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Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


Seventh Arrow posted:

I'm not sure I understand. You started farming at level 1?

You can use fire farming missions to level as well. It's mindless but you can.

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Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Seventh Arrow posted:

I'm not sure I understand. You started farming at level 1?

You could conceivably start fire farming at lvl 28, which is when a Fire Armor Brute can take Burn. Most people level normally to 50+incarnate and then start farming.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
you can PL yourself to 50 from nothing at all in a small number of hours with one of the decent farming builds, you don't need flawless gear to do it and you'll have plenty of money to buy SOs or whatever poo poo off the auction system. you don't need to wait until you get burn, you can fart around until you get your first sources of any AOE damage and just kill low difficulty minions while cramming inspirations. just gulp two purple and a bunch of red insp, level a few times, exit, train, reset map, repeat.

Abroham Lincoln
Sep 19, 2011

Note to self: This one's the good one



Yeah, it's very doable with a brute and a damage aura and smart insp use. Any other AOE you get along the way will bring your speed/difficulty up faster, but it's not strictly necessary.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
nowadays, tanks can do it too although they tend to get their AOE damage later (do a newbie TF or two) and so can a lot of scrappers. tanks are not quite as fast as brutes at the very top end but they're way, way easier to get comfortable with.

Relentless
Sep 22, 2007

It's a perfect day for some mayhem!


I found a goon with a fire farmer and just sidekicked them for a bit until I could start doing it myself. Just fire farmers all the way down.

Bybus Slago
Oct 31, 2005
Maybe I'm just not hip to the jive.

Seventh Arrow posted:

I'm not sure I understand. You started farming at level 1?

Yup. You level pretty quick using the double xp booster just clearing the AE farms. Of course you can jump into DFB or run a few normal missions, but you can pretty much start whenever. Just don't crank the difficulty up past what you can comfortably clear in a reasonable amount of time.

With just level 25 generic IOs you can do +2/x8 before too long. Just eat defense insps to keep at 45%.

Bybus Slago fucked around with this message at 01:30 on Mar 10, 2022

Seventh Arrow
Jan 26, 2005

Bybus Slago posted:

Yup. You level pretty quick using the double xp booster just clearing the AE farms. Of course you can jump into DFB or run a few normal missions, but you can pretty much start whenever. Just don't crank the difficulty up past what you can comfortably clear in a reasonable amount of time.

With just level 25 generic IOs you can do +2/x8 before too long. Just eat defense insps to keep at 45%.

Are there any AE missions you might be able to recommend? I tried the comic-con one at level 1 and kept dying :negative:

zzMisc
Jun 26, 2002

If you do make a farming character, I highly recommend making a second account and setting it up on that. That way not only can you PL your own alts easily, you also have a central spot to collect, craft, and sell your drops. Homecoming launcher makes 'dualboxing' super easy, you literally just click the green "Ready" button twice. Highly recommended for sufferers of severe altitis.

Seventh Arrow posted:

Are there any AE missions you might be able to recommend? I tried the comic-con one at level 1 and kept dying :negative:

Lower the difficulty. To -1x1 if you have to. You level so fast early on it doesn't matter much.

zzMisc fucked around with this message at 05:31 on Mar 10, 2022

Gorgar
Dec 2, 2012

Second account for farmer is really convenient.

I like spines/fire because of dual damage auras. Put burn on autofire, go do other things. Comic com cave map is good for this, with its many patrols.

You will suck at level 1 but you don’t have to be 50 to farm decently. If you want to make a farmer on everlasting I can get you enough levels to start off. Transfers to other servers are free. Or just transfer that one if you want.

Gorgar fucked around with this message at 06:33 on Mar 10, 2022

Abroham Lincoln
Sep 19, 2011

Note to self: This one's the good one



At least for the moment, Rad/ is considerably better if you're just trying to idle farm. Irradiated Ground drops a patch every 5s, so it checks for procs twice as often (as opposed to every 10s in normal auras.)

HC will probably nerf IG and procs at some point, but the rest of the set's got chunky ST damage for working through bosses.

Tabletops
Jan 27, 2014

anime
It’s really easy generally to find a AE farmer with room for dead beats. Just ask in the AE tower in atlas plaza and in general if AE has room for a sitter.

