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pthighs
Jun 21, 2013

Pillbug
Maybe in our hubris we were never meant to rule the waves? Maybe they were meant to rule us?

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pthighs
Jun 21, 2013

Pillbug

Gewehr 43 posted:

Anyone else think this guy looks like a young Bill Murray?



Edit: Maybe with the slightest touch of Belushi in there.

It's funny you say that, I think that almost every time I start the game up.

pthighs
Jun 21, 2013

Pillbug

Bold Robot posted:

I know what Aurora is in general but could someone explain what the C# thing is about? Are they porting it to newer OSes or what?

Previously Aurora was written in VB6, an ancient 90s-era language that makes doing 90s UI easy, but has terrible performance for all the heavier stuff required for the AI and tracking stuff a game like this needs. C# is modern and dope.

More practically, since he is rewriting the thing anyways, he has made a bunch of fixes/changes/improvements to the game that could never have happened without a complete rewrite.

Imps posted:

Anyone have a compiled changelist? 'Cause I bet it is huge.

It's 13 pages of posts from Steve outlining each change.
http://aurora2.pentarch.org/index.php?PHPSESSID=dc6d55fd5014b07bf4cf68cba3bdcddb&topic=8495.0

pthighs fucked around with this message at 21:09 on Jan 23, 2020

pthighs
Jun 21, 2013

Pillbug
Aurora is simpler than WitP - the scale starts out fairly small, so there's no crazy first turn shenanigans.

If you've played CMANO/CMO it is similar in that you get some forms with a bunch of combo boxes and check boxes and stuff.

It gets more complex as your empire grows, but you've had time to grasp what's happening. The difficult/time consuming part is learning all the tricks to designing ships and stuff but there are wikis for that.

pthighs
Jun 21, 2013

Pillbug

:3:

pthighs
Jun 21, 2013

Pillbug

Bold Robot posted:

Another grab bag of Aurora questions:

1. How possible is it to savescum in this game? Can you save right before a ship enters a new system and reload to try for a new roll, or is that kind of thing just based off the seed (if there even is a seed)? I feel like I got pretty bad rolls on the neighboring systems in my current game and kind of want to start over and savescum to get a halfway-decent neighboring system, since I am looking for a fairly chill learning game.

2. What modules does a ship need in order to land troops (in my case, a survey team)? Just the troop transport module or does it need something else to get them to and from the surface?

3. Is there a rule of thumb for how large to make a tug to pull a station of, say, 150k tons? I watched a video about tug math and it's like a whole equation.

4. When mining a planet in another system that you don't intend to colonize, what considerations go into choosing between doing it with autominers and towing an orbital mining station to the planet? AMs seem to be twice as expensive in terms of mineral construction cost per unit of minerals mined, but maybe they have some other advantage?

5. How important is it to get going early on terraforming? Infrastructure seems really cheap so I'm not seeing a huge incentive to, e.g., terraform Mars.

I don't mean to fill up the thread with a bunch of Aurora noob questions, but the alternative seems to be watching 2 hours of videos from that one British dude (why are grog LP dudes always British?). They're great videos but I really wish there were written tutorials on some of this stuff.

3. The easiest way to make a tug is to add weight to it when designing it to see how it will perform. For example, if you want to pull around 200K installations, while you are designing it, add 200K of cargo bays or something else, and you will see how it will behave with that extra weight. Just make sure to remove the extra wieght before finalizing your design.

4. Orbital miners will only work on smaller bodies, so the AMs can be used on big uninhabitable places like Venus.

5. Not super important as long as you have the infrastructure to keep up with what you need. It will be more important if you really want to settle somewhere that is more uninhabitable.

pthighs
Jun 21, 2013

Pillbug
Have you tried pressing W to display hex side ownership? Supply won't move through a contested hex or through a hexside you don't own, so I suspect Rangoon and Pegu aren't getting much through.

Also, if you select a base (like Moulmein) and hit 5, you see that base's supply path, a set of numbers fanning out that show how far away it can send supply, and how hard it is to do so. Note this also impacts how often it sends out supply.

Bases will only export supply that is considered surplus, so make sure Moulmein isn't set to keep a high value. Three times the amount required by the base is considered surplus.

How big is Rahaeng's airfield? Smaller bases will have supply spoilage beyond a certain amount (8K for a size 1 airfield, 17k for a size 2)

Taking replacements uses up supplies, so make sure that is off for your land units.

