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UnintelGen posted:So, years ago I use to Blender. Now I am again. Still getting use to 2.8, change scares me. this is neat! I like seeing what people do with 2d looks, things like "toon shaders" and whatnot. I like the black/white colors of the top row and the general ink-like variable strokes you've achieved, honestly, good job. freestyle is a kind of obscure aspect of blender that I've barely touched, but it seems really cool. for those who haven't heard of it, freestyle is basically something that takes your 3d image and at render time plays with the object outlines that are visible from your camera (e.g. you can mark outlines and contours with strokes). I don't know if freestyle is an aspect of what you're doing, if not perhaps you might be interested in playing with it. example - not a really good explanatory/how-to I'm afraid, it presumes a lot of knowledge, but it shows you an example of what freestyle can do for this sort of look: https://www.youtube.com/watch?v=ajIjebE6vko
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# ? Sep 8, 2019 04:23 |
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# ? Apr 27, 2024 06:01 |
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Manifisto posted:nice! I'd venture to say it is the most delicious-looking completely gray donut I've ever seen. well done, take a sip from your empty gray cup to celebrate. thank you. i took you at face value if a bit puckish. i learned some more mesh manipulation stuff with the icing i might take another swing at a handle. |
# ? Sep 8, 2019 09:24 |
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https://twitter.com/Mrdodobird/status/1170828186734587904 dang this is so cool I should try to blend something soon
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# ? Sep 9, 2019 14:31 |
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we're up to part 7 of the donut tutorial! we're actually adding colors and stuff, holy crap! https://www.youtube.com/watch?v=5lr8QnR5WWU
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# ? Sep 10, 2019 02:43 |
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nut posted:https://twitter.com/Mrdodobird/status/1170828186734587904 But also I've been watching "we hired random people on fiverr to do poo poo" videos on Youtube and it makes me think I should just hire cheap people to make models for me, and then I can just do the animation part that I don't suck at so badly. |
# ? Sep 10, 2019 04:11 |
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I made this in Blender: https://i.imgur.com/ZCkrV4Q.mp4 and this: |
# ? Sep 11, 2019 14:15 |
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Oldstench posted:I made this in Blender: nice! what did you do to give the balls the right color? bake the simulation, then assign materials based on their location in the final frame?
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# ? Sep 11, 2019 16:18 |
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Manifisto posted:nice! what did you do to give the balls the right color? bake the simulation, then assign materials based on their location in the final frame? Yup. |
# ? Sep 11, 2019 18:47 |
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gmungo i'm trying to start Blending again. i finished level one of the donut, i think i even have a render somewhere anyways, here with an problem. i'm trying to create a triangle grid by taking a normal grid and bisecting from one corner to its opposite. can't get the bisect tool to snap to vertex so i'm not sure if i'm creating a new one |
# ? Oct 29, 2019 17:27 |
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TVsVeryOwn posted:gmungo yesssss I am sort of like treasure bear is about treasure, except about blender donuts very nice! TVsVeryOwn posted:anyways, here with an problem. i'm trying to create a triangle grid by taking a normal grid and bisecting from one corner to its opposite. can't get the bisect tool to snap to vertex so i'm not sure if i'm creating a new one okay, quick mode to triangulate faces: in edit mode, select everything (A), then type Ctrl-T or choose Face-->Triangulate Faces. boom! triangles galore. (Ctrl-Shift-T to cut the triangles the other way). but when it comes to bisecting: personally I would use the knife tool, rather than the "bisect" tool. knife is useful partly because it shows you when you're hitting a vertex, and it actually snaps to vertices (you should ideally be in vertex select mode when using it). you can knife from vertex to vertex to vertex (etc), and if you want you can also knife your way through edges and faces and whatnot. it's a pretty versatile tool and I recommend you play around with it. it has some nice options, some of which are displayed in the tooltip at the bottom of the window. e.g. you can disable snapping, you can snap to midpoints as well as vertices, you can cut with angle constraints, lotsa stuff.
