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Did you ever post the player sheets? hosed if I can remember what a Centurion is, is it 5/8?
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# ? Jun 9, 2019 23:33 |
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# ? Apr 24, 2024 17:21 |
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SolusLunes posted:Did you ever post the player sheets? hosed if I can remember what a Centurion is, is it 5/8? I have not yet, my mistake. The Centurion is 4/6. I'll put up the player sheets once we're done with the movement phase so everybody knows exactly what kind of guns they've got.
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# ? Jun 9, 2019 23:39 |
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SolusLunes posted:Did you ever post the player sheets? hosed if I can remember what a Centurion is, is it 5/8? 4/6, LRM-10, AC/10, 2xML
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# ? Jun 10, 2019 00:08 |
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I think my Guillotine's large laser can hit that tank from here... Otherwise move to 2227.
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# ? Jun 10, 2019 00:42 |
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Flavius Aetass posted:I think my Guillotine's large laser can hit that tank from here... Your Large Laser is capable of hitting the tank from here. The 'otherwise' move puts you in Medium Range, though, with a +2 TMM. Which do you want?
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# ? Jun 10, 2019 01:05 |
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I'll close the distance and get a better shot.
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# ? Jun 10, 2019 03:25 |
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I'm planning to shadow Defiance Industries Archer and cover it. My plan is to sprint to 3227 and come up the sides next turn.
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# ? Jun 10, 2019 03:47 |
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MW Flavius Aetass moves! Panther 2 moves! Convoy moves! MW Karis Incheon moves! Panther 1 moves! All enemies have moved! Remaining moves are (in order): SirFozzie SolusLunes Pussy Cartel Mukaikubo (note: I think the rules for skidding are dumb and we won't be using them, if that influences any moves coming up) (note 2: moving through friendlies is totally kosher if anybody can't remember. The only no-go is trying to occupy the same ending space. Moving through enemies doesn't work though) Strobe fucked around with this message at 07:08 on Jun 10, 2019 |
# ? Jun 10, 2019 07:03 |
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I know I'm not up next but I'll move to 2529, or 2226 if SirFozzie takes 2529.
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# ? Jun 10, 2019 14:24 |
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Moving full forward to 2025
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# ? Jun 10, 2019 19:08 |
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Heads up everybody, I'm going to be at Origins this coming week. I won't be able to update until I get home on Monday. I absolutely want all moves in by then or you're getting moved automatically, but you've got a week. Anybody who's already moved, please feel free to declare shooting targets, or converse among yourselves what you want to shoot at. I'll resolve everything through to Initiative next turn when I get home.
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# ? Jun 11, 2019 03:44 |
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I am going to take one shot, large laser only, at Truck #4 in the lead there.
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# ? Jun 11, 2019 12:06 |
Marauder will fire one PPC and one AC/5 at Scorpion Tank 5.
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# ? Jun 11, 2019 17:36 |
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Making my way to 2430.
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# ? Jun 11, 2019 23:29 |
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I think I hold fire right? its high to hit everything thanks to the trees.
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# ? Jun 12, 2019 05:08 |
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If I'm allowed to dump my MG ammo, I will.
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# ? Jun 14, 2019 02:53 |
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I'm still holding fire for a round... are we missing moves for anyone else?
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# ? Jun 20, 2019 01:20 |
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Defiance Industries posted:I'm still holding fire for a round... are we missing moves for anyone else? All moves were made while I was at Origins. I'm going to post an update this evening (with player sheets included; I'm making those for thread purposes now), and everyone who has not yet declared their weapons fire will have a bit less than 24 hours to declare. If you're holding fire please let me know so I don't wonder if someone just missed and update or actually isn't doing anything. So far I have not heard one way or another from: - Pussy Cartel (as an aside, you can choose to just not deploy with ammo; in the future this will be something I prompt during deployment now that I remember some people want to do this.) - SolusLunes (I'm assuming you, at least, are waiting to see what guns you have) - Flavius Aetass - SirFozzie For those of you who have difficulty figuring out your numbers to hit (I won't be calculating them for you outside of select circumstances where modifiers are not readily apparent), a handy acronym to remember is GATOR: Gunnery Skill (every player's Gunnery Skill is currently 4) Attacker Movement (+1 for Walk (white), +2 for Run (black), +3 for Jump (red)) Target Movement (displayed next to the target) Other Modifiers (terrain, heat, damage) Range (Short +0, Medium +2, Long +4; minimum range as necessary) If you consider all of those for every shot you'll usually get to the right number.