This forum post has some good info not in the manual: https://www.matrixgames.com/forums/tm.asp?m=2878790&mpage=1&key=&#2878790

pthighs fucked around with this message at 08:28 on Feb 12, 2021

pthighs
Jun 21, 2013

Pillbug
Did anyone ever figure out how converting Black Sea on steam works if you had bought the engine upgrade?

Yes, I know paying for the engine upgrade was shameful.

pthighs
Jun 21, 2013

Pillbug

HerpicleOmnicron5 posted:

They refuse to due to the lack of documentation on the Zero.

Did they get burned or something? I'm assuming there was copious documentation at one point knowing how meticulous the Japanese could be in other areas.

E:

pointsofdata posted:

i'm extremely bad at dogfighting, except for the one time i managed to do a loop and ended up behind the enemy (i still missed)



One thing that keeps me from giving into IL2 is knowing that people have been playing similar stuff for > 20 years. They have far more experience than any real world pilot ever had.

pthighs fucked around with this message at 18:56 on Apr 11, 2021

pthighs
Jun 21, 2013

Pillbug

SerthVarnee posted:

the follow tf command can lead to some hilarious warp speed maneuvers though.

I had a tf on "follow tf" for another tf that was operating somewhere around the Japanese end of the Aleutians.

Another force was doing the same thing down near the Dutch East Indies. due to some shifting back and forth with task force compositions I ended up with a task force in the Aleutians that had gotten the name of the one being followed in the DEI. The following task force in the DEI meanwhile, had gotten the name of the following force in the Aleutians.

The end result was the game going "gently caress this poo poo, at the end of the day these two forces are going to be exactly 3 tiles apart because that's what they were at the start of the day.

So my ships sailed from the DEI, ran into 6 separate Japanese forces and clowned them due to the massive speed differential or something (like 4 destroyers and a heavy cruiser killing or crippling 3 CA, 2 CL, 6 DD, 1 CVL, 12AKx, 2 TK, 1 AO and 4 coastal ships), ran out of fuel just south of Tokyo Bay, continued on without fuel (acquiring system damage every hex) and arrived on station just in time to shoot at an incoming airstrike off the north east coast of Japan.

Script for The Philadelphia Experiment II coming along nicely.

pthighs
Jun 21, 2013

Pillbug

Fray posted:

Someday I’ll run one that’s real time on twitch and it’s just chatgoons howling at their inputters for an hour.

You can do PvP real-time mode in CM, right? That would be amazing, people clicking and drawing lines as fast as possible, it would be insanity.

I guess to be watchable you'd have to have a spectator camera or something.

pthighs
Jun 21, 2013

Pillbug

Kvlt! posted:

Can anyone reccomend me some more "on-the-go" grog games? I've really dug Armored Commander II, Valor and Victory, Lock n Load Digital, but I'm burnt out on them. Anything that's easy to jump in and out of.

By "on-the-go" do you mean more simple but still on PC, and not necessarily historical? If so, while not grognard, I feel like the game Into the Breach is a nice snack-sized game that people who enjoy grognard games would likely enjoy. It's really good

pthighs
Jun 21, 2013

Pillbug

Trolling Thunder posted:

Can you at least play as Ukraine in Black Sea?

Yes! There's a whole campaign.

pthighs
Jun 21, 2013

Pillbug
You can play Battle of Britain II: Wings of Victory purely in strategic mode I think. I read a cool LP of that somewhere a number of years ago but I haven't been able to find it again.

And for the true grog experience it looks like Windows 10 support is iffy.

pthighs
Jun 21, 2013

Pillbug

Gewehr 43 posted:

Anyway, curious if any of you WitP experts have successfully defended the big early targets. How did you do it and was it worthwhile in the long run?

Are you talking against the AI? I don't think I ever kept Manila but you can definitely keep the rest. Have all your troops in the area fall back to Singapore, for example and get as many supplies there as you can. The harder part is getting supplies to them a few times along the way so they can hold. That involves getting together a decent size supply convoy in Australia and any carriers, escort carriers, and land-based-air you can scrounge up to try to give them air cover enough to zip in and out.

pthighs
Jun 21, 2013

Pillbug
Hello Grognard Games thread.

I have all my photos stored in OneDrive, so I get notifications sometimes to look back at my memories from a given day. Sprinkled in between baby pictures of my kids and vacation snapshots, I sometimes see stuff like this:


So many memories!

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pthighs
Jun 21, 2013

Pillbug

Davin Valkri posted:

There was a CM:Black Sea a while back that ended in a somewhat anti-climatic turkey shoot for Team US Abrams.



This missed by a foot

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