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Okay unless I've gotten farther into the game than I thought I'm preeeetty sure the Ranger game I tried wasn't this one, I believe the first real mission there was a bit more high-stakes than escorting Prof. Totally-gonna-get-kidnapped. e: whoops, update near bottom of last page!
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# ? Apr 14, 2021 08:00 |
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I get the feeling that Murph is given those missions because he's... not all there in a sense.
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Black Robe posted:Hooray. A Plusle. We are unstoppable now with such a powerful pokemon at our side. Don't underestimate the power of a Fiorean Plusle/Minun. They can do things no other Pokemon can! (because they have to justify their existence) Zuzie posted:I get the feeling that Murph is given those missions because he's... not all there in a sense. Can't fire him, can't actually get an use out of him, can't have him waste space. Silly missions work best for that, I guess.
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Music: Mission Start!![]() Music: Lyra Forest ![]() That is true. In fact, the 'escort' part of this mission makes absolutely no difference to gameplay other than having Hastings follow us. This mission might as well be titled "Go to Fall City!" Escort missions where the escortee can take care of themselves are the best kind. *shudder* Free From the Hold... bad memories, man. Good thing I never played that ![]() ![]() ![]() A wild Bellsprout attacks! Music: Wild Pokemon Capture ![]() Bellsprout here is easy to catch, but it's the first Pokemon that attacks (the exclamation mark signifies that it's going to attack). ![]() It shoots a leaf boomerang straight ahead. Music: Capture Complete ![]() Catching this Bellsprout nets us a Level Up. Levelling up raises our line length and max HP. And as a bonus it refills our HP to max. ![]() Required Loops: 4 Possible EXP: 13/15/17/19 Music: Lyra Forest ![]() And I'll summarize. Again. ![]() It's pretty much the same as using Plusle except we don't have to worry about the partner gauge. The effect of the assist depends on the Pokemon (it may be different with the Pokemon's type). ![]() However, these assists are timed. Stronger Pokemon gives a longer time. The game doesn't state this, but if you choose another Pokemon, the current assist will end immediately. Ah, early DS games and drawing gimmicks. ![]() And, like target clearing, the Pokemon will be released immediately after using them. ![]() Not yet. Since you told us to read the Glossary, we're going to do that right now. ![]() Unfortunately Plusle has no Field Move, so we can't use its help for Target Clearing. ![]() There are some entries about Poke Assists, but we just finished the tutorial, so I won't bother showing them. There's also some about field moves, but it's just explaining what kind of field moves there are. We'll see them all eventually. ![]() Discharge is exclusive to Plusle/Minun. It acts like an electric attack for type matchups. ![]() Note: Grass Poke Assist doesn't work against flying/levitating Pokemon. ![]() This one is very useful. Since making a loop around a Pokemon will cause a fire which immobilizes it which lets us make more loops around it, we can use this to create a loop of easy capture. ![]() Some notes about this assist:
This seems like a fairly involved process for a simple assist. That's why there's a 2-minute unskippable tutorial for it! ![]() ![]() I don't think I need to explain how this one is useful. ![]() Our mission blurb for this one. It makes the mission sounds grander than it actually is. Since Hastings is following us, we can talk to him for some ![]() ![]() ![]() In addition, there's actually some dialogue for just standing there for a long time. ![]() Spenser also has it in the Rookie Mission, which I'll just post here because ![]() During our Rookie Mission posted:
![]() ![]() Turns out there's Torchic in the forest. Suddenly the mysterious fire-breathing Pokemon makes perfect sense ![]() ![]() Required Loops: 3 Possible EXP: 12/15/18/22 Torchic for some reason also doesn't attack. That makes it 5 Pokemon (3 starters+Zigzagoon+Plusle). ...Why do they have Chikorita here instead of Treecko? Chikorita is cuter. ![]() Even if that's true, it still doesn't answer the question. ![]() Also, why is there a hay right in the middle of the road? And how did Lunick and Hastings pass through it before? ![]() ![]() That last line will be a little different if we haven't caught Torchic yet. ![]() ![]() Burning the hay is easy enough, at least. I do have to question the safety of using fire in the forest, though. A farmer somewhere just started crying. ![]() ![]() ![]() No points in guessing that we're going there eventually. ![]() Up ahead, we find a Pichu. ![]() Its only 'attack' is electrocuting itself. Its range and duration are too short to be threatening in any way. ![]() Required Loops: 1 Possible EXP: 3 It's pretty much our portable battery. Handy! I'd been wondering about how you'd recharge the Styler during longer missions. ![]() ![]() ![]() Continuing on ahead, we find this shrub. There's a Pokemon inside, but unfortunately we haven't caught any Pokemon with Cut. ![]() There's also this tree, which was mentioned in the blurb for this place. ![]() ![]() There's another fork up ahead, but one path just leads to a dead end and disappointment. Lots of bushes to remember to come back for! ![]() ![]() The other path, on the other hand, leads to where we need to go. Which is also a dead end. ![]() ![]() Go back and cry? ![]() ...Or a Combusken can just suddenly appear. Works for me! Music: Wild Pokemon Capture ![]() Combusken attacks by kicking fireballs. It does two double kicks, resulting in 4 fireballs. Music: Capture Complete ![]() Required Loops: 5 Possible EXP: 24/27/30/34 Combusken isn't tough, but it forces you to learn its pattern. If you don't, you'll get hit by its second double kick. I imagine more than a few kids got stuck here until they learned to be patient. Music: Lyra Forest ![]() If you're wondering; yes, Combusken can burn the burned hay. The number of symbol on the object means it requires at least (not exactly) that amount from the Pokemon. I can already imagine future scenarios that require us to scour the area for a single pokemon with the requisite number of matching symbols. ![]() It's always nice to be thanked ![]() ![]() Like Spenser said, we need to go through Krokka Tunnel. We're not going to go there right now. Instead, we're going to see what's on the other way. ![]() It's a classic Pokemon one-way shortcut. Hmmm... ![]() Wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Hahaha. I love Hastings just teleporting behind Circe. 1234567890num fucked around with this message at 17:25 on Apr 21, 2019 |
