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Plek
Jul 30, 2009
It's me, I'm the one who would jump at battlefront's (newer) games if they were on steam. I am just not dealing with everyone's bespoke storefront bs anymore. Same reason I don't have RTW2; I really enjoyed the first but gently caress 'em.

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Plek
Jul 30, 2009
WitP2 is just WitP but now the Americans have to manage production and they've added the small arms carried by fishing boat crews so they can fire at subs. Supply is now more general and can be used by capturing forces! Unfortunately ammo for all weapons is now tracked separately and must be shipped with supply.

Plek
Jul 30, 2009

Alchenar posted:

This really leads into a generalised moan I have about grognard developers, which is that they spend years building these incredible systems and then seem resistant to doing anything interesting with it. That has changed lately with the masses of content for Panzer Corps leading the charge, and all the CMO live stuff, but if feels like there's so much untapped potential just to go wild and have fun.

I will pay for carrier-in-space. I will pay for War of the Worlds. Can scripts spawn units mid-mission? Give me a command and conquer mode.

I had one of the battlecruiser games back in the day, and it let you plan out rather intricate base assaults with your fighters and I think ground units. I loved that poo poo but the game was, uhm, a bit buggy and I don't know if taking out things like radar or command had any impact on the AI at all. It was neat though. I would pay a lot of money for a competent starship game that let you manage your bigass space carrier, all it's bits and pieces and people, and plan large planetary assaults and stuff.

Plek
Jul 30, 2009
Oh wow, thanks! I'll have to check that out when I get back home. Starshatter looks like it could be drat near what I was looking for.

Plek
Jul 30, 2009
When I played SH4 with TMO and RSRD or whatever I learned very quickly not to use the magnetic fuses or whatever. I sent all 4 of my front tubes at that Japanese CA that has a hangar or something on the back end and every one of the torps popped like 30 yards away. Run contact fuses at like 0-1m of depth is my advice. At least for the first year or two.

Plek
Jul 30, 2009
Don't worry, by 1943 I think the US finally had one of the fuses working pretty well. Of course, sometimes the gyro was hosed and your torp did a big circle and killed you but hey.

Plek
Jul 30, 2009
Jesus loving christ grogs. He was whining about how the mod made his game look ugly and fell back on the 'but bug reports!' I get that it's his baby or whatever but for the sake of gently caress why do some of them think that they should waste time trying to kneecap modding?

Plek
Jul 30, 2009
That's funny but I really wish people would loving read, like, anything at all about their licensing. Steve doesn't have to release Aurora under the cc-by-sa 4 license, just any changes to the image files that he might have made.

Plek
Jul 30, 2009

Telsa Cola posted:

IANAL and am probablly wrong. But

3. You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, Adapted Material that restrict exercise of the rights granted under the Adapter's License You apply.

And

In addition to the conditions in Section 3(a), if You Share Adapted Material You produce, the following conditions also apply.

1. The Adapter's License You apply must be a Creative Commons license with the same License Elements, this version or later, or a BY-SA Compatible License.

Seems like it might be an issue. But again, not a lawyer.



It isn't because the adapted material is the images. If Steve modifies the images or creates something with then, ie a button, then he just has to attribute and release the new images. The licensing doesn't spread to everything that touches it.

Plek
Jul 30, 2009
Also maybe don't use an easily dissected language like C# if someone modding your stuff is such a concern.

Plek
Jul 30, 2009
The only thing that bothers me more than uptight modding bullshit is assholes waving copyright around bullshit. So not only is Steve likely to be even more an rear end about modding, he now might actually consider restricting access due to shitbirds swooping in to scare him with bullshit licensing.

Plek
Jul 30, 2009

Hypnobeard posted:

I mean all he has to do is either remove the art or throw a license into the build. (I bet he does the former because spite but who knows.)

And it's in public because there's no way to contact him besides in public.

Yeah you're right, I was more incensed that the guy that made the claim was 'a member of the community' and had clearly not bothered to read and understand the license he was quoting. I tend to work with open software and many of the little code snippets we use are free and open - something that sometimes attracts assholes who think we're using their 'proprietary algorithm' or something. People spouting off bullshit attempts to pull works, especially creative commons licensed stuff, gets under my skin.

Plek
Jul 30, 2009
WitP is absolutely not a puzzle game. Attacking a specific base in the exact same way on the exact same day with all other values being equal on a second playthrough will result in a different outcome every time. Add the variability and it only gets wilder. Just because the AI is poo poo doesn't mean it is a puzzle game. I mean, besides the puzzle of why the gently caress the AI scripts are terrible.

e: also all AIs are scripts. Some are just more granular than others. Also a good example of a puzzle game that is well regarded, at least for me, would be Advanced Wars.

Plek fucked around with this message at 00:01 on May 16, 2020

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Plek
Jul 30, 2009
I mean, it's a movie. They aren't usually known for hewing overly close to reality, and the premise seeming to be that the wolfpack got pissy and decided to gently caress the escorts is not bad as far as fiction goes.

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