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Punkinhead
Apr 2, 2015

Hypnobeard posted:

Oh, Pinhead: do you want us to put in requests for whatever guns we'd like to be issued? Or are you just going to give us AR-15s M16EZs and M9s and call it a day?

Requests will definitely be taken within reason in the context of US army weapons. Don't feel restricted to what's in the vanilla rulebook, I have the small arms guide and I can definitely stat in anything you'd want.

If you want a good idea if you'll get the weapon look at the availability stat.

quote:

(availability in the West/availability in the East);
V = very common, C = common, S = scarce, and R = rare.

So a weapon with a (S/R) stat would be scarce in the West and rare in the East. You're likely going to be approved for any weapon that isn't rare in the West.

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Foolster41
Aug 2, 2013

"It's a non-speaking role"
Oops. I added an extra 0.
I was thinking the Degal was a .45 gun and was just adding flavor.
I'll just stick with the much cheaper .45 (which I assume is more normal and thus would be supplied, but even if not is
more affordable)

It doesn't look like the Deagel has better stats anyway, with only longer range.

I was thinking it'd be fun to have a cannon like Dirty Harry's gun (which is guess is a S&W .44 revolver)/the striker from hitman

Foolster41 fucked around with this message at 06:43 on May 19, 2019

Spiteski
Aug 27, 2013



Pinhead you got any yay or nay for my guy before I write a blurb for him? You ok with a MNNA country of origin? Or want me to rejig him as something else.

Punkinhead
Apr 2, 2015

Spiteski posted:

Pinhead you got any yay or nay for my guy before I write a blurb for him? You ok with a MNNA country of origin? Or want me to rejig him as something else.

So sorry, thought I got you earlier. Your character is great and a welcome addition to any NATO force. It's the first Maori character I've ever seen in a tactical combat RPG so that's always cool! And a longbow user to boot. This is probably the coolest, most well rounded group I've ever ran this game for.


Warthur posted:

Haven't done equipment purchases yet - will think about that (especially considering that weapons and ammo are going to be provided).

You're looking good too, Warthur. A multi-lingual character is always essential to a good Twilight game, and I don't want to spoil anything but you picked well.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
I'd make an E-German grenadier if it was possible!

Punkinhead
Apr 2, 2015

JcDent posted:

I'd make an E-German grenadier if it was possible!

Oh I think that'd be fine. Germany reuniting was the one of the main causes of WW3 in this game. And they weren't working with a lot of time so I'm sure they would have kept their gear, too.

Germans are all considered "good guys" by anyone in NATO at the moment.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

PinheadSlim posted:

Oh I think that'd be fine. Germany reuniting was the one of the main causes of WW3 in this game. And they weren't working with a lot of time so I'm sure they would have kept their gear, too.

Germans are all considered "good guys" by anyone in NATO at the moment.

So what book I need exactly? Is version 1 actually first edition? What about 1st Ed v. 2.2?

Punkinhead
Apr 2, 2015

JcDent posted:

So what book I need exactly? Is version 1 actually first edition? What about 1st Ed v. 2.2?

There's four editions of Twilight. 1.0, 2.0, 2.2, and the Twilight 2013 reboot. We're gonna be running 1.0, which can be found here

https://www.drivethrurpg.com/product/411/T2000-v1--Twilight-2000?cPath=21_23

Regardless of where you get it the 1st edition cover should look like this,



Although I have seen this big ugly reprint every once in a while,

Punkinhead fucked around with this message at 09:23 on May 19, 2019

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

PinheadSlim posted:

There's four editions of Twilight. 1.0, 2.0, 2.2, and the Twilight 2013 reboot. We're gonna be running 1.0, which can be found here

https://www.drivethrurpg.com/product/411/T2000-v1--Twilight-2000?cPath=21_23

Regardless of where you get it the 1st edition cover should look like this,



Although I have seen this big ugly reprint every once in a while,



Alright, I'll see what I can find.