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New Music: Krokka Tunnel![]() ![]() An easy solo mission is a great way to build up confidence. So things being "rather too easy" to start off is not a bad thing! ![]() Statue In memory of Dugtrio, a loyal companion and coworker in the long and difficult tunnel project. ![]() The left path leads to the wrong end of the shortcut, so we're forced to go right. ![]() Soon after, we meet another fork. We'll go down first. ![]() ![]() ![]() ![]() For all the good thing Pokemon Ranger does, it sadly follows the Reborn tradition of putting the fish just out of reach ![]() Why does this gentleman need 5 or more Magikarp? They're basically inedible, so raising that many Gyarados seems impractical. He can sell them in Reborn or whatever Rejuvenation's region is for ![]() ![]() Going up from the earlier fork, we get to yet another fork. We haven't met any Pokemon with Cut yet, so we can't cut it. Wait, we use Cut on the fence? We don't burn a wooden fence? ![]() ![]() ![]() There's also a Rock Smash rock, but we haven't met any pokemon with crush yet. ![]() *Hastings runs off towards the Dugtrio* ![]() *Dugtrio flees* ![]() *The tunnel shakes* ![]() Welp. ![]() ![]() We're not getting through these anytime soon. Music: Wild Pokemon Capture ![]() Instead, we'll get the Paras that just appeared. It only has this cutting attack. Music: Capture Complete ![]() Required Loops: 4 Possible EXP: 13/16/19/24 Paras here is our first example of how this game handles dual typing. Usually one is their Group and the other is their Assist. It's kinda hard to remember which is which. I say usually because that's not always the case, like with the Combusken earlier. Music: Krokka Tunnel ![]() We can go back to the Dugtrio statue and cut the sign, but it'll just get mysteriously replaced. Oh, and if you're wondering, we can't go back to Lyra Forest. The Pokemon behind the bushes will remain a mystery for now. On the one hand... ![]() ![]() ![]() Beyond the fence, there's even more forks. This place would be confusing if we're not being railroaded. ![]() Magnemite's attack is like Pichu's but has a wider range. ![]() Required Loops: 2 Possible EXP: 4 Magnemite is essentially a harder-to-catch Pichu. Does it at least charge the Styler more as compensation for being harder to catch? Nope! All Pokemon with the same number of Recharge icon heals the same amount. So this is worse than Pichu in every way. ![]() Up ahead there are two Poliwags. ![]() Correction: there were two Poliwags. The left one is in the middle of jumping into the water. We manage to get close to the right one, though. ![]() Poliwag moves kinda fast, so it can be hard to capture it. ![]() Required Loops: 4 Possible EXP: 20/23/26/30 ![]() Here's the release screen. It appears when you have more than the allowed Friend Pokemon. Savor this appearance, because I'm most likely not going to show it again. Music: Trouble ![]() That Poliwag room is the last one in our detour, but that music worries me ![]() ![]() ![]() ![]() Go-Rock Squad? That is a stupid name for an evil team. I love it ![]() Getting serious Team Skull vibes from these two. ![]() ![]() ![]() ![]() ![]() I guess you can say that Circe didn't actually hear what happened earlier and so didn't think to chase the grunts. It's funnier to think that she's taken aback by the name, though. ![]() Not too hard. They're literally just 5 steps to the right. New Music: Go-Rock Squad! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Music: Krokka Tunnel ![]() ![]() ![]() ![]() There's a save point. If you're playing along, you should use it. I'm sure we all know what this means. DoubleNegative, are you excited to Plusle in action against our first boss? Heck yeah! We're gonna paralyze it and then it won't be able to move and this is gonna be awesome. Music: Lyra Forest ![]() I don't know why there's two signs saying the same thing just a few feets from each other. Video: Rhydon Music: Tension ![]() ![]() ![]() ![]() ![]() ![]() ![]() Music: Wild Pokemon Capture ![]() There you have it. Plusle in action against our first boss ![]() ...welp. ![]() Anyway, since I have Bellsprout, I can use the useful Poke Assist. Water from Mudkip or Poliwag works too, but I don't get as many chance to show off Grass. It's a pity we don't have any Totodile handy That GIF is adorable ![]() ![]() With the grass, Rhydon can't move or attack. Which is great because it needs 8 loops. Music: Capture Complete ![]() Rhydon gives a lot more EXP than any Pokemon so far, which is how we got our level up ![]() ![]() Required Loops: 8 Possible EXP: 45/51/57/65 Before we move on with the story, let's look at Rhydon's attacks. ![]() There's the attack shown in the cutscene. ![]() There's also a charging attack. It doesn't charge at a straight line, though, so this attack is the more dangerous of the two. On a side note, that Rhydon looks so adorable ![]() ![]() Rhydon will also use this attack when it spots us in the field. Since our styler isn't out in the field, we don't take damage from this. You say that, but Circe can't be feeling too great after being tackled by 265lb/120kg solid Rock/Ground type. Music: Lyra Forest ![]() Why? We could've used it to destroy the rockfall! But... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Like I said, we have to release every Pokemon after every mission ![]() Music: Fall City ![]() We're here. Now where's the Ranger Base? ![]() ...Oh. ![]() Music: Mission Clear! ![]() I like Hastings' logic. ![]() ![]() ![]() ![]() *Everyone goes inside* We are so gonna get lectured for this screw-up... 1234567890num fucked around with this message at 17:26 on Apr 21, 2019 |
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Hastings is lame, using his age as an excuse like that. Pokémon is full of cool old guys that can absolutely annihilate you, like Rowan and Drayden, you don't get to use that excuse. Being old should only make you more powerful.
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Whoops, looks like it's only the Super Styler that was uh.. style-napped? Anyway, Blaze Dragon posted:Hastings is lame, using his age as an excuse like that. Pokémon is full of cool old guys that can absolutely annihilate you, like Rowan and Drayden, you don't get to use that excuse. Being old should only make you more powerful. As his name suggests he put all his points into speed.
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I am now replaying the sequels because of this thread, and as a result had to both replace my stylus and recalibrate the touchscreen. ![]() Thanks, OP.
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Blaze Dragon posted:Hastings is lame, using his age as an excuse like that. Pokémon is full of cool old guys that can absolutely annihilate you, like Rowan and Drayden, you don't get to use that excuse. Being old should only make you more powerful. Unfortunately, unlike those old guys, Hastings is not a Pokemon Trainer. MayOrMayNotBeACat posted:I am now replaying the sequels because of this thread, and as a result had to both replace my stylus and recalibrate the touchscreen. You're welcome ![]()
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1234567890num posted:Unfortunately, unlike those old guys, Hastings is not a Pokemon Trainer. We're never shown that Rowan is one either though, and even if he is, he doesn't need that for his unbeatable tactic of "..."ing at you until you accept his terms. Also, Drayden is a Pokemon Trainer to limit his own power, not to enhance it, as shown by the fact that he wrestles dragons as training.
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Blaze Dragon posted:We're never shown that Rowan is one either though, and even if he is, he doesn't need that for his unbeatable tactic of "..."ing at you until you accept his terms. Also, Drayden is a Pokemon Trainer to limit his own power, not to enhance it, as shown by the fact that he wrestles dragons as training. I don't know where you got Drayden's fact from (I don't really follow Pokemon anime or the games beyond gen 4), but if it's true then that is amazing ![]() I see what you mean about, Rowan's unbeatable "...", but I don't think that'll work in Hastings' situation. Not to mention that Hastings is too impatient for that tactic.
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Rowan's power isn't just ellipses, I fondly remember his scathing verbal beatdown when he told a couple of Plasma grunts that they were being rude, they needed to learn not to interrupt people and their costumes looked silly ![]()
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I'm glad this game is being LPed! I remember playing it near when it first came out and I was wondering recently if it holds up or not. "Yeah, bad stuff happened but you did what you were supposed to do, so good job then!" is a pretty good and encouraging start to all this, at least.
