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Aurora 4x: what's a good weapon for orbital bombardment? I'm experimenting with box launched size 2 missiles currently. e: also how do I update deployed ground formations when I change their template Stairmaster fucked around with this message at 02:33 on Oct 29, 2020 |
# ? Oct 29, 2020 01:42 |
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# ? Apr 25, 2024 18:49 |
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Updating deployed formations works the same as reinforcing formations that have taken casualties, as far as I know: you do it manually, make a reinforcement container formation, move it to where the formations you want to update are, and transfer the troops over.
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# ? Oct 29, 2020 04:00 |
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thats a huge loving pain in the rear end
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# ? Oct 29, 2020 04:16 |
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TheDeadlyShoe posted:[...] Aurora's default empire spawn is 500 million; having multiple billions on earth gives you ridiculously more industry and research than you can even do anything with. That is kind of interesting. I still have this plan in mind where I put a NPR of United Earth on Terra with a "realistic" population of 6-8 billion and then play as an alien race that developed differently, and therefore only has 2 billion people at roughly the same level of technological development. Would this mean the NPR is vastly more powerful, or just 3-4x as powerful? Also then I got sidetracked when trying Ironseed. Man, it took me an hour to even understand the menus I was looking at, and all I managed to do was running away from some aliens and accidentally recycling my only factory. I guess I can always go back to my first save if I end up stuck, but wow, this is even worse than Aurora, considering at least Aurora uses conventions that are easier to parse then Ironseeds ultra-transhumanistic approach. I think two of my crew members are almost insane already, just from me hanging around the same planet for so long. I don't even know if you can pause the game or if I'm loving myself harder the longer I take to read crew backstories! I think I like this game.
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# ? Oct 29, 2020 13:23 |
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These games are what happen when you let lunatics have access to dev tools.
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# ? Oct 29, 2020 17:47 |
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welp im about to lose twenty ships because I decided 20k kilometers per second was good enough for my missile defense missiles lol.
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# ? Oct 30, 2020 17:34 |
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yeah, sorry - PD weapons still work normally against any missile launch source, but a box launch wave is so much denser than standard that beam PD is effectively helpless.Libluini posted:That is kind of interesting. I still have this plan in mind where I put a NPR of United Earth on Terra with a "realistic" population of 6-8 billion and then play as an alien race that developed differently, and therefore only has 2 billion people at roughly the same level of technological development.
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# ? Oct 30, 2020 17:51 |
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Ultimate Admiral: Age of Sail is on a steep discount on Steam.
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# ? Oct 31, 2020 02:56 |
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Steam has Ultimate General: American Civil War for $12 right now. Worthy pick up if I've been jonesing for an ACW fix?
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# ? Oct 31, 2020 05:58 |
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Q_res posted:Steam has Ultimate General: American Civil War for $12 right now. Worthy pick up if I've been jonesing for an ACW fix? Ya its good
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# ? Oct 31, 2020 06:13 |
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It would be cool if 8 billion pops caused an ecological disaster ... in Aurora
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# ? Oct 31, 2020 06:51 |
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I think I'll give this some more time. I took a break so I could come back and tackle the missile migraine with a fresh brain. Are there any common milestones I should be aiming for? Like a fully functional fleet, multiple colonies, a certain tech level, or a certain size empire by <year>. I just want to be prepared when I finally meet some aliens. They're out there somewhere...building...scheming.
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# ? Oct 31, 2020 07:12 |
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So the thing is there's no wrong or right time to go venturing out. Things are generated on the fly in a new system with some approximation of your strength/tech so you might as well go exploring as soon as you have a basically functional military. Aurora is better finessed for your preferences instead of played straight cuz a lot of the rules /game design elements aren't actually well thought out. The population thing is a case in point. Steve Walsmley - the author - tends to play multiple civs in each run and a lot of the mechanics work much better in that context of absolute competition.
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# ? Oct 31, 2020 09:16 |
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TheDeadlyShoe posted:So the thing is there's no wrong or right time to go venturing out. Things are generated on the fly in a new system with some approximation of your strength/tech so you might as well go exploring as soon as you have a basically functional military. Ok. I just remember from the LPs of Aurora I've seen on the forums every time they go exploring they get completely wrecked by NPRs. So I'm being very cautious and trying to min/max it like a game of Stellaris or Distant Worlds.
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# ? Oct 31, 2020 13:15 |
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mllaneza posted:Ultimate Admiral: Age of Sail is on a steep discount on Steam. Any good?
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# ? Oct 31, 2020 13:28 |
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Is the dreadnoughts strategic layer out yet?
