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Rarity
Oct 21, 2010

~*4 LIFE*~
How Good Was It Really: A Weekly Poll

Here's the deal, there have been so many video games to come out over the years. We're talking at least two hundred video games. Maybe more! Some of these games we look back on with fond memories, some we have forgotten but all deserve the chance to be looked back on in a different light. Times have changed. Some games have aged badly and look different in a present light, others were ignored in their day but have stood the test of time. In this thread we're going to look back on the games of the past to judge with the fair and measured eye that only goons can offer. Each week we'll do a deep dive on a particular game to decide just how good was it, really?

So here's how this works. Every game will be rated between 1 and 5 and at the end of the week I'll tot up the average to give the game its final score. All votes must be whole numbers, we don't accept any of that decimal poo poo round these parts. And finally the most important rule of all, every vote must be combined with at least one sentence to explain your reasons. This thread isn't just about numbers, it's about inspiring fun and spirited conversations! It's a pretty simple concept so there aren't any more rules than that, let's crack straight on with things!

(And if you have a game you think we should discuss then shoot me a suggestion by PM and I'll add it to the list!)

Rankings

1. Super Mario 64: 4.38
2. Doom: 4.22
3. Street Fighter II: 3.94
4. Grand Theft Auto III: 3.28
5. The Sims: 2.8
6. Gears of War: 1.97

Rarity fucked around with this message at 09:23 on Jun 29, 2019

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Rarity
Oct 21, 2010

~*4 LIFE*~
Week 1: 18th May - 24th May

Next Generation posted:

It represents the new high-water mark of both gameplay and graphic sophistication.

Official Nintendo Magazine posted:

A masterpiece of game design.

Warren Spector posted:

No game has done a better job of showing goals before they can be attained, allowing players to make a plan and execute on it.





SOLD ALMOST 12 MILLION COPIES





RATED 94 ON METACRITIC





FIRST GAME TO GET A PERFECT SCORE FROM EDGE MAGAZINE





WON THREE SPOTLIGHT AWARDS





HIGHEST SELLING GAME ON THE NINTENDO 64








SUPER MARIO 64
(N64, Nintendo, 1996)


Our first game to discuss is one of the biggest game changers of all time. Super Mario 64 revolutionised video games by dragging them into the third dimension, it created gameplay conventions that persist to this day and it was a whole lot of fun to boot. But gosh darnit, how good was it really?







Rarity fucked around with this message at 21:37 on May 25, 2019

Real hurthling!
Sep 11, 2001




5
Mario 64 has defined movement in a 3d space in a legacy that has lasted for 25 years and pioneered player controlled cameras.

njsykora
Jan 23, 2012

Robots confuse squirrels.


5

I played through Mario 64 again a few months back and it's scary how tight its controls are, and that's the key thing. I think there's a level of joy in the game lost by a lot of us old folks because at this point we've played it so much and memorised so many of its secrets that we can't ever have that feeling of discovery back, but even then I think just the feeling of getting around in that game (with a decent stick and not a beaten and battered old N64 stick like mine) is good enough to override it.

Also slides are good and it's a god drat crime that no other 3D platformer got them as right.

Barudak
May 7, 2007

3

Clunky, fumbling first attempt at 3d completely surpassed by its successors but laid the foundation for 3d Camera, movement in a 3d space, and stage design for a console generation and for its genre beyond that.

At least its better than the Mario games that came before it, thats for sure.

1stGear
Jan 16, 2010

Here's to the new us.
5

One of the rare historically important games that's still perfectly playable today.

Red Alert 2 Yuris Revenge
May 8, 2006

"My brain is amazing! It's full of wrinkles, and... Uh... Wait... What am I trying to say?"
4

Despite being a first attempt it holds up pretty well and is still a solid play today. Bonus points for having a fascinating history of speedrunning, but 3D Mario is still inferior to 2D Mario.

Endorph
Jul 22, 2009

4

camera is clunky but mario himself controls incredibly well, many 3d platformers of today (well, the ones that exist anyway) wish they had movement this smooth and layered. stage layouts are a bit boring and occasionally actually aggravating but the stars themselves present a good variety of scenarios. there's only seven songs in the game but they're all good

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
5. This game's the real deal (and the soundtrack is excellent). Please do any 3D Mario game that followed instead for some real hot takes next time. Or any other 3D platformer collectathon really. This is the one inspired game in a pretty lame genre.