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Ooh, I remember 100%ing this and the sequel to it. These games are pretty fun, but god drat does the stylus hurt when you're drawing like 40 rings
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Music: Ranger Base![]() ![]() Music: Rank Up! ![]() So not only do we not get reprimanded for our failure, we even got promoted! ![]() We get a notification that we can now use Fighting Poke Assists. The game treat it like it's an accomplishment, but we never have access to Pokemon whose Poke Assist we can't use anyway. Music: Ranger Base ![]() ![]() *The two go to the elevator* You'd think that Joel is better at keeping secrets than Spenser, but there's even more people upstairs. Those peoples are nonentities, but still... ![]() This one is actually better than it sounds. Against Pokemon weak to it, each loop will count as 3. Not to mention that it also works against poison, flying, bug and psychic, which means it only doesn't work on ghost. ![]() ![]() ![]() ![]() This is the closest we'll get to Joel's introduction. ![]() ![]() ![]() It would've been impressive if mythology exists in Pokemon universe ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *The Fall City Rangers leave* *Circe approaches Joel* ![]() Music: Mission Received! ![]() This is a huge drop in importance from before ![]() Music: Ranger Base ![]() The blurb tries its best to make it sound important, at least. Before we go, let's do our rounds in the base. ![]() ![]() ![]() If you need to do this, you really hosed up. ![]() ![]() ![]() ![]() It will probably be useful for the purposes of this LP, but ![]() Music: Mission Start! ![]() Music: Fall City ![]() From: Spenser To: Circe Re: Message from Joel I know that you're in an unfamiliar place, so things can't be easy for you. But hang in there. Help out the citizens of Fall City in need. I'm counting on you. ![]() ![]() Alright, let's help out citizens of Fall City. Speaking of it, let's see how big Fall City is. ![]() ![]() ![]() The answer is simple: The person comes to us. ![]() We'll explore this city later. For now, we'll just follow the client right after talking to this lady here. ![]() He's just finished patrolling. Too bad. ![]() *The lady goes inside* ![]() There's Pichu in Fall City but they're much less important than before since we have access to the Ranger Base the whole time and can just recharge there. ![]() ![]() No. ![]() ![]() Okay, fine. ![]() ![]() It's interesting that we need Tackle instead of Crush. ![]() This Snubbull is right next to the apartment. ![]() It can headbutt. And nothing else. ![]() Required Loops: 4 Possible EXP: 11/14/17/21 You might have noticed that I have not shown the glossary entry for Normal assist. That's because there's no Normal-type Poke Assist in this game. ![]() Just a few steps upwards from Snubbull, we found a Makuhita. Music: Wild Pokemon Capture ![]() It punches. And nothing else. It does have a longer range, though. Music: Capture Complete ![]() Required Loops: 5 Possible EXP: 20/23/26/30 Music: Fall City ![]() Snubbull isn't strong enough to move the crate, but Makuhita is. ![]() Oh boy! A snack! ![]() *Everyone gets in* Music: Trouble ![]() ![]() This lady just can't catch a break. Music: Wild Pokemon Capture ![]() Venonat turns the screen purple, making it hard to see. It moves by jumping around quickly. Plusle trivializes it. Music: Capture Complete ![]() Required Loops: 3 Possible EXP: 35/42/49/56/63/70 Getting 3 loops is easy against Venonat. Getting 8 is not. So don't bother getting maximum EXP no matter how tempting it is. ![]() ![]() Circe does a pose for every person helped. Music: Fall City ![]() ![]() See what I mean about not getting access to Pokemon whose assist hasn't been unlocked yet? ![]() What about our snack? ![]() ![]() There's more floors to this apartment, but we'll explore them later. For now, we'll deal with this woman. ![]() ![]() ![]() Looks like we don't have to deal with this after all. Who's next? ![]() ...Pretties? There's more? ![]() No. If you can't take care of your pets, you shouldn't have them. ![]() So saying 'No' doesn't do anything. And now we have to find multiple Skitty. ![]() How many, you ask? Well, I'll leave that as a surprise. At least we can talk to her for a hint. I'll leave it in spoiler tags so you can just follow along. Hint 1: The first Skitty is a freebie. We just found it. Or it found us, to be exact. Hint 2: ![]() ![]() ![]() The hint will be given starting from the most obvious. You really can't miss this Skitty. Music: Trouble ![]() She didn't introduce herself to us, but the woman's name is Teresa. All Skitty in this city belongs to her, so there's no chance of us capturing a Skitty only to find out that it's not hers. ![]() Skitty has no attack, but it will jump sometimes. Since this game operate on a 2D scale, the jump can hit the line, so make sure to leave some space above it when making the loops. Music: Capture Complete ![]() Required Loops: 3 Possible EXP: 15/18/21/25 Music: Fall City ![]() You might have seen it in the previous picture, but there's Ludicolo here. Make sure to capture them separately. ![]() Ludicolo attacks with damaging music. It lasts a pretty long time and has a wide area. And we need 8 loops to capture it, which made dealing with two of them at once impossible. ![]() Plusle is MVP here. It makes up for its disappointing performance with Rhydon. ![]() Required Loops: 8 Possible EXP: 26/32/38/46 Ludicolo is the first Pokemon we meet whose pre-evolution haven't been met yet. It won't be the last. Anyway, we have to go back to Teresa to return her Skitty. We can get them in any order and we can bring as many as we want at once. Music: Fall City Hint3: ![]() ![]() The first place in Fall City we'll explore is the apartment. We've seen the room in the 1st floor, so we'll skip that one. ![]() ![]() I don't think a place has to be clean to have Pokemon in it. ![]() ![]() ![]() The crate problem is understandable. The lady being too scared with Venonat is also understandable. I agree with you about Skitty, though. ![]() ![]() The Skitty is on the roof/4th floor. It's visible because of the camera, but you do have to be observant to find it ourselves. Hint4: ![]() ![]() The Skitty can be seen in the right part of the city, but we need a Pokemon with Cut. ![]() Luckily, Meowth is just downwards. Music: Wild Pokemon Capture ![]() ![]() Meowth cuts and jumps. The cut has Snubbull's range, so Meowth is basically Snubbull and Skitty combined. Music: Capture Complete ![]() Required Loops: 5 Possible EXP: 18/19/20/21/22/23 It also has the various possible EXP from Venonat. Except this one is even more not worth getting. ![]() ![]() Right after we cut the fence, Skitty ![]() 1234567890num fucked around with this message at 17:26 on Apr 21, 2019 |
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Well, that's cats for you.
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I kind of wonder - would it be possible to use cheats to get you a Pokemon whose assist you can't use yet? If you can, did they actually program it so that you can't use the Assist, or is it basically just flavor text?
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Well, I've beaten both of the sequels to this game and found both to be enjoyable experiences. Now back to Pokemon Sun in the hopes that I can finally beat it this time.
