Brave New World posted:I'm in hard disagreement with this. CO's character creation and CoX's seem to perfectly overlap with each other's strengths and weaknesses. There are things I want to do in each game that I can't, but can do perfectly in the other. Overall, CoX's is easier to work with, but CO's has more potential variety(especially with faces). You could do some good things with CO's faces if you were prepared to put time and effort in, but otherwise they'd just come out looking weird. CoX's preset faces aren't great but it's easier to feel like your character has a distinct face. Roach Warehouse posted:I mostly miss the Champions creators ability to have arm/hip/leg accessories. And also to have asymmetry in those arms, hips and legs.
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# ? May 31, 2019 05:03 |
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# ? Apr 18, 2024 23:58 |
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i really like this game because i never played it when it was live and now ive played for two weeks and i'm one of 24 people with The Really Hard Way badge
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# ? May 31, 2019 05:35 |
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So if force field is good for MMs, would it also be good for a beam rifle corrupter? Or are there better secondaries?
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# ? May 31, 2019 05:40 |
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Is there any way to speed up the casting animation of abilities or only the recharge time of them
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# ? May 31, 2019 06:05 |
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Thinking about making a dual blades brute after enjoying savage melee. What are the attacks to bother with while ignoring the combo system? Assuming based on numbers power, ablating, sweeping strike, and maybe one thousand cuts since it looks cool.
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# ? May 31, 2019 06:07 |
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Harrow posted:I really want new Blaster primary sets based on two things from other ATs: It drives me a little crazy because savage attacks in every class that uses them still have the same stack mechanic, but blaster is far and away the best class to make use of it barring the existing savage melee classes. They'd certainly get more mileage out of it than putting it on a dominator secondary set.
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# ? May 31, 2019 07:13 |
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Milkfred E. Moore posted:You could do some good things with CO's faces if you were prepared to put time and effort in, but otherwise they'd just come out looking weird. CoX's preset faces aren't great but it's easier to feel like your character has a distinct face. people REALLY latch onto the face thing, to the point where I'd have to address it as a dev even if I didn't see it myself that said, I think you could fix most of my problems with Assault Rifle if you made all the moves have normal hands-based cast animations. you know, like an Iron Man type setup. or you could be Gun Elemental or Constantly Missed By Snipers
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# ? May 31, 2019 07:35 |
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boxen posted:Oh no, I did bots/time, will I be too bored to enjoy the game? Someone else beat me to it but you're good with time! The issue with FF is most of it's really good powers are passive buffs you toggle or apply once every four minutes, and the powers that actually involve clicking on mans are all very bad and some of them straight up don't work on the enemies you'd want to use them on (because they're too powerful for the effect). And the really good powers are very good to the point where your bots will have enough defence to put most enemies at the accuracy floor, further rendering them unnecessary, because they'll never hit them. HPanda posted:Masterminds are a fantastic chill out class, though. But yeah, they’re not really the best for any particular role, but they’re drat good at most things depending on the power sets. Loved my bots/dark back on live. The niche MMs fill is being able to solo hard content, in some cases to the point of being able to take AVs and GMs, with fairly routine building. They're not as much of a blender as a kitted out brute, it's fair to say, but most MMs are easily capable of handling all of those "you might want a friend" missions even on fairly high difficulty. spectralent fucked around with this message at 07:50 on May 31, 2019 |
# ? May 31, 2019 07:46 |
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I think that overall CO's character creator is by far the more flexible of the two, especially given the kind of asymmetrical dysmorphic monstrosities you can create. That said, that's pretty much all I ever felt CO had going for it. I'd spend hours mucking about in the creator, but never actually feel like playing the game for very much afterwards. Reminded me a lot of Spore in that regard. I absolutely hate some of CoH's character creator quirks. And good luck if you want anything that isn't strictly human-shaped standing akimbo or want to design a woman. But at least I actually have fun playing the drat game when I'm done futzing about with the creator.
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# ? May 31, 2019 07:51 |
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I'm wanting to make a TW/Fire character but can't decide between scrapper or brute. Does TW favor one more than the other or should I just toss a coin?
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# ? May 31, 2019 08:15 |
LordSaturn posted:people REALLY latch onto the face thing, to the point where I'd have to address it as a dev even if I didn't see it myself Yeah, it feels like the big thing CoX is missing is a CO-esque Power Armor powerset. Tin Can Hit Man posted:I absolutely hate some of CoH's character creator quirks. And good luck if you want anything that isn't strictly human-shaped standing akimbo or want to design a woman. But at least I actually have fun playing the drat game when I'm done futzing about with the creator. CoX hair not being unisex is really poor, and it bugs me that there's a ton of headpieces/hats that leave you bald even if you could technically put hair with them. I'd love to see an update that fiddled with all of these things. I had an idea with, I think, the Imperial Defence hat but I didn't want the character to be bald.
