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Ardeem posted:So, how has the English patch been lately? I am very unhappy about this.
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# ¿ Apr 24, 2019 22:30 |
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# ¿ Mar 28, 2024 18:08 |
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Ardeem posted:If they don't have LED strips like an early 2000's Japanese street race car, I'm going to be very disapointed.
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# ¿ Apr 24, 2019 23:04 |
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Lastdancer posted:Is the anime tie-in stuff bad and/or is it still in the game? You're gonna need to be a bit more specific than that. The game has been chock full of anime crossover content for years. It's all just cosmetic crap you can ignore, though.
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# ¿ Jun 9, 2019 23:50 |
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MR. J posted:Dentist. It was a lot of work body-snatching someone who had completed the rigors of space dental school. Surprise Noodle fucked around with this message at 17:21 on Oct 13, 2019 |
# ¿ Oct 13, 2019 17:19 |
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Ghidoras just has a PhD in civil engineering.
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# ¿ Oct 13, 2019 17:41 |
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Saagonsa posted:4's EN population was mostly /vg/ posters, at least in my experience running on 4. Really 1 or 2 is probably best, in general. Going to have to agree with this. Population is important (and kind of a big unknown out of the gate). I can ignore idiots. I vote 2 (but 1 is fine also).
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# ¿ Feb 5, 2020 05:18 |
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It seems more likely to me that it'd be on the Xbox for PC app. That dev website was clearly not ready for primetime, so I'd take anything it said with a pinch of salt. But who knows, Steam is certainly possible.
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# ¿ Feb 5, 2020 20:54 |
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Control Chat: I find controller to be the better way to play, except when playing something that needs TPS aiming. Your mileage may vary, obviously.
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# ¿ Feb 9, 2020 06:02 |
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Bloodplay it again posted:It costs ~$47 at the moment to get 11 AC scratch tickets on the JP server
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# ¿ Mar 14, 2020 17:01 |
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Nuebot posted:Also; Premium does not give you mission pass gold. Apparently, once you complete the rewards for the mission pass, you can start over from the beginning and pick the rewards you passed on initially. So I hope you like grinding! Or paying SG!
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# ¿ Mar 18, 2020 04:18 |
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The website says Daily and Weekly missions should give a small amount of stars too. But yeah, seems like maybe the system is not the greatest. I'll see how I feel about once I can actually engage with it.
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# ¿ Mar 18, 2020 04:36 |
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Zero VGS posted:If I unlocked the rainbow rollerblades, are they consumed when I use them on the first pair of jetboots? Or can I remove and reapply them to better ones as I upgrade? Weapon Camos are just a type of item you equip. While equipped, it changes all equipped weapons of the specified type(s) to the appearance of the camo. It's not a consumable.
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# ¿ Jun 3, 2020 04:48 |
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I think there's one lady at the medical counter who never does anything (she used to have COs that unlocked the various drinks, but you should be glad that they removed this feature).
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# ¿ Jun 7, 2020 20:20 |
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Good riddance.
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# ¿ Jun 7, 2020 20:39 |
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That's not water. It's liquefied Photoner juice from the mothership.
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# ¿ Jun 8, 2020 01:33 |
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The shift action or variant attack (dunno what term NA uses) is just extra attacks plus a free support tech (well, for 3 of the PAs). Depending on the PA, you cast either Shifta, Deband, or Zanverse. The 4th PA's shift action turns it from an AoE to a focused high-damage single kick. The weapon action is indeed i-frames. Try using it after a normal attack, and you get a little move that gives i-frames and regenerates a lot of PP. Oh and "gear" is what "focus" is called in the JP version.
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# ¿ Jun 8, 2020 21:22 |
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Oxyclean posted:There is some wonkyness to storage behavior I don't like - it will always default to the general storage, so I'll have to manually switch to "all storage" There's a setting in the options menu to pick your default storage!
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# ¿ Jun 14, 2020 15:29 |
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moosecow333 posted:Is it possible as a ranger to run two assault rifles, one that is just loaded with blight bullets and one that I do damage with? I don't play RA, so maybe others can comment further, but that's what I'm aware of.
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# ¿ Jun 16, 2020 00:59 |
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Evil Fluffy posted:If it keeps boosting beyond that then is it worth using on HP sponge enemies like Stu, or bosses where the overall party DPS isn't that great? It's worth noting that they gave Stu a hidden ice resistance solely to prevent an entire MPA from abusing Ilbarta strats on him.
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# ¿ Jun 19, 2020 03:31 |
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Assuming it is working correctly, it only flags people who have not logged in even once in the past 30 days. However, it sounds like Xbox Live integration broke it, along with most of the useful friend features in the game...
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# ¿ Jul 1, 2020 02:29 |
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Oxyclean posted:Oh, I'm dense. I didn't realize they were saying PSO2 is getting a graphics update alongside the creation of NGS. I thought they were describing a difference between 2 and 2NGS.
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# ¿ Jul 24, 2020 16:26 |
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"Registered data" is basically all the poo poo you'd take with you if you transfer ships: emotes, accessories, basewear/innerwear tickets, etc.
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# ¿ Jul 25, 2020 03:21 |
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We'll have bonus quests next week, so exp issues will be less painful starting then.
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# ¿ Jul 30, 2020 02:16 |
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Grimthwacker posted:So far my only gripe about PSO2 is that the soundtrack is utterly forgettable. PSO's music made that game, and even Universe had some pretty good tunes from what I remember (not much). PSO2's is just so. . . muted most of the time. I realize this is subjective, but for my money, PSO2 has the best music in the series. It also has the most music, by far. There's seriously a ton of it. Pretty much all the boss BGMs are absolute bangers, too. Especially the big EQ raid bosses.
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# ¿ Aug 9, 2020 01:30 |
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I'm fine with Just Attack being gone. The windows for JA have gotten so large that they may as well not exist as a mechanic. Also, it's kinda tough watching for the visual indicator when the screen is frequently full of particle effects. I wouldn't worry about it oversimplifying things either. We've already seen that Hunter sword is gonna have a counter mechanic to go right to the end of a combo after a guard. If the successor classes in PSO2 (especially Luster) are any indication of their design philosophy for NGS (and they absolutely are), the classes will be chock full of mechanics to keep combat interesting.
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# ¿ Sep 27, 2020 16:38 |
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The good news is that you've just completed the longest single story chapter in the game. The bad news is that you've just completed the best single story chapter in the game.
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# ¿ Feb 11, 2021 23:57 |
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There's always going to be spelling/formatting mistakes, and even some complete screw-ups on plot/context details, but the fan patch had the advantage of being able to update almost constantly and at any time. On the flip side, it is clear that fixing text errors is not very high on SEGA's priority list at this time, and it's fair to criticize that. I remember once we goofed up and briefly had Kohri's enemy name listed as "Eagle Shrine Kohri" because the guy translating that bit just straight up forgot her surname was Wakinomiya. Fortunately, we could fix it almost immediately.
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# ¿ May 6, 2021 03:52 |
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What an awful term. Everyone knows they're Globots.
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# ¿ May 6, 2021 19:53 |
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# ¿ Mar 28, 2024 18:08 |
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Coxswain Balls posted:Oh nooo, Rappies actually due in this game instead of just running away when you mug them after they play dead.
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# ¿ May 15, 2021 17:26 |