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Black Robe posted:Well, that's cats for you. I don't know about Meowth, but Skitty sucks ![]() LiefKatano posted:I kind of wonder - would it be possible to use cheats to get you a Pokemon whose assist you can't use yet? If you can, did they actually program it so that you can't use the Assist, or is it basically just flavor text? I have no idea. I didn't found any cheats to get Pokemon we're not supposed to have access to yet. No walk through walls either, strangely.
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Music: Fall City![]() Fun fact: Torchic is the only non-Sinnoh starter that's allowed in Amity Square. Skitty is allowed there, but looks like we have to release all our Pokemon (including Plusle). ...Oh wait, wrong Amity Square. ![]() ![]() That's a small square. ![]() ![]() ![]() ...Right. We can't do anything with the Machoke, so we'll just grab the Skitty and continue exploring the right part of the city. Wow, what an rear end in a top hat. ![]() ![]() ![]() ![]() ![]() ![]() Wares Many kinds of merchandise are on display. It's best not to look too interested. The factory is to the right of the city. We've seen the glimpse of it in the square. ![]() ![]() ![]() oh no where could the go-rock squad be it's certainly not in this creepy and sinister and locked factory ![]() The whole "band practice and slogans" stuff from earlier is not helping the comparisons to Team Skull. Hint 5: ![]() Now we're going to explore the upper part of Fall City from right to left. ![]() ![]() ![]() ![]() How sweet ![]() Awwww. ![]() ![]() They missed a perfect chance to have the clock tower reflect the DS's internal time. ![]() ![]() ![]() The door is locked. We'll go inside later. ![]() ![]() We'll find out the cause later, and it's so obvious that you'd wonder how they didn't figure it out immediately. My money's on Grimer. ![]() Those are some very realistic dolls. Just compare the doll!Snubbull with the real one. ![]() ![]() Don't mind if I do! The Skitty is the closest, so let's play with... ![]() ...oh. ![]() ![]() That was fruitful. On to the next Skitty! Hint 6: ![]() 6 Skitties is officially Too Many. Now we're going to explore the left part of town. ![]() ![]() ![]() ![]() While the last Skitty is tricky if you don't go inside every house, this one is tricky if you don't examine everything/talk to everyone. Not finding this Skitty is on the player if they don't talk to everyone. That's the whole point of patrol missions, right? ![]() ![]() Good thing we caught the Snubbull way earlier. ![]() ![]() ![]() ![]() ![]() ![]() Poor guy... ![]() ![]() Eughhhhh... This lady creeps me out. ![]() We're done with the Skitty quest! ![]() ![]() ![]() As if to annoy us further, the Skitty slowly walks towards the right. And we have no control until the last one leaves the screen. ![]() I'm sure it's just the screenshot being captured mid-animation, but the third Skitty from the right looks regretful at having been forced to come back. ![]() Just an observation, but why is all our clients here women? ![]() We'll have to go to the lower part of the city later, so we'll just follow the assistant for now. ![]() *They go inside* ![]() Asking for Circe's help is all she's been doing since she flagged us down! ![]() ![]() No. Why doesn't the basement of the most prestigious scientist in the region have any working lights, anyway? ![]() ![]() Fine. *grumble*Even though there's plenty of Rangers in the base's second floor*grumble* ![]() Our Plusle, who is always with us, can't illuminate the darkness? For that matter we can't have it pull an Uncle Fester? Work table All sorts of things are lying about. You may get in trouble for touching them. Left machine It's a high-performance machine. "High performance" is etched in tiny letters. Middle machine This odd machine glows in a mysterious way. But it seems harmless. Right machine This is a machine of some sort. It's best to ignore it. Archive These research papers on Pokemon don't seem to be very amusing. It's all serious books, with no fun ones ![]() Music: Fall City Harbor ![]() ![]() The harbor is just south of the city. It's the same harbor that we started the game in. ![]() We can now catch the Winggul and Krabby here. We do have to wait for Wingull to land/fly close to the ground, though. ![]() It flies very quickly and shoots water guns. ![]() Required Loops: 3 Possible EXP: 20/24/28/34 A lot of Pokemon here requires 3 loops. ![]() If you can catch Wingull, you can catch Krabby. Krabby and its bubble are very slow. ![]() Required Loops: 6 Possible EXP: 14/15/16/18 A pity we can't keep Krabby. It and Kingler are good pokemon! ![]() ![]() Not gonna lie, I would totally live in a place like Summerland. ![]() ![]() ![]() ![]() ![]() ![]() Take a guess as to where we'll be doing our next mission. ![]() ![]() ![]() Remember the Snorlax earlier? Turns out that it was blocking something after all! Music: Krokka Tunnel ![]() ![]() Staryu is the only interesting thing in here. Music: Wild Pokemon Capture ![]() It attacks by spinning. It can still move slowly while it's spinning. If you're brave and high enough level, you can continue looping around Staryu. Music: Capture Complete ![]() Required Loops: 5 Possible EXP: 25/29/33/39 Spoiler: Staryu is the only one who has that particular Field Move. Music: Fall City ![]() ![]() ![]() Spoiler: Flash is the only field move which doesn't need a target. ![]() Spoiler: This is the only time we will use Flash. And this is the only time we can use Flash. ![]() ![]() ![]() ![]() ![]() ![]() Cabinet Odd things are lying about. They must be important. That's three people now. Who's next? Video: Machoke ![]() I don't think you need any help. ![]() You, madame, are a jerk. *Pokemon cry* ![]() *They both go to the clock tower* Music: Tension ![]() ![]() ![]() The clock tower can wait while we talk to everyone. ![]() ![]() ![]() ![]() Actually, the clock tower can wait while we explore Fall City all over again, so we can recharge our styler or catch a Makuhita or Ludicolo. ![]() Music: Wild Pokemon Capture ![]() Machoke is a lot tougher than Rhydon. Or maybe that's just me sucking at catching it. ![]() Machoke punches, to the surprise of absolutely no one. He can punch while moving forward, though, which can actually be a surprise. And he moves a surprisingly long distance. That's the dangerous attack here. ![]() And, like many Pokemon here, it can jump. And it requires 8 loops, so we can't capture it before it jumps. It sucks ![]() This sounds like an actually difficult boss. ![]() To make things worse, Plusle's Discharge is too weak to last for 8 loops. ![]() We can probably use Makuhita for this, but I like using Ludicolo more. ![]() Mostly because Ludicolo gives us a whopping 30 seconds as opposed to Makuhita's 10 seconds. ![]() ![]() The bubble lasts for a longer time than the discharge, so we can catch it this way (with some difficulties, if you watched the video). ![]() Music: Capture Complete ![]() ![]() Required Loops: 8 Possible EXP: 52/55/58/62 Music: Fall City ![]() ![]() ![]() Music: Mission Clear! ![]() We're finally done with the worst mission in the game! ![]() That's because we can't use flying or psychic assist ![]() Wow, who pissed in this lady's Cheerios? What is her problem? ![]() ![]() ![]() *Aria and Circe leave* ![]() ![]() I'm sure that researcher is a fine, upstanding citizen with no relation to Go-Rock Squad. Definitely. They're totally on the level. 1234567890num fucked around with this message at 17:27 on Apr 21, 2019 |
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Somehow I can't ignore the graphical glitches, the top of people's heads (such as the totally-not-a-Go-Rock-member and Machoke) kept getting cut in that video.