Spiteski
Aug 27, 2013



PinheadSlim posted:

So sorry, thought I got you earlier. Your character is great and a welcome addition to any NATO force. It's the first Maori character I've ever seen in a tactical combat RPG so that's always cool! And a longbow user to boot. This is probably the coolest, most well rounded group I've ever ran this game for.


You're looking good too, Warthur. A multi-lingual character is always essential to a good Twilight game, and I don't want to spoil anything but you picked well.

Sweet I've updated my post with a bit of a blurb. Haven't taken too much liberty with what happened to/in NZ, in case the setting has stuff written in ink.
Otherwise, consider my app complete.

Sax Solo
Feb 18, 2011



My rolls are here. Somehow I didn't roll up an officer! I was originally going to go for combat medic then checked the thread and saw that was pretty well covered so I made a, uh, grunt/driver/pilot I guess.

Sgt. Erik Leonard


Erik's father was a minor celebrity in West Texas, a veterinarian who flew to remote farms and ranches, who also did a radio show, and briefly a weather report on regional TV news. Erik learned to fly at his father's knee, but only wanted to be a meteorologist (or medevac pilot), before the Twilight War derailed everyone's lives. He joined up intending to become a pilot, but his application was denied and he went to the infantry instead. In Poland he caught the eye of a colonel who needed a driver, and he spent his time in the war driving into and out of thorny situations.

pre:
Nationality: American    Languages: English
Age: 25                  Wt: 80 kg
Branch: Infantry         Specialty: Infantryman
Rank: Sergeant           Months in Combat: 24 (MEB 6)

STR 12    Stat Total: 75 (rolled 15 FIT)
AGI 12    HC: Head 14, Chest 36, Others 24
CON 14    Load: 38 kg
STA 10    CUF: 5
INT 14    Rads: 28
EDU 10    Body Combat Damage: 7

MSP: 240 / ESP: 200 / BSP: 300
CODE   SKILL                SRC PTS
BC65   Body Combat          M   60+(20)
CRM80  Combat Rifleman      M   90+(20)
MC20   Melee Combat         M   0 +(20)
SWM50  Swimming             B   30+(20)
TW20   Thrown Weapon        M   0 +(20)
WVD80  Wheeled Vehicle      B   70+(40)
ACM40  Aircraft Mechanic    E   30
BIO20  Biology              E   20
EQ60   Equestrian           B   70
FSH55  Fishing              B   30
LAP50  Lt. Aircraft Pilot   E   50
MEC50  Mechanic             B   50
MET50  Meteorology          E   50
PAR50  Parachute            B   50
PST40  Recon                M   40
RWP50  Rotary Wing Pilot    E   50
SCR50  Scrounging           M   50

EQUIPMENT
(500*24=12000, $10800 to spend, $1200 in gold?)

  400   4    Fatigues
   20   2    Rucksack
   20   0    Flashlight
   10   2    Combat Webbing
  150   1    Gas Mask
 2500   2    Image Intensifier
  250   0.5  IR Goggles
  100   0.2  Personal Medical Kit
  250   0.5  Hand Radio 2km
  ===  ===
$3700  12.2

  500   5    G3
        6    8x 7.62N 7-shot Mag
   16   2    4x Frag Grenades
   20   0.5  Bayonet
  800   4    Kevlar Vest (10 AC)
  100   0.5  Nylon Helmet
  ===  ===
$1436  18

$5136  30.2 TOTAL
His personal weapon is a pump shotgun (ed: or is an HK-CAW an obviously better choice). He never learned how to use a pistol, is that too weird?
I'll finish up equipment later if this character is otherwise all right.

Sax Solo fucked around with this message at 16:34 on May 24, 2019

Hypnobeard
Sep 15, 2004

Obey the Beard



Sax Solo posted:

His personal weapon is a pump shotgun (ed: or is an HK-CAW an obviously better choice). He never learned how to use a pistol, is that too weird?
I'll finish up equipment later if this character is otherwise all right.