The game's still very special in how movement and the camera handles so it feels more like you're navigating 3D space rather than a series of 2D areas fit together. It's hard to describe but it's a very unique feeling game because of it. It's like in other games you'd see a far away area and think of it as a distinct section of the level and in Mario 64 the stages are laid out and presented in a way that you don't really see the stage as a series of distinct components, it all sort of blends together. It's still hard for me to put into words what's different about it but once you play it you see how different the 3D feels. This got lost in all of the sequels and I don't know any other game that's captured that same sensation.

It's one of the last times that goombas and boos and toads felt like they belonged rather than a corporate obligation. The game's still Mario without being overly cute, princess' castle looks super cool inside, the stained glass and painting motif for choosing levels is great, everything came together and cohered beautifully.

No Wave fucked around with this message at 16:38 on May 18, 2019

bushisms.txt
May 26, 2004

Scroll, then. There are other posts than these.


5


Would you give Neal Armstrong a 4 for only walking a few feet on the moon?

Hwurmp
May 20, 2005

bushisms.txt posted:

Would you give Neal Armstrong a 4 for only walking a few feet on the moon?

I have to take marks off for saying "man" instead of "a man"

Barudak
May 7, 2007

bushisms.txt posted:

Would you give Neal Armstrong a 4 for only walking a few feet on the moon?

I dont praise The Jazz Singer unequivocally, no.

bushisms.txt
May 26, 2004

Scroll, then. There are other posts than these.


Hwurmp posted:

I have to take marks off for saying "man" instead of "a man"

We get it, you owned a Saturn. But don't take take rage out on the game.

Hector Delgado
Sep 23, 2007

Time for shore leave!!
5

Never before had a console game that gave me such a feeling of freedom. To be able to go where I want, to look where I'm curious and try platforming that was so different than 2d, it changed gaming forever. For better or worse.

And all with the strangest looking controller.

Tales of Woe
Dec 18, 2004

5

It's still one of the few 3d platformers that understands that the collectibles scavenger hunt is only as fun as the movement & traversal. that lesson can even be extended to a lot of modern open world games too

Rarity
Oct 21, 2010

~*4 LIFE*~

bushisms.txt posted:

Would you give Neal Armstrong a 4 for only walking a few feet on the moon?

I think this brings up a good question, should a game rate higher for its impact on the industry even if it was surpassed by games that came after it. Or to use your analogy, if Buzz Aldrin had followed Neal up with a full contempory dance routine would Neal's walk still be as good? To bring this back around to SM64 it's always been a bit of a weird one for me because I didn't play it until a good 6 months after I played Banjo-Kazooie which to me is better than SM64 in every department meaning SM64 never had the same impact on me. Sure, SM64 invented 3D platforming but Banjo-Kazooie refined all of its systems. It's like the difference between a prototype and a finished product. It's why I'm going to rate SM64 a solid 3/5

mutata
Mar 1, 2003
Probation
Can't post for 24 hours!
5

Not all historically important games are fun to play anymore and not all old games that are still fun to play are historically important. It's not perfect, but context makes up for those tiny imperfections. It ushered in 3D polygonal gaming.

Also: one of the best onboarding/tutorial implementations of all time and for a paradigm shift game at that.

cheetah7071
Oct 20, 2010

honk honk
College Slice
5

Mario is still using the same drat moveset 23 years later, just with additions for each new game's gimmick. When they took away even a single one of his jumps in Sunshine people hated it. Mario 64 might actually have perfect movement.

e: and also it gave us Pannenkoek who is also 5/5 so Mario 64 is really like, 10/5. That's just math.

bushisms.txt
May 26, 2004

Scroll, then. There are other posts than these.


Rarity posted:

Or to use your analogy, if Buzz Aldrin had followed Neal up with a full contempory dance routine would Neal's walk still be as good?
Explicitly for sm64, it'd be more like Neal did the electric slide and then Buzz followed it up with the boot scootin boogie. Sure it may be new and exciting, but it was inherently built on the thing before it. I don't like the Mario games as much as most, but i'd be blind to not see that sm64 pretty much set the standard that everyone still struggle to live up to.

pieuvre armement
Feb 27, 2018

by Jeffrey of YOSPOS
3

It had some fun things to do in the levels but it wasn't anything special compared to other stuff that was coming out at the time like Resident Evil, Final Fantasy VII and King's Field. Much like Donkey Kong Country it's an above average game for kids that is canonized because people are superfans of the publisher and/or played it when they were impressionable and their options were limited.