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1234567890num posted:Machoke Wow, apparently the bullshit starts earlier for you than it would for me. Those were some pretty slow loops (I'm not judging, because you are playing on an emulator), and I'm pretty sure the only reason you would be able to take on some later encounters (which contain far larger amounts of bullshit) is because you have slowdown. Like I would be able to capture that Machoke before it even jumped without Poke Assists, but then again I have an actual DS with a stylus to play this on so ![]() e: Also yay, DoubleNegative is back. MayOrMayNotBeACat fucked around with this message at 01:42 on Apr 13, 2019 |
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Blaze Dragon posted:Somehow I can't ignore the graphical glitches, the top of people's heads (such as the totally-not-a-Go-Rock-member and Machoke) kept getting cut in that video. Yeah, I don't know how to fix it and there doesn't seem to be any solution online. MayOrMayNotBeACat posted:Wow, apparently the bullshit starts earlier for you than it would for me. Those were some pretty slow loops (I'm not judging, because you are playing on an emulator), and I'm pretty sure the only reason you would be able to take on some later encounters (which contain far larger amounts of bullshit) is because you have slowdown. Honestly, even on an actual DS and after finishing the whole game, I STILL have problems with Machoke. I have problems with Pokemon that occasionally jumps without warning in general, really. You don't know how many Capture Arena attempts stalled at Machoke... ![]() Yeah, I'm glad to have DN here ![]()
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1234567890num posted:Honestly, even on an actual DS and after finishing the whole game, I STILL have problems with Machoke. I have problems with Pokemon that occasionally jumps without warning in general, really. This is why I have problems with having to complete a certain amount of loops in a row to capture a Pokemon. If a Pokemon makes contact with your line (by, say, jumping without any warning), you take damage, or you let go before completing the required number of loops, you essentially have to start the capture all over again. And then, as a little extra gently caress you, lategame Pokemon will follow up a failed capture with another attack. Which is the most infuriating thing, because you then have to wait before starting again. ![]() TBH, I could probably provide commentary for this despite having only played the sequels recently, just because this game's difficulty left such an impression on me that some encounters are probably still taking up valuable mental real estate without me knowing. ![]() I did not remember Pokemon jumping up randomly though. Probably because that never shows up in either of the sequels.
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Music: Ranger Base![]() ![]() Music: Rank Up! ![]() We ranked up twice in the span of a few hours! ![]() Circe is moving up in the world! We got a notification that we can now use Poison and Psychic Poke Assists. For some reason I don't think we're going to Summerland anytime soon... ![]() Music: Ranger Base ![]() ![]() Plusle is now slightly more useful/significantly less useless! ![]() Double the electricity for everyone! ![]() ![]() ![]() ![]() Congratulations, DoubleNegative. One of your prediction from last update is correct ![]() Hahaha. I mean, it is pretty obvious if you think about it for like two seconds. ![]() His name is literally Civil Engineer? ![]() ![]() The game doesn't even bother with any pointless yes/no prompt. The pure distilled essence of "But Thou Must..." ![]() What about that specially-trained Ranger? (I see we're all still ignoring all those Rangers upstairs) Music: Mission Received! ![]() So, our first mission is an escort mission. The second is menial tasks. The third is a sewer level. This game really doesn't sound good if you put it that way. They didn't put their best foot forward did they? ![]() Any guesses on how many Grimer we're going to capture in this mission? Uh... eight? ![]() Poison assist is just like Grass except it can actually hit flying Pokemon. It's not actually better though since it's still Poison and thus has bad typing matchup. ![]() Psychic has similar effect to Discharge (which I'm going to call Electric form now on). It's going to be extremely useful this mission. Hastings and Joel have no new dialogue, so we go outside. Music: Fall City ![]() The screen then pans to the entrance to the waterworks in case we don't know where it is. Not that we need it since we can't go anywhere else. ![]() ![]() Dream cake? ![]() ![]() ![]() ![]() ![]() Good thing we don't have to actually deal with the smell. There's an area near where I live that has a sewage leak that nobody can find. I imagine it smells like that ![]() Music: Mission Start! ![]() Pokemon can be seen literally everywhere in this universe, so the blurb is kinda redundant. Music: Krokka Tunnel ![]() From: Spenser To: Circe I've heard the latest from Joel. You might be intimidated being in an unfamiliar city, but I'm sure you'll acquit yourself fine. Both Joel and I are too busy with the Go-Rock Squad to do anything else. What's important for you is not to worry about the Go-Rock Squad. You need to take on missions and gain experience. That's why I also want you to go out on the Grimer mission. Make me proud! ![]() ![]() Makes you wonder how releasing Pokemon works here. I assumed it works like Allure/Guide in Octopath where they just go back to wherever we found them. But shouldn't that means Rhydon/Venonat/Machoke stay where they were? ![]() Nobody wants to be in the sewers, so maybe releasing something down here just means it runs away? The top path leads to the wrong end of a shortcut, so down we go. ![]() What better place is there to find a Totodile than in a sewer? ![]() It shoots water twice in succession with a break to fake us out. ![]() Required Loops:4 Possible EXP: 18/21/24/28 ![]() There's sludges in our path. Going near them makes Grimer fall from the ceiling (presumably). We can walk past this one without trigerring this encounter. Makes me wonder if we can skip any Grimer on this mission. These green pools are really reminding me of the NES game Fester's Quest. Music: Wild Pokemon Capture ![]() Grimer releases sludge trails. They will damage us if hit. ![]() It also has another attack, but it didn't use it this time. Instead, it chooses to fake us out. On another note, Grimer with its mouth wide open is adorable ![]() Imagining a grimer going "Yayyyyyy!" and it's the cutest thing. Music: Capture Complete ![]() Required Loops: 5 Possible EXP: 22/27/32/39 Grimer moves very slowly, so it's very easy to catch. Which is good because we're going to catch plenty of them this mission. Captured Grimer: 1 Music: Krokka Tunnel ![]() After the capture, the sludge fades away. ![]() ![]() The ranger will leave with the Grimer we caught. Like with the Skitty before, we have to wait until the Grimer is also out of the screen. It's not as long as the Skitty, but there's going to be more of them. Whether it's more annoying or less is up to you. Personally, I think they're both annoying. It's probably not nearly as bad as the Skitty, unless every time this Ranger shows up, there's a longer train of Grimer following him. ![]() Actually, whether this mission is worse or better than the last is debatable. What's not debatable is the fact that the Corphish is by far the worst part of the mission. ![]() Not because it's hard to capture, since it only has this one slow attack. ![]() Required Loops: 6 Possible EXP: 16/17/18/19 The low EXP is part of it, yes, but that's not the main reason. ![]() There's the 3-way fork. We have to go to the bottom left path since the top right one is blocked and the bottom right one only has a Corphish. ![]() Anyway, the reason