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W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Hackan Slash posted:

Isn't it usually the top jobs from the race poll? I don't think that's out yet.

Gilgabot did a bunch of polls on Twitter over the past few weeks of "pick one - Job A or Job B." Presumably, the new #regpopular is based on the results of those.

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ultrafilter
Aug 23, 2007

It's okay if you have any questions.



This seems like a good plan. In case you're curious, here's how I did it:
  1. Thief/Summoner/Beastmaster/Dragoon. This was a very good team and one of the most enjoyable runs I've ever had. Hi-Potions in world 1 is great, Beastmaster shenanigans really help in world 2, and the triple crown is in reach with a bit of luck.
  2. Black Mage/Berserker/Geomancer/Chemist. The start was a little rough, but Equip Axes is great for physicals, and Mix is broken. NED never knew what hit him.
  3. Knight/White Mage/Red Mage/Ninja. Another easy run. Throw is a great skill for a Red Mage, and staff-boosted dualcast Holy with a Golden Hairpin is pretty ridiculous. The highlight of my year was knocking out Necrophobia before he got down below 10000 hp and skipping the Gilgamesh scene.
  4. Monk/Mystic Knight/Ranger/Samuria. I had to grind levels for the Soul Cannon, but other than that this run was fine. Focus is a great secondary for physical jobs, but Rapid Fire definitely replaces it.
  5. Blue Mage/Time Mage/Bard/Dancer. :getin:

Poque
Sep 11, 2003

=^-^=
I feel like I'd have to combine Chemist and Monk and then just make the last two classes total throwaways like Dragoon and Red Mage. Even when Red is paired with other mages I still dread seeing it appear.

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


Eh. Grinding out Dualcast sucks for sure, but it's a great skill once you have it. It's against the rules, but going through the Phoenix Tower and making everyone a Red Mage for the Magic Jar fights helps a lot.

Also, for those of you who are planning runs, I'd recommend thinking about how you're going to get past world 2 Exdeath as well as the late game. That's a tough fight and you don't have superpowers yet.

BisbyWorl
Jan 12, 2019

Knowledge is pain plus observation.


ultrafilter posted:

Eh. Grinding out Dualcast sucks for sure, but it's a great skill once you have it. It's against the rules, but going through the Phoenix Tower and making everyone a Red Mage for the Magic Jar fights helps a lot.

Also, for those of you who are planning runs, I'd recommend thinking about how you're going to get past world 2 Exdeath as well as the late game. That's a tough fight and you don't have superpowers yet.

Grind at Barrier Tower till I get a full set of Reflect Rings.

If it worked for my quadzerk it'll work for anything else.

e: So I managed to find a screenshot of my quadzerk victory (the twitter I used for it has since been hacked by a pornbot and banned)



Never again.

BisbyWorl fucked around with this message at 18:50 on May 30, 2019

Admiral Joeslop
Jul 8, 2010




A full set of Reflect Rings can solve a lot of problems. Crystals and W2 Exdeath are probably the hardest fights in general. Sandworm is hard for certain parties, Shin/Omega the same. Even with a dream team, you'll have to put in some effort for the Crystals at least.

Ace Transmuter
May 19, 2017

I like video games
Ah, it's the "divide the 20 jobs into the best possible 5 teams" portion of the thread.

Team #1: Time Mage, Berserker, Samurai, Thief
Team #2: Beastmaster, Blue Mage, Dragoon, Ninja
Team #3: Bard, Summoner, Geomancer, Knight
Team #4: Chemist, Monk, Black Mage, Dancer
Team #5: Mystic Knight, Ranger, White Mage, Red Mage

Team #1: This is the "lets give Berserker some useful abilities" team. Berserker's one of the few classes that wants Artful Dodger, there might also be some times where the Berserker wants Equip Katana. Haste also helps shore up Berserker speed issues.

Team #2: Beastmaster/Blue Mage combo is obvious. Dragoon & Ninja have pretty good synergy actually. If we're in Mobile/Steam then !Jump with a pair of Twin Lances is hilarious, but then again that means this party doesn't have an Omega kill. Dual wield helps Dragoon's lackluster offense. They also makes a pretty good !Blue Magic user.

