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haldolium posted:I don't think this will have much in common with the first game except for the name. It's Bethesda having no clue what to do with their bought up license rights from id and others. Bingo I think this game will be very good and have a long tail end as far as sales go. But it won't be until Rage 3 that Bethesda gets a real payoff, kind of like with Doom Eternal.
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# ? Apr 29, 2019 22:36 |
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# ? Apr 26, 2024 15:45 |
Hector Delgado posted:Didn't RAGE 1 have you go though the same levels but in reverse, like halfway into the game? I just 100%'ed the game last fall and I've already forgotten if this is actually the case. I don't...think so? Maybe my brain's shut it all out. I think there were points where you'd backtrack through a level/"dungeon" upon completion, kind of like Skyrim without the convenient and contrived way that every dungeon looped back around to the entrance. I actually ended up enjoying Rage for the ~$4.99 I spent on it (and DLC) during a sale, but I definitely agree with the presence of the driving segments. The irony is that the "gunfeel" and combat felt really tangible and satisfying, but the cars mostly operated like they do in Borderlands (unpleasantly weightless). If the vehicle segments had possessed that hefty, crunchy feel like in, say, Mad Max (2015) I'd probably have a completely different opinion about it. I seriously hate vehicles in FPS games more often than not, primarily because for various reasons developers insist on making them handle, roll, and flop around like they're plastic Tupperware containers. Cream-of-Plenty fucked around with this message at 22:51 on Apr 29, 2019 |
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# ? Apr 29, 2019 22:45 |
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Hector Delgado posted:Didn't RAGE 1 have you go though the same levels but in reverse, like halfway into the game? That was Devil May Cry 4.
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# ? Apr 29, 2019 23:02 |
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Cream-of-Plenty posted:I just 100%'ed the game last fall and I've already forgotten if this is actually the case. I don't...think so? Maybe my brain's shut it all out. I think there were points where you'd backtrack through a level/"dungeon" upon completion, kind of like Skyrim without the convenient and contrived way that every dungeon looped back around to the entrance.
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# ? Apr 29, 2019 23:04 |
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Rebel Blob posted:It's not required to beat the game, but RAGE starts offering side missions that are the often the main mission levels run in reverse. If the level allows it, sometimes it is just revisiting a main mission level with a slightly different path through. Trying to make the most of their assets I guess, at least it isn't forced. The most obvious of this is the Dead City - a neat area in and of itself that you dont spend nearly enough time in. But at some point after you meet The Resistance you get sent on a mission that essentially has you do the same level backwards to get into n are that was previously inaccessible. Beating it even gets you the achievement 'ytiC daeD' or something like that so they were fully aware of the BS they were pulling.
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# ? Apr 29, 2019 23:14 |
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I think most of id games were basically about Carmacks tech visions and less about creative and/or outstanding gameplay. Sometimes it went well together though.
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# ? Apr 29, 2019 23:31 |
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IDSoft dropped off after Quake 3 Arena. Doom, and Quake are their absolute best games.
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# ? Apr 29, 2019 23:41 |
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I said come in! posted:IDSoft dropped off after Quake 3 Arena. Doom, and Quake are their absolute best games. I feel like that's because they couldn't manage to translate their gameplay and feel into a modern fps- which I feel Doom 2016 achieved. Still cautiously optimistic, all the trailers make it look really smooth to play, but I feel like the vehicle handling will make or break it.
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# ? Apr 29, 2019 23:49 |
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Bust Rodd posted:Which really backfired because then we got Bioshock: Infinite and after that everyone went “actually nobody in the industry know how to write, let’s go back to bullets” Was a huge hit in every way, critically and sales, just saying. Hell I'd like some of that Bioshock money. Also Iiked the game, better than the prior ones. I should get paid to defend these hit games drat it. I also liked Rage.
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# ? Apr 30, 2019 01:39 |
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haldolium posted:I think most of id games were basically about Carmacks tech visions and less about creative and/or outstanding gameplay. Sometimes it went well together though.
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# ? Apr 30, 2019 03:35 |
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https://twitter.com/RAGEgame/status/1123615561462632449 ???!!?