Seventh Arrow
Jan 26, 2005

Thanks to this thread's advice, I was able to get my farming Rad/Fire brute up to 50. Someone who I knew to be a reliable farmer sent me a build that I pretty much (except for his villain epic powers) copied.

Survivability so far is good but I've been testing it very gradually (+1x1, then +2x1, then +2x2, etc). End usage is a bit of an issue but with the right Incarnate powers, it should be ok.

Feel free to critique!

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Sunlance: Level 50 Mutation Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Radioactive Smash
  • (A) Mocking Beratement - Threat/Placate
  • (3) Mocking Beratement - Threat/Placate/Recharge
  • (3) Mocking Beratement - Threat/Placate/Recharge/Range
  • (5) Mocking Beratement - Accuracy/Recharge
  • (5) Mocking Beratement - Threat/Placate/Range
  • (7) Mocking Beratement - Recharge
Level 1: Fire Shield
  • (A) Aegis - Resistance/Endurance
  • (7) Aegis - Resistance/Recharge
  • (9) Aegis - Endurance/Recharge
  • (9) Aegis - Resistance
  • (11) Aegis - Resistance/Endurance/Recharge
Level 2: Blazing Aura
  • (A) Scirocco's Dervish - Damage/Endurance
  • (11) Scirocco's Dervish - Accuracy/Damage
  • (13) Scirocco's Dervish - Damage/Recharge
  • (13) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (15) Scirocco's Dervish - Chance of Damage(Lethal)
Level 4: Healing Flames
  • (A) Aegis - Resistance/Recharge
  • (15) Aegis - Endurance/Recharge
  • (17) Aegis - Resistance/Endurance/Recharge
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 8: Boxing
  • (A) Stagger - Accuracy/Recharge
  • (19) Stagger - Accuracy/Endurance
  • (19) Stagger - Accuracy/Stun/Recharge
Level 10: Fusion
  • (A) Recharge Reduction IO
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 14: Temperature Protection
  • (A) Aegis - Resistance
Level 16: Taunt
  • (A) Perfect Zinger - Chance for Psi Damage
Level 18: Tough
  • (A) Aegis - Resistance/Endurance
  • (23) Aegis - Resistance/Recharge
  • (23) Aegis - Endurance/Recharge
  • (25) Aegis - Resistance/Endurance/Recharge
  • (25) Aegis - Resistance
  • (27) Aegis - Psionic/Status Resistance
Level 20: Plasma Shield
  • (A) Aegis - Resistance/Endurance
  • (27) Aegis - Resistance/Recharge
  • (29) Aegis - Resistance/Endurance/Recharge
  • (29) Aegis - Endurance/Recharge
  • (31) Aegis - Resistance
Level 22: Irradiated Ground
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (31) Scirocco's Dervish - Damage/Endurance
  • (31) Scirocco's Dervish - Damage/Recharge
  • (33) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (33) Scirocco's Dervish - Chance of Damage(Lethal)
Level 24: Super Jump
  • (A) Jumping IO
Level 26: Consume
  • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 28: Burn
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (33) Scirocco's Dervish - Damage/Recharge
  • (34) Scirocco's Dervish - Accuracy/Recharge
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (34) Scirocco's Dervish - Chance of Damage(Lethal)
Level 30: Proton Sweep
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (36) Scirocco's Dervish - Damage/Endurance
  • (36) Scirocco's Dervish - Damage/Recharge
  • (36) Scirocco's Dervish - Accuracy/Recharge
  • (37) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (37) Scirocco's Dervish - Chance of Damage(Lethal)
Level 32: Atom Smasher
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (37) Scirocco's Dervish - Damage/Endurance
  • (39) Scirocco's Dervish - Damage/Recharge
  • (39) Scirocco's Dervish - Accuracy/Recharge
  • (39) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (40) Scirocco's Dervish - Chance of Damage(Lethal)
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 38: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 41: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 44: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 47: Superior Conditioning
  • (A) Preemptive Optimization - EndMod/Endurance
  • (48) Preemptive Optimization - EndMod/Recharge
  • (48) Preemptive Optimization - EndMod/Accuracy/Endurance
Level 49: Physical Perfection
  • (A) Numina's Convalesence - Heal
  • (50) Numina's Convalesence - Heal/Endurance
  • (50) Numina's Convalesence - Heal/Recharge
  • (50) Numina's Convalesence - Endurance/Recharge
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 1: Health
  • (A) Numina's Convalesence - Heal/Recharge
  • (43) Numina's Convalesence - Endurance/Recharge
  • (43) Numina's Convalesence - Heal
Level 1: Hurdle
  • (A) Empty
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (43) Performance Shifter - EndMod
  • (46) Performance Shifter - EndMod/Recharge
  • (48) Performance Shifter - EndMod/Accuracy
Level 24: Double Jump
------------