Team #3: Geomancer can be a good back-up !Singer or !Summoner. Between Bard, Summoner and Geomancer you don't really have to worry about random encounters, and nobody here really wants the Chicken Knife, so Knight is free to Two Hand the Brave Blade to their heart's content.

Team #4: Drunken Fist Monk. Black Mage and Monk should help each other through most of the World 1 roadblocks until Chemist and Dancer shows up.

Team #5: Red Mage was hard to place... I originally had Black Mage here but the lack of multi-target White Magic buffs makes me think White Mage wants X-Magic more.

Every group has a good/decent Chicken Knife user except #3, which picks up the Brave Blade. Every group can deal with Rug Wizard without any kind of obnoxious shenanigans. Team #1 maybe hits a few world 1 roadblocks until it gets some better offense, but I can't think of big issues any of these teams should encounter throughout the game. Might be missing something.

Admiral Joeslop
Jul 8, 2010




If you just want to be efficient with combinations, you could do Time/Geo/Goon/Zerk. Time Mage can quick leak .... everything? I don't remember if anyone absorbs poison. Even so, Berserker and Dragoon can beat things to death. This frees up the spots those three jobs would normally take so your other four teams are even better.

Not that this game is hard enough to justify it

Samuel Clemens
Oct 4, 2013

I think we should call the Avengers.

ultrafilter posted:

Eh. Grinding out Dualcast sucks for sure, but it's a great skill once you have it. It's against the rules, but going through the Phoenix Tower and making everyone a Red Mage for the Magic Jar fights helps a lot.

I don't think I've ever bothered to grind for !Dualcast aside from my first playthrough. The mage classes who can use it are already powerful enough without it, and the Red Mage herself is far better off with a secondary magic ability.

I guess it's handy in a Natural run, but no one should force themselves to play Natural.

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Samuel Clemens posted:

already powerful enough

I don't understand.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Samuel Clemens posted:

already powerful enough

I understand the meanings of those words, but they make no sense in that order. :confused:

Shyfted One
May 9, 2008

ultrafilter posted:

:toxx: time.

I decided last year that I wanted to try out all of the regular jobs in a single summer, and so I did it over the course of five runs. It was a blast, and now I want to encourage you to do the same thing. For everyone who uses all twenty regular jobs (i.e., those you have access to before world 3), I'll donate $20 and match your job fair expenses up to the total price of one of each job. Any kind of run is fine except for #fifthjob or some other mode that has you using more than four jobs in a single playthrough.

If you're going to do this, I suggest that you plan ahead a bit. This is going to take at least five runs, and you don't want the last one to be something like Monk/Berserker/Geomancer/Dragoon.


There are no bad jobs, but there are some teams that don't really come together.

Does it have to be over 5 runs with no duplicates? If not I'll probably do a couple chaos/random runs and then I could just start making teams of classes I haven't gotten through no750/750 runs with job fair to finish it out.

Samuel Clemens
Oct 4, 2013

I think we should call the Avengers.

Kyrosiris posted:

I don't understand.

W.T. Fits posted:

I understand the meanings of those words, but they make no sense in that order. :confused:

Hey, if you wanna grind to level 99 every run to feel ultimate power, be my guest. :v:

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Why grind to L99 when you can drink your way there?

Admiral Joeslop
Jul 8, 2010




Mega64 posted:

Why grind to L99 when you can drink your way there?

That's not what my doctor says :argh:

MagusDraco
Nov 11, 2011

even speedwagon was trolled

Admiral Joeslop posted:

That's not what my doctor says :argh:

What's their opinion on songs?

Admiral Joeslop
Jul 8, 2010




MagusDraco posted:

What's their opinion on songs?

There was an.... incident when I took a vacation to Ivalice. I can't afford another red card.

Ritznit
Dec 19, 2012

I'm crackers for cheese.

Ultra Carp
Very tempted to stream myself playing this, though I have no idea if people would find watching a person having fun while bumbling through a Fiesta run fun or annoying. Streaming might just be a good way for me to stay motivated and keep at it.

mp5
Jan 1, 2005

Stroke of luck!