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# ? Oct 31, 2020 13:50 |
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Does Ultimate Admiral: age of sail fix the difficulty issue that Ultimate General had? In Ultimate General if you keep too many of your troops alive the AI would always rubber-band to above your force size, which meant that no matter what you did you were hit with difficulty spikes. A lot of the time you could just cheese the AI, but if you wanted to do things "properly" you would just get drowned (particularly jarring to be wildly outnumbered in the later war playing as the Union).
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# ? Oct 31, 2020 14:50 |
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Travic posted:Ok. I just remember from the LPs of Aurora I've seen on the forums every time they go exploring they get completely wrecked by NPRs. So I'm being very cautious and trying to min/max it like a game of Stellaris or Distant Worlds. Have you considered that maybe, they're just really bad players?
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# ? Oct 31, 2020 15:47 |
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Libluini posted:Have you considered that maybe, they're just really bad players? No they seemed pretty good. I think it was just that the game generated super advanced races. "70,000 km/s missiles? Well I'm screwed."
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# ? Oct 31, 2020 17:20 |
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Pharnakes posted:Is the dreadnoughts strategic layer out yet? No, supposedly that'll be in the first Steam version. They've been doing roughly monthly updates while reorganizing the dev team, it's looking like campaign development will be back underway in November. Most of the developments are new hulls or turrets based on real ships, so I think there was serious trouble with the actual programmers. They did add in magazine flash fires complete with plume of fire shooting hundreds of feet in the air though, so that's a nice cosmetic feature. These pretty much wreck half the ship, but aren't quite as bad as a full magazine explosion. With all the little QoL improvements it's turned into a very nice engine for one-off fleet battles. If the campaign is any good at all this should be a real treat.
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# ? Oct 31, 2020 17:33 |
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mllaneza posted:No, supposedly that'll be in the first Steam version. They've been doing roughly monthly updates while reorganizing the dev team, it's looking like campaign development will be back underway in November. Most of the developments are new hulls or turrets based on real ships, so I think there was serious trouble with the actual programmers. It does seem like they're working really hard at making sure the tactical game actually works before inching out the strategic layer. Which is good, you don't want both targets to be moving at the same time.
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# ? Oct 31, 2020 17:49 |
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It seems like you should be able to spend racial wealth in some capacity for aurora IMHO.
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# ? Oct 31, 2020 18:53 |
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Travic posted:No they seemed pretty good. I think it was just that the game generated super advanced races. a lot of the time those are Derelicts, which have vastly superior technology but are not full players. they are dangerous but its easy to bring far more weight of metal to the fight that they can. Sometimes you can win by throwing enough ships at them to run them out of missiles - they can resupply from their planetary bases, but the stockpiles are limited.
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# ? Oct 31, 2020 20:03 |
Ghost of Mussolini posted:Does Ultimate Admiral: age of sail fix the difficulty issue that Ultimate General had? In Ultimate General if you keep too many of your troops alive the AI would always rubber-band to above your force size, which meant that no matter what you did you were hit with difficulty spikes. A lot of the time you could just cheese the AI, but if you wanted to do things "properly" you would just get drowned (particularly jarring to be wildly outnumbered in the later war playing as the Union). Recent patch notes quote:This update offers a rebalance of naval battles with goal to offer a more smooth progression for players of classic mode. Before, the balance was more realistic, closer to history, but it was observed that it caused spikes in difficulty for most players. Furthermore, the "Classic mode" in enabled by default when you start a campaign, while the scaling of AI is optional. You can enable disable AI scaling at the start of a campaign.
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# ? Oct 31, 2020 21:07 |
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Most of the Aurora LPs also have custom designed opponents, who are designed to threaten player empires. Most people just have to worry about Derelicts with absurd weapons and missiles. At least you can capture the missiles if you capture the automated base.
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# ? Oct 31, 2020 23:06 |
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TheDeadlyShoe posted:a lot of the time those are Derelicts, which have vastly superior technology but are not full players. they are dangerous but its easy to bring far more weight of metal to the fight that they can. Sometimes you can win by throwing enough ships at them to run them out of missiles - they can resupply from their planetary bases, but the stockpiles are limited. Ah yes. The Brannigan Technique.
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# ? Oct 31, 2020 23:41 |
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habituallyred posted:Most of the Aurora LPs also have custom designed opponents, who are designed to threaten player empires. Most people just have to worry about Derelicts with absurd weapons and missiles. At least you can capture the missiles if you capture the automated base.