:hfive: shotgun buddy. I like the H&K CAW mostly because you can dump the entire mag in one round. I honestly can't remember if that's actually a good tactical choice, but it can't hurt. Remember the shotguns can't fire past close/medium, so you might want to get something with a bit more reach in addition to the CAW.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
"Fighting racists and imperialists in the South? This is just like the Osterns!"

Jannik "Robotron" Stier comes from a family of Rare Saxonian Catholics. His father readily accepted the compatibility of Church and Marxist thought preached in the first years of the republic - and always grumbled about the state's shift to scientific atheism. Having this unique outlook while growing up, Jannik wasn't entirely fond of the regime, seeing it as one that's doing communism wrong. Therefore, it was quite easy for him to join one of the underground counterculture youth gangs forming at the time. His Catholicism might not have been rebellious enough, but the technical skills that rubbed off on him from his Robotron-employed father were appreciated when it came to fixing underground radios and mopeds.

Jannik was still quite young when the Twilight War broke out. With the Robotron electronics factory suffering in the war, his father stayed home, teaching his young son his technical skills. "The war will end soon," he said. "Once its over, Germany will need its engineers to build the future for the people." Thus young Jannik learned a lot about what it meant to work with the computers and even played a few type-in games. The brush with computing as well as E-German bishops' ideas of opening talks with the foreigners helped his English skills immensely.

Eventually, Jannik was drafted into the NVA. Smart and showing great stamina, he was less than suited for frontline duty. However, his Free German Youth evaluation singled out his technical skills. In Dresden, it was the 7. Panzerdivision that greatly needed his skills. Starting out as a mechanic at Mot.-Schützenregiment 7 "Max Rosche," the vagaries of war made him bounce around the division, including stints at the Battalion Chemische Abwehr 7 "Johann Eggert." Jannik's skills from the days of youth gangs made him very resourceful when it came to sourcing parts for his comrades, and his knack for technology earned him the name of "Robotron."

With the total collapse of any sense of order on the Western front, Jannik found himself working with NATO forces, patching up M113s and other vehicles and even helping out to bring radios and such online. This lead him to find a spot on the boat to the US, sleeping among his collection of tools of the trade. There were two-fold benefits to going to the old continent: if there was any country that had the technical knowhow to implement a Project Cybersyn-type thing in Germany, it was America... and he felt obligated to stop Nazis or any similar vermin from rising up again.



Jannik, seen here wearing musty, 30-year-old Blumentarn uniform, hoping to get a less ridiculous helmet

pre:
Name: Jannik "Robotron" Stier
Nationality: German        Rank: Spec 4
Age: 20			           Time in Combat: 22 months (MEB: 9)
Weight: 64 kg	  Specialization: Vehicle Mechanic (terrible rolls) 

FIT: 5                        Cool: 4
AGI: 5                       Rads: 41
CON: 18                       Body Combat Damage: 2
STA: 6                       Strength: 5
INT: 13                       Load: 28 kg/56 kg (104 kg lift)
EDU: 7                       
  Total: 54

Hit Capacity:                 Base To Hit (C/M/L)
  Head:     18                CRM     30/15/5  
  L/R Leg:  23                HW      30/15/5
  L/R Arm:  23
  Abdomen:  23                Throw: 10 m
  Chest:    29

Skills
  Military:   360/360 spent
  Education:  140/140 spent
  Background: 300/300 spent

                              Lvl   Cost
Combat Rifleman (CRM)         50   20 base + 30M
Heavy Weapon (HW)             50   50M
Melee Combat (MC)             20    
Body Combat (BC)              50   20 base + 30B    
Wheeled Vehicle Driving (WVD) 50   20 base + 30M    
Thrown Weapon (TW)            20    
Swim (SWM)                    20    
Language (LNG) [German]      100
Language (LNG) [Russian]      25
Language (LNG) [English]     100   70 B (x0.5 Euros)
Mechanic (MEC)                90   60M (x0.5 Specialization)
Electronics (ELC)             60   60M
Scrounge (SCR)                60   60M
Computer (CMP)                50   50E
Forgery (FRG)                 45   45B
Gunsmith (GS)                 30   30M
Metallurgy                    50   50E
Chemistry (CHM)               40   40E
Motorcycle (MCY)              55   55B
Disguise (DIS)                55   55B
Lockpick (LP)                 45   45B
Medical (MEd)                 40   40M

