|
Hypnobeard posted:Oh, Pinhead: do you want us to put in requests for whatever guns we'd like to be issued? Or are you just going to give us Requests will definitely be taken within reason in the context of US army weapons. Don't feel restricted to what's in the vanilla rulebook, I have the small arms guide and I can definitely stat in anything you'd want. If you want a good idea if you'll get the weapon look at the availability stat. quote:(availability in the West/availability in the East); So a weapon with a (S/R) stat would be scarce in the West and rare in the East. You're likely going to be approved for any weapon that isn't rare in the West.
|
# ? May 19, 2019 05:54 |
|
|
# ? Apr 25, 2024 15:25 |
|
Oops. I added an extra 0. I was thinking the Degal was a .45 gun and was just adding flavor. I'll just stick with the much cheaper .45 (which I assume is more normal and thus would be supplied, but even if not is more affordable) It doesn't look like the Deagel has better stats anyway, with only longer range. I was thinking it'd be fun to have a cannon like Dirty Harry's gun (which is guess is a S&W .44 revolver)/the striker from hitman Foolster41 fucked around with this message at 06:43 on May 19, 2019 |
# ? May 19, 2019 06:25 |
|
Pinhead you got any yay or nay for my guy before I write a blurb for him? You ok with a MNNA country of origin? Or want me to rejig him as something else.
|
# ? May 19, 2019 07:49 |
|
Spiteski posted:Pinhead you got any yay or nay for my guy before I write a blurb for him? You ok with a MNNA country of origin? Or want me to rejig him as something else. So sorry, thought I got you earlier. Your character is great and a welcome addition to any NATO force. It's the first Maori character I've ever seen in a tactical combat RPG so that's always cool! And a longbow user to boot. This is probably the coolest, most well rounded group I've ever ran this game for. Warthur posted:Haven't done equipment purchases yet - will think about that (especially considering that weapons and ammo are going to be provided). You're looking good too, Warthur. A multi-lingual character is always essential to a good Twilight game, and I don't want to spoil anything but you picked well.
|
# ? May 19, 2019 08:02 |
|
I'd make an E-German grenadier if it was possible!
|
# ? May 19, 2019 08:23 |
|
JcDent posted:I'd make an E-German grenadier if it was possible! Oh I think that'd be fine. Germany reuniting was the one of the main causes of WW3 in this game. And they weren't working with a lot of time so I'm sure they would have kept their gear, too. Germans are all considered "good guys" by anyone in NATO at the moment.
|
# ? May 19, 2019 08:42 |
|
PinheadSlim posted:Oh I think that'd be fine. Germany reuniting was the one of the main causes of WW3 in this game. And they weren't working with a lot of time so I'm sure they would have kept their gear, too. So what book I need exactly? Is version 1 actually first edition? What about 1st Ed v. 2.2?
|
# ? May 19, 2019 09:10 |
|
JcDent posted:So what book I need exactly? Is version 1 actually first edition? What about 1st Ed v. 2.2? There's four editions of Twilight. 1.0, 2.0, 2.2, and the Twilight 2013 reboot. We're gonna be running 1.0, which can be found here https://www.drivethrurpg.com/product/411/T2000-v1--Twilight-2000?cPath=21_23 Regardless of where you get it the 1st edition cover should look like this, Although I have seen this big ugly reprint every once in a while, Punkinhead fucked around with this message at 09:23 on May 19, 2019 |
# ? May 19, 2019 09:19 |
|
PinheadSlim posted:There's four editions of Twilight. 1.0, 2.0, 2.2, and the Twilight 2013 reboot. We're gonna be running 1.0, which can be found here Alright, I'll see what I can find.
|
# ? May 19, 2019 09:40 |
|
PinheadSlim posted:So sorry, thought I got you earlier. Your character is great and a welcome addition to any NATO force. It's the first Maori character I've ever seen in a tactical combat RPG so that's always cool! And a longbow user to boot. This is probably the coolest, most well rounded group I've ever ran this game for. Sweet I've updated my post with a bit of a blurb. Haven't taken too much liberty with what happened to/in NZ, in case the setting has stuff written in ink. Otherwise, consider my app complete.