why Corphish is terrible: It chases you. It's quick and there's not much room in the sewers. Getting into encounter and fleeing wastes at least 7 seconds. Those seconds adds up. ![]() The presence of a counter does not bode well... ![]() ![]() Frankly I'm surprised the sewers haven't been infested with Grimer since the beginning. ![]() Speaking of Grimer, now we have to deal with two of them at once. Since dealing with just one is too easy. Music: Wild Pokemon Capture ![]() ![]() Here's its other attack: Shooting out puddles. It disappears after a second so it's not that hard to avoid. ![]() The best strategy for multiple Pokemon is still the same: focus on one of them. Captured Grimer: 3 Music: Krokka Tunnel ![]() ![]() Did it not occur to this dude to get some Vicks and rub it right under his nose? Sure some of the stink would get through, but most of it would be cut down. ![]() ![]() ![]() Up ahead, we find a Drowzee, which is a godsend for this mission. ![]() And even better, its only attack is easy to avoid. ![]() Required Loops: 6 Possible EXP: 26/30/34/39 ![]() ![]() Going down, we find... ![]() ...A whole floor of sludge. With Koffing to boot. I'm definitely not going to drink water from here ![]() The boss of this area is totally a Muk, isn't it? ![]() ![]() If you're wondering why the screen is purple, I'll explain that later. ![]() Capturing Koffing certainly is unique. It has an attack, but we'll see it later in the overworld. As you might have guessed, it's why the screen was purple. I love the capture gif! Sadly, I can't make it for every Pokemon since doing that will expose how much I suck at this game. ![]() Required Loops: 8 Possible EXP: 22/25/28/32 ![]() The sludge here (which won't disappear since there's no Grimer around) is slippery. And there's holes around. I think we all know what this means. That's the second reason why this mission is bad. Oh dear god... it's a combination sewer/ice level! ![]() ![]() If we managed to get through the sludge without falling, we can reach this Raticate. Music: Wild Pokemon Capture ![]() It bites. That's it. It does move rather quickly, though. Music: Capture Complete ![]() Required Loops: 5 Possible EXP: 25/26/27/28/29/30 Music: Krokka Tunnel ![]() ![]() Falling down is a quicker method for getting back. ![]() Or at least it would be if I didn't get hit by Koffing's attack. It's the reason the screen is purple (just like Venonat.) Koffing will do this exact attack in battle, but it won't do it if we're in the middle of looping it, so you shouldn't see this often. ![]() Did I mention that this game has status effects? Well, this game has status effects. Poison from Koffing's attack causes us to move VERY SLOWLY. The speed in the GIF is the actual ingame speed. AND it persists through screen transitions and encounters, so we're forced to wait for it to wear off over time. ![]() That sounds awful. Is there a way to cure the status effects like a consumable item? Nope! In fact, there's no usable items whatsoever in this game ! ![]() ![]() I actually managed to avoid the Corphish on the way back from the sludge hole. ![]() Of course, the Corphish near the fork attacks while I was trying to Target Clear ![]() ![]() ![]() Anyway, we cut this fence. Next time, I'll try to explain why I actually like this mission more than the last one. 1234567890num fucked around with this message at 17:24 on Apr 21, 2019 |
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At least it's the only sewer level in the series...?
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Music: Krokka Tunnel![]() Up ahead, we meet a Croconaw. ![]() It shoots puddles just like Grimer, but it shoots three times in succession. At least its puddles are blue like water instead of neon green. Neon green? This isn't Pokemon Uranium, you know. And Delta Camerupt isn't in this game. ![]() It's not hard to deal with, but for some reason I managed to get hit repeatedly. So here's a shot of us using Recharge/Electric assist. ![]() Required Loops: 5 Possible EXP: 30/35/40/45/50/55 ![]() Captured Grimer: 5 ![]() ![]() ![]() ![]() Going ahead, we see these pipes. I don't think it's economical to just let the water flow through the floor like that. Not to mention that we're stepping on drinking water... ![]() It's a popular sewer design for a reason, I suppose. Presumably there's a water treatment facility deeper inside the sewers somewhere. ![]() The left path leads to another fork and a Corphish right in the intersection. It's as if they know Corphish is annoying and put it there solely to gently caress with you. ![]() The top path is a dead end and the left just leads to a Drowzee, so we're going to check out the second pipe. ![]() Didn't expect to see you here. ![]() Did you know her job was to investigate the Go-Rock Squad? Because her job is to investigate the Go-Rock Squad. How would we have ever known her job was to investigate the Go-Rock Squad without her telling us that her job is to investigate the Go-Rock Squad every 20 minutes? ![]() gently caress. ![]() ![]() ![]() Thought we were done dealing with the slippery sludge? ![]() If we fall down this hole, we're dropped into the same place as last update. So I'm still not seeing a lot of reasons why this section isn't as bad as the Skitty stuff. Because this looks like the worst parts of every sewer level jammed into what I can only assume is the game's nadir. This one isn't as bad as the last one. There's no hole on the upper part, so you can actually just hug the northern wall. Plus, there's going to be actual ice levels in this series. And they are MUCH worse than this. Especially Almia Castle ![]() ![]() Out of the sludge, we find this post. We can't do anything with it yet. And yes, I did get caught by that Corphish. ![]() ![]() Sign Beware of weakened concrete walls! They are susceptible to crumbling! <Fall City Waterworks Dept.> We can't do anything with this wall right now either. ![]() We can do something with these Grimer, though. Music: Wild Pokemon Capture ![]() I haven't mentioned this earlier, but if we catch multiple Pokemon at once, the EXP we receive from each will increase. I don't know the formula for it, though. Even three Grimer are easy to deal with Drowzee's assist. It's one of the reason I like this mission: because it teaches us how to deal with multiple Pokemon. This is the first mission with mandatory multiple Pokemon capture. I do admit, it is stylish as hell to capture three Grimer at once. ![]() ![]() In this case, the EXP we receive increase by 15 for every Grimer. With extra loops, we can get 54 EXP for each Grimer. Captured Grimer: 8 Music: Krokka Tunnel ![]() ![]() ![]() ![]() But... you just... This game is aimed for children. I'm sure there's some who consider this to be an obtuse hint. ![]() Tangela is a very important Pokemon and we'll be required to capture it repeatedly during the game. Music: Wild Pokemon Capture ![]() ...Which is a bad thing because Tangela gives a negative reaction time. Seriously, looking at the GIF, Tangela gave the signal AFTER it attacks. And, to make things worse, it also moves by jumping around like Venonat. It moves less quickly, but a bigger pain in the rear end overall. ![]() Music: Capture Complete ![]() Required Loops: 2 Possible EXP: 30/38/46/54/62/70 At least it only needs two loops. I recommend not bothering with the extra EXP. Music: Krokka Tunnel ![]() Tangela can give quite a beating, so make sure to recharge if needed. Anyway, now we can use Tangela's Field Move, Cross. We can cross the post near here, but we can now check out the pole we passed through before. ![]() You know, if I can initiate the Target Clear without getting interrupted... ![]() ![]() ![]() The second reason I like this mission: This is the first mission where we get to explore optional areas. ![]() Squirtle is actually very easy to miss. You don't know how many times I came here and didn't