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I'm looking forward to the continued adventures of Lynian, the thief.
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# ? May 16, 2019 09:19 |
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# ? Apr 25, 2024 13:24 |
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Who are the exactly six people who dislike the VLDC videos?
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# ? May 16, 2019 09:43 |
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vilkacis posted:Yune is BRING IN THE SALT has a whole new menaning I'm guessing.
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# ? May 16, 2019 09:46 |
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Oh yay, another FE thread!
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# ? May 16, 2019 11:47 |
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SelenicMartian posted:Who are the exactly six people who dislike the VLDC videos? I assume its people from SMWCentral who don't like the idea of the entries being shown off and criticized.
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# ? May 16, 2019 12:56 |
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See, I would understand that if it wasn't for the fact that FPZero was a judge this time. Judge LPs of contest games aren't as rare as you'd think, and personally if I had entered, I'd appreciate a judge going in-depth on what they really thought of my level.
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# ? May 16, 2019 14:13 |
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I think it's more that the criticism's being read to the entire internet. That or they're still mad that they were scored poorly, there's a shocking amount of ego behind a lot of fan works.
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# ? May 16, 2019 14:32 |
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Commander Keene posted:I haven't encountered a completely dead level yet, so I dunno if those are possible. I think I had one character get two of them back-to-back once. Want to say it was Matthew This thread is already delivering the goods. Glad it's back!
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# ? May 16, 2019 15:19 |
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That's really funny that someone would put precisely 6 dislikes on my vldc11 videos. I'm not gonna speculate about who would've done it though, because I don't want to talk badly about the users I administer to. I don't really care about things like SEO and ratings though since I monetize nothing I do, so whoever it is can feel free to keep pasting 6 dislikes on all my vids.
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# ? May 16, 2019 16:00 |
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As far as YouTube is concerned, aren’t likes and dislikes weighted the same when it comes to “engagement” in their strange arcane algorithms?
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# ? May 16, 2019 16:24 |
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Ramos posted:Considering how fire emblem works, would that leave you with a very real possibility of just running out of usable weapons for a class or two? Technically, yes It's pretty unlikely it'll be a big issues, though, unless I get a huge number of people who all want the same weapons before they become buyable. And just as likely I'll get like, an infinite use 1-2 range Armads or something! FeyerbrandX posted:BRING IN THE SALT has a whole new menaning I'm guessing. I'm actually quite content right now. My first run, I had to rng abuse to beat Batta!
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# ? May 16, 2019 17:10 |
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I'd love to see an FP LP where he plays through the original Super Mario World as if each level were a submission to VLDC
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# ? May 16, 2019 17:51 |
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DoubleNegative posted:As far as YouTube is concerned, aren’t likes and dislikes weighted the same when it comes to “engagement” in their strange arcane algorithms? I'm not sure how it works nowadays, but in the early days way back when it was actually better for you and your video to have more dislikes, because those counted double for 'engagement' while likes only counted once.
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# ? May 16, 2019 18:27 |
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I was watching one of the old VLDC9 videos and you mentioned working on an Old-School Level Design Contest. Did that ever get finished?
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# ? May 16, 2019 18:32 |
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FPzero posted:That's really funny that someone would put precisely 6 dislikes on my vldc11 videos. I'm not gonna speculate about who would've done it though, because I don't want to talk badly about the users I administer to. I don't really care about things like SEO and ratings though since I monetize nothing I do, so whoever it is can feel free to keep pasting 6 dislikes on all my vids.
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# ? May 16, 2019 18:46 |
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Strange Matter posted:I was watching one of the old VLDC9 videos and you mentioned working on an Old-School Level Design Contest. Did that ever get finished? Yeah it did. It was a real fun contest and you can play it for yourself: https://www.smwcentral.net/?p=section&a=details&id=17706 As a judge for it, I ended up making a judge level to be included in the collab. I think it's somewhere in the castle world.
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# ? May 16, 2019 19:08 |
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Rabbi Raccoon posted:I'd love to see an FP LP where he plays through the original Super Mario World as if each level were a submission to VLDC Just reading this post made me giggle so I endorse this idea for the comedic value
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# ? May 16, 2019 19:30 |
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Are there Mario level hacks similar in spirit to the Congestion: 64 wad for Doom? https://doomwiki.org/wiki/Congestion:_64
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# ? May 16, 2019 21:43 |
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2: Hector, you lout!
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# ? May 16, 2019 22:11 |
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That Jaffar.
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# ? May 16, 2019 22:23 |
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God drat does every game have a randomizer now
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# ? May 16, 2019 23:31 |
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It's the logical conclusion of the roguelite trend.
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# ? May 16, 2019 23:47 |
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I can't wait for the randomizer randomizer, which'll spit out a multi-console mash-up loaded through a special emulator package to string them all together so you can find Ganon's Tower big key in the hands of the cyberdemon patrolling one of FFXIII-2's dungeons.
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# ? May 17, 2019 00:14 |
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Fire emblem has had randomizers for a while. This one is probably the best of the lot, though it doesn't have a good option for randomized growths that look like they come from the actual games. Fortunately it's in java and his git has all the code, so it was easy to script in my own algorithm for that when I used it.
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# ? May 17, 2019 00:22 |
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Rabbi Raccoon posted:I'd love to see an FP LP where he plays through the original Super Mario World as if each level were a submission to VLDC We need to come up with fake level creators, just for the kayfabe.