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Seventh Arrow
Jan 26, 2005

Also, heroes beware! A new, powder-puffed villain is here...CokeWolf!

FreeWifi!!
Oct 11, 2013

Okay, that's true. Good point, Marquess. Point for you. But you get a point taken away for being a dick. So, back to zero.

Seventh Arrow posted:

Also, heroes beware! A new, powder-puffed villain is here...CokeWolf!



This is pretty funny, i think the user got the idea for this from the Family Guy episode where Brian becomes a drug sniffing dog and get's hooked on coke.

But it's still funny...

Abroham Lincoln
Sep 19, 2011

Note to self: This one's the good one



Seventh Arrow posted:

Thanks to this thread's advice, I was able to get my farming Rad/Fire brute up to 50. Someone who I knew to be a reliable farmer sent me a build that I pretty much (except for his villain epic powers) copied.

Survivability so far is good but I've been testing it very gradually (+1x1, then +2x1, then +2x2, etc). End usage is a bit of an issue but with the right Incarnate powers, it should be ok.

Feel free to critique!

It's pretty decent, though as you get more of a budget and pick up incarnate powers you'll probably want to invest into ATOs and the winter sets. They've got really strong bonuses that'll let you swap in more procs (for Burn and Irradiated Ground, particularly) and move out of Body Mastery. It's tempting to build 'traditionally' but for a specialized character, you can cut a lot of corners. Ageless will amp up your recharge without hurting your proc odds and take care of all your endurance issues. You're at about the right amount of defense since you still have Healing Flames as a super strong heal, so really the only things you need are more damage and more recharge (to do more damage with.)

Mu Mastery is probably the best investment for AOE with Ball Lightning and Electric Fences hitting lots of targets, though Soul could be useful for Gloom and Dark Obliteration if you want to split it more evenly to take out bosses faster. You've also got the right idea to gradually amp your difficulty up to see what you can handle since it's all about efficiency; if bosses slow you down a lot, turn them off. +3's rewards are actually really close to +4's and could be better inf/hour, and you shouldn't even bother with +4 until you have the Alpha slot level shift.

You can use this one for reference as a something to build up to though I wouldn't call it perfectly optimized

Your Lottery
Apr 27, 2009
I made a fire farmer a while back following this guide right from level 1. Took about 10 hours to hit 50 - he leveled far faster than any other character I have made, though it is pretty dull to play.

Seventh Arrow
Jan 26, 2005

FreeWifi!! posted:

This is pretty funny, i think the user got the idea for this from the Family Guy episode where Brian becomes a drug sniffing dog and get's hooked on coke.

But it's still funny...

Oh yeah, that's it! I wasn't thinking specifically of that but it must have been somewhere in the back of my mind. Really it started with me thinking how absurd it was that you could have a dog's head with a cop uniform. Then somehow I thought of the name CokeWolf, and the rest is history.


Abroham Lincoln posted:

It's pretty decent, though as you get more of a budget and pick up incarnate powers you'll probably want to invest into ATOs and the winter sets. They've got really strong bonuses that'll let you swap in more procs (for Burn and Irradiated Ground, particularly) and move out of Body Mastery. It's tempting to build 'traditionally' but for a specialized character, you can cut a lot of corners. Ageless will amp up your recharge without hurting your proc odds and take care of all your endurance issues. You're at about the right amount of defense since you still have Healing Flames as a super strong heal, so really the only things you need are more damage and more recharge (to do more damage with.)