Equipment
[11,000/$11,000]

                        Cost      Weight  Quantity
Gold coins/bullion                         $1,105
Fatigues                 X         4kg        1
Webbing                  X         2kg        1
Rucksack                 X         2kg        1            
Personal med kit         $100     0.2kg       5   ($500)
Gas Mask $150
Ballistic Nylon Helmet $100
IR Goggles $250
Lockpick tools $20
Basic Tool Kit $200
Wheeled Vehicle Tools $500
Tracked Vehicle Tools $1000
Small Arms Tools $200
Electrical Repair Tools $500
Electronic Repair Tools $
MPi-AKS-74N $300 (it's just an AK-74)
M203 $500 
Antibiotic, oral $750
Atropine, auto-injector, x3 $225
Anti-fever $500
Pain reliever, mild $500
Doctor's Medical Kit $1000
4.2 Inch CHEM (Blood Agent) (box of 2) $600

JcDent fucked around with this message at 16:21 on May 22, 2019

Punkinhead
Apr 2, 2015

Sax Solo posted:

His personal weapon is a pump shotgun (ed: or is an HK-CAW an obviously better choice). He never learned how to use a pistol, is that too weird?
I'll finish up equipment later if this character is otherwise all right.

Another great and unique character, and the HK CAW is totally alright. It's a common weapon in the West for some reason, I'm going to say that in this timeline the US placed a huge order for them when Russia went to war with China. It's not even that expensive at 800 dollars.

Besides, the real challenge with that weapon will be the range and not blowing through all your ammunition lol.

JcDent posted:

German-in-Progress

Looking good so far, if you still want to be a grenadier it wouldn't have been weird at all for a mechanic to be given a rifle with a grenade launcher and told that was part of the job description now. Times are tough lol. The Heavy Weapons skill dictates that kind of weapon if you're still into the grenadier idea.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Oh poo poo an actual weapon that can use indirect fire and therefore I can actually use my insane Forward Observer on.

Hypnobeard
Sep 15, 2004

Obey the Beard



Ok, who's going to be the Bear Jew in this motley crew?

Punkinhead
Apr 2, 2015

Hypnobeard posted:

Ok, who's going to be the Bear Jew in this motley crew?

Mors Rattus posted:

Abe Cohen is the latest in a long line of Jewish metalworking union men. He did wrestling in high school
Body Combat (BC) 60 20 base + 50 B

:mil101:

Foolster41
Aug 2, 2013

"It's a non-speaking role"
Please add a baseball bat to your equipment.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

PinheadSlim posted:

Another great and unique character, and the HK CAW is totally alright. It's a common weapon in the West for some reason, I'm going to say that in this timeline the US placed a huge order for them when Russia went to war with China. It's not even that expensive at 800 dollars.

Besides, the real challenge with that weapon will be the range and not blowing through all your ammunition lol.


Looking good so far, if you still want to be a grenadier it wouldn't have been weird at all for a mechanic to be given a rifle with a grenade launcher and told that was part of the job description now. Times are tough lol. The Heavy Weapons skill dictates that kind of weapon if you're still into the grenadier idea.

I dunno, my dude is turning out to be quite the weedy git (high CON aside) according to the rolls, but I will consider it.

Punkinhead
Apr 2, 2015

JcDent posted:

I dunno, my dude is turning out to be quite the weedy git (high CON aside) according to the rolls, but I will consider it.

Some info to help your decision,

An M16a2 with launcher is 4.4kg, loaded mags are .5kg, and 40mm grenades are .3kg each. It'd weigh around 10kg with 5 grenades and 8 magazines.

