Ash of Gods: Redemption![]() What is this? Ash of Gods: Redemption is, according to the creators, "a turn-based RPG featuring rogue-like storytelling". Let's hear it from the devs themselves: Aurum Dust, the developers posted:Ash of Gods is a mix between a roguelike role-playing visual novel and an online turn-based strategy game. This is a story intending to show all the complexity and ambiguity of moral choice. Good people often become rascals while inhumans behave more human-like than humans. This is the story of “angels” who after being given free will turned the life of humans into hell in the absence of a god. This is a novel that shows you that no conflict has a right or a wrong side because even your enemies have mothers and children. We're gonna be coming back to that once we've gotten into the game proper. Put on your pretentious literary hats! So, visual novel mixed with RPG...is that anything like that Banner Saga game I've heard about? Lets get this out of the way right now: yes it is. The Stoic crew (Banner Saga makers) were apparently good enough to support it, to the point that you meet the Banner Saga devs in the desert and they make fun of how similar this game is. I feel comfortable saying the story is thematically different than Banner Saga (though there are some glaring similarities that will make themselves evident) but gameplay is similar. Combat is very similar to the Banner Saga with just enough difference to let them say it's its own thing, but the story UI is very similar to the Banner Saga. The devs will tell you the art style is based on old Soviet animations rather than the works of Eyvind Earle, but that's not really enough to disguise the game's roots. And that's OK. So, rogue-like storytelling? Choices? Yup. The game is kind enough to overtly flag choices as important, and if you choose wrong you will be in for a world of hurt. I quite literally lost an entire PoV party due to bad choose your own adventure choices on my initial playthrough. Naturally I will be putting any kind of important choice up to a thread vote. Who better to make life and death decisions than the capricious whims of goons? Thread rules and spoiler policy. Use spoiler tags please. Don't do any of that wink wink nudge nudge crap, you're not special for having played a game on Steam before everyone else. Mechanics chat is A-OK, and if you happen to be a developer of this game or of Banner Saga I'd love to hear your input! Fairgame did an LP of the entire Banner Saga trilogy which is on the archive. It's not at all necessary to understand the plot, and I'm gonna say Banner Saga spoilers for the purpose of comparison are A-OK. This is gonna be a screenshot LP due to the sheer amount of ![]() Post Index: Prologue Prologue: Divine Retribution Chapter 1 And now for something completely different High Fantasy Shopping Action! Holy poo poo, something is actually happening! Thorn Brenin and the Curse of the Bad Game Mechanics Thorn Brenin and the Pimp Hand of Death Enemy At The Gates Follow that man! Chapter 2 Lo Pheng and the Terrible, No-good, Rotten Country of Assholes Don't Fear the Reaper Chapter 3 Hopper Rouley and the Totally Not Evil Churchman Hopper Rouley and the Separation of Church and State Bonus Update #1: The Goons of Something Awful and What The gently caress Is Going On in Chapter 3 Hopper Rouley and the Party Members Who Don't Do Anything Hopper Rouley and the Lack of Common Sense Thorn Brenin and the Soldiers who Absolutely, Positively, Will Not Shut Up Thorn Brenin and the Crippling Lack of A Lion And A Wardrobe Thorn Brenin and The Great Fuckup Lo Pheng and the Insufficiently Distracting Titties Lo Pheng and the Fear of Casual Intimacy Chapter 4 Hopper Rouley and the Inexplicable Praise of Thorn Brenin Thorn Brenin and the HARD CHOICES Thorn Brenin and the Wonderful Witch of Bullshit Chapter 5 Hopper Rouley and the Quest for Holes Hopper Rouley and the Excellent Chance to Make Terrible Decisions Thorn Brenin and the Crippling Lack of Direction Hopper Rouley and the Totally Necessary Chapter Thorn Brenin and the Strong Female Characters Thorn Brenin and the Pointless Suspicion Thorn Brenin and the Problem That He's A loving Dumbass Lo Pheng and the Phantom Sex Offender Lo Pheng and the Woman Who Really, Really Wanted His Magic Rock Chapter 6 Hopper Rouley and the Pointless Waste of Everyone's Time Hopper Rouley and the Writers Desperately Trying To Seem Mature Hopper Rouley And The Lack Of Pattern Recognition Skills Thorn Brenin and The Surprising Lack of Grimdark Lo Pheng and the Opportunity To Please A Lot Of Women Lo Pheng and the Parade of Magic Bullshit An aside on Enses Chapter 7 Hopper Rouley and the Very Mean Man Hopper Rouley and the Christian Allegory Hopper Rouley and the Unreliable Narration Thorn Brenin and the Surprise Witch Chapter 8 Hopper Rouley and the Plot of this Game Thorn Brenin and the Magic Jizz Chapter 9 Hopper Rouley and the Ineffectual Negotiations Lo Pheng and the Titties of the Great Ancestress Lo Pheng and the End of the Game Bonus Updates Bonus Update 2: The Great Evil King and Fixing Ash of Gods Bonus Update #3: The Great Evil King and the Elephant in the Room Bonus Update #4: Fixing Ash of Gods Round 2: The Plot Characters: Here there be spoilers. I'm just listing them in alphabetical order. Full and unmarked spoilers, but to be honest I don't respect the plot of this game and neither should you! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Fanart I had a fanart contest in October, and here are the entries! ![]() professor metis depicts Thorn trying to figure out if Chila is manipulating him or not. ![]() fluffyDeathbringer depicts Fisk reaching out for support to an appropriate corner of the internet. ![]() bruceski accurately portrays the process of selecting a dialogue option in this game. ![]() solitair reconstructs the moments leading to the death of Tenner ![]() Also from solitair, the feared Thorn Brenin doofus jump. TheGreatEvilKing fucked around with this message at 07:12 on Dec 3, 2019 |
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# ? Jun 7, 2023 06:50 |
Prologue: Divine Retribution Watch this video, it's much better than my screenshots! ![]() The game opens with this man. He will be important. ![]() The camera shifts to the side and we see a diverse crew of warriors from all around the world. ![]() The man walks up to the head of the host, to his similarly attired companions who nod in approval. ![]() Those...aren't normal eyes, are they? ![]() I wasn't quite fast enough with the screenshot here, but our mysterious man's eyes turn all black like his comrades. It's rather reminiscent of the black oil possessed in the X-Files. ![]() The enemy. A bunch of shirtless masked weirdos and men with halberds. We're gonna be seeing a fair amount of both over the course of this game. ![]() They charge our mysterious man and his comrades, who run out to meet them. ![]() ![]() No shirt, no service! ![]() The halberd guys aren't doing so hot either. ![]() The battle is a mess, a vicious melee between the people of the world and...whoever these other guys are. ![]() Suddenly people start collapsing and dying. It's hard to capture in screenshots, but these guys were in the middle of fighting, stopped, and dropped dead. The camera pans to reveal... ![]() ![]() The mere presence of whatever these guys are has a devastating effect on our heroes. ![]() They get better, and come to a resolution. ![]() ![]() They kill themselves, releasing their inner light to turn into a pillar of stone. ![]() Someone is not impressed. ![]() Contempt quickly turns to hate as the light seems to have an effect. ![]() The archer lets her arrow fly. ![]() It strikes down our protagonist just as he is about to perform his sacrifice. Fade to black. ![]() The face of a man who survived while all his comrades died. Now, the game proper begins. ![]() ![]() ![]() ![]() ![]() A lot of the writing in this game is somewhat odd, being translated out of Russian at the behest of Russians who don't speak English very well. This is after the devs realized a huge translation patch. Also yes, despite the change of clothing this is in fact our mysterious survivor. ![]() ![]() The game throws us into combat immediately. It's a scripted tutorial battle where the game forces you to move. ![]() So combat looks..very similar to The Banner Saga, actually. Instead of armor, we have a stat called "Energy" (the orange bar above Hopper's head). Energy is used to pay for moves, but can also be directly attacked by characters. If the character loses all their energy, they take DOUBLE HP DAMAGE. Hopper here has two moves right now, a single target melee attack named Quick Strike and an aoe whirlwind slash named Circular Hit. Each of these moves can attack a target's energy bar or HP bar. Hitting a target's HP is fairly simple - do damage, when it hits 0 they die. Hitting energy is weirder. Let's say Hopper has a 10 damage attack. If he hits a target for HP damage, they will take 10 damage. If Hopper hits an opponent with 2 energy, they will take 2 of that damage as energy damage and 16 points as HP damage from the remaining damage. However, if you order Hopper to do HP damage to a target with 0 energy, he will only do his normal damage. You have to select the energy attack option for double. I'll go into more detail about Hopper's skills as we get to use him more out of the tutorial. Suffice to say he gets some absolutely broken poo poo. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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And now for something completely different So that was pretty ominous. Plague, Reapers, killing the woman you love...naturally, we're not going to address any of that right now and instead go meet some new characters. ![]() ![]() The Reaping being scheduled for the Millennium is a nice touch - it parallels medieval millennial panic, and the plagues and demons shown in the intro could come straight out of the book of Revelation. ![]() Well, Amma just told us the reaping is going to start here. I'm sure nothing will come of that. ![]() ![]() ![]() ![]() This must be the daughter, but who is that woman? ![]() ![]() ![]() Meet Thorn and Gleda Brenin. They may remind you of some other characters from a different game. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Yes, I'm aware in the storyline we haven't seen yet that there's a red-haired archer girl who wields magic powers. Shut up. We're not there yet. ![]() Despite being an ex-royal guard, Thorn isn't above breaking a few lese majeste laws now and then. ![]() ![]() ![]() Decision time! What are we getting Thorn's wife? This has decisions for down the line, so choose wisely! Rook and Alette portraits are from FairGame's Banner Saga LP. Check it out!
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I don't know anything about anything but this looks unreal and I hope you can show us all the cool poo poo that no doubt happens. So uh get your wife a jewelry or whatever, I gently caress this up in real life so I might as well recreate that here
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TheGreatEvilKing posted:
Maybe we can get her a nice skort or perhaps some culottes. Not vikings love culottes. Clothing, please.
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Wow, this game is just an expy, isn't it. Good on the Banner Saga team for being nice instead of telling them to quit it, I don't know I'd be so forgiving when it's that blatant. Hope at least the narrative is as good quality. Also, GrandmaParty posted:Maybe we can get her a nice skort or perhaps some culottes. Not vikings love culottes. Clothing, please.
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Can't go wrong with jewelry.
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I for one want to see the significance of this Mact fellow
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I'm guessing Mact is the son, stationed somewhere else for the time being? Or left due to a fight? Let's bring that boy home.
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I dunno, maybe the dude left for a reason? ... All the more reason to bring Mact home, then!
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It looks like that mysterious Mact has won! Voting, though close, is now closed! Going to start working on the next update.
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High Fantasy Shopping Action!![]() Mact won by one vote, so let's see what he's up to! ![]() ![]() ![]() Thorn, you are literally going shopping together. What the hell are you talking about? The camera pans through the town... ![]() ...to reveal a familiar looking scene. ![]() Click on the portraits to talk to the person. It's literally the same UI the Banner Saga uses for when you're in camp and you want to ask all the heroes how they're doing. I hate to keep bringing up these comparisons, but you guys could have at least made a different looking UI or something to disguise what you're ripping off of. Now you have to have a FAQ on your website that you're just "heavily inspired" by Banner Saga. Come on! There's more to this game, I promise. Anyway, from left to right, we have Padagang, a clothing merchant, Gleda whom we know, and Rask, a jewelry merchant. We'll start with Gleda. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Now normally I'd base this on the votes for clothing and jewelry, but you guys tied, so I made a decision to talk to Padagang. Sorry, jewelry fans, I'll try to show off Rask on the next run. We get a little encounter on the way to the stall. ![]() We greet her politely. ![]() ![]() ![]() We could keep making fat jokes, but why bother? ![]() ![]() ![]() ![]() Remember that icon? It's decision time again! Before we do that, let's milk Padagang for information about what this stuff is. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Uh, Gleda? It's a handkerchief. I'm pretty sure that just goes in your pocket and gets covered in snot. The internet says ladies can wear it as a headband, I guess. ![]() DECISIONS LIE BEFORE US! Do we purchase the extremely light woolen shawl that protects as though it were heavy wool? Or do we purchase the gorgeous silk handkerchief embroidered with silver that is maybe effective against sorcery?
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Gee, I wonder if maybe she'll be at risk of cold and/or dark magic sometime????? I figure there are other ways to keep warm. Take the magic handkerchief.