Mu Mastery is probably the best investment for AOE with Ball Lightning and Electric Fences hitting lots of targets, though Soul could be useful for Gloom and Dark Obliteration if you want to split it more evenly to take out bosses faster. You've also got the right idea to gradually amp your difficulty up to see what you can handle since it's all about efficiency; if bosses slow you down a lot, turn them off. +3's rewards are actually really close to +4's and could be better inf/hour, and you shouldn't even bother with +4 until you have the Alpha slot level shift.

You can use this one for reference as a something to build up to though I wouldn't call it perfectly optimized

Actually I tried him on +4x8 and he was able to do any fire farming map without breaking a sweat. Any endurance issues were mitigated with the Destiny - Ageless Core incarnate power. Usually my end bar lasts long enough that I can wait for it to recharge; if not, I can use Consume. Your Lottery is right, though, it's super boring - but I just use it to get enough $$$ for enhancement sets for my other characters. Uggghhhh Luck of the Gambler is going to kill me.

Despite putting millions into the AH, though, I like finding cool enhancement sets for my powers - decking a character out is almost like a game unto itself (although it doesn't seem to make sense to get sets until you start six-slotting things).

Abroham Lincoln
Sep 19, 2011

Note to self: This one's the good one



Yeah, 1000% recommend just muting the game and watching some TV or put on a podcast while you farm or something. You can also go the lazy route and just put Burn on autocast and let that plus your auras do all the work while you're tabbed out doing anything else, and just check in every little bit for maintenance. There are some larger cave maps with patrols that converge that are good for just parking your character in the middle and letting the cash come to you.

It's all much slower but it depends on what you can tolerate

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!
Personally I only farm when I'm feeling burned out and want something absolutely mindless to do. If you're looking to be actively entertained, farming ain't gonna cut it.

Relentless
Sep 22, 2007

It's a perfect day for some mayhem!


Farming is best saved for when you just want to turn your brain off. Put on some dumb action movie you've already seen and kill dudes.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
they got rid of the various 2x inf drop tricks and it's not really that obvious any more that farming is the most efficient way to scrape up money. it's still good but you can do pretty well rushing TFs for merits now, and you can do those with pretty much any character.

Seventh Arrow
Jan 26, 2005

I only farm when I have an alt that needs some of those pricey enhancement sets. I can do the Brigg ComicCon map in about 5 minutes and it nets me about 5 mil inf, which isn't great but tolerable if I have a podcast to listen to or something. I've been dabbling with Incarnate powers and they definitely help with being less squishy! I got the one that gives you more damage resist and since my farmer is a Rad/Fire Brute, I also gave him the one that puts a defence debuff on your attacks:



I also have a 50 blaster but I'm not sure what I'll do about Incarnates because his power tray looks like this:



:negative:

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Seventh Arrow posted:

I only farm when I have an alt that needs some of those pricey enhancement sets. I can do the Brigg ComicCon map in about 5 minutes and it nets me about 5 mil inf, which isn't great but tolerable if I have a podcast to listen to or something. I've been dabbling with Incarnate powers and they definitely help with being less squishy! I got the one that gives you more damage resist and since my farmer is a Rad/Fire Brute, I also gave him the one that puts a defence debuff on your attacks:



I also have a 50 blaster but I'm not sure what I'll do about Incarnates because his power tray looks like this:



:negative:

Yeah, I usually pop out a couple power trays with +, set them to 3x4 or 4x3, and use one for travel powers and temps and the other for all the prestige stuff.

John Murdoch
May 19, 2009

I can tune a fish.
I hate screen clutter so I usually just relegate rarely-used powers or perma-toggles to separate tabs. How often do you need to access your Ouro portal instantaneously vs. 0.5 seconds of switching tabs? How often do you need to toggle on Leadership? That kinda stuff.

But even then the game just sorta inevitably hits a point of button bloat unless you're playing one of the handful of sets with lots of passives. Tri-form Warshades are probably the kings of juggling 800 different powers.

I'm also a weirdo who likes pulling out Mastermind pet controls into the power bar, so that's a solid 7 extra buttons eating up room on those characters.

John Murdoch fucked around with this message at 19:39 on Mar 29, 2022

Relentless
Sep 22, 2007

It's a perfect day for some mayhem!