The only punishment for going over your carry weight is halved marching distance and increased fatigue, as far as I can remember. And that's not necessarily a problem because you won't be carrying all your gear with you all the time, you'll often have a camp or a vehicle to load stuff onto.

If you don't feel like schlepping around with all that weight then you could go the other direction and pick a lightweight option, like an MP5 at 3kg or a Vz61 Skorpion at 2kg

Hypnobeard
Sep 15, 2004

Obey the Beard



PinheadSlim posted:

Some info to help your decision,

An M16a2 with launcher is 4.4kg, loaded mags are .5kg, and 40mm grenades are .3kg each. It'd weigh around 10kg with 5 grenades and 8 magazines.

The only punishment for going over your carry weight is halved marching distance and increased fatigue, as far as I can remember. And that's not necessarily a problem because you won't be carrying all your gear with you all the time, you'll often have a camp or a vehicle to load stuff onto.

If you don't feel like schlepping around with all that weight then you could go the other direction and pick a lightweight option, like an MP5 at 3kg or a Vz61 Skorpion at 2kg

You can also get the rest of the team members to carry poo poo for you. :v:

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Hypnobeard posted:

You can also get the rest of the team members to carry poo poo for you. :v:

At that point, why not get an RPG-7/LAW/Carl Gustaff? :p

E: Updated my German with a name, HW skill and some stats.

I see a lot of missing in my future.

JcDent fucked around with this message at 15:57 on May 20, 2019

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
Specialist Benjamin Pasternak
Benjamin Pasternak is a...difficult soldier. Useful, even reliable, if managed right. And a liability otherwise, judging by the number of times he's been busted back to Specialist.
A highschool dropout, a petty crook, conscripted out of jail and thrown into the horrors of WWIII, he's managed to apply his talents to life in the world's third biggest gang.

pre:
SPEC 4
AMERICAN
SUPPORT SERVICES: VEHICLE MECHANIC
Age 21
Weight 88 kg

ATTRIBUTES
13 FIT
11 AGI
04 CON
12 STA
09 INT
06 EDU
55 (TOT)
12 STR

04 HEAD
28 BODY
16 LIMB

28 kg LOAD
24 m Throw Range
2 Body Combat Damage

9 Military Experience Base
30 Months Combat Time
5 Coolness Under Fire
36 RADS

SKILLS
540/540 Military Skills
120/120 Education Skills
300/300 Background Skills

100 English
100 Yiddish
50 Spanish
20 BC
20 CRM
80 MC
80 TW

80 LP
80 MCY
80 MEC
80 RCN
80 SCR
20 SWM
80 WVD

Equipment
$$11,500/
$15000
167.2 kg/
300 kg

Fatigues
Combat Webbing
Rucksack
M16

$0005 00.5kg Knife
$0020 00.5kg Bayonet
$0050 04.0kg Axe
$0050 02.0kg Machete
$0100 30.0kg Grenades, Frag, Case of 30
$0040 16.0kg Grenades, Smoke, Case of 16
$0080 16.0kg Grenades, Tear, Case of 16
$0070 20.0kg Grenades, Concussion, Case of 20
$0140 20.0kg Grenades, Thermite, Case of 16
$0280 20.0kg Grenades, White Phosphorus, Case of 16