|
# ? May 19, 2019 09:42 |
|
My rolls are here. Somehow I didn't roll up an officer! I was originally going to go for combat medic then checked the thread and saw that was pretty well covered so I made a, uh, grunt/driver/pilot I guess. Sgt. Erik Leonard Erik's father was a minor celebrity in West Texas, a veterinarian who flew to remote farms and ranches, who also did a radio show, and briefly a weather report on regional TV news. Erik learned to fly at his father's knee, but only wanted to be a meteorologist (or medevac pilot), before the Twilight War derailed everyone's lives. He joined up intending to become a pilot, but his application was denied and he went to the infantry instead. In Poland he caught the eye of a colonel who needed a driver, and he spent his time in the war driving into and out of thorny situations. pre:Nationality: American Languages: English Age: 25 Wt: 80 kg Branch: Infantry Specialty: Infantryman Rank: Sergeant Months in Combat: 24 (MEB 6) STR 12 Stat Total: 75 (rolled 15 FIT) AGI 12 HC: Head 14, Chest 36, Others 24 CON 14 Load: 38 kg STA 10 CUF: 5 INT 14 Rads: 28 EDU 10 Body Combat Damage: 7 MSP: 240 / ESP: 200 / BSP: 300 CODE SKILL SRC PTS BC65 Body Combat M 60+(20) CRM80 Combat Rifleman M 90+(20) MC20 Melee Combat M 0 +(20) SWM50 Swimming B 30+(20) TW20 Thrown Weapon M 0 +(20) WVD80 Wheeled Vehicle B 70+(40) ACM40 Aircraft Mechanic E 30 BIO20 Biology E 20 EQ60 Equestrian B 70 FSH55 Fishing B 30 LAP50 Lt. Aircraft Pilot E 50 MEC50 Mechanic B 50 MET50 Meteorology E 50 PAR50 Parachute B 50 PST40 Recon M 40 RWP50 Rotary Wing Pilot E 50 SCR50 Scrounging M 50 EQUIPMENT (500*24=12000, $10800 to spend, $1200 in gold?) 400 4 Fatigues 20 2 Rucksack 20 0 Flashlight 10 2 Combat Webbing 150 1 Gas Mask 2500 2 Image Intensifier 250 0.5 IR Goggles 100 0.2 Personal Medical Kit 250 0.5 Hand Radio 2km === === $3700 12.2 500 5 G3 6 8x 7.62N 7-shot Mag 16 2 4x Frag Grenades 20 0.5 Bayonet 800 4 Kevlar Vest (10 AC) 100 0.5 Nylon Helmet === === $1436 18 $5136 30.2 TOTAL I'll finish up equipment later if this character is otherwise all right. Sax Solo fucked around with this message at 16:34 on May 24, 2019 |
# ? May 19, 2019 12:38 |
|
Sax Solo posted:His personal weapon is a pump shotgun (ed: or is an HK-CAW an obviously better choice). He never learned how to use a pistol, is that too weird? shotgun buddy. I like the H&K CAW mostly because you can dump the entire mag in one round. I honestly can't remember if that's actually a good tactical choice, but it can't hurt. Remember the shotguns can't fire past close/medium, so you might want to get something with a bit more reach in addition to the CAW.
