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DrManiac posted:Is there a cost to using the 3D printer? It consumes one of your items
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# ? Mar 30, 2019 14:00 |
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# ? Apr 18, 2024 03:22 |
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LITERALLY MY FETISH posted:The swamp level is rear end for seeing anything, tbh Yeah at first I was all "Lazy-rear end goons can't be bothered to do some exploring to find chests and teleports" but then I got to the swamp with the radar active item and saw the shittons of drones and chests buried under the water with no way of seeing them. I'd say a good compromise would be giving intractables a much larger indicator that pops up when you get close to them and allowing players to permanently mark multiple things for the remainder of the map.
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# ? Mar 30, 2019 14:01 |
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DrManiac posted:Is there a cost to using the 3D printer? My friend had great fun with it by spending all of his items for ten red whips. Never seen a bowman go so fast.
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# ? Mar 30, 2019 14:03 |
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DrManiac posted:Is there a cost to using the 3D printer? 3D printer and the lunar shop sacrifice pools work on a similar principle: Put X items in to get Y out. You CANNOT choose the items, it is random. The sacrifice pools take all types of items of any rarity. The 3D printer only takes rarities of the same rarity as the output. e.g. 3D printer has Ukuleles. This is a green rarity. Any of your green items can be exchanged for a Ukulele and you cannot choose which it takes. You may want to convert your Rose Guards into Ukuleles, but do you risk your leech seeds?
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# ? Mar 30, 2019 14:04 |
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ChickenHeart posted:Yeah at first I was all "Lazy-rear end goons can't be bothered to do some exploring to find chests and teleports" but then I got to the swamp with the radar active item and saw the shittons of drones and chests buried under the water with no way of seeing them. The problem is the drat color of the teleporter. The chest work because the only thing in the game that is that blue color is a chest so even at a distance you can tell where a chest is (as long as they are not under water) but a teleport? Blends in with everything. Even faint wisp of light coming off it don't help. The devs really either need to add in a red outline like in the first game or a tower or light that grows as more times passes. Make sure to tell the devs as such in the offical discord: https://discordapp.com/invite/riskofrain2 They have neat little system running for people to vote on feedback.
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# ? Mar 30, 2019 14:11 |
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Yeah chests stand out from a distance since blue contrasts with the palettes of most stages but the teleporter blends in far too easily with all of them. And its silhouette is fairly slim and innocuous in 3d. If you're looking at it from the same elevation all you've got to work with are some slender spikes and a brazier. It's a lot easier to see the teleporter dais from higher ground but that's not always an option.
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# ? Mar 30, 2019 14:19 |
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So speaking of having trouble finding the teleporter, I just spent 40 minutes on stage 2 because I could not find the god drat teleporter. At least I got a couple lunar coins...Dackel posted:3D printer and the lunar shop sacrifice pools work on a similar principle: Ok, that's really good to know. I found a printer that printed health packs but I didn't get more than 3 because I was afraid it would eat one of my green rarity items.
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# ? Mar 30, 2019 14:44 |
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Dackel posted:e.g. 3D printer has Ukuleles. This is a green rarity. Any of your green items can be exchanged for a Ukulele and you cannot choose which it takes. You may want to convert your Rose Guards into Ukuleles, but do you risk your leech seeds? If you get one with a Syringe or Stun Grenade, though, do sacrifice everything into it as fast as possible. Especially if you're MUL-T and have a pimped out nailgun
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# ? Mar 30, 2019 15:22 |
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What is the secret to not instantly losing to the Clay Dunestrider's oil barrage that hits faster than your roll cools down for two thirds of your health an oil bubble This feels insanely hard compared to RoR1 - I can't get past a third level without the worm or the dunestrider turbofucking me no matter what I do e: The Stone Titan also feels real impossible if it just puts the teleporter in the open so you can't hide from its "you lose" laser RBA Starblade fucked around with this message at 15:53 on Mar 30, 2019 |
# ? Mar 30, 2019 15:41 |
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DrManiac posted:Is there a cost to using the 3D printer? https://steamcommunity.com/id/Drakonnus I'll take the extra, thanks.