John Murdoch posted:

I'm also a weirdo who likes pulling out Mastermind pet controls into the power bar, so that's a solid 7 extra buttons eating up room on those characters.

...you also have them macro'd to the numpad, right?

Right?

John Murdoch
May 19, 2009

I can tune a fish.
Oh I didn't mention I'm also a huge weirdo who doesn't use keyboard commands for basically anything power-related in CoH. :v:

Though the numpad sounds a little weird in its own right. Take your hand off the mouse (or reach across the keyboard??), press the Go To button, then go back to the mouse and click where you want henchmen to move? What am I missing?

zzMisc
Jun 26, 2002

John Murdoch posted:

Oh I didn't mention I'm also a huge weirdo who doesn't use keyboard commands for basically anything power-related in CoH. :v:

Though the numpad sounds a little weird in its own right. Take your hand off the mouse (or reach across the keyboard??), press the Go To button, then go back to the mouse and click where you want henchmen to move? What am I missing?

Wait, are you one of those people that literally clicks the 1-2-3 powers in your tray instead of pressing 1-2-3 on the keyboard for your attack chain? I saw someone doing that in a video once and am absolutely baffled how that doesn't destroy your wrists.

IMO the numpad pet control thing is overrated. I just have a few binds for petcomall defensive follow, petcomall passive follow, etc. In the event I have a mastermind where I want different pet types to do different things, I'll just create a macro to have those pets do the thing rather than press the appropriate numpad buttons every time. That just seems more bother than it's worth.

I think the only MM where you really care about that level of control would be Zombies anyway, whose pets are very different from one another and sometimes you might have reason to want certain ones dead.

zzMisc fucked around with this message at 11:08 on Mar 30, 2022

Dareon
Apr 6, 2009

by vyelkin
Honestly most of the time you'd be using pet moveto, it's to get them out of the way of the rest of the team because you're clogging the hallway.

zzMisc
Jun 26, 2002

Dareon posted:

Honestly most of the time you'd be using pet moveto, it's to get them out of the way of the rest of the team because you're clogging the hallway.

Thankfully on Homecoming that's no longer an issue!

There was a guy, I forget if it was on Reddit or Homecoming forums or here, who insisted on the virtues of goto/defensive, and I didn't get it then, but after trying it a bunch.. well I still don't. Maybe it was more beneficial before the Homecoming Mastermind changes. I did see some benefit to goto/aggressive with very sturdy ranged pets, like on my bots/ff, when I wanted them to actually grab aggro. If you 'attack' they'll just attack your target, but everything else in the area will aggro whatever's closest, possibly you. If you send them in with a goto though they'll collectively tank the alpha, and start attacking quicker than if they're being defensive.

Not worth all the extra clicking though. If there was a petcom_goto_location that worked like powexec_location I'd use the hell out of that. I'd love to just send my pets into the group I'm looking at 30' in front of me or whatever, with one keypress.

zzMisc fucked around with this message at 11:09 on Mar 30, 2022

Relentless
Sep 22, 2007

It's a perfect day for some mayhem!


John Murdoch posted:

Oh I didn't mention I'm also a huge weirdo who doesn't use keyboard commands for basically anything power-related in CoH. :v:

Though the numpad sounds a little weird in its own right. Take your hand off the mouse (or reach across the keyboard??), press the Go To button, then go back to the mouse and click where you want henchmen to move? What am I missing?

Weirdly... kind of?

Like, "Everybody attack" is still easily hit, but you can do some really fancy stuff cycling through different groups and different orders REALLY quickly with these:

https://cityofheroes.fandom.com/wiki/Mastermind_Numpad_Pet_Controls

It takes the whole summoning/upgrading thing after you log in/zone off your bar and turns it into hitting "/ * - + Enter", and being able to just hit "3, 9" and then go back to the mouse a second later to position JUST your boss minion can be really handy.

I've also taken what I've learned from these macros and remapped a blaster to work with a controller using L1/R1 to switch targets and L2/R2 to swap between different pages of commands. Four arrow commands and 4 face buttons, and I think R3 to reset it back to CommandSet 1. So your most common 8 buttons on CommandSet1, next most common on CommandSet2, etc. But then you put your Important But Not Regularly Hit buttons (Ultimates, long lasting buffs, toggles, that sort of thing) on the last CommandSet so you can just hit R3->L2 to go to the page by muscle memory.