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# ? May 31, 2019 08:41 |
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clone on the phone posted:I'm wanting to make a TW/Fire character but can't decide between scrapper or brute. Does TW favor one more than the other or should I just toss a coin? Fire for scrappers = lots of runner I've done both version and canned the scrapper version because of runners.
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# ? May 31, 2019 09:46 |
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Milkfred E. Moore posted:Yeah, it feels like the big thing CoX is missing is a CO-esque Power Armor powerset. CO also had like, generic Sorcery powers too. I forget if they ever had staffs or wands or anything, but I feel like that's a big omission in CoH. Getting friends to come try CoH who never did before has been a lot of fun, but it's actually pretty eye-opening when they ask if they can make something like characters they like and there's no good option. Meanwhile, take Kinetics: high-concept as gently caress, crazy good, but I try to think of someone who actually has that ability and I've got like... Sebastian Shaw? Sorta? Not really? And that's about it. And then a lot of really "broad use" powers like Assault Rifle or Broadsword or whatever end up being outclassed.
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# ? May 31, 2019 09:49 |
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I usually just stretch Kinetics out for any concept that can like, bestow power or boons upon others like a wise sage or a tech doctor something because "controls friction and inertia" is an insanely specific and narrow powerset
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# ? May 31, 2019 09:52 |
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Being able to customize colors also helps to fudge things a bit conceptually.
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# ? May 31, 2019 10:28 |
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Abroham Lincoln posted:CO also had like, generic Sorcery powers too. I forget if they ever had staffs or wands or anything, but I feel like that's a big omission in CoH. Magery of any sort. Speed up and slow down, especially since Super Speed itself is a very small powerset. Transferring speed to others, taking it away. You can make a lot of mage-like characters, really. Though sometimes you'll have to go around the houses a bit. I'm trying to make Balrogs. It's harder than you think. Fire and shadow. But they're also known weapon users(Sword, Axes, Titan Weapon), which means the other half must be fire(A Balrog without flame isn't much of a Balrog), and there's precious little access to shadow after your primary and secondary outside of Soul Mastery, and the only whip is Mastermind(Which is not exactly bad, your Balrog has his followers...). You know? Sometimes you compromise, and sometimes you go with weird or extrapolations. Bloodly fucked around with this message at 11:45 on May 31, 2019 |
# ? May 31, 2019 11:05 |
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So my CD's were destroyed along with everything else I own in a fire. Guessing that means i'm SOL? Or did I miss something in the OP about not needing the CD's or keys? Also, I remember some of the most bullshit farming abilities were the ones that increased movement speed and reduced cast time. I remember rolling in a raid with like 3 people with Kinetics or whatever it was and it was like watching a light show with all the crazy poo poo popping off. Edit: Clarification, it was not just a light show. It was a light show while people spammed the poo poo out of melee powers, knock ups, and everything else. We're talking, just, a super-speed beat down on all fronts. Some of the powers were just amazing when you thought out how to use them like that. Also, Masterminds may have been subpar compared to some other builds but drat was it fun to just tear poo poo up with a horde of mooks. MMO's don't let you roll around with that many pets any more. Never mind just run a straight up army of mooks like that. Archonex fucked around with this message at 12:20 on May 31, 2019 |
# ? May 31, 2019 12:15 |
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Archonex posted:So my CD's were destroyed along with everything else I own in a fire. Guessing that means i'm SOL? Or did I miss something in the OP about not needing the CD's or keys? You do not need the CDs or keys. Tequila/IslandRum will download everything you need.
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# ? May 31, 2019 12:17 |
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Daztek posted:You do not need the CDs or keys. Tequila/IslandRum will download everything you need. Holy poo poo. Well, i'm definitely getting in on this. Between this and Tabula Rasa i've been hoping someone managed to snatch the source code for both from NCSoft since they were both shut down.
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# ? May 31, 2019 12:19 |
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khy posted:If anyone's playing on Homecoming and wants an updated version of Pine's, I have been updating it and posting it over on their forums. Oh good, it fixed the issue where the levels you get powers at were wrong for Stalker Rad Armor. And you're right that it won't really work with old builds, but remaking them should be simple enough.
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# ? May 31, 2019 12:42 |
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The CD timers are such an amazing addition. I never realized how short the CD timer for the Warshade Dwarf buff was.
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# ? May 31, 2019 14:05 |
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Mesadoram posted:The CD timers are such an amazing addition. I never realized how short the CD timer for the Warshade Dwarf buff was. Definitely a major quality of life improvement for powers like self heals that can make or break what you're jumping into for sure.
