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Philthy
Jan 28, 2003

Pillbug
Battlesector is a grogdream right now. I'm so enjoying this. I was completely in on Lock n Loads Tactical for the past few weeks (Another awesome game!) and this sucked me right out and now I have two games that I honestly feel are top tier tabletop CPU wargames. Goddamn life is good.

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Philthy
Jan 28, 2003

Pillbug

Yooper posted:

Am I missing something with LnL? It always feel like I don't have enough time to even get my units close to the objectives let alone assaulting and clearing them.

Scenario dependant. Some you have a very limited amount of time to take objectives or kill x amount of forces. They usually give you a few ways to do it. Other ones you simply have 6 turns to go head to head, or take a bridge and hold it, etc. They mix up the scenarios up quite good. The AI can be braindead on a few of them because it just doesn't work well for a side, so playing the other side instead often works out better.

If you're getting shaken a lot, that will be your downfall for almost all scenarios. You can use the "L" key to look for cover and come up with a path to the objective without getting shot as much, or being in enough cover that it's really hard to hit you if they do. Running your medic and commanders between squads so they can become unshaken easier on the rally phase is also worthwhile.

Philthy fucked around with this message at 15:29 on Jul 26, 2021

Philthy
Jan 28, 2003

Pillbug

Kvlt! posted:

Time/turn limits should always be able to be turned on and off. I know some people like them but itd be nice if people like me who just get stressed out by them can turn them off, having the option doesnt take anything away from players who like them.

Each scenario has a game length slider available. I'm not sure how this effects "Get X objective by X turn." Maybe it replaced it with whatever game length you selected. I do know each scenario might have scripted events, where on turn 3 more Germans show up, or maybe something gets blown up, etc. Length probably doesn't affect those.

The entire game IS turn based anyways. You can go to dinner and come back and try and figure out how you're supposed to get your Americans to the second level past all the Germans in two more turns.

Philthy fucked around with this message at 15:36 on Jul 26, 2021

Philthy
Jan 28, 2003

Pillbug
Yep, timers in pretty much any game stresses me out and makes me hate it. I will honestly say with the LnL scenarios they haven't been a problem. With the LOS tool you can generally preplan routes to either bypass or use cover to get through most missions without much stress. There ARE a few wonky missions that feel off, but they do adjust them from time to time.

One great thing about LnL Tactical is that they are not grand campaigns. You do not need to play them in order. They are simply engagement snapshots in time that let you choose a side and play it out. You can geek out and read about the actual engagements if you want, or just go in blind. When you buy a DLC you get about 10-20 scenarios that fall into a specific theater and you just pick and choose. You CAN sort them by date occurred, so you can go through each one as history played out. If you find one that seems unreasonable, or you simply dislike the it, you don't have to play it. Or you can tweek the length, adjust the dice rolls to favor a side, or pick either side.

I haven't played all the scenarios I have available so far, but I DO find myself replaying certain ones because they're just fun. I don't typically do that.

Philthy fucked around with this message at 16:38 on Jul 26, 2021

Philthy
Jan 28, 2003

Pillbug
How about some Battlesector porn.

They let you pause the game and go into photomode and frame some action shots.







Philthy
Jan 28, 2003

Pillbug
Dah, I went to reinstall Moscow '42 Gold and found out John Tiller died back in April of brain cancer.

:(

https://georgiacremation.com/obituary/john-albert-tiller/

Philthy
Jan 28, 2003

Pillbug

B-1.1.7 Bomber posted:

Is there any co-op mode in this new Battlesector game you all are raving about?

No, single player campaign and head to head.

Philthy
Jan 28, 2003

Pillbug
Christ, I went looking for grog forums and various gaming message threads and they are all twitter shitpost fests. Dear god don't ever venture... out there.

Philthy
Jan 28, 2003

Pillbug
Are there any good WW2/Modern boardgame hex and counter games that have made it to PC beyond the Lock n Load series? I'm talking straight up physical to PC ports that have been done. I keep hoping for a Panzer Grenadier port but...

Philthy
Jan 28, 2003

Pillbug
Flashpoint Campaign: Red Storm

The only way I win this poo poo is with my M1 Abrams literally disintegrating the onslaught of endless poo poo-tastic Russian tanks for points while the bastards hold every VP with piles of infantry. When my force eventually falls below 30% the endgame pops up with a marginal win by sheer kills points that outnumber the VP points. Lord this game pisses me off even after finally winning something.