Looper
Mar 1, 2012
5 out of 5

Mario 64 is a rare example of a game that looks better in comparison to games released afterward. The movement not only feels remarkably good for a first effort, it communicates a sense of joy found lacking in its peers. Nintendo would later develop a bad habit of giving characters too many voice clips (see: Yoshi's Story, Link to the Past GBA), but Mario's exclamations here make it clear he's having a great time and set the mood for the game.

The levels at times look, visually, like bizarre proof of concept drafts, but playing rom hacks with beautiful yet less tightly designed worlds really puts the design in perspective. And kid me greatly appreciated the crystallization of Nintendo's philosophy that you shouldn't have to master a game just to see the ending.

I would dock a point for the wonky and uncooperative camera, but that they decided to contextualize the third person camera as a friendly Lakitu reporter documenting the action is absolutely inspired and I love it.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!

Rarity posted:

but Banjo-Kazooie refined all of its systems. It's like the difference between a prototype and a finished product.
now THAT'S a hot take.

Grapplejack
Nov 27, 2007

4. Good game still holds up, dreadfully plain. Also gently caress that level with the big snowman.

Endorph
Jul 22, 2009

movement in banjo is way stodgier and less fun and 'ugh this one sucks to get' is a way more common issue

banjo has more personality and a better hub world but its a worse game imo

njsykora
Jan 23, 2012

Robots confuse squirrels.


Hoo boy if we do Banjo next we're gonna see some loving takes on that one.

Looper
Mar 1, 2012
Mario 64 also gets points for dropping the run button and the corresponding need to hold it down at all times

cheetah7071
Oct 20, 2010

honk honk
College Slice

Looper posted:

Mario 64 also gets points for dropping the run button and the corresponding need to hold it down at all times

Yes thank gently caress even the best 2D marios are a little bit awkward because of this

precision
May 7, 2006

by VideoGames
5 if you've never played Sunshine, Galaxy or 3D World, 3 if you have, so overall 4

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


I got a caveat on this one: are we taking into the account that this is an N64 game and therefore bound to that incredible piece of poo poo of a controller, or what

I genuinely think the camera itself isn't bad, especially given it's near as damnit a first go; I think it's let down by the controller's digital-only camera control (the C buttons/stick). Ditto Mario's controls with the actual stick; precise when the controller was fresh, dogshit after a few months.

(edit) Actually either way I think 4 is about right

Ciaphas fucked around with this message at 18:42 on May 18, 2019

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


That being said do Pilotwings 64 next so I can rate it 7 and get mad at everyone who does less

Wet Biscuit McGlee
Jul 13, 2006

girls hate me
5. There was nothing like going to Best Buy friday nights as a kid to play the Mario 64 demo.

When I played Super Mario Odyssey I had an amazing time but the voice in the back of my head was saying "this isn't Mario 64".

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
4. Parts of the game haven't aged well at all, but like others said, it did pioneer some important stuff, such as a workable camera (though it wasn't without its issues). And somehow, even games today have worse cameras. It's a bit clunky today, but that's pretty much on the level design, and certainly not a problem with Mario's movement and moveset, which are very top notch. Especially for an N64 game.

Bogart
Apr 12, 2010

by VideoGames
i never played it

Rarity
Oct 21, 2010

~*4 LIFE*~

Bogart posted:

i never played it

Wow, I'm kind of amazed there's still people out there who haven't! Even though that totally makes sense!

Don't worry, I'm choosing games to cover a wide range of consoles and genres so there'll be stuff coming up for everyone :)

Azraelle
Jan 13, 2008

5, it's not perfect, but I beat it just a few years ago and had a lot of fun with it. Galaxy 2 and 3D World has it beat, but it absolutely holds up.

precision
May 7, 2006

by VideoGames
Do ocarina of time next so I can explain why it sucks

Rarity
Oct 21, 2010

~*4 LIFE*~

precision posted:

Do ocarina of time next so I can explain why it sucks

We'll get to it in due course!

Ceyton
Oct 9, 2004

YOU'RE DEAD ARMITAGE!
YOU'RE DEAD ARMITAGE!
YOU'RE DEAD ARMITAGE!

SM64 was nothing short of revolutionary back in '96. It did a lot of new things and it did all of them well, and it's one of the very few early 3-D games that have aged gracefully.

By modern standards, the camera is kind of bad and the levels are restrictively small, but it's still fun to play in TYOOL 2019 and it's rightfully a classic.

Final score: 5

Accordion Man
Nov 7, 2012


Buglord
I've only really played the DS remake, would that count?

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Rarity
Oct 21, 2010

~*4 LIFE*~

Accordion Man posted:

I've only really played the DS remake, would that count?

Unless it's a total overhaul a la RE2 I don't see why not

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