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we have no idea about the extenuating circumstances, though. let's take the wool shawl
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Black Robe posted:Gee, I wonder if maybe she'll be at risk of cold and/or dark magic sometime????? I find this convincing.
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Cold is always, dark magic only sometimes. Wool
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Are we sure this game isn't made by The Banner Saga guys Or at least their artist?
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Nissin Cup Nudist posted:Are we sure this game isn't made by The Banner Saga guys ashofgods.com faq posted:Are you related in any way to Stoic Studio and The Banner Saga?
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I vote style over substance. Silk handkerchief.
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I returned this game after ~20 minutes because it wasn't my jam, so I'm stoked to see someone LPing this. EDIT: Also, buy the hankie. Mechanical Ape fucked around with this message at 20:50 on May 28, 2019 |
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Voting is now closed, the silk won. I will try to get an update out tonight.
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Holy poo poo, something is actually happening! I'll be the first to admit too much hasn't happened these last few updates. Our major decisions were what to buy our wife, and whether or not the merchant was telling the truth about a pretty handkerchief. Well, today we get to make a major decision. We get to decide how hard Thorn Brenin gets bitch-slapped by one of the greatest evil beings of the game's setting. Unfortunately, before I can get there we have to get through a few misadventures first. You all decided by a 2 to 1 margin to get the possibly magic handkerchief over the the wool shawl. Was that the right choice? We shall see in...about 2 chapters. ![]() ![]() ![]() ![]() ![]() Thorn Brenin: offscreen action man. ![]() What is it with this setting and shirts? Did he get lost on the way to the BDSM club? ![]() Something tells me the cutscene showing Baron Trobbel dying was added after this sequence. I think that's the most unnecessary caption in the game, but it kinda blends with all the times they use stage directions because they don't want to animate Hopper handing Amma a knife. This is one of the sequences where they nail the visuals - look at Gleda's face! - and gently caress it up with ![]() Again, I think the visuals do a fine job of setting up what the hell is going on. Thorn is protecting Gleda, who is terrified. Dorpkhal has trivially massacred the town for reasons known only to him, dropped the dead body of the town's leader at our protagonists' feet, and is just standing there musing what to do with these two idiots who just ran up to him like chumps. While I do understand this game was translated from Russian, whoever translated it seems to have fallen into the trap that more words are better. ![]() And we go back to the weird mismash of stuff they are unwilling or unable to show and that stupid owl from Ocarina of Time. ![]() ![]() (The "who are you" option isn't particularly interesting, he just laughs at you, refuses to give you his name, and calls you a dumbass.) ![]() ![]() ![]() Decision time! How is Thorn gonna get owned? Next time: Women in refrigerators! Actual gameplay! Bad game design decisions! Murderin some dudes! Also leave feedback on whether you'd prefer me to have fewer votes but on more important issues.
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3 - Let's not give up the ghost this early in the game. And for the sake of having more discussion at important plot points while still keeping up the pace, I'd prefer to have fewer votes.
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Gotta go with 3. It's a good line.
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I guess the magic hankie really works! Please, don’t... because even though they said he’s captain of the guard I don’t feel like Thorn is a particularly heroic character at this point. To me he’s just some dude who bought a hankie. We just met this character, he hasn’t earned the right to tough-talk the villain yet. You hear me, Thorn? You have to work for it.
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Mechanical Ape posted:I guess the magic hankie really works! Agreed, good thinking. Please, don't....
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By the way, I’m assuming that Dorpkhal is the guy from Planescape: Torment in one of his past incarnations because the resemblance is uncanny. He’s got a “Don’t trust the skull” tramp stamp, I’m certain of it.
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TheGreatEvilKing posted:The devs will tell you the art style is based on old Soviet animations rather than the works of Eyvind Earle ... The FAQ on the game's website states that one of the writers is going to release a novel based on the game / gameworld, and given the state of the Russian fantasy market, I can confidently state the prose was probably terrible in the original version as well.
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maybe we've impressed mister Fashion Souls: BDSM Edition enough that he'll let our daughter go speaking of, interesting that she's apparently suffering none of the ill effects everyone else is
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Be a good dad! Let our daughter go!