|
# ? May 19, 2019 14:21 |
|
"Fighting racists and imperialists in the South? This is just like the Osterns!" Jannik "Robotron" Stier comes from a family of Rare Saxonian Catholics. His father readily accepted the compatibility of Church and Marxist thought preached in the first years of the republic - and always grumbled about the state's shift to scientific atheism. Having this unique outlook while growing up, Jannik wasn't entirely fond of the regime, seeing it as one that's doing communism wrong. Therefore, it was quite easy for him to join one of the underground counterculture youth gangs forming at the time. His Catholicism might not have been rebellious enough, but the technical skills that rubbed off on him from his Robotron-employed father were appreciated when it came to fixing underground radios and mopeds. Jannik was still quite young when the Twilight War broke out. With the Robotron electronics factory suffering in the war, his father stayed home, teaching his young son his technical skills. "The war will end soon," he said. "Once its over, Germany will need its engineers to build the future for the people." Thus young Jannik learned a lot about what it meant to work with the computers and even played a few type-in games. The brush with computing as well as E-German bishops' ideas of opening talks with the foreigners helped his English skills immensely. Eventually, Jannik was drafted into the NVA. Smart and showing great stamina, he was less than suited for frontline duty. However, his Free German Youth evaluation singled out his technical skills. In Dresden, it was the 7. Panzerdivision that greatly needed his skills. Starting out as a mechanic at Mot.-Schützenregiment 7 "Max Rosche," the vagaries of war made him bounce around the division, including stints at the Battalion Chemische Abwehr 7 "Johann Eggert." Jannik's skills from the days of youth gangs made him very resourceful when it came to sourcing parts for his comrades, and his knack for technology earned him the name of "Robotron." With the total collapse of any sense of order on the Western front, Jannik found himself working with NATO forces, patching up M113s and other vehicles and even helping out to bring radios and such online. This lead him to find a spot on the boat to the US, sleeping among his collection of tools of the trade. There were two-fold benefits to going to the old continent: if there was any country that had the technical knowhow to implement a Project Cybersyn-type thing in Germany, it was America... and he felt obligated to stop Nazis or any similar vermin from rising up again. Jannik, seen here wearing musty, 30-year-old Blumentarn uniform, hoping to get a less ridiculous helmet pre:Name: Jannik "Robotron" Stier Nationality: German Rank: Spec 4 Age: 20 Time in Combat: 22 months (MEB: 9) Weight: 64 kg Specialization: Vehicle Mechanic (terrible rolls) FIT: 5 Cool: 4 AGI: 5 Rads: 41 CON: 18 Body Combat Damage: 2 STA: 6 Strength: 5 INT: 13 Load: 28 kg/56 kg (104 kg lift) EDU: 7 Total: 54 Hit Capacity: Base To Hit (C/M/L) Head: 18 CRM 30/15/5 L/R Leg: 23 HW 30/15/5 L/R Arm: 23 Abdomen: 23 Throw: 10 m Chest: 29 Skills Military: 360/360 spent Education: 140/140 spent Background: 300/300 spent Lvl Cost Combat Rifleman (CRM) 50 20 base + 30M Heavy Weapon (HW) 50 50M Melee Combat (MC) 20 Body Combat (BC) 50 20 base + 30B Wheeled Vehicle Driving (WVD) 50 20 base + 30M Thrown Weapon (TW) 20 Swim (SWM) 20 Language (LNG) [German] 100 Language (LNG) [Russian] 25 Language (LNG) [English] 100 70 B (x0.5 Euros) Mechanic (MEC) 90 60M (x0.5 Specialization) Electronics (ELC) 60 60M Scrounge (SCR) 60 60M Computer (CMP) 50 50E Forgery (FRG) 45 45B Gunsmith (GS) 30 30M Metallurgy 50 50E Chemistry (CHM) 40 40E Motorcycle (MCY) 55 55B Disguise (DIS) 55 55B Lockpick (LP) 45 45B Medical (MEd) 40 40M Equipment [11,000/$11,000] Cost Weight Quantity Gold coins/bullion $1,105 Fatigues X 4kg 1 Webbing X 2kg 1 Rucksack X 2kg 1 Personal med kit $100 0.2kg 5 ($500) Gas Mask $150 Ballistic Nylon Helmet $100 IR Goggles $250 Lockpick tools $20 Basic Tool Kit $200 Wheeled Vehicle Tools $500 Tracked Vehicle Tools $1000 Small Arms Tools $200 Electrical Repair Tools $500 Electronic Repair Tools $ MPi-AKS-74N $300 (it's just an AK-74) M203 $500 Antibiotic, oral $750 Atropine, auto-injector, x3 $225 Anti-fever $500 Pain reliever, mild $500 Doctor's Medical Kit $1000 4.2 Inch CHEM (Blood Agent) (box of 2) $600 JcDent fucked around with this message at 16:21 on May 22, 2019 |
# ? May 19, 2019 16:41 |
|
Sax Solo posted:His personal weapon is a pump shotgun (ed: or is an HK-CAW an obviously better choice). He never learned how to use a pistol, is that too weird? Another great and unique character, and the HK CAW is totally alright. It's a common weapon in the West for some reason, I'm going to say that in this timeline the US placed a huge order for them when Russia went to war with China. It's not even that expensive at 800 dollars. Besides, the real challenge with that weapon will be the range and not blowing through all your ammunition lol. JcDent posted:German-in-Progress Looking good so far, if you still want to be a grenadier it wouldn't have been weird at all for a mechanic to be given a rifle with a grenade launcher and told that was part of the job description now. Times are tough lol. The Heavy Weapons skill dictates that kind of weapon if you're still into the grenadier idea.
