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Zaodai posted:I would also point out that in a zero-sum setting that the devs are predicting, if they're assuming that people would leave their current storefront to buy the game for the same price on Steam, it means that the game being on Steam inherently provides additional value to your customer just to not have to use your lovely storefront. So logically, if you are assuming that kind of mass exodus is the case, your storefront is likely causing you lost sales to start with, and you can assume you'll get more sales by being on Steam. It's especially stupid because if they're that worried about losing a cut of the majority of their sales... They can do a tiered release where it's exclusive to their store for ~3 months before they release on Steam. People who really want the game will buy it from them, and then once the core of their current audience has already shelled out, they do a wider release and make more money than they would otherwise... they can even do the initial release and distro through steam with keys, just calling it early access or a beta. Which would increase interest because it would be a game people see other people playing on their friends list that they can't buy.
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# ? Jun 11, 2019 16:46 |
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# ? Apr 25, 2024 10:23 |
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So I did something naughty and bought Barbarossa to Berlin from GOG and, graphics and controls aside, it's a really loving good wargame. Better than I remember it being, especially now that I'm not a dumb teenager who has no idea how to play. One thing though, I could have sworn there were decals for armor hits and penetrations. Maybe it was added in by a mod or something but I swear I remember being able to see where a shell hit and penetrated on the tank. Does anyone else remember this, or am I misconstruing BB with men of war or something?
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# ? Jun 11, 2019 17:18 |
Dramicus posted:So I did something naughty and bought Barbarossa to Berlin from GOG and, graphics and controls aside, it's a really loving good wargame. Better than I remember it being, especially now that I'm not a dumb teenager who has no idea how to play. One thing though, I could have sworn there were decals for armor hits and penetrations. Maybe it was added in by a mod or something but I swear I remember being able to see where a shell hit and penetrated on the tank. Does anyone else remember this, or am I misconstruing BB with men of war or something? I know the newer CM titles have a mod for hit decals. Maybe here ? http://cmmods.com/
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# ? Jun 11, 2019 17:21 |
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Yooper posted:I know the newer CM titles have a mod for hit decals. Holy poo poo, they preserved all the mods from 18 years ago. Wow, that's seriously amazing.
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# ? Jun 11, 2019 17:25 |
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Kind of tempted to re-buy BtB just to get a DRM-free copy and try to show battlefront that see, sensible distribution isn't so scary and maybe we can rethink your other silly practices while we're at it.
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# ? Jun 11, 2019 17:29 |
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Fray posted:Kind of tempted to re-buy BtB just to get a DRM-free copy and try to show battlefront that see, sensible distribution isn't so scary and maybe we can rethink your other silly practices while we're at it. Yeah, I'm prob going to grab it and Afrika Corps for this reason. Also lol according to GoG reviews, Afrika Corps doesn't even come with the latest patch. It's 1.03, not 1.04. You know, the $5 patch that made it work nice on modern systems. You can't even buy it anymore since they scrubbed all CM1 content from their store including the paid patch. e: I'm not sure they can legally sell their own patch. They had some weird licensing deal since some third party made it and also had to pay fees on the DRM the patch came with. Might explain why it's been conspicuously absent from the store. Mr Luxury Yacht fucked around with this message at 17:54 on Jun 11, 2019 |
# ? Jun 11, 2019 17:47 |
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Zaodai posted:I would also point out that in a zero-sum setting that the devs are predicting, if they're assuming that people would leave their current storefront to buy the game for the same price on Steam, it means that the game being on Steam inherently provides additional value to your customer just to not have to use your lovely storefront. So logically, if you are assuming that kind of mass exodus is the case, your storefront is likely causing you lost sales to start with, and you can assume you'll get more sales by being on Steam. "Why would I sell my products in Walmart!? Customers can come to my house if they want it! I'm not splitting profits with no middle men!"
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# ? Jun 11, 2019 19:57 |
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PinheadSlim posted:"Why would I sell my products in Walmart!? Customers can come to my house if they want it! I'm not splitting profits with no middle men!" When you're producing physical goods, this is actually not automatically a good thing. In order to meet Walmart or another large retailers needs for product you have to ramp up production to such an extent that you then give Walmart or whoever extensive leverage when it comes to loving you via death by a thousand cuts of your of margins later on down the line now that you NEED them to move all the product you're producing. But none of that applies to a digital good with a relatively fixed price, that has already been incurred, other than minimal maintenance via patching and stuff.