Philthy
Jan 28, 2003

Pillbug
Are the Combat Mission games any good? I've been on the fence taking a chance on one for like 20 years now and I just can't do it. I keep watching Youtube videos and these things look like absolute dog poo poo with the person playing struggling to click on anything and rotating the map the wrong way constantly and wondering what the gently caress is going on. It gives me a headache. The concept looks cool, but what the hell are these games.

Maybe should have stuck to deciding to buy WINSPWW2 instead.

Philthy
Jan 28, 2003

Pillbug
Been going over both Graviteam and Combat Mission all night and now this morning. From what I have found, both games look very similar from a 1000 foot view. But the differences are that CM is more tactical, while GT is more operational. CM puts you into a smaller, focused scenario with the ability to directly take control of your units as you sweep a city block. GT puts you in control of a generally larger scenario where you simply place your units by checking LOS and route planning before doing much of anything. You're setting up the strategic mission for each of your units. When you are ready, you hit play and the game simulates the battle with not much control afterward. The control you do have is dependant on which side you're using. If it's the Russians, they will not respond much because their communications network was poo poo. The Germans, will respond quicker to a change of action because they were technologically superior at the time for communications. Both sides appear to have differing limited pools of commands you can issue before the troops get overloaded and simply do not make it to them. The bulk of the gameplay is the initial setup - if you do this properly it should play out on its own correctly. Many scenarios appear to not be beatable by both sides, as historically some were very lop-sided.

Both games seem incredibly cool and I wish I could clone myself because I want to play the poo poo out of them both right now.

Philthy fucked around with this message at 15:05 on Aug 12, 2021

Philthy
Jan 28, 2003

Pillbug

Jobbo_Fett posted:

This could be us!


(This was from a playtest I did years ago)

I honestly wouldn't mind if the cpu did everything for us. I grabbed the LnL manual and it's 300 pages and each expansion has it's own ruleset modifiers. No freaking way would I want to play that on the tabletop. It's supposed to be a 'lighter' version of ASL.

Philthy
Jan 28, 2003

Pillbug
Lightning bolt! Lightning bolt! Lightning bolt! Lightning bolt! Lightning bolt!

Philthy
Jan 28, 2003

Pillbug

skooma512 posted:

Friendly reminder that Close Combat is based on Advanced Squad Leader :eng101:

Philthy
Jan 28, 2003

Pillbug

Yooper posted:

Anyone tried Valor and Victory yet? Has a LnL / ASL look to it.

I have the boardgame (Print to play)and enjoyed it. It wasn't overly complex and didn't have piles of modifiers for terrain like LnL does. I've been meaning to pick it up, but I've been happy with LnL for the time being. Eventually, it'll be in my library.

I have watched some streams and the interface looks incredibly streamlined and easy on the eyes.

Slitherine TV streamed it yesterday.

https://twitch.tv/videos/1116258771?t=253s

Philthy fucked around with this message at 19:19 on Aug 13, 2021

Philthy
Jan 28, 2003

Pillbug
Found out there are Combat Mission demos available and grabbed the one for Shock Force 2 and played through the tutorial.

Wow. I'm totally blown away. It feels like Close Combat in 3D playing out in 1 minute intervals. I really, really, dig it.

The graphics are frustrating because the models aren't half bad, but holy bejesus the terrain and buildings and zooming around feels like I'm back in 2002. It feels like he has some sort of terrible rendering bug under everything that just makes it feel muddy. Thankfully once you get situated you're mostly planning routes and watching everything play out.

The keys and controls all feel great.

The demo was an amazing first impression. That was epic. I lost like 3 hours in a blink of an eye.

The one thing I was wondering about is when the mission ended I was expecting to watch a replay of the entire match. That didn't seem available? Is that not a thing?

Philthy
Jan 28, 2003

Pillbug

Mr Luxury Yacht posted:

The Combat Mission games have really fun gameplay. The issue has always been Battlefront itself and an engine seemingly designed to take any hardware and make it run like dogshit.

Yeah, there is definitely some coding issues with his engine. He has some sort of delay built-in to the objects themselves.