$0800 04.0kg Kevlar Vest
$0100 08.0kg Nylon Helmet

$5000 (300)kg Motorcycle

$0200 05.0kg Basic Tool Kit
$0500 10.0kg Wheeled Vehicle Tools
$0020 00.5kg Lockpick Toolkit
$0250 00.5kg 2km Hand Radio
$2000 05.0kg 25 km Secure Vehicular Radio
$0100 00.5kg 4x Binoculars
$0100 00.2kg Personal Medical Kit
$0020 Flashlight
$0025 00.5kg Shelter Half
$0050 04.0kg Sleeping Bag
$1500 GOLD
Attributes: 6#4d6-4: 6#4d6-4 13 11 4 12 9 6
Combat Time: 9D6: 9d6 30
Coolness Under Fire: 10-(1D6+3): 10-(1d6+3) 5
RADS: 9d6: 9d6 36
Age: 3+6+8+1d6: 3+6+8+1d6 21
Rank: 1d6 2
Language: 1d100 80
Language: 1d100 58
Language: 1d100 73
Language: 1d100 38
Language: 1d100 1
Specialty Cavalry Scout: 2d6t7 0
Specialty Tank Crew -2: 2d6t9 0
Specialty Cannon Crew -4: 2d6t10 0
Specialty Infantry -6: 2d6t12 0
80 MC 090MS=090=Base20+30+30*2
80 TW 090MS=090=Base20+30+30*2
80 WVD 070BS=070=Base40+10+30*2
80 RCN 220MS=220=50*2+30*4
80 MCY 030MS+080BS=110=50+30*2
80 MEC 040BS+070ES=110=50+30*2
80 SCR 110MS=110=50+30*2
80 LP 110BS=110=50+30*2
50 MED 50EDU

Well, I always said I liked random rolling characters because it was a challenge and it meant I didn't have to decide, but...I'm not sure about this one.

Is chucking grenades and throwing knives everywhere a viable way to win fights?

Rockopolis fucked around with this message at 03:52 on May 22, 2019

mkultra419
May 4, 2005

Modern Day Alchemist
Pillbug
It seemed like we have plenty of medical / engineering coverage, so I thought I'd try to add to the firepower end of the team. I was assisted by some TERRIBLE stat rolls, including a STA of 3 (HE'S WIRY).

Willy Lachlann comes from a long line of Scottish groundskeepers and hunters and was pulled out of forestry school by the draft. His experience tracking animals in the fields and forests growing up left him well suited to recon and sniping work. As the war dragged on and the logistics lines dissolved he has also leaned on his education in forestry and farming to help keep his squad supplied.

-----------------------------------------------------------------------------------------------
Name: William Lachlann
Nationality: Scottish
Age: 21
Weight: 52 kg
Time in Combat: 20 months (MEB: 9)
Rank: Spec 4
Specialization: Infantryman

FIT: 12
AGL: 14
CON: 7
STA: 3
INT: 11
EDU: 8
Total: 55
STR: 7

Head: 7
Chest: 17
All others: 10
Throw range: 14m
Load: 21 kg / 42kg / 84 kg

Coolness: 2 (finally a good roll)
Rads: 33

Skills:
000/360 Military Skills
000/160 Education Skills
000/300 Background Skills

CRM 80 (+20IM+70M)
MC 50 (+50M)
BC 20
WVD 40
TW 20
SWM 50 (+30M)
LNG(English) 100
LNG(Scots Gaelic) 30
HW 20 (+20IM) Heavy Weapons
F0 50 (+50M) Forward Observer
FOR 40 (+80B) Foraging
FSH 20 (+10B) Fishing
GS 50 (+50M) Gunsmithing
INS 25 (+25E) Instruction
LP 50 (+50B) Lockpicking
MED 30 (+30E) Medical
MET 35 (+35E) Meteorology
RCN 80 (+160B) Recon
SCD 50 (+50M) Scuba Diving
SCR 40 (+40M) Scrounging
FRM 35 (+35E) Farming
GEO 35 (+35E) Geology

Starting Cash: $10,000/$10,000 used ($1,000 in gold coin reserves)