|
# ? May 19, 2019 20:59 |
|
Oh poo poo an actual weapon that can use indirect fire and therefore I can actually use my insane Forward Observer on.
|
# ? May 19, 2019 21:10 |
|
Ok, who's going to be the Bear Jew in this motley crew?
|
# ? May 19, 2019 23:24 |
|
Hypnobeard posted:Ok, who's going to be the Bear Jew in this motley crew? Mors Rattus posted:Abe Cohen is the latest in a long line of Jewish metalworking union men. He did wrestling in high school
|
# ? May 19, 2019 23:31 |
|
Please add a baseball bat to your equipment.
|
# ? May 19, 2019 23:40 |
|
PinheadSlim posted:Another great and unique character, and the HK CAW is totally alright. It's a common weapon in the West for some reason, I'm going to say that in this timeline the US placed a huge order for them when Russia went to war with China. It's not even that expensive at 800 dollars. I dunno, my dude is turning out to be quite the weedy git (high CON aside) according to the rolls, but I will consider it.
|
# ? May 20, 2019 04:06 |
|
JcDent posted:I dunno, my dude is turning out to be quite the weedy git (high CON aside) according to the rolls, but I will consider it. Some info to help your decision, An M16a2 with launcher is 4.4kg, loaded mags are .5kg, and 40mm grenades are .3kg each. It'd weigh around 10kg with 5 grenades and 8 magazines. The only punishment for going over your carry weight is halved marching distance and increased fatigue, as far as I can remember. And that's not necessarily a problem because you won't be carrying all your gear with you all the time, you'll often have a camp or a vehicle to load stuff onto. If you don't feel like schlepping around with all that weight then you could go the other direction and pick a lightweight option, like an MP5 at 3kg or a Vz61 Skorpion at 2kg
|
# ? May 20, 2019 05:18 |
|
PinheadSlim posted:Some info to help your decision, You can also get the rest of the team members to carry poo poo for you.
|
# ? May 20, 2019 05:24 |
|
Hypnobeard posted:You can also get the rest of the team members to carry poo poo for you. At that point, why not get an RPG-7/LAW/Carl Gustaff? :p E: Updated my German with a name, HW skill and some stats. I see a lot of missing in my future. JcDent fucked around with this message at 15:57 on May 20, 2019 |
# ? May 20, 2019 07:23 |
|
Specialist Benjamin Pasternak Benjamin Pasternak is a...difficult soldier. Useful, even reliable, if managed right. And a liability otherwise, judging by the number of times he's been busted back to Specialist. A highschool dropout, a petty crook, conscripted out of jail and thrown into the horrors of WWIII, he's managed to apply his talents to life in the world's third biggest gang. pre:SPEC 4 AMERICAN SUPPORT SERVICES: VEHICLE MECHANIC Age 21 Weight 88 kg ATTRIBUTES 13 FIT 11 AGI 04 CON 12 STA 09 INT 06 EDU 55 (TOT) 12 STR 04 HEAD 28 BODY 16 LIMB 28 kg LOAD 24 m Throw Range 2 Body Combat Damage 9 Military Experience Base 30 Months Combat Time 5 Coolness Under Fire 36 RADS SKILLS 540/540 Military Skills 120/120 Education Skills 300/300 Background Skills 100 English 100 Yiddish 50 Spanish 20 BC 20 CRM 80 MC 80 TW 80 LP 80 MCY 80 MEC 80 RCN 80 SCR 20 SWM 80 WVD Equipment $$11,500/ $15000 167.2 kg/ 300 kg Fatigues Combat Webbing Rucksack M16 $0005 00.5kg Knife $0020 00.5kg Bayonet $0050 04.0kg Axe $0050 02.0kg Machete $0100 30.0kg Grenades, Frag, Case of 30 $0040 16.0kg Grenades, Smoke, Case of 16 $0080 16.0kg Grenades, Tear, Case of 16 $0070 20.0kg Grenades, Concussion, Case of 20 $0140 20.0kg Grenades, Thermite, Case