see Squirtle because I didn't bother going to this corner. ![]() Squirtle is Poliwag but requires less loops, gives more EXP, and harder to find. ![]() Required Loops: 3 Possible EXP: 22/25/28/32 ![]() As you might have guessed, we're not going to go through here anytime soon. I hope there's something nice on the other side! ![]() Meditite is similar to Makuhita just like Squirtle to Poliwag. ![]() Required Loops: 4 Possible EXP: 22/26/30/36 ![]() Most of the time, the game is nice enough not to force us to use Cross for the return trip. As an added bonus, I actually managed to avoid the Corphish this time ![]() ![]() It's a good game design to show us two unclearable targets, and then gave us the Pokemon we need just a little ways ahead, forcing us to backtrack and discover new Pokemon. ![]() The very different design of the area reinforces the idea that you're actually exploring and discovering something new. The sewer isn't the first place you'd think to find Oddish, but here it is. I really like this little natural cave hidden behind a concrete wall. It really does feel like you're discovering something. ![]() Unlike Bellsprout, Oddish's leaf doesn't return like a boomerang. ![]() Required Loops: 5 Possible EXP: 20/23/26/30 ![]() Magneton is relatively tough for a portable battery. ![]() Required Loops: 3 Possible EXP: 8 It does restore more, though. It restores 15 (I think) instead of the normal 5. It's a full heal right now. I swear this section had to have two different people working on it at the same time. On the one hand you have ambush Corphish, ice physics, an annoying NPC who won't stop complaining, and, as far as I can tell, unavoidable status effects that make you move even slower. But then on the other hand, you have a neat little optional side path that has multiple uncommon capture pokemon and even a guaranteed full heal for going out of your way to explore. The two parts of the map are a little incongruous with each other. The status effects can be avoided very easily, actually. I just got hit by it to show it off. Can't defend the other parts, though. ![]() With the diversion done, we go back to the main route. ![]() There's another Meditite and shortcut up ahead. This is the less involved method of getting Oddish and Magneton. ![]() Up ahead there's another pipe. There's no branches in this one. Did I mention that there's water flow here from top to bottom and thus we move very slowly while in these pipes? Not gonna lie, I'm still not seeing the good parts of this sewer. The few bright spots aren't enough to overcome the absolutely atrocious "waste the player's time at all stops" design philosophy that seemingly went into this. ![]() We can get Raticate from last update here, but ![]() The pipe here isn't actually the one we just went through. It's the way we need to go. ![]() This pipe has a 'H' shape with us going in from the top right. And, of course, with Corphish at both intersections. ![]() ![]() Huh. That's very nice of the game. (This is in the bottom right exit.) ![]() gently caress you. ![]() ![]() Another example of rewarding exploration. ![]() Crawdaunt also bites (albeit with its claws), but it actually dashes to the line, which makes it quite dangerous. ![]() Required Loops: 10 Possible EXP: 40/45/50/55/60/65 Crawdaunt teaches us that sometimes we need to not release our Styler when it attacks. You might have seen me doing that while showing off attacks. This is a technique you need to pick up on your own but is absolutely vital. It's one of the big stumbling blocks for newcomers. I admit, it's not something I would have thought about doing, but it is a clever technique! ![]() ![]() ![]() I'm actually thankful for the flowing water since it's now speeding us up. And this is the last Corphish in the sewer ![]() ![]() Looks like your estimation is off, DN. Darn. Oh well, off by 3 isn't too bad. Music: Wild Pokemon Capture ![]() I almost forgot to show Plusle's upgraded assist. Here's the changes:
Music: Krokka Tunnel ![]() Captured Grimer: 11 ![]() ![]() ![]() Good news: The boss of this mission is indeed Muk! But it's not just a Muk. Video: Muk + 2 Grimer ![]() ![]() Oh that's a bad pun, haha. Also, err, make that off by 5? I don't know which one is worse, that pun or your guess ![]() ![]() The way this scene plays makes it seem like the engineer is going to tattle to Muk's leader. ![]() This is the shortcut to the beginning of the sewers. There's a Drowzee nearby if you feel like trivializing the boss. ![]() So, Muk. New Music: Wild Boss Pokemon Encounter ![]() ![]() Music: Capture Complete ![]() It's captured in 15 seconds. Hahahaha. Given that the Drowzee is right there, there's zero reason to not just dunk on this Muk as hard as you can. Captured Grimer: 13 (I know it's an infestation, but isn't 13 a bit much?) ![]() Required Loops: 10 Possible EXP: 58/64/70/78 Before we continue, though, let's actually see Muk's attacks. ![]() We'll capture the Grimer first. Fun fact: The more loops we make around a Pokemon (but still not enough to capture), the higher the ball jumps before breaking. ![]() Another fun fact: EXP are gained right after a Pokemon is captured, not at the end of the encounter. That means we can level up at the middle of the encounter, which also acts as a full heal. It can be nice surprise. ![]() ![]() Muk's attacks are just Grimer's except its sludge trails lasts longer. Music: Krokka Tunnel ![]() ![]() You might want to have your nose checked ![]() Welp. This rando ranger is never tasting anything again. That sucks. ![]() Music: Mission Clear! ![]() ![]() ![]() *They both leave* ![]() Wow, Aria. Turns out you're very incompetent ![]() I'm somehow not surprised that she's this bad at her job. All she does is wander around aimlessly telling everyone else how to do theirs. 1234567890num fucked around with this message at 17:24 on Apr 21, 2019 |
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There should be an alternate solution to every puzzle/obstacle/battle in this mission and that solution should just be throwing a metric fuckton of Corphish at every problem. Crossing a gap? Fill it with Corphish. Beating an enemy? Literally bury them in goddamn Corphish. Fed up with an NPC? Chuck a Corphish at their head. Breaking down a wall? Use a pile of Corphish to climb over. Strut out at the end with an entire army of the little buggers, no other Pokemon necessary.
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1234567890num posted:
To me it looks like the signal for Tangela's attack isn't it leaning forward, but leaning back. I can see in the gif that it's not in a neutral pose before it throws the vine.
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I think this is the Pokemon Ranger game I played! But I got stuck on a certain boss and couldn't seem to advance no matter what.
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PetraCore posted:I think this is the Pokemon Ranger game I played! But I got stuck on a certain boss and couldn't seem to advance no matter what. Are you talking about ----Groudon----? Yeah, it doesn't help that your partner's poke assists are completely useless since Ground is immune to Electric too. ![]()
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This can definitely be a tricky game, but I still love the series overall... and completely wrecked my screen since then. But replaying them on a 3DS worked out a lot better.
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The one big problem i found with this game that they fixed in later games is that you have to get all the loops in one motion. The two sequels makes it so it's more of a HP number and you can lift the stylus between loops.
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Aesculus posted:Are you talking about ----Groudon----? Yeah, it doesn't help that your partner's poke assists are completely useless since Ground is immune to Electric too.