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# ? Jun 20, 2019 01:51 |
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I was incorrect! I have not received a move from SirFozzie. Because it's already been a week between moves, I'm going to go ahead and assume a relatively straightforward jog into the woods in front of him facing 2328 if I don't hear anything between now and tomorrow's update. PLAYER SHEETS (in no particular order)
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# ? Jun 20, 2019 04:58 |
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In case I wasn't clear, I'm going to shoot my large laser at the lead tank.
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# ? Jun 20, 2019 22:04 |
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Yeah, I was intending to hold my fire this turn, sorry!
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# ? Jun 22, 2019 03:06 |
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Movement Complete! Shooting Phase! LT Alana Szabo (Phoenix Hawk 8) - Fires Large Laser at Truck 04! Needs (4 Gunnery + 2 Run + 2 TMM + 2 Medium range = 10). Rolls 11, hit! Truck 04 takes 8 damage to Left Side (2/10 Armor remaining)! Generates 10 heat (0), sinks 10 heat. MW Maya Vaideh (Phoenix Hawk 7) - Fires Large Laser at Scorpion 05! Needs (4 Gunnery + 1 Walk + 2 TMM + 4 Long range = 11). Rolls 7, miss! Generates 9 heat (0), sinks 10 heat. MW Phillipe Le Sueur (Centurion) - Holds fire! Generates 2 heat (0), sinks 10 heat. MW Alex Donovan (Thunderbolt) - Holds fire! Generates 2 heat (0), sinks 17 heat. MW Karis Incheon (Wolverine) - Holds fire! Generates 2 heat (0), sinks 12 heat. MW Flavius Aetass (Guillotine) - Fires Large Laser at Scorpion 05! Needs (4 Gunnery + 2 Run + 2 TMM + 2 Medium range = 10). Rolls 11, hit! Scorpion 05 takes 8 damage to Left Side (3/11 Armor remaining). Generates 10 heat (0), sinks 22 heat. MW Rudiger Namni (Archer) - Holds fire! Generates 2 heat (0), sinks 10 heat. CPT Redmond Killpack (Marauder) - Fires PPC at Scorpion 05! Needs (4 Gunnery + 1 Walk + 2 TMM + 2 Medium range = 9). Rolls 8, miss! - Fires AC/5 at Scorpion 05! Needs (4 Gunnery + 1 Walk + 2 TMM + 2 Medium range = 9). Rolls 9, hit! Scorpion 05 takes 5 damage to Turret (11/16 Armor remaining). Panther 01 - Fires PPC at MW Rudiger Namni (Archer)! Needs (4 Gunnery + 2 Run + 1 TMM + 4 Long range = 11). Rolls 9, miss! Generates 12 heat (0), sinks 13 heat. Panther 02 - Fires PPC at LT Alana Szabo (Phoenix Hawk 8)! Needs (4 Gunnery + 2 Run + 3 TMM + 2 Medium range = 11). Rolls 7, miss! Generates 12 heat (0), sinks 13 heat. Scorpion 05 - Fires AC/5 at LT Alana Szabo (Phoenix Hawk 8)! Needs (4 Gunnery + 1 Cruise + 3 TMM + 2 Medium range = 10). Rolls 7, miss! (Ammo Remaining: 19/20) Scorpion 06 - Holds fire! Dragon 03 - Holds fire! Generates 2 heat (0), sinks 12 heat. Physical Attack Phase No eligible units! End Phase Enemy Units Friendly Units If I do not receive good orders from a player during their turn, I'll generally follow these general guidelines: - If it's a move, move into cover (if possible), otherwise gun for highest +TMM - If it's firing orders, fire the highest damage energy weapons only that will not cause overheat at the closest target (regardless of difficulty) - I will not jump or fire weapons with ammunition unless explicitly directed to do so. Strobe fucked around with this message at 03:23 on Jun 22, 2019 |
# ? Jun 22, 2019 03:19 |
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Initiative! MW Karis Incheon (Wolverine): Rolls 3 / 7! MW Flavius Aetass (Guillotine): Rolls 3 / 10! Enemy Scorpion #6: Rolls 4! MW Rudiger Namni (Archer): Rolls 6! Enemy Dragon #3: Rolls 7! LT Alana Szabo (Phoenix Hawk): Rolls 8 / 5! Enemy Panther #2: Rolls 8 / 12! Objective Convoy: Rolls 9 / 6 / 11 / 2! CPT Redmond Killpack (Marauder): Rolls 9 / 6 / 11 / 5! Enemy Scorpion #5: Rolls 9 / 8! MW Alex Donovan (Thunderbolt): Rolls 9 / 9! MW Philippe Le Sueur (Centurion): Rolls 10 / 6! MW Maya Vaideh (Phoenix Hawk): Rolls 10 / 10! Enemy Panther #1: Rolls 11! Horsebanger you're up! Flavius Aetass You're right after that! Strobe fucked around with this message at 03:56 on Jun 22, 2019 |
# ? Jun 22, 2019 03:23 |
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Initiative/map is up for the turn! EDIT: this time it's actually correct!