Equipment:
Gear Price Weight
Fatigues $0 4
Webbing $0 2
Rucksack $0 2
Flashlight $0 0
Canteen $0 0
Shelter Half $0 0.5
Sleeping Bag $0 4
L42 Sniper Rifle $0 4
Kevlar Vest $800 4
Nylon Helmet $100 0.5
Gas Mask $150 1
4x Binoculars $100 0.5
Starlight Scope (rifle mount) $1,000 2
IR Goggles $250 0.5
H&K MP5-SD $1,000 3
Survival Knife (on webbing) $5 0.5
Stilleto (in boot sheath) $5 0.5
Frag Grenades (case of 30) $100 30
Smoke Grenades (case of 16) $40 16
Concussion Grenades (case of 20) $70 20
Thermite Grenades (case of 16) $140 20
Plastic Explosive (case of 20 1kg blocks) $600 30
Engineer Demo Kit $750 5
Claymore Mines (case of 6) x 2 $500 24
Basic Tool Kit $200 5
Small Arms Tools $200 5
Lockpick Tools $20 0.5
Hatchet $20 2
Machete $50 2
Axe $50 4
Aqualung (includes 2 tanks) $300 12
Air Compressor $200 45
Personal Medical Kit $100 0.2
Anti-Fever Medication (100 units) $500 0.5
Antibiotic Medication (100 units, oral) $750 0.2
Pain Reliever, mild (100 units) $500 0.5
Atropine (10 autoinjectors) $75 0.5
Small Still $500 700

Required Cash Reserve (Gold Coins) $1,000

Link for rolls: https://orokos.com/roll/m-mkultra419

Edit: Updated Equipment

mkultra419 fucked around with this message at 15:06 on May 22, 2019

Punkinhead
Apr 2, 2015

Everything looks right and I love both characters! I have a really good feeling about this group.

But with that, applications are closed. I'm going to start writing up the gamethread tomorrow and will post it once all the characters are finished and everyone is ready.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

PinheadSlim posted:

Everything looks right and I love both characters! I have a really good feeling about this group.

But with that, applications are closed. I'm going to start writing up the gamethread tomorrow and will post it once all the characters are finished and everyone is ready.

Woop, done with my char.

Punkinhead
Apr 2, 2015

JcDent posted:

Woop, done with my char.

As someone who's a fan of goofy East German helmets, I greatly approve of this and his probably goofy looking but effective grenade launcher. We'll say it's an M203 rigged up. That way compatible grenades can be found more easily.

Punkinhead
Apr 2, 2015


You were probably expecting two weapons but I'm actually going to approve the H&K CAW, M3a1, and Colt Commander.

I like the common caliber and I have a soft spot for compact pistols.

Sorry for the double post :doh:

Warthur
May 2, 2004



Did a little tweaking to the character - dialled back body combat and lockpick to boost throwing poo poo and wheeled vehicle driving - and bought equipment.

What skill is used to ride a bicycle? The only reference in the rules to any fancy tricks is going faster than usual, which is a straight agility roll rather than a skill roll.

Punkinhead
Apr 2, 2015

Warthur posted:

Did a little tweaking to the character - dialled back body combat and lockpick to boost throwing poo poo and wheeled vehicle driving - and bought equipment.

What skill is used to ride a bicycle? The only reference in the rules to any fancy tricks is going faster than usual, which is a straight agility roll rather than a skill roll.

Yeah, when an attribute is used in the place of a skill multiply the attribute by 5. So with your agility of 6 you'd need to roll under 30 for an average task, 60 for an easy one, etc

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
Alright, just about finished. Went to the Army instead of jail, and it turns out a lot of the skills that are real lovely in civilian life are way more useful in WWIII.
Spanish would probably be incredibly useful, but I don't have a ton of points to play with. Some Spanish is probably going to be more useful than some Medical.

Did I miss buying food and fuel, or does the game leave that out of starting equipment? If not, I'll just use the leftover money on more knives and grenades, as well as a still after vehicle picks. Maybe some spears for hunting.

Rockopolis fucked around with this message at 03:52 on May 22, 2019

Punkinhead
Apr 2, 2015

Rockopolis posted:

Alright, just about finished. Went to the Army instead of jail, and it turns out a lot of the skills that are real lovely in civilian life are way more useful in WWIII.
Spanish would probably be incredibly useful, but I don't have a ton of points to play with. Some Spanish is probably going to be more useful than some Medical.

Did I miss buying food and fuel, or does the game leave that out of starting equipment? If not, I'll just use the leftover money on more knives and grenades, as well as a still after vehicle picks. Maybe some spears for hunting.