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mateo360 posted:The one big problem i found with this game that they fixed in later games is that you have to get all the loops in one motion. The two sequels makes it so it's more of a HP number and you can lift the stylus between loops. Yeah, this is the real big fix between Ranger 1 and 2. It greatly helps the gameplay and makes it far less frustrating, especially on some later bosses.
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Black Robe posted:There should be an alternate solution to every puzzle/obstacle/battle in this mission and that solution should just be throwing a metric fuckton of Corphish at every problem. Crossing a gap? Fill it with Corphish. Beating an enemy? Literally bury them in goddamn Corphish. Fed up with an NPC? Chuck a Corphish at their head. Breaking down a wall? Use a pile of Corphish to climb over. Strut out at the end with an entire army of the little buggers, no other Pokemon necessary. This game would be better with this. It would make the Corphish tolerable. AweStriker posted:To me it looks like the signal for Tangela's attack isn't it leaning forward, but leaning back. I can see in the gif that it's not in a neutral pose before it throws the vine. The cue for almost all attacks are the exclamation mark above the Pokemon's head and their cry. And those are done after the attack, so I still consider it negative reaction time. Aesculus posted:Are you talking about ----Groudon----? Yeah, it doesn't help that your partner's poke assists are completely useless since Ground is immune to Electric too. That one is actually painfully easy, though it'll be a long while until we get there. Grab Poliwrath or Sceptile to trivialize it. I find it's nowhere near as hard as Kyogre. PetraCore posted:Salamence. Maybe I was doing something wrong, I think I tried to get past that by looping as fast as I could instead of pausing mid-loop to dodge attacks, but iirc it had a shockwave that went out from it in all directions. This, on the other hand, is by far the hardest boss in the game. But, again, it'll be a while until we get there. I might have to actually slow the game down for this one. Crosspeice posted:This can definitely be a tricky game, but I still love the series overall... and completely wrecked my screen since then. But replaying them on a 3DS worked out a lot better. My DS' touch screen has scars from this game...
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Blaze Dragon posted:Yeah, this is the real big fix between Ranger 1 and 2. It greatly helps the gameplay and makes it far less frustrating, especially on some later bosses. For all that I enjoy this game, I think the sequel is a much better game in a lot of ways I beat it twice and I think I've only ever done that with like 3 games
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Music: Ranger Base![]() ![]() No mention of the guy who sacrificed his smell? ![]() He's probably not allowed to comment on cases currently undergoing active litigation. ![]() Music: Rank Up! ![]() We're moving up in the world! ![]() The ranks are coming fast and furious! Do they slow down in the future, or is it still a 1:1 ratio of rank ups to missions? They come for every mission, but we're not usually going to be given one right after another. Us getting 3 missions in a row is a special case. This 'unlocks' Ground and Bug Assist. Music: Ranger Base ![]() ![]() ![]() Part of me is really hoping that there are puzzles later on that require a specific combination of pokemon friends. ![]() From: Spenser To: Joel and Circe I've got unconfirmed reports that the Go-Rock Squad has resumed activities in Summerland. Circe, if you're not on active mission, head for Summerland. This isn't a mission. I want you to gather intelligence on the Go-Rock Squad with your own eyes and ears. Looks like it's finally time to go to Summerland! ![]() Everyone break out your sunscreen and big floppy hats! ![]() This is why you should've had a Pokemon that could fly as your partner. Like Spenser with his Fearow. ![]() ![]() Looks like we're going to mooch off a guy and his Lapras. Looks like the Rangers should've invest more in their transportation ![]() But before that, we'll look at our newly-available assists. ![]() It's Bug type, which means it sucks in terms of typing matchup. ![]() It's pretty much exactly the same as Grass, including the ineffectiveness against flying Pokemon. Anyway with that done, it's time to ![]() ![]() Have you tried examining the inside of Dusk Factory? ![]() ![]() ![]() Supposedly? ![]() No wonder Aria doesn't like us. She studied hard to join and we just wrote 50,000 letters begging to join the Rangers. Oh well, sucks to be her! ![]() Soon, Dragonite Guy. Soon... Music: Fall City ![]() No ![]() Yes ![]() Sadly, we cannot help this girl convey her message ![]() ![]() ![]() Grimers love sewers. What's not to understand? ![]() ![]() ![]() There's another Ranger who also put up with that stench. He complained the whole time, but he still did his duty ![]() ![]() ![]() I don't know... There's still Koffing running around down there... ![]() ![]() ![]() That's adorable ![]() ![]() ![]() ![]() ![]() ![]() This couple is still very sweet ![]() ![]() ![]() ...Unlike this guy ![]() ![]() ![]() As much as I want to, the game won't let me ![]() ![]() ![]() ![]() ![]() ![]() Good news: We're a third of the way done! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Of course not! Circe is a silent protagonist after all. Unspoken dialogue, on the other hand... ![]() ![]() Yes. Also, I just noticed that the water sprouts are Horsea statues. Falling Waters Fountain ![]() ![]() ![]() ![]() ![]() ![]() ![]() So you're the type of guy who likes Tsundere, huh? ![]() Victreebel? Vileplume? ...Cradily? There's plenty of Pokemon that fit the bill, really. You're close, but it's actually Gloom. Anyway, we're almost done. Only the harbor is left. Music: Fall City Harbor ![]() ![]() PokeRan is a pretty good nickname for this series, not gonna lie. ![]() ![]() ![]() ![]() ![]() ![]() ![]() That's everyone beside the Lapras guy. ![]() Music: Trouble ![]() Speaking of... ![]() ![]() This presumably is based off of Gen 3. Lapras can learn Thunderbolt in Gen 3. I don't see a problem here. ![]() The problem is that TM doesn't exist in Fiore, so its best move is Body Slam. ![]() Um... ![]() Of course we'll help. We do need a favor, after all. ![]() ![]() Music: Wild Pokemon Capture ![]() If you can catch 2 Grimer + Muk, you can catch 2 Krabby. You even got some bonus style points. Music: Fall City Harbor ![]() ![]() ![]() *Circe explains to Lapras Guy* ![]() ![]() Lapras: Puuw wuu. Circe and the Lapras connected on an emotional level! ![]() Spoiler: This is apparently the only Lapras in Fiore, so we're not going to capture any. ![]() ![]() That was easy. Off we go! Pictured: Circe about half a second from missing the Lapras and going for a swim in the harbor. ![]() Next time: Summerland. Finally. It sounds like the water around Fall City is as clear as the Caribbean is supposed to be. 1234567890num fucked around with this message at 17:27 on Apr 21, 2019 |
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I really like how this game just says the styler is actually already fully powered, but has limits on it to let the newbies ease in. It's better than just magically being able to use more energy/have more friends at certain points and our protagonist doesn't seem like the kind of person to just slot in random things they found on the street into their hard-earned styler.
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# ? Apr 14, 2021 08:00 |
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Hopefully the Styler doesn't have some special environmental protection capabilities that you'll only be authorized to activate once you're already halfway inside an active volcano or something.
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