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# ? May 17, 2019 00:30 |
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Ryushikaze posted:We need to come up with fake level creators, just for the kayfabe. The goons in the thread. Dibs on Chocolate Island 1
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# ? May 17, 2019 00:36 |
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To bring it to its (il)logical conclusion, SMW randomizer with randomized everything. One level might have ninjis instead of koopas, while another has a banzai bill instead of the porcupuffer.
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# ? May 17, 2019 00:41 |
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Or, hear me out, Banzai Bills replace all the enemies. And dolphins. Including Vanilla Dome 3. Or 4. You know which one I'm talking about.
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# ? May 17, 2019 00:47 |
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DoubleNegative posted:To bring it to its (il)logical conclusion, SMW randomizer with randomized everything. One level might have ninjis instead of koopas, while another has a banzai bill instead of the porcupuffer. Link to the Past Randomizer has an "enemizer" mode that does this. This includes shuffling the bosses around, so you can e.g. fight Vitreous (the multi-eyeball boss of Misery Mire) four times in a single run!
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# ? May 17, 2019 01:24 |
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well that's bloody unfair Does Randomized Eliwood still have a plot locked promotion or can you use a Knight Crest/whatever as early as you want. Do Lyn mode units transfer their stats to the Eliwood mode?
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# ? May 17, 2019 01:33 |
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DoubleNegative posted:To bring it to its (il)logical conclusion, SMW randomizer with randomized everything. One level might have ninjis instead of koopas, while another has a banzai bill instead of the porcupuffer. Rabbi Raccoon posted:Or, hear me out, Banzai Bills replace all the enemies. And dolphins. Including Vanilla Dome 3. Or 4. You know which one I'm talking about.
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# ? May 17, 2019 01:39 |
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FPzero posted:That Jaffar. Jaffar tries, ok? ...well to be fair that doesn't make it any better. Nissin Cup Nudist posted:
No, this is unfair. Lance Batta just took a few rounds of healing, but I had a pretty good shot at winning before running out of healing. quote:Does Randomized Eliwood still have a plot locked promotion or can you use a Knight Crest/whatever as early as you want. Don't know, I didn't get that far on my first go. quote:Do Lyn mode units transfer their stats to the Eliwood mode? They should, yes.
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# ? May 17, 2019 02:16 |
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Oh geez, it's a full chaos randomizer so you're going to have iron swords be brave eclipse armorslayers that give +5 str, heck yes. God, it's good to see more Vilk FE
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# ? May 17, 2019 02:34 |
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Geemer posted:I can't wait for the randomizer randomizer, which'll spit out a multi-console mash-up loaded through a special emulator package to string them all together so you can find Ganon's Tower big key in the hands of the cyberdemon patrolling one of FFXIII-2's dungeons. Warning of impending very loud https://video.twimg.com/ext_tw_video/1066922554189766656/pu/vid/960x720/Cdc9iELIhH2RAjH4.mp4
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# ? May 17, 2019 02:34 |
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RareAcumen posted:Warning of impending very loud (Thanks for the warning!)
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# ? May 17, 2019 03:09 |
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Dabir posted:It's the logical conclusion of the roguelite trend. I actually had this exact same thought lol
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# ? May 17, 2019 05:30 |
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I present without comment, for as always, Skeleton Noodles need no introduction.DoubleNegative posted:I'm going to need a full sized version of that "Soma standing in the Metroid Fusion frozen storage with the Crawling Skull" image you overlaid the video on.
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# ? May 17, 2019 06:53 |
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FPzero posted:You guys should just grab an smw rom and lunar magic, and make some levels. I'd play them on video! This goes for anyone in the thread. I'm literally the PR Team Leader on SMWC as well as admin; outreach like this is totally in my wheelhouse. Plus making levels is a lot of fun! I've thought about giving it another shot. I tried it once long ago. Made a level I really liked. It was gorgeous, had some neat, creative ideas and when I loaded it...I forgot to put the floor under Mario so he died instantly.
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# ? May 17, 2019 14:34 |
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FPzero posted:You guys should just grab an smw rom and lunar magic, and make some levels. I downloaded Lunar Magic. Things I have accomplished thus far: [x] Fish that can't even swim in water [ ] Literally anyting else theshim posted:Oh geez, it's a full chaos randomizer so you're going to have iron swords be brave eclipse armorslayers that give +5 str, heck yes. I actually have the "safe basic weapons" option on so iron swords won't have any special effects in this run. No promises about any of the other weapons, though!
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# ? May 17, 2019 17:35 |
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# ? Apr 25, 2024 13:24 |
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vilkacis posted:I downloaded Lunar Magic. Things I have accomplished thus far: Perfect, it's beautiful. (Click the Lakitu Head button in LM to open the Sprite Header Properties, and then choose one of the two checkboxes there to enable sprite buoyancy. You'll probably want the second one that mentions disabling layer 2 interaction because Layer 2 in your screenshot is just the background and doesn't actually move in a way Mario and sprites will interact with it.) Rabbi Raccoon posted:I've thought about giving it another shot. I tried it once long ago. Made a level I really liked. It was gorgeous, had some neat, creative ideas and when I loaded it...I forgot to put the floor under Mario so he died instantly. You can now easily grab and move Mario's entrances by being in Sprite mode, then clicking and dragging the Mario Sprites used for entrances.
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# ? May 17, 2019 18:24 |