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# ? Jun 11, 2019 20:35 |
Mr Luxury Yacht posted:Also lol according to GoG reviews, Afrika Corps doesn't even come with the latest patch. It's 1.03, not 1.04. You know, the $5 patch that made it work nice on modern systems. For what it's worth, 1.04 was a patch for a problem introduced by Vista specifically that Nvidia and AMD also fixed in drivers less than a month after 1.04 was released. 1.04 doesn't matter at all, and the GOG versions work fantastically out of the box on Windows 10. I'm not sure what that dude's got going on, but 1.04 wasn't a matter of framerates anyway - it was artifacting. All of the CMx1 games on GOG come with some kind of custom ddrawl.dll and DX-config program that is clearly doing a lot of lift for the old engine. You can do AA, ansitropic filtering, and it automatically locks the aspect ratio so you don't have to dig into your display settings to do it. They've managed to add fog back to the games, which were missing since whatever method they used stopped working in newer ddraw versions. These releases are honestly as good as those games will ever get. The only major problem I have with the games are that the camera controls are archaic as gently caress. I wish they'd bite the loving bullet and dive back in to add loving scrollwheel support. Squiggle fucked around with this message at 02:45 on Jun 12, 2019 |
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# ? Jun 12, 2019 02:37 |
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Nice, Field of Glory Empires out 11 July. Guessing it will be $40.
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# ? Jun 13, 2019 00:18 |
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Armored Brigade's Steam page is up, but release date still TBD. Matrix purchased license keys can also be redeemed on Steam.Squiggle posted:These releases are honestly as good as those games will ever get. The only major problem I have with the games are that the camera controls are archaic as gently caress. I wish they'd bite the loving bullet and dive back in to add loving scrollwheel support. Yeah I take back what I said after trying the GoG version for a bit. Runs a hell of a lot better than anything I could squeeze out of my old Barbarossa to Berlin disc copy. With scrollwheel and widescreen support it'd be perfect. Mr Luxury Yacht fucked around with this message at 05:17 on Jun 13, 2019 |
# ? Jun 13, 2019 05:15 |
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Matrix Games sent me a 11% off promo code for being a member for 3 years. Can anyone recommend a decent, affordable came from their catalog that has really strong AI capabilities? To the extent that the AI almost plays the game for you? I'm looking for a game that you can almost put on auto-pilot for when I want to play but also veg out a little.
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# ? Jun 14, 2019 21:19 |
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Panama Red posted:Matrix Games sent me a 11% off promo code for being a member for 3 years. Distant Worlds. Which is also on Steam btw. Fully automatable space 4x. Can automate literally all of it if you want. You can set the level of automation, too. The AI can just do things or can ask you yes/no to approve first.
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# ? Jun 14, 2019 21:27 |
I would kill for a Distant Worlds sequel/upgrade, god drat is that my favorite loving 4x of all time. The AI is very very capable. As he said, you can let the AI take over ANY aspect of your empire, but this guide was extremely useful for me in learning how to actually play all parts of it.
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# ? Jun 14, 2019 22:53 |
Dramicus posted:So I did something naughty and bought Barbarossa to Berlin from GOG and, graphics and controls aside, it's a really loving good wargame. Better than I remember it being, especially now that I'm not a dumb teenager who has no idea how to play. One thing though, I could have sworn there were decals for armor hits and penetrations. Maybe it was added in by a mod or something but I swear I remember being able to see where a shell hit and penetrated on the tank. Does anyone else remember this, or am I misconstruing BB with men of war or something? Nope never had hit decals and they've only been in the new ones for a short time too. You might be thinking of Theater of War. It's kind of annoying that as old as the original combat mission trilogy is it's still (I think) the only 3d game that models spreading ground fire (not counting men of war arcade type games). I don't understand the break even thing for putting the old games on Steam, no ones buying it now and even with Valves cut it's free to upload your game onto their store. They could release the same version as gog that works fine and offer little to no support or anything and some people might buy it so they'd get a little money instead of none, are they saying taxes and sales duty would eat up to much? Flannelette fucked around with this message at 23:51 on Jun 14, 2019 |
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# ? Jun 14, 2019 23:34 |
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Why is this Kaiveng invasion having such a hard time getting off the beach? Why is everyone 100 prepared for Kiafeng? Why ask why?!?