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# ? Oct 29, 2019 19:34 |
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that's silly. i f3ed for triang but didn't get the right thing. why didn't you just tell me to hit control T, BLENDER? |
# ? Oct 29, 2019 22:07 |
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what? I thought treasure bear was known for weed prohibition enforcement, not treasure |
# ? Oct 29, 2019 23:32 |
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hey nerds! blender 2.81 just got released. it's not nearly as momentous as the 2.80 release, but there are a lot of minor-ish improvements and new features, to improve your bong photoshops. https://www.youtube.com/watch?v=rCR5X4gFF8o
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# ? Dec 4, 2019 14:54 |
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i think the denoiser is probably the best addition. i usually like eevee, but anything that makes cycles faster is cool too ooo those outliner fixes are nice |
# ? Dec 4, 2019 21:44 |
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TVsVeryOwn posted:i think the denoiser is probably the best addition. i usually like eevee, but anything that makes cycles faster is cool too I dabble with sculpting every so often but haven't taken the time to really get into it. the sculpting improvements look really nice, maybe they'll finally get me to try my hand at a real project rather than just messing around with it. with the outliner, the lack of selection syncing kept tripping me up
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# ? Dec 4, 2019 23:06 |
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gonna post more blender stuf in 2020 JSUT TRY TO FKUCKING STOP) ME oh ya blendr good, many xci9ting tings new thrads myable, mhabe not?
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# ? Jan 5, 2020 04:52 |
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Manifisto posted:gonna post more blender stuf in 2020 JSUT TRY TO FKUCKING STOP) ME Do it just post do it just post |
# ? Jan 5, 2020 05:14 |
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Did my first character sculpt tonight. Came out pretty good I think. |
# ? Jan 8, 2020 09:23 |
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Holy crap that's a long face
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# ? Jan 8, 2020 13:28 |
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Oldstench posted:Did my first character sculpt tonight. Came out pretty good I think. wow, good job! did you do that using a mouse, or a tablet?
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# ? Jan 8, 2020 14:02 |
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Manifisto posted:wow, good job! did you do that using a mouse, or a tablet? Thanks. Mouse. |
# ? Jan 8, 2020 14:36 |
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I made a |
# ? Jan 16, 2020 06:08 |
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RazzleDazzleHour posted:I made a oh wow, this is really amazing. I love the lighting
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# ? Jan 16, 2020 06:26 |
RazzleDazzleHour posted:I made a this is so good. make the lava lamp bubble. make the record player spin
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# ? Jan 16, 2020 18:21 |
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Practicing with shadow catchers and holdouts. Some of these things are fake, some are real. What do you think is CG? e: (posted wrong image) Oldstench fucked around with this message at 18:10 on Jan 27, 2020 |
# ? Jan 27, 2020 04:14 |
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Oldstench posted:Practicing with shadow catchers and holdouts. Some of these things are fake, some are real. What do you think is CG? very nice! I would guess that at least the two square cups full of beads are cg, but it takes some squinting. there's a difference in the shadows from some of the other objects, but that could have to do with the angles involved. since I see the laptop reflected in the coffee cup, either both are cg or both are real (I am guessing both are real). the pen however could be cg, the depth of field makes it hard to tell (which is a good thing, the DOF adds realism and ties the elements together). I am guessing the plant is real, but if not that's a nice modeling job, the detail on the serrations and the overall organic arrangement of leaves is tricky to get right
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# ? Jan 27, 2020 19:14 |
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Manifisto posted:very nice! I would guess that at least the two square cups full of beads are cg, but it takes some squinting. there's a difference in the shadows from some of the other objects, but that could have to do with the angles involved. since I see the laptop reflected in the coffee cup, either both are cg or both are real (I am guessing both are real). the pen however could be cg, the depth of field makes it hard to tell (which is a good thing, the DOF adds realism and ties the elements together). You got it all right. Here's the original photo. |
# ? Jan 27, 2020 20:15 |
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Oldstench posted:You got it all right. Here's the original photo. seriously, nice job. I think the more telling question is whether people who have less familiarity with cg could tell the difference.