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Vote closed! Let her go has it! Update tomorrow, hopefully.
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Thorn Brenin and the Curse of the Bad Game Mechanics When we last left our hero, he was debating whether or not to mouth off to a Reaper. You all picked that he should politely ask for the release of his daughter, and now we get to see the consequences of that decision. ![]() ![]() ![]() The what? We've been carrying around a flesh eating mythological bird this entire time? ![]() ![]() ![]() ![]() ![]() This is the loading screen - the skeletons are animated and do their little musical thing. I kind of like it, as it hearkens back to medieval plague images. Unfortunately, you'll see it a lot playing the game. ![]() Welcome to our first real combat, and we're gonna see one of the game's big gimmicks: Battle Cards. ![]() From left to right: Touch of Chaos: Deals 5 damage to a random enemy, increases energy by 2 to all party members, and increases attack by 2 to a random party member Spirit Armor: Increases target's defense by 10 for a round Cure: Heals target 10 hp Chokehold: Deals 10 damage to target unit Rancor: Reduces target attack by 5 and increases target attack by 1 to all surrounding units. ![]() ![]() ![]() ![]() Gleda, we all saw you hiding from that Reaper. ![]() This begins our first real battle of the game, and thus my long-winded and boring explanation of the battle mechanics. I could encourage you to skip this, but these mechanics are stupid and I'm going to spend more time making fun of them and less time doing boring blow-by-blow combat. So, let's start with Gleda. ![]() What. So welcome to Ash of God's battle system. It is extremely derivative of The Banner Saga (of course) but also manages to include its own innovations that make everything worse and dumber. Remember when I introduced health and energy in Hopper's tutorial battle? You'd be forgiven for thinking that energy was basically your mana bar and the double damage thing was an incentive to not go spamming skills. Skills will gladly eat up your entire drat health bar as with poor Gleda up there. Now, this will one-shot the two guys in the front, but that back guy is going to be able to unload all over Gleda's 9 remaining health and murder her. Now, this isn't her only attack. She has another attack that only eats 14 health but will one-shot these guys, and a pathetic auto attack that deals 9 damage. This applies to the enemies as well. Human enemies use mostly the same classes you do and thus you get absurdities like archers blowing off half their health to use a bow attack. Unfortunately you really don't have the health to tank the enemy's super moves, and damage reduction is extremely rare and only gotten in significant amounts by two characters. Fortunately, the turn system blatantly ripped off from the Banner Saga comes in to save us here. It's an IGOUGO system where the player gets to move a unit, then the enemy, then the player etc. Notably if you show up with 1 guy, and the enemy shows up with 5, you get to take 1 turn for each guy while they can't move their first guy until their last guy has gone. The protagonist units (Thorn, Hopper, and our third PoV character we haven't met yet) also get powerful AoE attacks that don't cause health (well, much in the case of #3) to use. This means that the optimal way to play Ash of Gods is to bring your lone protagonist and his AoE attacks, and run around gibbing dudes like the Doomguy while the enemy tries to play a crappy knockoff of Final Fantasy Tactics. Anyway, a quick unit rundown. ![]() ![]() I may as well mention the battle cards while I'm here. Battle cards by and large suck, but have a bunch of unintended uses that ensure you'll use at least a few. First, casting a battle card doesn't count as ending the turn for all the buffs that end at the end of a characters turn. Second, if you're only using the protagonist to fight the "random character gets buffed" cards become a lot better. There are some really loving awful battle cards (sacrifice a character is always bad) but all in all you may as well use a few. TL;DR: The battle system sucks due to everyone needing health to use their attacks, the optimal way to play is to field as few units as possible and 1-shot AoE everyone to death. On to battle! ![]() Thorn goes up and puts up fightback. The guy striking Gleda gets one-shot by her 14 health attack. ![]() These guys pair up with Thorn and Gleda and get attritioned to death, ending the fight. These fights never get better, by the way. It's always a big open field with no terrain or chokepoints and no goals other than "kill all those guys". Unless there's a massive demand from the thread, I'm not going to go too deep into individual battles. ![]() ![]() ![]() Reapers 2, Thorn 0. I probably shouldn't make light of this scene, but it has the same flaws as dead Trobbel. We didn't know Trobbel at all. We, the