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# ? Jun 15, 2019 00:28 |
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So in ATG, how does supply over water work? Do I need to build ships for it? Who do I assign the ships to? E: found the answer, it happens automatically Pirate Radar fucked around with this message at 11:49 on Jun 15, 2019 |
# ? Jun 15, 2019 02:43 |
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I’ve picked up Witp again. I think the AI is making me lazy, instead of island hopping, the easiest way to beat it is via land through PNG and Burma to Singapore. Is the trek through the Marshalls worth it?
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# ? Jun 15, 2019 17:48 |
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Woodchip posted:Is the trek through the Marshalls worth it? Neither they nor the Gilberts are really worth the effort if you've got a well established supply route around them.
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# ? Jun 15, 2019 22:05 |
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Wrecked a big BB fleet bombarding PM, and decided to stay one extra turn to hit the shipping in the Solomonspre:Morning Air attack on TF, near Deboyne Islands at 103,134 Weather in hex: Overcast Raid detected at 37 NM, estimated altitude 14,000 feet. Estimated time to target is 14 minutes Japanese aircraft A6M2 Zero x 52 Allied aircraft F4F-3 Wildcat x 22 F4F-4 Wildcat x 17 SBC-4 Helldiver x 17 SBD-3 Dauntless x 45 TBD-1 Devastator x 15 Japanese aircraft losses A6M2 Zero: 1 destroyed Allied aircraft losses F4F-3 Wildcat: 6 destroyed F4F-4 Wildcat: 6 destroyed SBC-4 Helldiver: 1 destroyed, 3 damaged SBD-3 Dauntless: 3 destroyed, 13 damaged SBD-3 Dauntless: 1 destroyed by flak TBD-1 Devastator: 3 destroyed TBD-1 Devastator: 1 destroyed by flak Japanese Ships CV Junyo, Bomb hits 2, on fire CV Zuikaku CV Hiryu CV Shokaku DD Shikinami -- Morning Air attack on TF, near Rossel Island at 106,137 Weather in hex: Heavy cloud Raid detected at 80 NM, estimated altitude 15,000 feet. Estimated time to target is 30 minutes Japanese aircraft A6M2 Zero x 20 B5N2 Kate x 29 D3A1 Val x 35 Allied aircraft F4F-3 Wildcat x 12 Japanese aircraft losses A6M2 Zero: 1 destroyed D3A1 Val: 8 damaged D3A1 Val: 2 destroyed by flak Allied aircraft losses F4F-3 Wildcat: 2 destroyed Allied Ships CV Saratoga, Bomb hits 1, Torpedo hits 2, on fire, heavy damage CV Hornet, Bomb hits 4, Torpedo hits 2, on fire, heavy damage CL Helena, Bomb hits 1, Torpedo hits 1, on fire DD Walke DD Sims CA Louisville, Bomb hits 2 CA Portland, Bomb hits 2, on fire CLAA Atlanta, Bomb hits 1 Afternoon Air attack on TF, near Rossel Island at 106,137 Weather in hex: Light cloud Raid detected at 73 NM, estimated altitude 11,000 feet. Estimated time to target is 27 minutes Japanese aircraft A6M2 Zero x 19 B5N2 Kate x 47 D3A1 Val x 37 Allied aircraft no flights Japanese aircraft losses B5N2 Kate: 2 damaged D3A1 Val: 5 damaged D3A1 Val: 1 destroyed by flak Allied aircraft losses F4F-3 Wildcat: 1 destroyed Allied Ships CV Hornet, Bomb hits 8, and is sunk CV Saratoga, Torpedo hits 1, on fire, heavy damage CL Helena, Bomb hits 1, on fire, heavy damage CA Portland, Torpedo hits 3, on fire, heavy damage CA Louisville, Torpedo hits 1, on fire DD Henley CLAA Atlanta, Bomb hits 1, on fire DD Sims DD McCall
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# ? Jun 15, 2019 22:48 |
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Slowly but surely starting to make some new nations for Armored Brigade. Starting with Egypt and Israel (mainly because Egypt was nation #1 in SPMBT Mobhack where I'm grabbing a lot of data from). I'm also expanding things from 1950-1995 instead of the base 65-91. Making units themselves is actually extremely quick, but cranking out ammunition, and making the formations and assigning them to nations is a real pain in the rear end. Each slight variation in ammo type or optics is an entirely new unit. Hell, since accuracy is assigned based on ammunition a gun getting a different rangefinder means three or four new ammo types need to be made even if it's the same shell. I'm going to have to skip over some stuff for Israel. SPBMT has like eleven variations of the Magach 6 for example, and there's no way in hell I'm making 33 formations (Platoon, Company, HQ) and like 40 ammo types just for one variant of a Patton. Mr Luxury Yacht fucked around with this message at 22:00 on Jun 16, 2019 |
# ? Jun 16, 2019 21:56 |
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Mr Luxury Yacht posted:
Nice, it would be great to fight out some 6-day war scenarios. You can skimp on the Pattons so long as you get all the Merkavas, we need as many sexy MBTs as we can get.