of 16 $0280 20.0kg Grenades, White Phosphorus, Case of 16 $0800 04.0kg Kevlar Vest $0100 08.0kg Nylon Helmet $5000 (300)kg Motorcycle $0200 05.0kg Basic Tool Kit $0500 10.0kg Wheeled Vehicle Tools $0020 00.5kg Lockpick Toolkit $0250 00.5kg 2km Hand Radio $2000 05.0kg 25 km Secure Vehicular Radio $0100 00.5kg 4x Binoculars $0100 00.2kg Personal Medical Kit $0020 Flashlight $0025 00.5kg Shelter Half $0050 04.0kg Sleeping Bag $1500 GOLD Combat Time: 9D6: 9d6 30 Coolness Under Fire: 10-(1D6+3): 10-(1d6+3) 5 RADS: 9d6: 9d6 36 Age: 3+6+8+1d6: 3+6+8+1d6 21 Rank: 1d6 2 Language: 1d100 80 Language: 1d100 58 Language: 1d100 73 Language: 1d100 38 Language: 1d100 1 Specialty Cavalry Scout: 2d6t7 0 Specialty Tank Crew -2: 2d6t9 0 Specialty Cannon Crew -4: 2d6t10 0 Specialty Infantry -6: 2d6t12 0 80 MC 090MS=090=Base20+30+30*2 80 TW 090MS=090=Base20+30+30*2 80 WVD 070BS=070=Base40+10+30*2 80 RCN 220MS=220=50*2+30*4 80 MCY 030MS+080BS=110=50+30*2 80 MEC 040BS+070ES=110=50+30*2 80 SCR 110MS=110=50+30*2 80 LP 110BS=110=50+30*2 50 MED 50EDU Well, I always said I liked random rolling characters because it was a challenge and it meant I didn't have to decide, but...I'm not sure about this one. Is chucking grenades and throwing knives everywhere a viable way to win fights? Rockopolis fucked around with this message at 03:52 on May 22, 2019 |
# ? May 21, 2019 02:27 |
|
It seemed like we have plenty of medical / engineering coverage, so I thought I'd try to add to the firepower end of the team. I was assisted by some TERRIBLE stat rolls, including a STA of 3 (HE'S WIRY). Willy Lachlann comes from a long line of Scottish groundskeepers and hunters and was pulled out of forestry school by the draft. His experience tracking animals in the fields and forests growing up left him well suited to recon and sniping work. As the war dragged on and the logistics lines dissolved he has also leaned on his education in forestry and farming to help keep his squad supplied. ----------------------------------------------------------------------------------------------- Name: William Lachlann Nationality: Scottish Age: 21 Weight: 52 kg Time in Combat: 20 months (MEB: 9) Rank: Spec 4 Specialization: Infantryman FIT: 12 AGL: 14 CON: 7 STA: 3 INT: 11 EDU: 8 Total: 55 STR: 7 Head: 7 Chest: 17 All others: 10 Throw range: 14m Load: 21 kg / 42kg / 84 kg Coolness: 2 (finally a good roll) Rads: 33 Skills: 000/360 Military Skills 000/160 Education Skills 000/300 Background Skills CRM 80 (+20IM+70M) MC 50 (+50M) BC 20 WVD 40 TW 20 SWM 50 (+30M) LNG(English) 100 LNG(Scots Gaelic) 30 HW 20 (+20IM) Heavy Weapons F0 50 (+50M) Forward Observer FOR 40 (+80B) Foraging FSH 20 (+10B) Fishing GS 50 (+50M) Gunsmithing INS 25 (+25E) Instruction LP 50 (+50B) Lockpicking MED 30 (+30E) Medical MET 35 (+35E) Meteorology RCN 80 (+160B) Recon SCD 50 (+50M) Scuba Diving SCR 40 (+40M) Scrounging FRM 35 (+35E) Farming GEO 35 (+35E) Geology Starting Cash: $10,000/$10,000 used ($1,000 in gold coin reserves) Equipment: Gear Price Weight Fatigues $0 4 Webbing $0 2 Rucksack $0 2 Flashlight $0 0 Canteen $0 0 Shelter Half $0 0.5 Sleeping Bag $0 4 L42 Sniper Rifle $0 4 Kevlar Vest $800 4 Nylon Helmet $100 0.5 Gas Mask $150 1 4x Binoculars $100 0.5 Starlight Scope (rifle mount) $1,000 2 IR Goggles $250 0.5 H&K MP5-SD $1,000 3 Survival Knife (on webbing) $5 0.5 Stilleto (in boot sheath) $5 0.5 Frag Grenades (case of 30) $100 30 Smoke Grenades (case of 16) $40 16 Concussion Grenades (case of 20) $70 20 Thermite Grenades (case of 16) $140 20 Plastic Explosive (case