Or he's using an unregistered engine that is throttling it on purpose.



Realistically this should be pegging my GPU followed by CPU, and I'd expect the engine without the throttling would be putting out over 150fps easily at all times.

Philthy fucked around with this message at 22:10 on Aug 14, 2021

Philthy
Jan 28, 2003

Pillbug

Mr Luxury Yacht posted:

It only being single threaded is obviously one issue but I seriously don't understand how they managed to write an engine that's had basically zero gains from 17 years of single thread CPU and GPU performance.

Oddly enough, it was showing 11 threads across 8 cores.

It looks like it was written in C++ Builder as well, and what looks to be the built-in OpenGL support.

Philthy fucked around with this message at 02:00 on Aug 15, 2021

Philthy
Jan 28, 2003

Pillbug

orphean posted:

Plays very much like ASL lite. Maybe even just Squad Leader lite even. The interface is decent, gameplay feels zippy (well as zippy as a multistage two phase game turn is going to be), and is in general a nice little product. I feel like there aren’t nearly enough included scenarios but there is an editor for what that is worth. I think it’s absolutely worth its low asking price at the very least.

They seem to offer a couple fan made ones on the Matrix forums, but they really need Steam scenario/mod integration like Lock N Load, and most other games that realize this is an amazing way to expand your content.

A few here as well: http://www.yobowargames.com/valor-victory-scenarios/

Philthy fucked around with this message at 19:14 on Aug 15, 2021

Philthy
Jan 28, 2003

Pillbug
Guys, I'm enjoying the hell out of Combat Mission Black Sea. I'm finding myself playing missions over and over and I think my hair is falling out and grey hairs are springing out of my chin.

Philthy
Jan 28, 2003

Pillbug
Looks as though VR is progressing as slow as the strategy game market technologically. I can't believe everything still looks like they're fumbling with the same issues my Oculus DK1 had back in 2013.

Philthy
Jan 28, 2003

Pillbug

V for Vegas posted:

Battlefront get a lot of (deserved) flak here because of their lovely business practices. And the games are obtuse and have not appreciably improved in usability in the years they have been in development.

But I like em well enough. You should at least get one in a setting you like to play around with it, when it does click it does what no other game does.

Replying a week later because I've got about 20 hours into Combat Mission Black Sea now, and yeah, when you've laid out the perfect plan and it goes good, you're just sitting there grinning like a dumb idiot as tanks explode all over the map. It most definitely has its quirks, but drat. So good. I wish I had known about the demos earlier.

Philthy
Jan 28, 2003

Pillbug

Orange Devil posted:

The Slitherine guy having to do the convincing of one grog dev after another must have had some rough days in his job.

Probably hates his fax machine.

Philthy
Jan 28, 2003

Pillbug
I'm still enjoying the skirmish mode honestly. I'm a sucker for smaller engagements.

Philthy
Jan 28, 2003

Pillbug
One thing that I like in the Lock n Load games is the after action report shows you what all the rolls were for each side.

There have been multiple games where I'm like "Go ahead, ROLL ANOTHER ONE, I DARE YOU!" and it does and I throw my hands up in the air. Then at the end of the game the rolls were pretty average. I just got my bad rolls during the more inopportune times so they were more noticeable.

Philthy
Jan 28, 2003

Pillbug
I noticed Unity of Command 2 is on sale for half off. I have the first one, and the graphics were fantastic. The interface etc everything was spot on perfect.

However, it was more of a puzzle game than most. Missions were "You have 5 turns to reach x cities and capture them or you lose!" and you realize you have to take specific routes at full movement speed. You couldn't just set up engagements that would eliminate everything on the way there and enjoy the game. Most grog games have turn limits, and almost always there are more than enough turns to do what you want. Even the Lock and Load missions that are usually around 5-7 turns you will generally be winning or losing by turn 3 so the "pressure" and "puzzle" aspect is all but non-existent from most missions unless you gently caress up or the dice gods laugh at you.

Is UoC2 the same thing? If so, any way to extend the turns?

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Philthy
Jan 28, 2003

Pillbug
Are any of these sub games as fun as the old as poo poo 688 Attack Sub? I played that as a kid and loved it, it wasn't very sweaty, but it just did everything right so that it was fun.

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