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Did you know that right after you kill the Destroyer you can get downed by who knows what and bleed out and it cancels Angel's cutscene, rolls the credits, and charges you for a respawn when you get back in the game? I didn't, but I found out 10 minutes ago. Thanks Gearbox!
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# ¿ Apr 17, 2019 07:11 |
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# ¿ Apr 27, 2024 23:56 |
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TPS' framing is sometime after Athena gets captured in Tales (not sure how it fits in relation to the last episode) and before this latest DLC as shown by the log where Brick chews Lilith out for how she handled Athena.
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# ¿ Jun 15, 2019 22:52 |
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My favorite thing about TPS is losing all my avalanche stacks because you need to talk to someone or have them open a door or something to progress and they won't shut the gently caress up and let you go. Someone mentioned 3 cribbing from Diablo 3 a while back, an option to skip cutscenes and convos would be great. I would also greatly prefer freely adjustable difficulty with corresponding loot rates available from the start, have some granular difficulties that range from starting Normal to end-game TVHM and then you get UVHM when you beat the highest difficulty or something. Even if they stick to traditional BL progression, they should definitely adjust loot rates up the higher you go, the only things that ever felt boosted in previous games were enemy HP and damage.
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# ¿ Jun 22, 2019 20:56 |
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Patiently waiting until it's $20 or less on Steam.
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# ¿ Sep 1, 2019 19:00 |
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Dewgy posted:Frankly all I wanted was for them to bring exploding heads back like they had in BL1, and they did that, so I'm happy. Oh poo poo we can blast brain meat into the sky again? yesssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
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# ¿ Sep 9, 2019 21:56 |