Fuel and food will be provided, I think I'm just waiting on one or two more character inventories then we're good to go

Spiteski
Aug 27, 2013



PinheadSlim posted:

Fuel and food will be provided, I think I'm just waiting on one or two more character inventories then we're good to go

I've not added any weapons to mine, so haven't spent any money on them. Did you want me to rejig my spending and buy some weapons?

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Can I spend some money on antibiotics and stuff?

Sax Solo
Feb 18, 2011



Okay I bought inventory. With regrets I gave up shotgun bros to take a G3 battle rifle. It seems good to shoot bullets that do damage. I'm not sure if we were supposed to be buying for ourselves or for the whole group (so tents and food and cases of ammo vehicles etc.).

Also I put our characters' stats and skills in a spreadsheet bc I'm a sad nerd. Kind of interesting to see who your skill buddies are About half of us got the load formula wrong, it should be (2*STR+CON) acc to the worksheet and the errata. Also, Spec. Smith had STR 20; should be 10.</snitch>

Punkinhead
Apr 2, 2015

Spiteski posted:

I've not added any weapons to mine, so haven't spent any money on them. Did you want me to rejig my spending and buy some weapons?

That's up to you, the army will provide decent weapons and necessary equipment at the start.


JcDent posted:

Can I spend some money on antibiotics and stuff?

This is one of the things they can't provide, so yeah that would be cool


Sax Solo posted:

I'm not sure if we were supposed to be buying for ourselves or for the whole group (so tents and food and cases of ammo vehicles etc.).

First of all, I'm floored by the spreadsheet. That's insanely awesome and great GM motivation. You know your players really want to play when they start making spreadsheets. This is going to be crazy useful.

Secondly enough food, fuel, and ammo will be provided to last you a week or so. Vehicles will be taken care of as well. The gear provided will be enough to establish a camp, but not many niceties like electronic equipment, medicine, or heavy ordnance.

Spiteski
Aug 27, 2013



I'm glad I've dumped a bunch of coin on medicines then. I'll have another look and see what I can free up for buying a bow of some description.

Edit: lol already got a bow nvm

Spiteski fucked around with this message at 09:05 on May 22, 2019

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

PinheadSlim posted:

The gear provided will be enough to establish a camp, but not many niceties like electronic equipment, medicine, or heavy ordnance.

Flashlights and handheld radios?

Foolster41
Aug 2, 2013

"It's a non-speaking role"

Sax Solo posted:

Okay I bought inventory. With regrets I gave up shotgun bros to take a G3 battle rifle. It seems good to shoot bullets that do damage. I'm not sure if we were supposed to be buying for ourselves or for the whole group (so tents and food and cases of ammo vehicles etc.).

Also I put our characters' stats and skills in a spreadsheet bc I'm a sad nerd. Kind of interesting to see who your skill buddies are About half of us got the load formula wrong, it should be (2*STR+CON) acc to the worksheet and the errata. Also, Spec. Smith had STR 20; should be 10.</snitch>

This is cool!

Should it be read as (2*Str)+Con or 2*(Str+Con)? Because the first would be 24 for me, and the second 28.
Unless i'm missing something the book says the normal load is Str+Con+Sta, and the burdened load is twice that.

Isn't STR = FIT+STA? Or did I misunderstand the instructions?

quote:

Together with stature, it is used to determine his actual strength
I can't fihd any other reference to what STR should be.

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Punkinhead
Apr 2, 2015

JcDent posted:

Flashlights and handheld radios?

Yes to both of these, everyone can be given a flashlight and a limited, but special set of radios. You'll receive as a group one 50km secure vehicle radio, two 25km secure vehicle/pack radios, and five 5km handheld radios.

Not enough for everyone, but still a lot more than most these days.


Whoops, you're close but it's FIT plus STA divided by 2, so 10 is correct. It's a little late for us now but there's a character generation worksheet on page 66 of the pdf that helps with all the little details.

With that we're done as far as I can tell, or are drat close to it. So I'll be posting the thread tomorrow and we can rock and roll.

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