players, never even met these women but here they are dead. This is a pretty horrifying scene, but it doesn't hit us as hard because we don't know any of these dead characters. The game is about to show its effect on Thorn, but as Mechanical Ape pointed out Thorn is just some dude who bought a magic hankie. I'll be going more into story details at the end of Chapter 1. ![]() ![]() ![]() ![]() ![]() Thorn is not taking the loss of his wife well. Unfortunately no one gives a poo poo about poor Quina except Tenner. ![]() ![]() ![]() ![]() ![]() So I'm not sure if "the horror" is supposed to be a subtle hint that Tenner went mad and stabbed one or more of the the women or not. It's a reference to Kurtz from Heart of Darkness and are his dying words after he goes nuts. It'd be in character for this game to reference Conrad, as the Reaping evidently drives people insane and they kill each other. Or I'm just overanalyzing a cliched scene of "wife dies to motivate hero", take your pick. It's super flimsy, I know, but what more is there to say? Do note that Tenner is somehow completely unscathed while both these women are dead, Quina with a knife wound to the side despite supposedly using it to attack. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() As you may have guessed from that "strixes lost" message, this is a gameplay mechanic. More when that becomes relevant. ![]() I just want to point out the art doesn't match the words again, at all. ![]() ![]() ![]() ![]() ![]() Let's talk to Gleda first, then see what Tenner's up to. The gate advances the plot, so I'd rather not do that for a bit. ![]() ![]() ![]() ![]() We keep the scrolls, because why not? ![]() On to Tenner. ![]() ![]() We ask about his intentions. ![]() ![]() Decision Time Is Thorn gonna smack a bitch?
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Hit him
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just punch. it's the reaction that makes the most sense in this current situation
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This seems like a trap. Don't punch. Decided to get the game myself after finding out about it from the thread (didn't see this choice, but I'll try to avoid voting on ones I know), and I have to say I actually like the combat more in this than in Banner Saga. Despite the buffness of the protagonists, there are still reasons to use larger parties ("til next turn" buffs last way longer with 6 people than 1, obviously), and the other characters can absolutely pull their weight. Ultimately though I guess I'd rather have an "optimal" battle looking like an action movie, because then at least something's actually happening every turn, instead of in Banner Saga where "optimal" fights involved trying to keep as many useless 1 hp enemies around as possible.
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Jeezus, smack that jackass
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I'm pretty sure "strike him" means "hack his head off". Stiiiiiiiiiiiiiiiiiiiiiirike!
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By a 4 to 1 margin, you have voted to strike Voting is now closed. Nick Buntline posted:didn't see this choice Incidentally, you don't see this choice unless you ask Tenner about his intentions.
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Thorn Brenin and the Pimp Hand Of Death By a nearly unanimous margin, goons voted to smack Tenner. ![]() ![]() That's probably not good... ![]() ![]() Yup. Not only do we outright murder Tenner, we just kinda leave his corpse laying around for the vultures if they can get into the house. I'm sure absolutely nothing bad will come of this decision. ![]() ![]() ![]() You're off by one letter, Krieger. ![]() I believe this line is the same if you don't kill Tenner, but with Tenner dead it seems more dishonest somehow. ![]() ![]() ![]() ![]() ![]() Our murdering Tenner has glitched the game so bad his face will never disappear from that house. We can't click on it, so we click on the left dude instead. ![]() ![]() ![]() The bottom option causes Brett to lose loyalty, which lowers his stats, so we call him a coward I guess? ![]() ![]() ![]() Krieger is in over his head and he admits it. He's keeping up a tough facade with his men to disguise the fact that he has no idea what the hell to do and showed up at our gate in the hopes that Thorn has some ideas to get them out of this mess. ![]() ![]() Here we see Thorn stepping up and being a leader. He's not so much a compassionate and empathetic man like Abraham Lincoln but rather one of those men who sets a high standard and expects you to step up to his example instead of sitting around whining about how bad it is. The converse is that Lincoln's soldiers absolutely loved him, while Thorn can absolutely lose the loyalty of all his troops by being a raging rear end in a top hat. Let's go over to that other guy on the right. ![]() ![]() ![]() ![]() ![]() ![]() I can go through all these dialog options. Stand