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# ? Jun 16, 2019 23:51 |
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Woodchip posted:Wrecked a big BB fleet bombarding PM, and decided to stay one extra turn to hit the shipping in the Solomons Yeeowch dude, I'm sorry.
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# ? Jun 17, 2019 08:42 |
Anyone else try Barbaroja? I saw it now has AI so I picked it up and shortly after refunded it. The interface is super clunky and I didn't have a terribly good idea of what the hell was going on. I liked the WEGO part, but I'd get pop ups in Spanish so I'm not sure WTF I was doing.
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# ? Jun 17, 2019 18:45 |
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mllaneza posted:Yeeowch dude, I'm sorry. Subs got the Shokaku on the way back, but losing 2 CVs slows things down a lot. I'n down to Lexington and Yorktown, and whatever UK CVs show up.
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# ? Jun 18, 2019 01:49 |
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Hermes to the rescue!!
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# ? Jun 18, 2019 04:41 |
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Anyone got any good guides for combat mission? specifically Black Sea, getting slightly annoyed at 2 man teams killing an entire section. .
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# ? Jun 18, 2019 21:48 |
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MonkeyLibFront posted:Anyone got any good guides for combat mission? specifically Black Sea, getting slightly annoyed at 2 man teams killing an entire section. . I too would like to know why my soldiers spray randomly in the vague direction of the enemy while their soldiers seem to calmly headshot my guys one by one.
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# ? Jun 19, 2019 06:21 |
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Dramicus posted:I too would like to know why my soldiers spray randomly in the vague direction of the enemy while their soldiers seem to calmly headshot my guys one by one. It's because you're a loving idiot if you don't agree you need to spend 300 hours testing various options and documenting them before I call you a loving idiot again and maybe fix the problem two years later you loving idiot. Signed: Steve from battlefront.
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# ? Jun 19, 2019 09:32 |
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Ps. When we fix it, we'll charge you a tenner for it.
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# ? Jun 19, 2019 10:10 |
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MonkeyLibFront posted:Anyone got any good guides for combat mission? specifically Black Sea, getting slightly annoyed at 2 man teams killing an entire section. . I like this guy's videos: https://www.youtube.com/watch?v=olvQDH8HCIM They go into a bit of detail about how units are organized and what each weapon is capable of and whatnot. He doesn't have anything on the Russians yet but there is one on Syrian mechanized forces which are pretty similar, just with older equipment.
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# ? Jun 19, 2019 10:13 |
Ivan Shitskin posted:I like this guy's videos: That is a good video, thanks Ivan! I've been playing CMFB lately. FB needs less SS and more Volkssturm. I hate it in the scenarios where the map is like a puzzle for you to negotiate with a perfectly positioned opponent at every choke point. Battlefront just did a patch, not sure what all it covered. Was free too.
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# ? Jun 19, 2019 10:57 |
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Ivan Shitskin posted:I like this guy's videos: Thanks, I've seen a few of his videos, haven't seen these ones, I'm getting pissed at putting arcs in to a building, using hunt in to the first room and yet they still get slotted one by one by a two man scout team.
