These are extra obnoxious because they prevent escape and don't even give me anything decent.



I bet all those stray dogs come from Jidoor. Parents buying puppies for their spoiled brat kids then releasing them into the wild when the kids get bored. What a bunch of assholes.



All the rest of the stores here are too expensive and sell crap that I don't need, much like any tourist trap at a destination. I did find a store that sells Earrings (for 17k!) but as I am a man of the land, I have Hero Rings instead. I gnawed them myself from the bones of my enemies.



We steal a chocobo on the way out. I'm sure they'll figure out a way to make it tax deductible.



Next time, we enter Zozo in search of our friend, Saber Luigi Mario.

Sorry for the smaller update, it's a busy weekend and I didn't want to leave the thread hanging.

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