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# ? May 1, 2019 22:52 |
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PC in a Dreamcast case: https://twitter.com/RAGEgame/status/1123625984471830530
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# ? May 1, 2019 23:02 |
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Yes, because when I think of the 90s, I think, "Dreamcast." Also I try not to think of the 90s.
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# ? May 1, 2019 23:03 |
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Dreamcast came out in the late half of 1999, it's barely a relic of the 90s. I wonder what the system specs of this custom PC even are. Cooler would have been a top of the line gaming PC in a PC case from 1995.
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# ? May 1, 2019 23:19 |
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I thought Rage 1 was a pretty fun game... when I didn't have to do dumb minigames or drive a car. If only they had concentrated on making the good fun shooty parts bigger and better it could have been a classic but alas, it was not to be. Oh and also make a ending worth my time.
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# ? May 1, 2019 23:59 |
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lmbo the marketing on this game is really something else
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# ? May 2, 2019 00:07 |
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Nice to see respects paid to the mighty Dreamcast. I have mine hooked up, it's still thinking after all these years. Best collection of fighting games ever assembled. Well other than an arcade. It did have Quake 3 on it, and I think Ivy from SoulCalibur would make a strong ally to the DoomSlayerGuy, or Detective John Rage.
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# ? May 2, 2019 00:07 |
RAGE 2 should have a contest where the grand prize is to go down in a sewer and shoot lasers at actors who are dressed as savages and idiot-mutants while Prodigy's "Smack My Bitch Up" blasts on speakers hidden throughout the arena. Follow-up prize is that Magnus Nedfors shaves the sides of your head and dyes your remaining hair pink and then you get to eat at Red Lobster with the game's writers while Prodigy's "Firestarter" plays on an Extra Bass CD Player somewhere in the establishment. EDIT: Third-place "conciliatory" prize is that you get a piece of Bethesda RAGE 1 merchandise autographed by John Goodman but he signs it "Dan Hagar" Cream-of-Plenty fucked around with this message at 00:24 on May 2, 2019 |
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# ? May 2, 2019 00:17 |
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I'd settle for John Goodman to return but be General Knoxx.
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# ? May 2, 2019 00:31 |
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Cream-of-Plenty posted:RAGE 2 should have a contest where the grand prize is to go down in a sewer and shoot lasers at actors who are dressed as savages and idiot-mutants while Prodigy's "Smack My Bitch Up" blasts on speakers hidden throughout the arena. Follow-up prize is that Magnus Nedfors shaves the sides of your head and dyes your remaining hair pink and then you get to eat at Red Lobster with the game's writers while Prodigy's "Firestarter" plays on an Extra Bass CD Player somewhere in the establishment. That would be an honor. I'd also like the Wonder Years theme song by Joe Cocker to be in the game somewhere personally. My fav Prodigy track was Breathe, so I'd appreciate that in there.
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# ? May 2, 2019 00:33 |
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Grandprize winner should be that Tim Willets gets your name tattooed onto his ballsack.
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# ? May 2, 2019 00:38 |
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With these contests, I always assume the prizes just go to a manager at the game studio who then gives it to their kid.
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# ? May 2, 2019 00:40 |
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Cream-of-Plenty posted:RAGE 2 should have a contest where the grand prize is to go down in a sewer...Prodigy's "Smack My Bitch Up" blasts on speakers hidden throughout the arena Not Firestarter?
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# ? May 2, 2019 00:43 |
Mordja posted:Not Firestarter? I probably spent a good 20 minutes trying to figure out if "Firestarter" should be Grand Prize or "Smack My Bitch Up". I really prayed on it and that's what I ended up with; I feel like I could eat more seafood to the tune of "Firestarter".
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# ? May 2, 2019 00:45 |
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Nice! I really like the community goals and weekend xp boost type stuff they're talking about doing for a single player game, I bet we'll see that in Doom Eternal as well.
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# ? May 4, 2019 17:15 |
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I can't wait to play this game and have it be awesome and tell people and nobody care or play it until 6 years later when it's on sale for £5 and then all the friends I told to play it tell me to get it and a thousand YouTube videos spring up talking about this "flawed gem of a game that just remembers to be fun above everything else" The cycle will repeat itself with all games I love
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# ? May 4, 2019 17:29 |
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Crabtree posted:Talks about events to unlock new poo poo and a few more cheats revealed including Super Wingstick that just keeps bouncing off of enemies possibly forever. poo poo, it's shaping up like this is gonna be a fun game to just mess around in.