by to repel ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() So if you go through the dialog options in order, this looks like Krieger's response to insubordination. If you don't he looks like an rear end in a top hat. Do note that Krieger doesn't tell Sopp to shut up and get back to work after that blatant insubordination, but just ribs the men. ![]() Here it is again. Note that Sopp applies the Captain title to Thorn rather than Krieger, even though he is first introduced as the captain of the Albius guard. ![]() ![]() ![]() ![]() ![]() More menus? ![]() ![]() ![]() ![]() New characters! ![]() ![]() ![]() ![]() ![]() We make the decision to tell Krieger to shut the gently caress up. Flitt obviously knows what the hell he's talking about, we need the information desperately, and Krieger is loving losing it. This decreases Krieger's loyalty but raises Flitt's. ![]() ![]() ![]() ![]() ![]() ![]() You just said that to Terminum's equivalent of DIck Dawkins. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Bellum omnia contra omnes, Hobbes' war of all against all. ![]() ![]() ![]() ![]() Time to break this update, I think. The second part will go up soon, as we have more ![]()
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# ? Jun 7, 2023 06:50 |
Enemy at the Gates Continuing right from where we left off. ![]() ![]() ![]() ![]() ![]() ![]() Tenner deciding to stay is technically true. We just didn't give him a chance to change his mind. ![]() ![]() ![]() Oh boy, another dialog menu. Down the line, in order. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Amma, for one. ![]() ![]() ![]() ![]() ![]() ![]() Buddy, you can read and write three languages in a society where most people aren't literate. If that's not the mark of a scribe I don't know what is. ![]() ![]() ![]() ![]() ![]() ![]() ![]() I've been pointing out through these last two updates that Krieger is in over his head and isn't doing a good job of leading his men, and this is why. Krieger knew somewhere deep down that they were going to have to fight the local militia to escape the town and didn't want to be responsible for giving the order to kill his own men. Thorn (for reasons we can debate) is able to see past that and give the order to kill the guardsmen because they're insane. Krieger's loyalty is going up because now he can rationalize away having to kill the madmen as just following orders and also because he doesn't need to shoulder the burden of leadership when nobody has any loving idea what the hell to do. ![]() Because the game has an arbitrary 6 combatant party limit, that's why. ![]() ![]() ![]() ![]() Time to battle! Or rather, let's talk about all these new characters we picked up. What do they do? Are any of them any good? ![]() ![]() EDIT: Nick Buntline is a hero for our times. Nick Buntline posted:Stunning! Had to find that out through trial and error, since yeah it does not in fact appear to be mentioned anywhere in the game itself, but if an enemy unit has not yet gone during their round, stunning will remove their turn and prevent them from going (until everyone on the enemy side goes and the next round starts, of course). If they've already gone this round, then it does nothing. Still, can be very useful if you want to lock a specific unit down and can finagle the turn orders to do so.. ![]() ![]() ![]() ![]() The corollary is that if the enemy is fielding their own archers, or a certain enemy mage unit these guys are hilariously hosed. (I am going to have a lot of words to say about that mage). Anyway despite my rant about only using the protagonists, we're bringing a full crew. Thorn doesn't have the same solo power the other guys do, and he needs both to level up a bit and 1 support unit we don't have to make him good. ![]() Krieger goes up to bait out the enemy. Perhaps you could even call him a master. ![]() The sigil on the door. As you can see, I did something very stupid with Fisk. Also note the little door in the gate. There's no sigil on that! Just open the loving door! ![]() Thorn tanks for our heroes. ![]() Hode assassinates a dude. ![]() Fisk takes one for the team. Now, I could reload the battle and save him, but I wanted to show off the injury system and totally didn't gently caress this up. ![]() After a brief scuffle, Hode decides he's as sick of ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Yup, the world map has its own set of mechanics. We'll cover those in full next update. ![]() ![]() ![]() Welcome to the world map! We are in the town of Albius with the little circular icon, and our destination is the Dynford Menhir in the upper center. ![]() Decision Time! Which way do we want to go? Also, some more decisions. How do we feel about robbing merchants? How aggressive should we be to randos? The game does not tell us this, but we are on a timer. TheGreatEvilKing fucked around with this message at 23:26 on Jun 2, 2019 |
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