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# ? May 31, 2019 14:37 |
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Tommy 2.0 posted:Fire for scrappers = lots of runner What about the TW part? e: Actually while I'm asking, how are sword / mace / axe? I need some kind of martial weapon for the theme i'm going with. clone on the phone fucked around with this message at 15:03 on May 31, 2019 |
# ? May 31, 2019 14:53 |
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clone on the phone posted:What about the TW part? I heard Mace is pretty solid, but I am talking from memory so take it with a grain of salt. Kodilynn posted:Definitely a major quality of life improvement for powers like self heals that can make or break what you're jumping into for sure. It makes the timing of pulls and popping cool downs soooooo much easier. I feel like if a lot of players use this there might be a nice boost in teams overall dps. I could just be dreaming though...
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# ? May 31, 2019 15:19 |
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Songbearer posted:Only very tangentally related but Freedom Force is on sale in GoG (and its sequel!) for the ridiculously low price of £1.19. It's a cornball as all hell superhero tactical RPG with a limited yet cool hero creation system where you choose a model and make your powers from the ground up if you like. Figured there'd be some fans in this topic because man was I excited to see this again. Thanks for reminding me this exists, enjoyed the original back in the day and never played the sequel. It's kind of surprising to me that superheros as a genre is so neglected in videogames (at least on PC). Given the amount of freedom the concept allows, the huge interest in hero movies and TV shows, and the built-in power fantasy fulfillment that make gaming fun in the first place, it seems like a no brainer.
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# ? May 31, 2019 15:27 |
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clone on the phone posted:Actually while I'm asking, how are sword / mace / axe? I need some kind of martial weapon for the theme i'm going with. Axe and Mace are both extremely average due to their secondaries only being a mild crowd control effect. Sword is very, very good, since its secondary effect (-Def) is consistently useful, and it gets a power that can give you 30% Melee/Lethal defense for free. It's great when combined with a strong healing or resist secondary.
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# ? May 31, 2019 15:33 |
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Vermain posted:Axe and Mace are both extremely average due to their secondaries only being a mild crowd control effect. Sword is very, very good, since its secondary effect (-Def) is consistently useful, and it gets a power that can give you 30% Melee/Lethal defense for free. It's great when combined with a strong healing or resist secondary. Yea this isn't true. Mace is one of the hardest hitting sets in the game. Axe didn't get the same love so its middle to lower pack. If you need parry for defense there are quite a few sets that have that. A few pages back Tommy posted a quick review of melee sets for scrapper and brutes. Stalkers are a bit different since Assassins strike replaces some attacks so some sets move up or down.
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# ? May 31, 2019 15:49 |
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Huh, I don't remember where I'd heard that Broad Sword was bad. Maybe people just said it didn't "feel" as good as Katana or something? Also, I'd be interested in similar reviews of blaster sets (both for blasters and defenders/corruptors) and defender/corruptor support sets. It seems to be generally agreed that Kinetics, Time Manipulation, and Dark Miasma are all fantastic, but I'd love to learn more about the other sets from someone with more experience.
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# ? May 31, 2019 15:54 |
Harrow posted:Huh, I don't remember where I'd heard that Broad Sword was bad. Maybe people just said it didn't "feel" as good as Katana or something? broadsword is very similar to katana but the swings are slightly slower. it's really not the sort of disparity you'd ever notice in practice unless you level a sword character and a katana character simultaneously
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# ? May 31, 2019 15:57 |
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ClassH posted:Yea this isn't true. Mace is one of the hardest hitting sets in the game. That's fair. I simply don't value raw damage as highly as utility, especially the utility of Parry and the ability to slot Achilles' Heel. You can get the same defense with Katana (which is functionally the same as Broadsword) and superior defense with Titan Weapons, but if you're looking solely at Sword/Mace/Axe, I'd take Sword every time.
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# ? May 31, 2019 16:48 |
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I think my biggest hangup with a lot of sets is that I don't like just doing one damage type, especially smashing or lethal. I'm a fan of the multiple damage types to help smooth things out a bit, though I guess that also means that some enemies get an extra defense check. One way that they could have improved things for customization and getting people over the hangup of using lethal damage sets could have been some customization of damage types. Like after doing a mission set for the midnighters, getting the ability to convert some percentage of damage to fire, for example. It'd be a reasonable buff since it could let people switch up damage types depending on what they're fighting, and would be something they would have to earn in-game, but wouldn't be overly powerful since the base numbers stay the same. I guess it'd be sort of like pistols now, but without the different secondary effects.