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# ? Mar 30, 2019 15:50 |
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Goons. Do the timed chest achievement in stage 3. That is all.
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# ? Mar 30, 2019 15:59 |
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RBA Starblade posted:I DONT SEE YOU lmao the game needs to give hints once you're stuck on a level for that long
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# ? Mar 30, 2019 16:00 |
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DrManiac posted:Is there a cost to using the 3D printer? if anyone else has an extra they aren't using I can totally put it to a good home!
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# ? Mar 30, 2019 16:12 |
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Well I unlocked the robutt, maybe I can get further with him than the commandospace marine todd posted:lmao the game needs to give hints once you're stuck on a level for that long I just had it spawn partially underneath level geometry so if you're not seeing it sometimes that might be why
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# ? Mar 30, 2019 16:21 |
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RBA Starblade posted:What is the secret to not instantly losing to the Clay Dunestrider's oil barrage that hits faster than your roll cools down for two thirds of your health an oil bubble Yeah I played my first run and it ended at the first level teleporter because he just immediately melted me with his laser.
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# ? Mar 30, 2019 17:04 |
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Yeah, it's hosed that the teleporter can clip into level geometry. I had one in the swamp where it was half in a wall.
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# ? Mar 30, 2019 17:34 |
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Super fun game with a group, not so much fun with randoms. add for shenanigans: https://steamcommunity.com/id/toober Equate fucked around with this message at 17:50 on Mar 30, 2019 |
# ? Mar 30, 2019 17:45 |
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TVsVeryOwn posted:Yeah, it's hosed that the teleporter can clip into level geometry. I had one in the swamp where it was half in a wall. worst part is that the boss item drop spawns one the edge of the teleporter. If that happens to be inside a wall then it will spawn on top of the wall, which may be totally unreachable.
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# ? Mar 30, 2019 17:53 |
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Three of them.
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# ? Mar 30, 2019 18:00 |
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For those having trouble with Mercenary: He's got an innate double jump (+ more with Hoopoo's Feather) to reach flying enemies. Always Be Spamming. Always. Be. Spamming. You honestly should never not be spamming abilities in this game for any of the characters. He also has TWO dashes. They gently caress dudes up late game. He is incredibly viable if you know how to play him. If you're dying, then you need to find items that give you survivability. Also don't skimp on the Engineer. Get the item that puts down healing when you're standing still and you have your two amazing turrets that can now poo poo out healing that your team can stand in. Just learn how to play the game, and don't be a bad who just uses M1 the entire time. I had a game with randos where the last guy alive was MUL-T and he never used any other abilities or his Q/Y until I told him to. He just shot his nail-gun at things until he died. Don't be that guy.
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# ? Mar 30, 2019 18:46 |
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Okay so when the big Golem boss guy charges up his laser, how the hell do you avoid it? Like I try sprinting and rolling but that fucker just stays snapped right on you, even if you roll behind the boss he'll still be locked straight on you. Seems like the only way to actually avoid it is to hide behind a rock or something. E: Regarding teleporters being hard to see, I'm pretty good at spotting them but I've had two Roosts where I'm 99% it just didn't spawn. I spent an hour on one of them searching every rock and column and wall and ended up just suiciding. Only thing I can think of is that it spawned entirely in a wall or a rock. Jibo fucked around with this message at 18:53 on Mar 30, 2019 |
# ? Mar 30, 2019 18:51 |
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They should really add a red outline or glow to the teleporter structure, even in the first game the tele had a thick red border around it that made it obvious.
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# ? Mar 30, 2019 18:58 |
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It's come up in the feedback channel on the Discord so much that I'm sure it will be addressed in the next patch in some form.
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# ? Mar 30, 2019 19:02 |
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TVsVeryOwn posted:Yeah, it's hosed that the teleporter can clip into level geometry. I had one in the swamp where it was half in a wall. Or hide in a loving cave. Then I had to fight two Beetle Queens in the loving cave. Needless to say my run ended in that cave.
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# ? Mar 30, 2019 19:37 |
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Logan 5 posted:They should really add a red outline or glow to the teleporter structure, even in the first game the tele had a thick red border around it that made it obvious. There are orange particles around the teleporter that you can see from kind of a distance, but they should definitely make it more obvious.