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# ? Nov 1, 2020 18:38 |
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So I don't know what the hell the RTW2 Devs are doing with their patch downloads, but I got an urge to play it after giving it a rest for ages. So I go to the forums, find the patch download and: Not only does uBlock Origin initially refuse to go through the download link because of some sketchy rear end tracker affiliate thing they have on it, but then Chrome itself refuses to download the patch file because it claims it's not secure or something. Is this just a case of grog devs being morons when it comes to the internet or is there something fishy going on? Mr Luxury Yacht fucked around with this message at 06:00 on Nov 2, 2020 |
# ? Nov 2, 2020 05:21 |
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Mr Luxury Yacht posted:So I don't know what the hell the RTW2 Devs are doing with their patch downloads, but I got an urge to play it after giving it a rest for ages. So I go to the forums, find the patch download and: Chrome doesn't like certain files, regardless of origin. If its an .exe file, you have to tell Chrome to keep the file
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# ? Nov 2, 2020 13:36 |
Mr Luxury Yacht posted:So I don't know what the hell the RTW2 Devs are doing with their patch downloads, but I got an urge to play it after giving it a rest for ages. So I go to the forums, find the patch download and: I always assume incompetence before malice. I've had Chrome download lots of weird and esoteric .exe's for astronomy stuff and never had it actually refuse to download. But still, I'd err on the side of incompetence or sheer unfamiliarity.
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# ? Nov 2, 2020 13:52 |
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Jobbo_Fett posted:Chrome doesn't like certain files, regardless of origin. If its an .exe file, you have to tell Chrome to keep the file Nah this wasn't the usual "Are you sure you want to download this exe?" warning. It was different and more alarming, the first time I'd ever seen his specific one. Yooper posted:I always assume incompetence before malice. I've had Chrome download lots of weird and esoteric .exe's for astronomy stuff and never had it actually refuse to download. But still, I'd err on the side of incompetence or sheer unfamiliarity. I guess given their hosed up copy protection scheme maybe yeah it's incompetence. It's still weird because both the link issue and download issue weren't a thing for the past patches I'd downloaded up to like...1.07? Mr Luxury Yacht fucked around with this message at 15:34 on Nov 2, 2020 |
# ? Nov 2, 2020 15:32 |
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Aurora question: How do missle launchers work with missiles less than the maximum size? I noticed I could load multiple size one missiles into missile launchers of size >1.
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# ? Nov 6, 2020 05:33 |
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So the Unity of Command 2 DLC just came out, covering the 1939-1940 campaign. Definitely needs some getting used to as the German and the map played pretty differently. Specialist is much more sparse but you do get the ability of long range transfer. Also turns out there was a bug limiting maximum damage to 3 KIA this entire time.
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# ? Nov 6, 2020 09:57 |
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My game of Operation Uranus in DC: Case Blue is currently on turn 30, January 19th 1943. The Germans never pulled out of the Caucasus, and even though I managed to complete "Big Saturn" and capture Rostov in late November/early December 1942, apparently the Germans can still stay completely supplied through what I can only imagine is shipping across the Sea of Azov and the Kerch Peninsula. So I'm having to commit something like six Armies to retake the region, and it's not a "mop-up" operation either because all their troops are still fighting at full effectiveness! Is it just me or is this really dumb?
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# ? Nov 6, 2020 12:01 |
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gradenko_2000 posted:
In the context of no caucasus withdrawal, yeah, it would take some significant forces to keep them held down especially in the short term that DC Case Blue is dealing in. It would also be an absolute disaster on the other front and I think Zhukov would rightly just cover it with fortified regions and move on through Ukraine if it's being kept open like that. The Axis did keep some significant operations supplied across the Kerch strait and the Soviet black sea fleet by this point was mostly gutted for rifle strength.
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# ? Nov 6, 2020 15:05 |
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Panzeh posted:It would also be an absolute disaster on the other front to be fair this is correct and I'm mostly unopposed from the mouth of the Mius, through Stalino, Dnepnopetrovsk, and I'm just about to take Kharkov, with not a lot of resistance.
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# ? Nov 6, 2020 15:14 |
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Stairmaster posted:Aurora question: How do missle launchers work with missiles less than the maximum size? I noticed I could load multiple size one missiles into missile launchers of size >1. They don't fire in groups or anything, if that's what you're asking. They just work normally.
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# ? Nov 6, 2020 17:25 |
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TheDeadlyShoe posted:They don't fire in groups or anything, if that's what you're asking. They just work normally. Steve please add missile shotgun tech, tia
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# ? Nov 6, 2020 18:02 |
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The missile thing is cause the launchers all have an integral magazine capacity equal to their size.
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# ? Nov 6, 2020 19:16 |
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# ? Apr 25, 2024 18:49 |
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I was reading that Grand Tactician Civil War got a large early access patch recently, any thoughts on it? It seems more of a game that needs work and polish, but a good structure as opposed to "sorry we spent out kickstarter money all on blow."* *I know it's not a kickstarter game, but I was trying to think of the other end of the spectrum.
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# ? Nov 9, 2020 17:27 |