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# ? Jan 27, 2020 20:22 |
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Working on softbody physics. |
# ? Feb 2, 2020 15:41 |
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lol
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# ? Feb 2, 2020 17:12 |
Got a new job at a company that uses Blender, so I'm gonna have to learn it from 3DS Max for the time being. Might post funny stuff. | |
# ? Feb 24, 2020 04:34 |
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Putty posted:Got a new job at a company that uses Blender, so I'm gonna have to learn it from 3DS Max for the time being. Might post funny stuff. nice! at least I hope there are fun things about it for you. from what I've read, some people coming to it from other software have a period of reservations but when they get used to it really warm up to it. posting funny stuff=good
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# ? Feb 24, 2020 15:17 |
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since there was a bit of blenderchat in the welcome thread I thought I'd give this thread a bump if you're finding yourself with a lot of unexpected at-home time, maybe now is a good time to give blender a try? having worked with the new 2.8+ interface for quite a while now, I'm really happy with it, they've smoothed out a lot of stuff and added some great features. I've said this before, but if you're intimidated by the learning curve: you only need to climb that curve once, and once you get your footing you will hopefully find the learning process fun. as in, that's a cool effect, how the heck do I do that? oh wow I didn't realize blender had that feature too, that's neat! again, tutorials are a sort of ideal way to get familiar with the basics. many of us prefer to fool around with software on our own to learn it. but unless you are already pretty familiar with advanced mesh-based 3d programs, you are highly unlikely to figure out how everything fits together on your own. if donuts are not your thing, how about an ice cream cone? (there are lots of other beginner tutorials if this isn't your jam, hunt around on youtube, just make sure you pick one geared towards blender 2.8+) https://www.youtube.com/watch?v=ppASl6yaguU
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# ? Mar 25, 2020 20:07 |
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a few handy videos that popped up for me recently. first, if you've used blender for any period of time and (especially) followed tutorials, you will be aware that blender has all sorts of cool little tips and tricks and shortcuts built into it or available as addons. so many, in fact, that even advanced users are constantly finding new shortcuts or ways of doing things that open up more options. this pair of videos is a great resource for this sort of thing, I certainly learned some new stuff. I think for a beginner it might seem a little overwhelming, it's much easier to appreciate how and why these are useful when you've struggled with doing things the long way around. https://www.youtube.com/watch?v=_9dEqM3H31g&t=1943s https://www.youtube.com/watch?v=X0JqAF5cvGQ also, I really appreciated the blender guru's recent video demonstrating several ways of avoiding the unnatural repetitive look of tiled seamless textures. https://www.youtube.com/watch?v=-VgtSL5ZpYc&t=3s happy blendering! |
# ? Mar 28, 2020 19:57 |
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I almost never do glamor renders of the things I make for using in Unity but I might go back and do a big 4k render of this one here's what it looks like in-engine, I made it into a VR game |
# ? May 13, 2020 21:48 |
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RazzleDazzleHour posted:
I'm catching up on reading posts, just wanted to say that this is real good. I haven't spent enough time using grunge maps and whatnot, it adds a lot to the look. was this using blender, or some other package?
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# ? May 19, 2020 20:48 |
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Manifisto posted:I'm catching up on reading posts, just wanted to say that this is real good. I haven't spent enough time using grunge maps and whatnot, it adds a lot to the look. was this using blender, or some other package? I've got a student license for Substance Painter which is what I used for texturing. You should be able to replicate some of the effects without too much trouble, the key is to tie grunge maps to ambient occlusion levels and curvature maps so that the dirt automatically goes into the little dips and crevices. Otherwise, just putting light layers of scratches on things and then making them barely visible (or totally removing the color level entirely) and then lowering the normal map on them goes a LONG way I'm trying to get a job now though so I figured I should use Substance since that's what everyone in the industry uses |
# ? May 19, 2020 21:33 |
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RazzleDazzleHour posted:I've got a student license for Substance Painter which is what I used for texturing. You should be able to replicate some of the effects without too much trouble, the key is to tie grunge maps to ambient occlusion levels and curvature maps so that the dirt automatically goes into the little dips and crevices. Otherwise, just putting light layers of scratches on things and then making them barely visible (or totally removing the color level entirely) and then lowering the normal map on them goes a LONG way yeah, blender has ao and "pointiness" nodes that would let you do the same type of thing. I don't blame you for using substance if you're looking to do professional work, people seem to love it. what did you use for modeling?
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# ? May 19, 2020 22:15 |
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this just came out (as did a new version of blender), I think it's p good https://www.youtube.com/watch?v=PVGeM40dABA
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# ? Jun 8, 2020 15:54 |
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# ? Apr 27, 2024 06:01 |
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Forums' dear SweetWillyRollbar suggested someone fashion a "Now That's What I Call Music" logo with a yob-inspired message. Because of the intensely 3D nature of these logos, it falls out of my skillset, but I think it might be prime for posters in this thread if they are looking for a fun blender project. Here are some example, hand-selected titles, if you were unfamiliar with the oeuvre:
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# ? Jun 15, 2020 20:40 |