Ritznit posted:

Very tempted to stream myself playing this, though I have no idea if people would find watching a person having fun while bumbling through a Fiesta run fun or annoying. Streaming might just be a good way for me to stay motivated and keep at it.

People in this group watch Noted Twitch Speedrunner Dragondarch bumble through the Fiesta every year while having varying amounts of fun depending on how many times he's died in a given 15 minutes so if you want to stream and chat with nerds and discuss strats I say go for it chief

it might help you stay motivated and watching new people experience the Fiesta is a lot of fun for the grizzled tired vets

Ace Transmuter
May 19, 2017

I like video games
Which year was it that he accidentally sold the dragon fang he needed for some convoluted scheme?

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

agradine posted:

Which year was it that he accidentally sold the dragon fang he needed for some convoluted scheme?

I honestly sometimes can't tell if Dragondarch is sincere or if it's some sort of performance art. I'm all for finding odd ways to go about things for entertainment value, but that was :psyduck:

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.
In fact, there's a channel on the discord for people to announce streams. it's pretty cool.

Cattail Prophet
Apr 12, 2014

Bruceski posted:

I honestly sometimes can't tell if Dragondarch is sincere or if it's some sort of performance art. I'm all for finding odd ways to go about things for entertainment value, but that was :psyduck:

I mean, you're already playing a game live for the internet while under an arbitrary restriction and trying to go as fast as possible. Pretty sure that's performance art no matter how you slice it.

Also I remember hearing one year that he's actually a pretty competent speedrunner in general and just has this weird blind spot for FF5. Which, uh, still doesn't really settle things one way or the other, I guess!

neongrey
Feb 28, 2007

Plaguing your posts with incidental music.
He's a pretty decent guy overall, honestly-- met him at limit break, hung out a little. Just, you know, ff5 hilarity. It honestly probably doesn't help that fiesta doesn't speedrun like the normal game, which I am given to understand is steprouted to hell and back, so there's a lot going on that needs to be basically routed from principles.

mp5
Jan 1, 2005

Stroke of luck!

Ritznit posted:

Very tempted to stream myself playing this, though I have no idea if people would find watching a person having fun while bumbling through a Fiesta run fun or annoying. Streaming might just be a good way for me to stay motivated and keep at it.

in fact, set up a Twitch stream and give me a date/time and i'll be there at least once

the only toxx clause i'll post in this thread

blakelmenakle
Sep 1, 2007
AHEM! There's sand on my boots!

Bruceski posted:

I honestly sometimes can't tell if Dragondarch is sincere or if it's some sort of performance art. I'm all for finding odd ways to go about things for entertainment value, but that was :psyduck:

I think he also waited until the very last minute to plan his run so he was running on like 2 days of no sleep at that point.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
The most Dragondarch thing was his last run where he tried to grind for Aero in the Wind Shrine and accidentally wiped.

He hadn’t saved at all.

Samuel Clemens
Oct 4, 2013

I think we should call the Avengers.

neongrey posted:

It honestly probably doesn't help that fiesta doesn't speedrun like the normal game, which I am given to understand is steprouted to hell and back, so there's a lot going on that needs to be basically routed from principles.

I don't think Dragondarch even runs vanilla FFV oddly enough, or most Final Fantasies for that matter. He seems to focus primarily on platformers, so I don't know how he came to be one of the Fiesta runners. Maybe puwexil asked him to join. (IIRC, it used to be only those two for a while.)

Ritznit
Dec 19, 2012

I'm crackers for cheese.

Ultra Carp

mp5 posted:

in fact, set up a Twitch stream and give me a date/time and i'll be there at least once

the only toxx clause i'll post in this thread

Aw, aren't you a sweetie. I appreciate the encouragement.

I'm moving right around the date where the Fiesta is likely to start, but as soon as I got my stuff set up in the new place, I wanna get into this run.

FeyerbrandX
Oct 9, 2012

Mega64 posted:

The most Dragondarch thing was his last run where he tried to grind for Aero in the Wind Shrine and accidentally wiped.

He hadn’t saved at all.

Was he still grinding for Aero? I thought his scheme at the time was grinding Faris up to a specific level so that he could utilize different characters to goblin punch various bosses in the teeth for 8x damage.