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# ? Mar 30, 2019 19:41 |
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TVsVeryOwn posted:
Hopoo's allegory of the cave.
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# ? Mar 30, 2019 19:52 |
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Game owns hard. Could definitely use a larger variety of levels but its good fun in this early access form
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# ? Mar 30, 2019 20:50 |
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Didn't care for the 1st game but this is definitely hitting all the right spots fo rme, game's good
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# ? Mar 30, 2019 20:50 |
dmboogie posted:robot: beat the first portal in 5 different games You can also go Computer > C > Programfiles > Steam > Userdata > [your profile] > 632360 >remote > UserProfiles > Open the only file in the folder with notepad and add whichever of the unlocks you want right above the </stats> line. <unlock>Characters.Huntress</unlock> <unlock>Characters.Engineer</unlock> <unlock>Characters.Mercenary</unlock> <unlock>Characters.Mage</unlock> <unlock>Characters.Toolbot</unlock> phourniner posted:For those having trouble with Mercenary: He's got an innate double jump (+ more with Hoopoo's Feather) to reach flying enemies. Always Be Spamming. Mercenary can get absolutely hilarious airtime by chaining his abilities together. That said, Mercenary gets hosed by the Dunecrawler's inhale, and Engineer is frankly just a slog. 25 second CD on turrets that can die to one boss attack is awful. Cuntellectual fucked around with this message at 21:27 on Mar 30, 2019 |
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# ? Mar 30, 2019 21:22 |
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First Hopoo's post-launch dev blog.quote:=== Minor Points ===
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# ? Mar 30, 2019 21:37 |
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jumping is fun
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# ? Mar 30, 2019 22:13 |
I got an order shrine that gave me like 17 energy drinks and 9 red whips. As soon as I went out of combat I flew off the map in whichever direction I was sprinting basically.
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# ? Mar 30, 2019 22:21 |
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Cuntellectual posted:
I like the game since everyone has different views on good characters. I hate the merc for his lack of air killing, but love the engineer. Give the engineer mushrooms and his turrets stop going under.
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# ? Mar 30, 2019 22:34 |
Equate posted:I like the game since everyone has different views on good characters. I hate the merc for his lack of air killing, but love the engineer. Give the engineer mushrooms and his turrets stop going under. Not sure what difficulty you're playing on, but on Monsoon they will literally die instantly to a boss' charge attack.
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# ? Mar 30, 2019 22:36 |
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I haven't gotten this yet, but I'm curious: In RoR1 it felt like huntress was a way better option than the rest (at least solo) purely because of her kiting ability. Is there one class that seems more viable than the rest in 2, or have they balanced it better?
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# ? Mar 30, 2019 22:42 |
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fun fact: if you activate that ocular sight thing that gives you 100% crits for a few seconds on MUL-T, and then start firing your nail gun, you will continue critting until you stop firing and you never have to stop firing
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# ? Mar 30, 2019 23:05 |
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Hopoo said that was fixed in the next patch, so use that to get the 20 stages cleared challenge before it's gone forever!
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# ? Mar 30, 2019 23:46 |
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Dackel posted:Goons. Do the timed chest achievement in stage 3. That is all. This was very much worth doing. And I'd already had a fuel cell. That run went the distance.
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# ? Mar 31, 2019 00:25 |
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I'm impressed by the sheer amount of poo poo this game can process and render when you hit the deep end. I felt very unkillable when I died.
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# ? Mar 31, 2019 02:01 |
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# ? Apr 18, 2024 03:22 |
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Emalde posted:My only issue with this game currently is that Lunar Coins seem like a hilarious trap. Once you get the various cheevos related to using coins/lunar items, I'd say just to never touch anything related to them besides maybe attempting to big-dick occasionally with the Shard. As a follow up to this after finally unlocking the rest of the items, there is a lunar item that isn't poo poo: It's also the worst achievement in the game (drive 20 hermit crabs off of cliffs) but this single lunar item basically redeems the entire currency, so you got me there Hopoo. Best run:
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# ? Mar 31, 2019 02:07 |