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# ? Jun 19, 2019 16:34 |
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Unimpressed posted:It's because you're a loving idiot if you don't agree you need to spend 300 hours testing various options and documenting them before I call you a loving idiot again and maybe fix the problem two years later you loving idiot. W-what if I buy another module? W-would that fix it? Also how does spotting work? Why can't my APC commander see the BMP that's literally 15 meters in front him, in the open. Also he's unbuttoned and staring at it. I went down to eye level and it literally takes up 3/4 of his view. Like he would have to put more effort in to not seeing it. Hell, he could probably smell the vodka and hear the crew singing Kalinka over the engine noise at that distance. And why is there a voice in the Bradley's engine sound recording? Dramicus fucked around with this message at 16:52 on Jun 19, 2019 |
# ? Jun 19, 2019 16:48 |
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MonkeyLibFront posted:Thanks, I've seen a few of his videos, haven't seen these ones, I'm getting pissed at putting arcs in to a building, using hunt in to the first room and yet they still get slotted one by one by a two man scout team. Yeah room clearing is probably one of the most difficult things to do in those games, especially if it's a really large building. I think it's best to avoid room clearing entirely. Try blowing up the entire building first, or at least the outer sections of it, exposing the interior. If you can't blow it up, try to bypass it or surround the building before going in. If you can't surround it and have absolutely no choice but to go in and try to storm an occupied building from the front, try stacking up multiple squads against the outer wall and then have them shoot into the building at close range for a while. They will throw grenades and use a lot of ammo but some of the bullets will end up going through into the deeper sections, hopefully suppressing the guys back there. After a minute or so of firing, cease fire and then rush into the building fast, before any suppression wears off. It's better to use multiple small teams for this rather than big squads. I like to have one small team assigned to each building section, with plenty of other guys in support right behind them. Even then you will still take casualties now and then because urban combat sucks. Dramicus posted:Also how does spotting work? Why can't my APC commander see the BMP that's literally 15 meters in front him, in the open. Also he's unbuttoned and staring at it. I went down to eye level and it literally takes up 3/4 of his view. Like he would have to put more effort in to not seeing it. Hell, he could probably smell the vodka and hear the crew singing Kalinka over the engine noise at that distance. I would suggest backing off a bit. 15 meters is way, way too close. Weird things tend to happen when units are extremely close to each other like that. Since the game doesn't model gun elevations and tanks can do things like fire at the upper floors of a tall building at point blank range, they compensated for it by making it take an extremely long time to acquire targets at close range. This allows infantry to do things like rush a tank and knock it out with grenades or satchel charges without the tank being able to do anything about it, since the tank would not be able to lower its gun far enough or even see the infantry next to it. Some weapons also have minimum ranges as well. So weird things happen at close range but 99% of the time you would never notice because engagement ranges are normally measured in hundreds or thousands of meters.
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# ? Jun 20, 2019 00:16 |
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Ivan Shitskin posted:I would suggest backing off a bit. 15 meters is way, way too close. Weird things tend to happen when units are extremely close to each other like that. Since the game doesn't model gun elevations and tanks can do things like fire at the upper floors of a tall building at point blank range, they compensated for it by making it take an extremely long time to acquire targets at close range. This allows infantry to do things like rush a tank and knock it out with grenades or satchel charges without the tank being able to do anything about it, since the tank would not be able to lower its gun far enough or even see the infantry next to it. Some weapons also have minimum ranges as well. So weird things happen at close range but 99% of the time you would never notice because engagement ranges are normally measured in hundreds or thousands of meters. This was on the shock force mission where you have to defend a castle from an attack, so I had an ifv with a 20mm gun waiting behind a building to shoot at anything that drove past. A BMP drove right in front of my ifv and sat there for a good minute and a half before it spotted my weasel and popped it. My weasel sat there for a minute doing nothing, then I unbuttoned the commander, who sat there for 30 seconds before blowing up. My ifv also knew it was there due to radio coms, but couldn't actually see it. Good tips though, I'll keep that in mind next time.
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# ? Jun 20, 2019 00:32 |
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I hate these games.
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# ? Jun 20, 2019 02:20 |
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Dramicus posted:This was on the shock force mission where you have to defend a castle from an attack, so I had an ifv with a 20mm gun waiting behind a building to shoot at anything that drove past. A BMP drove right in front of my ifv and sat there for a good minute and a half before it spotted my weasel and popped it. Ah I remember that scenario. There were some crazy things that happened there when the Syrians tried to drive a bunch of their vehicles directly into the tiny, cramped castle courtyard. Good times. Usually vehicles are spotted almost instantly the moment they drive out into the open at medium ranges, but when vehicles pop up literally right next to each other I've seen weird stuff exactly like that happen, though it's rare enough that I've only seen it happen a handful of times after years of playing those games.
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# ? Jun 20, 2019 02:44 |
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Combat mission.txt
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# ? Jun 20, 2019 05:36 |
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# ? Apr 25, 2024 10:23 |
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Graviteam is superior because if this scenario was played in that game, your warrior would have seen the enemy IFV. However your gunner would have chosen not to shoot for reasons relating to morale or training or equipment, and the result would have been the same.
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# ? Jun 20, 2019 05:40 |