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# ? May 31, 2019 17:23 |
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clone on the phone posted:What about the TW part? If TW doesn't gib it, it will be running the hell away after it gets up. As for swords? Dual Blades, Katana, then....broad sword. Both DB and Kat are really really good numerically. BS is a pretty poor performer number wise. War Mace is just bonkers numerically. Axe is middling. Performs better than BS (not a high bar) but noticeably less performing than War Mace (even without numerical measurements). TW - DB Kat WM - BA - - - BS Staff Fighting (this is actually good on a stalker) *You said martial so I included Staff. ClassH posted:Yea this isn't true. Mace is one of the hardest hitting sets in the game. Axe didn't get the same love so its middle to lower pack. If you need parry for defense there are quite a few sets that have that. <3 Tommy 2.0 fucked around with this message at 18:28 on May 31, 2019 |
# ? May 31, 2019 18:06 |
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spectralent posted:Someone else beat me to it but you're good with time! The issue with FF is most of it's really good powers are passive buffs you toggle or apply once every four minutes, and the powers that actually involve clicking on mans are all very bad and some of them straight up don't work on the enemies you'd want to use them on (because they're too powerful for the effect). And the really good powers are very good to the point where your bots will have enough defence to put most enemies at the accuracy floor, further rendering them unnecessary, because they'll never hit them. Lies! Force Bolt might very well be the most low-key potent power in the game because it's on a hilariously tiny cooldown and has a high magnitude which means you can spam it to blow anything and everything into ragdoll at will. Everything else though... Detention Field, like all "remove this rear end in a top hat from the fight completely" abilities, is slightly underrated but I get why it's not popular. Repulsion Bomb isn't terrible but it's pretty blah. Repulsion Field is also underrated (it and Repel got buffed so they don't devour your endurance anymore) but is also kinda redundant with Force Bubble. And that works in the opposite direction as well; sometimes one will work where the other would screw everything up. Force Bubble in general is a bit finicky and hard to use. The occasional times where it works, it works wonders. That's really the issue, the four main enemy-affecting powers are all just slightly different flavors of "I would like this bad guy to be over there instead of over here". Plus you've got Personal Force Field stinking up the set far worse than any of them. Bloodly posted:You can make a lot of mage-like characters, really. Though sometimes you'll have to go around the houses a bit. I'm trying to make Balrogs. It's harder than you think. Fire and shadow. But they're also known weapon users(Sword, Axes, Titan Weapon), which means the other half must be fire(A Balrog without flame isn't much of a Balrog), and there's precious little access to shadow after your primary and secondary outside of Soul Mastery, and the only whip is Mastermind(Which is not exactly bad, your Balrog has his followers...). You know? Sometimes you compromise, and sometimes you go with weird or extrapolations. Why not Fire Melee? That has three fire sword powers. Alternately, I don't remember if it was all sets, but those same fire sword (and ice sword) models got ported to other sets. clone on the phone posted:e: Actually while I'm asking, how are sword / mace / axe? I need some kind of martial weapon for the theme i'm going with. Axe < Sword < Mace, IMO. (Less raw numbers more just general utility/fun factor.) Axe is so painfully in need of love. It's the most generic of the bunch and even has the smallest number of weapon customization options.
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# ? May 31, 2019 18:27 |
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Vermain posted:That's fair. I simply don't value raw damage as highly as utility, especially the utility of Parry and the ability to slot Achilles' Heel. You can get the same defense with Katana (which is functionally the same as Broadsword) and superior defense with Titan Weapons, but if you're looking solely at Sword/Mace/Axe, I'd take Sword every time. Mace is kind of one note, but it's a pretty good note for a tanker. High damage, PBAOE stun and a pretty decent sized cone knockback, and all their single target has some CC built in. I ran a Shield/WM tanker on live that was a blast. Shield charge in, wait a tic for Against All Odds to kick in, PBAOE, one shot most of the minions and then drop Shatter and hit a boss like a goddamn truck.
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# ? May 31, 2019 18:30 |
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Out of curiosity what makes Staff good on Stalkers but bad on Scrappers? I've been running a staff/sr Stalker and it feels solid enough but I haven't tried the set with other ATs.
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# ? May 31, 2019 18:49 |
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Staff has a gimmick that isn't great. Stalkers, like with most of their sets, remove most of the gimmick.
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# ? May 31, 2019 19:14 |
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You trade a little AOE from an AOE heavy set for an auto-crit instant cast extreme damage single target attack. Sounds like a good trade off to me.
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# ? May 31, 2019 19:20 |
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From what I understand Staff has decent AoE but terrible single target damage. However, on stalker you trade out one of the staff AoE cones and the gimmick move for AS and build up. So now you have a Stalker set with decent AoE and good single target damage thanks to having AS. Also my staff/Nin Stalker is super fun but holy poo poo does he run out of end quickly
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# ? May 31, 2019 19:21 |
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I can't decide what to pair a katana brute with!!! Claws/Bio is dope as gently caress but I want to make a robot samurai next.
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# ? May 31, 2019 19:54 |
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# ? Apr 18, 2024 23:58 |
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elec or energy!!
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# ? May 31, 2019 20:11 |