of 20 1kg blocks) $600 30 Engineer Demo Kit $750 5 Claymore Mines (case of 6) x 2 $500 24 Basic Tool Kit $200 5 Small Arms Tools $200 5 Lockpick Tools $20 0.5 Hatchet $20 2 Machete $50 2 Axe $50 4 Aqualung (includes 2 tanks) $300 12 Air Compressor $200 45 Personal Medical Kit $100 0.2 Anti-Fever Medication (100 units) $500 0.5 Antibiotic Medication (100 units, oral) $750 0.2 Pain Reliever, mild (100 units) $500 0.5 Atropine (10 autoinjectors) $75 0.5 Small Still $500 700 Required Cash Reserve (Gold Coins) $1,000 Link for rolls: https://orokos.com/roll/m-mkultra419 Edit: Updated Equipment mkultra419 fucked around with this message at 15:06 on May 22, 2019 |
# ? May 21, 2019 03:51 |
|
Everything looks right and I love both characters! I have a really good feeling about this group. But with that, applications are closed. I'm going to start writing up the gamethread tomorrow and will post it once all the characters are finished and everyone is ready.
|
# ? May 21, 2019 04:11 |
|
PinheadSlim posted:Everything looks right and I love both characters! I have a really good feeling about this group. Woop, done with my char.
|
# ? May 21, 2019 08:59 |
|
JcDent posted:Woop, done with my char. As someone who's a fan of goofy East German helmets, I greatly approve of this and his probably goofy looking but effective grenade launcher. We'll say it's an M203 rigged up. That way compatible grenades can be found more easily.
|
# ? May 21, 2019 09:56 |
|
You were probably expecting two weapons but I'm actually going to approve the H&K CAW, M3a1, and Colt Commander. I like the common caliber and I have a soft spot for compact pistols. Sorry for the double post
|
# ? May 21, 2019 10:06 |
|
Did a little tweaking to the character - dialled back body combat and lockpick to boost throwing poo poo and wheeled vehicle driving - and bought equipment. What skill is used to ride a bicycle? The only reference in the rules to any fancy tricks is going faster than usual, which is a straight agility roll rather than a skill roll.
|
# ? May 21, 2019 12:12 |
|
Warthur posted:Did a little tweaking to the character - dialled back body combat and lockpick to boost throwing poo poo and wheeled vehicle driving - and bought equipment. Yeah, when an attribute is used in the place of a skill multiply the attribute by 5. So with your agility of 6 you'd need to roll under 30 for an average task, 60 for an easy one, etc
|
# ? May 21, 2019 16:53 |
|
Alright, just about finished. Went to the Army instead of jail, and it turns out a lot of the skills that are real lovely in civilian life are way more useful in WWIII. Did I miss buying food and fuel, or does the game leave that out of starting equipment? If not, I'll just use the leftover money on more knives and grenades, as well as a still after vehicle picks. Maybe some spears for hunting. Rockopolis fucked around with this message at 03:52 on May 22, 2019 |
# ? May 22, 2019 03:48 |
|
Rockopolis posted:Alright, just about finished. Went to the Army instead of jail, and it turns out a lot of the skills that are real lovely in civilian life are way more useful in WWIII. Fuel and food will be provided, I think I'm just waiting on one or two more character inventories then we're good to go
|
# ? May 22, 2019 06:34 |
|
PinheadSlim posted:Fuel and food will be provided, I think I'm just waiting on one or two more character inventories then we're good to go I've not added any weapons to mine, so haven't spent any money on them. Did you want me to rejig my spending and buy some weapons?