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# ? May 4, 2019 17:30 |
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Shotgun spread being really tight using ADS is extremely my poo poo, kind of wish it was that accurate all the time but you can't have everything
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# ? May 5, 2019 01:06 |
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Just how much DOOM DNA does this game have? I mean I'd buy a level pack for DOOM 2016, so the more the better as far as I'm concerned.
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# ? May 5, 2019 03:51 |
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Hopefully RAGE 2 has equally as good combat mechanics, but still has an identity of its own as well.
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# ? May 5, 2019 04:00 |
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The Lone Badger posted:Just how much DOOM DNA does this game have? Everyone who's gotten to preview it compares it directly to Doom 2016, ID did a lot of oversight and the corridor run and gun "push" design that made that game tick are supposedly on full display here.
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# ? May 5, 2019 04:00 |
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I don't think the combat is gonna be DOOM tier but everything we've seen of it makes it look very fast and violent. My biggest concern is that the enemies won't be that interesting, most of them seem pretty standard. And if previews make the game look super easy, that's because they're all being played on lowest difficulty. The final game will probably have proper ULTRA-VIOLENCE and NIGHTMARE modes.
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# ? May 5, 2019 04:12 |
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It can't be precisely like it due to enemies shooting bullets at you instead of chucking projectiles, but the dash move seems designed around the idea of dodging gunfire. The ai design is similarly rewarding as dooms, enemies are pinatas that the more you push back against the better you play. We'll see, I do have high hopes for it!
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# ? May 5, 2019 04:31 |
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Your abilities, besides finding enough feltrite, upgrade chests and the occasional story progression thing, is gonna mostly come from arcs you can raid for guns and other things. Oh you can also melee enemies for ammo so its using what worked in 2016 almost down to a T except it also wants to be shiny, a little bit more video gamey and Doom guy/gal speaks here. Ultimately there's gonna be similarities you likely can't ignore. DOOM 2016 was a ground breaking success and RAGE 1 wasn't. How samey it feels is dependent on you, the player, and how problematic a shooter with sick guns, freaks and now super powers is at the end of the day. Crabtree fucked around with this message at 05:18 on May 5, 2019 |
# ? May 5, 2019 05:14 |
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Donovan Trip posted:It can't be precisely like it due to enemies shooting bullets at you instead of chucking projectiles, but the dash move seems designed around the idea of dodging gunfire. The ai design is similarly rewarding as dooms, enemies are pinatas that the more you push back against the better you play. We'll see, I do have high hopes for it! Actuallty it looks like all of the enemies' bullets are projectiles rather than hitscan.
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# ? May 5, 2019 05:21 |
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i was looking at the deluxe edition on gmg and thought "huh, no soundtrack in a deluxe edition, that's unusual" but then realized i don't even know who's doing it, and can't find any info about it. maybe its just licensed party rock tracks, with an original single by andrew w.k. serving as the menu music
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# ? May 5, 2019 11:20 |
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The Lone Badger posted:Just how much DOOM DNA does this game have? Doom Eternal later this year (they say it's the year of Doom!) will be what you need. Hopefully Rage 2 is fun, but I don't think comparing it to the sublime Doom will do it too many favors. It looks like Far Cry with super powers, the enemies look dumb as rocks. And looks like you wander around taking down bases that may well feel copy and paste. Hopefully it pulls off a fun feel though, just it's going for very different things than Doom. And it is primarily by another developer. Anime Schoolgirl posted:Shotgun spread being really tight using ADS is extremely my poo poo, kind of wish it was that accurate all the time but you can't have everything Agreed there, another thing that's not very Doom about the game. Heavy Metal fucked around with this message at 21:36 on May 5, 2019 |
# ? May 5, 2019 21:27 |
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# ? Apr 26, 2024 15:45 |
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the nucas posted:i was looking at the deluxe edition on gmg and thought "huh, no soundtrack in a deluxe edition, that's unusual" but then realized i don't even know who's doing it, and can't find any info about it.
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# ? May 5, 2019 21:38 |