Crasical
Apr 22, 2014

GG!*
*GET GOOD
I haven't ever really thought it worth the extra micro. I do use goto and stop to make sure my mercs stay behind the caltrop and tripmine patch but I tend to command them as a blob instead of trying to control each henchman individually.

Dr. Zoggle
Aug 12, 2006
Go Blue!


Did they fix the Thugs MM pyro guy using all his attacks point blank and getting aggro and constantly dying? I remember that being a big problem back in the day. I used to rename him with a new number every time he would die and he was up in the 700’s by the time I reached 50 with a Thugs/Traps way back when.

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


Dr. Zoggle posted:

Did they fix the Thugs MM pyro guy using all his attacks point blank and getting aggro and constantly dying? I remember that being a big problem back in the day. I used to rename him with a new number every time he would die and he was up in the 700’s by the time I reached 50 with a Thugs/Traps way back when.

He's still a huge liability, especially early on.

Dareon
Apr 6, 2009

by vyelkin
The only time I've needed control of individual minions was sending The Legendary Vic Voss' mercs over to the crowd under Atlas to have one /bb and the others all start doing different dances. Which was accomplished with petcom. The numpad controls I did find useful for initial login summoning and buffing, and occasionally moving one of my subsets around, like pulling Animal CTRL's basic wolves back so I could heal them, or sending the lions around to flank (Not actually a thing they get any mechanical benefit out of except for dodging cones the direwolf is tanking, but it kept the area in front of me from being too clogged).

It's handy enough that when I realized my new laptop doesn't have a numpad or even notation on the keys that I could hold Fuction and use those as numpad, I debated, but ultimately rejected, buying a USB numpad.

John Murdoch
May 19, 2009

I can tune a fish.

zzMisc posted:

Wait, are you one of those people that literally clicks the 1-2-3 powers in your tray instead of pressing 1-2-3 on the keyboard for your attack chain? I saw someone doing that in a video once and am absolutely baffled how that doesn't destroy your wrists.

Yeah. Doesn't really bother my wrists. :shrug:

Crasical posted:

I do use goto and stop to make sure my mercs stay behind the caltrop and tripmine patch but I tend to command them as a blob instead of trying to control each henchman individually.

This is what I do. I like having the granular control of the three different "moods" and then the four different actions and I genuinely find myself using each of them often enough to justify it. Different sets might get an extra bonus command, like a separate goto for Thugs' Brusier.

Also in a post-Incarnates world of wacky raid boss "don't step in the fire" mechanics (*cough*Protean*cough*) I'm more than happy to be able to quickly and easily tell my dudes to drop aggro and GTFO to some other spot.

I mean, it's also very variable depending on what sets I'm using. There's certainly been more than one time I've played lazymind and just thrown myself into mobs to passively aggro them, soak the damage via bodyguard, and then wait for my pets to clean things up on their own.

zzMisc
Jun 26, 2002

John Murdoch posted:

I've played lazymind

snagged


One fun thing about being a level 6 demon summoner lazily wandering about king's row are the random cops walking around who will stumble on a couple gang members in a fight with literal demons and immediately side with the demons.

Only registered members can see post attachments!

zzMisc fucked around with this message at 13:40 on Mar 31, 2022

PirateZim
Apr 24, 2005

got back into this over the weekend and i can't believe this name wasn't taken, and also that the random starting outfit was already perfect

Tabletops
Jan 27, 2014

anime
At least it’s not YouTube commenter

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Seventh Arrow
Jan 26, 2005

There are some strange people out there. There's a guy on HC Excelsior who makes characters named stuff like "Sitter? Why Not Work For It" or "Sitters? BWAHAHAHA". He will do mission groups right up to 50 and then roll a new character and start again. I decided to get in on one of his groups and he is very adamant that everything be done HIS WAY. Everyone has to go after the groups he does, absolutely no splitting up, etc., and he won't stop talking about how people should do content instead of farm. Takes all kinds, I guess.

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