|
# ? May 22, 2019 07:15 |
|
Can I spend some money on antibiotics and stuff?
|
# ? May 22, 2019 07:46 |
|
Okay I bought inventory. With regrets I gave up shotgun bros to take a G3 battle rifle. It seems good to shoot bullets that do damage. I'm not sure if we were supposed to be buying for ourselves or for the whole group (so tents and food and cases of ammo vehicles etc.). Also I put our characters' stats and skills in a spreadsheet bc I'm a sad nerd. Kind of interesting to see who your skill buddies are About half of us got the load formula wrong, it should be (2*STR+CON) acc to the worksheet and the errata. Also, Spec. Smith had STR 20; should be 10.</snitch>
|
# ? May 22, 2019 07:59 |
|
Spiteski posted:I've not added any weapons to mine, so haven't spent any money on them. Did you want me to rejig my spending and buy some weapons? That's up to you, the army will provide decent weapons and necessary equipment at the start. JcDent posted:Can I spend some money on antibiotics and stuff? This is one of the things they can't provide, so yeah that would be cool Sax Solo posted:I'm not sure if we were supposed to be buying for ourselves or for the whole group (so tents and food and cases of ammo vehicles etc.). First of all, I'm floored by the spreadsheet. That's insanely awesome and great GM motivation. You know your players really want to play when they start making spreadsheets. This is going to be crazy useful. Secondly enough food, fuel, and ammo will be provided to last you a week or so. Vehicles will be taken care of as well. The gear provided will be enough to establish a camp, but not many niceties like electronic equipment, medicine, or heavy ordnance.
|
# ? May 22, 2019 08:34 |
|
I'm glad I've dumped a bunch of coin on medicines then. I'll have another look and see what I can free up for buying a bow of some description. Edit: lol already got a bow nvm Spiteski fucked around with this message at 09:05 on May 22, 2019 |
# ? May 22, 2019 08:58 |
|
PinheadSlim posted:The gear provided will be enough to establish a camp, but not many niceties like electronic equipment, medicine, or heavy ordnance. Flashlights and handheld radios?
|
# ? May 22, 2019 09:19 |
|
Sax Solo posted:Okay I bought inventory. With regrets I gave up shotgun bros to take a G3 battle rifle. It seems good to shoot bullets that do damage. I'm not sure if we were supposed to be buying for ourselves or for the whole group (so tents and food and cases of ammo vehicles etc.). This is cool! Should it be read as (2*Str)+Con or 2*(Str+Con)? Because the first would be 24 for me, and the second 28. Unless i'm missing something the book says the normal load is Str+Con+Sta, and the burdened load is twice that. Isn't STR = FIT+STA? Or did I misunderstand the instructions? quote:Together with stature, it is used to determine his actual strength
|
# ? May 22, 2019 09:35 |
|
|
# ? Apr 25, 2024 15:25 |
|
JcDent posted:Flashlights and handheld radios? Yes to both of these, everyone can be given a flashlight and a limited, but special set of radios. You'll receive as a group one 50km secure vehicle radio, two 25km secure vehicle/pack radios, and five 5km handheld radios. Not enough for everyone, but still a lot more than most these days. Whoops, you're close but it's FIT plus STA divided by 2, so 10 is correct. It's a little late for us now but there's a character generation worksheet on page 66 of the pdf that helps with all the little details. With that we're done as far as I can tell, or are drat close to it. So I'll be posting the thread tomorrow and we can rock and roll.
|
# ? May 22, 2019 09:53 |