Also if I remember right he was doing a pretty good job of recovering from that mistake... only to have some other mistake completely remove him from contention.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Samuel Clemens posted:

I'd much rather have Dancer than Dragoon in that line-up. Not just because Ribbons are great but because dancing with the Chicken Knife is the only worthwhile damage output you'll get in World 3.

I also think Red Mage is much better than Berserker in this setting. Far easier Worlds 1 and 2 due to rod-breaking, and World 3 gives you plenty of flexibility with the spell list up to level 3 and Wonder Wand/Power Staff shenanigans. Plus, Sword Dance with the Rune Blade and a Lamia's Tiara is actually decent damage. Berserker by comparison gives you little aside from Death Sickle. Even its endgame damage is going to be meh because you don't have a secondary ability that boosts the Magic score for the Rune Axe.

Dragoons are essentially Knights But Worse, since their stat line is similar but they use spears instead of (knight) swords, they don't have kit to help them with tanking (and in fact avoid tanking with !Jump), and don't really synergize with any other class.

Dancers have the potential for absurd damage, exactly 25% (or, later with the Rainbow Dress or Lamia Tiara, 50%) of the time, and are essentially immune to status ailments. In exchange they're stuck with knives for weapons (which means Chicken Knife access but doesn't help outside of that) and have the game's lowest VIT. You have to get a dancer to something like level 45 before they can tank Almagest, which admittedly does give the team a point in favor of Red Mage (with Raise access and controllability) helping more than Zerk (who will generally be outdamaged even by a 50% Chicken Dance rate).

Assuming the other two jobs are consistent (Monk and Geomancer as the worst out of the Wind/Fire crystals, respectively), Red Mage/Dancer work better as a team but is made of glass (monk aside), whereas Dragoon/Berserker work better but is essentially autoattack.team and boring as silt on top of that.

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


Shyfted One posted:

Does it have to be over 5 runs with no duplicates? If not I'll probably do a couple chaos/random runs and then I could just start making teams of classes I haven't gotten through no750/750 runs with job fair to finish it out.

No limit. Just keep in mind that more than five runs is a lot of FFV.

Admiral Joeslop
Jul 8, 2010




ultrafilter posted:

No limit. Just keep in mind that more than five runs is a lot of FFV.

Sure, if you're a slacker.

neongrey
Feb 28, 2007

Plaguing your posts with incidental music.

Samuel Clemens posted:

I don't think Dragondarch even runs vanilla FFV oddly enough, or most Final Fantasies for that matter. He seems to focus primarily on platformers, so I don't know how he came to be one of the Fiesta runners. Maybe puwexil asked him to join. (IIRC, it used to be only those two for a while.)

probably that's what it is, since he's on the rpglb staff(and I think is one of their admins). that he doesn't run vanilla is the huge killer there - you can't work from notes and can't adapt familiarity from vanilla, sooo

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

Kheldarn posted:

Also, Can Of Worms, if you don't mind, can you share any tools you have for editing FFVA? I found 2 that let me edit some things, but nothing that will let me add more skills to jobs or grant innate abilites like you did for your Balance Patch.
There aren't really any tools to do that at the moment, you have to directly edit the ROM in a hex editor. Skill trees in particular have arbitrary lengths so you need to do a bunch of shuffling if you want to change those. This discord is probably the best place to get started on doing that if you want to try it.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

KataraniSword posted:

Dragoons are essentially Knights But Worse, since their stat line is similar but they use spears instead of (knight) swords, they don't have kit to help them with tanking (and in fact avoid tanking with !Jump), and don't really synergize with any other class.

There's a few situations where they really shine, at least. !Jump is highly situational but the handiest thing in said situations (SoulCannon and other bosses with powerful-but-telegraphed attacks), and they're murder against Shinryu, especially if you have Ninjas; a Dragoon dual-wielding Dragon Lances can hop on Shin for up to 15,000 damage per Jump (admittedly actually GETTING those lances is a pain, but so it goes).