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# ? Jun 22, 2019 03:55 |
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Sprint to 2823
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# ? Jun 24, 2019 01:33 |
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Hit it again, this time with the medium lasers as well
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# ? Jun 24, 2019 02:03 |
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Flavius Aetass posted:Hit it again, this time with the medium lasers as well We're back to Movement Phase, Turn 2! I need to know what hex you're heading to. EDIT: updated with Horsebanger's move Strobe fucked around with this message at 02:11 on Jun 24, 2019 |
# ? Jun 24, 2019 02:05 |
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Ah right, 2225 please.
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# ? Jun 24, 2019 15:27 |
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MW Karis Incheon has moved! MW Flavius Aetass has moved! Enemy Scorpion #6 has moved! Flavius, if you don't like that "+0" TMM next to your 'Mech, then Defiance Industries, you're up! Pussy Cartel you're on deck after that (and the enemy Dragon). DI is usually pretty quick about things so that move may be up later tonight.
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# ? Jun 25, 2019 02:59 |
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Gonna run straight forward six hexes to 3023 and then, I'm going to pop the guards on my TharHes Reacher 20 racks and drop 40 top-of-the-line LRMs into the Panther that shot at me. Gonna show that Kuritan jabroni how we do things downtown.
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# ? Jun 26, 2019 04:57 |
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MW Rudiger Namni has moved! Enemy Dragon #3 has moved! Pussy Cartel, you're up! Then a bunch of enemy stuff moves, followed by Ardlen on deck.
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# ? Jun 26, 2019 07:19 |
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Jumping to 2428!
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# ? Jun 26, 2019 15:30 |
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I'll pre-emptively put in my move again for ease of turn resolution- I'll move to 2625, or, if someone before me moves there, I'll move to 2526.
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# ? Jun 26, 2019 15:51 |
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Pussy Cartel posted:Jumping to 2428! 2428 is currently occupied! Incidentally, this is exactly the biggest effective difference between movement in this game and movement in PTN'S thread. Hexes that are occupied by 'Mechs on the most recent map posted are occupied. Hexes with vehicles in them can still be entered as long as there are no other 'Mechs in that hex. Stacking rules don't come up a whole lot.
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# ? Jun 26, 2019 15:52 |
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Then I'll move to 2626 instead.
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# ? Jun 27, 2019 17:20 |
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LT Alana Szabo has moved! Enemy Panther #2 has moved! Objective Convoy has moved! Ardlen you're up! Next up is Scorpion 5 and then the rest of the PCs, in the order of SirFozzie, SolusLunes, and Mukaikubo! Has anyone heard from SirFozzie lately? The last I see of them in this thread is deploying on June 9.
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# ? Jun 28, 2019 05:12 |
Marauder: Walk to 2427.
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# ? Jun 28, 2019 05:27 |
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CPT Redmond Killpack has moved! Enemy Scorpion #5 has moved! Remaining players are up, starting with SirFozzie!
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# ? Jun 28, 2019 05:54 |
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SolusLunes posted:I'll pre-emptively put in my move again for ease of turn resolution- I'll move to 2625, or, if someone before me moves there, I'll move to 2526.
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# ? Jun 28, 2019 18:17 |
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# ? Apr 24, 2024 17:21 |
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Strobe posted:LT Alana Szabo has moved! Uh... I thought I was Lt. Szabo. And I also thought I was the mech that deployed on 2032 and moved forward in round one. Edit: We can untangle it next round: I will move the phoenix hawk that has not yet moved, from 2430 to 2127 (walking 6 MP/moving 5 hexes) and firing my LLas and both MLas at Truck 4 on 2022.
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# ? Jun 28, 2019 19:10 |