My biggest problem with Dragoons is that they're built as potentially the best tanks in the game, but have no ability to force hits onto themselves (unlike Knights with their Cover) and in fact their signature ability takes them off the field entirely, meaning other units will be taking hits in their place, which is kind of the exact opposite of what you want your tank to be doing.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.

FeyerbrandX posted:

Was he still grinding for Aero? I thought his scheme at the time was grinding Faris up to a specific level so that he could utilize different characters to goblin punch various bosses in the teeth for 8x damage.

Also if I remember right he was doing a pretty good job of recovering from that mistake... only to have some other mistake completely remove him from contention.

That was probably it. I was confused because he got killed by Aero.

dis astranagant
Dec 14, 2006

TIL that Diamond Bell and Tinklebell do 2/3 more damage on the GBA version than SNES. The Tinklebell is still by no means worth trying to get.

Samuel Clemens
Oct 4, 2013

I think we should call the Avengers.


Yeah, I pretty much agree with your analysis. The reason I'd give Monk/Red Mage/Geomancer/Dancer (=Team 1) an edge over Monk/Berserker/Geomancer/Dragoon (=Team 2) is that the former composition can handle the usual roadblocks much better than the latter. Consider:

W1
Byblos: Not really an issue for either team due to Geomancer. Red Mage has a small advantage due to the reliability of Fira over Ignus Fatuus.
Soul Cannon: Huge advantage to Team 1 due to rod-breaking. Team 2 will struggle since the only decent damage comes from the Berserker and they're lacking healing options.
Archaeoavis: Not much of an issue for either team due to Geomancer and Monk. Small advantage to Team 1 for the MT-healing I guess, since that limits the chances of being killed by an unfavourable RNG.

W2
Gilgamesh on the Bridge (Shut up, he's hard!): Advantage to Team 1 since Protect + Healing Staff lets you survive Gilgamesh's jumping phase forever.
Crystals: The one fight where I'd much rather have Team 2 for the Death Sickle. Team 1 will either have to farm Reflect Rings or calculate its damage extremely carefully.
Exdeath: A pain for either composition, but somewhat easier for Team 1 due to Protect and rod-breaking. Physical attacks are awful against Exdeath.

W3
Omega: Haha, nope. If you're really dedicated enough to fight Omega, then I guess Team 1 is preferable because Sword Dancing has the best damage output and provokes the fewest counters. It's not like squishiness matters when every attack either deals percentage-based damage or kills you in one hit anyway.
Shinryu: Huge advantage to Team 1 for being able to berserk Shinryu, making the fight a non-issue. Even if you were to grind for four Dragon Lances, Team 2 would either have to level a lot or hope for a decent RNG.
Neo-Exdeath: This is where Team 1's advantages shine most clearly in my opinion. A Monk with Equip Ribbon, Protect and Shell (from the Wonder Wand) in the back-row can survive the onslaught for a long time, and the Dancer's solid targetable damage should allow you to kill the Almagest part after one or two castings. If things go sour due to an unlucky Grand Cross, you can use the Wonder Wand to reset. By contrast, Team 2 has to rely on hitting the timing for !Jump on every Almagest to win. On top of that, no Ribbon to protect against the nasty Grand Cross effects, no Wonder Wand to reset if things get dicey, and the Berserker, who is technically this team's best damage dealer, will waste a lot of attacks on targets you didn't want to hit.

So, yeah, Team 1 will have a much smoother time against any boss barring the Crystals. The big three in particular (well, big two since I doubt anyone but derra would be foolish brave enough to fight Omega) pose less of a challenge for Red Mage and Dancer than Berserker and Dragoon.

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derra
Dec 29, 2012
The Red Mage can Old Bridgegamesh via the Ancient Sword as well.

Staff of Light breaking or, hell, just beating on Exdeath with it is another option for W2 Exdeath.

Yes, I rapidfire-d W2 Exdeath with a Staff of Light once.

While Equip Axes + Sword Dance does work, the very fact that you have an additional controllable character makes Omega easier. The only real benefit the Berserker has is the ability to equip the Aegis Shield and hopefully block something nasty heading to the party

Hmm. I rarely get Monk, but a Barehand Swords Dance crit has to do 9999 right?

derra fucked around with this message at 14:15 on May 31, 2019

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