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Look Sir Droids posted:Sure hope so, but did they do this for PS3 digital libraries converting to PS4? PS3 ran off a custom 64 bit PowerPC “Cell” professor and used graphics chip co-designed by Nvidia and Sony, and used a graphics API PSGL specifically designed for the Nvidia chip. PS4 runs off a 64 bit x86 processor from AMD and uses AMD graphics in the same chip, and GNM/GNMX graphics API specifically designed for that AMD hardware. Both OSes ran off a fork of FreeBSD but what matters is the major difference in hardware and API to program in. I think any “remastered” game that went from PS3 to PS4 was definitely worth paying for again, for reasons at least due to the hard work and time involved with the programmers porting it without breaking the game while improving the graphics. According to the current PS5 specs, getting a PS4 game to run on a PS5 should be a piece of cake in comparison. My previous comment is solely based on companies getting some easy profit out of it, but I guess Sony isn’t going to allow that, at least in regards to running older games on newer hardware. Scrotum Modem fucked around with this message at 19:02 on May 30, 2019 |
# ? May 30, 2019 18:47 |
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# ? Apr 26, 2024 08:34 |
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Jim Long-un posted:MGS5 is technically good, like the game play is really solid, but it IMO it's not at all memorable like the other MGS games beyond a few of the story sequences that are extremely good (like the intro mission in The Phantom Pain, the doctor trying to gently break the news to Snake about his injuries really grabbed me). but it's 90% filler and my 50000000000000th time kidnapping a soldier whose stats are incrementally better than one of the other 5000 faceless name-and-stat-rank blobs back at Mother Base will never be more than simply that, a rote task that was kind of fun at the time and nothing more. personally I'd rather have mediocre game play coupled with the screaming insanity of, say, MGS4's batshit story. say what you will about MGS4, but being unmemorable is definitely not an easy criticism to level at it lol Yeah this. I'd kill for a version of that game that was just the main missions and story, except actually fleshed out and finished. The open world and everything that came with it was a soulless money sink and those resources could've gone towards some proper wacky poo poo. MGS4 did it right. It was just 15 hours of linear crazy nonsense and no one could call it 'good' - but I'm so glad we have it. I wouldn't really care if MGSV was deleted from the universe (except for the trailers, which were way better than the game).
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# ? May 30, 2019 18:57 |
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I guarantee you've forgotten more cut scenes from MGS4 than make up the entirety of V. 4 had poo poo loads of filler but you were watching it instead of playing it.
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# ? May 30, 2019 19:00 |
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MMF Freeway posted:I guarantee you've forgotten more cut scenes from MGS4 than make up the entirety of V. 4 had poo poo loads of filler but you were watching it instead of playing it. That's a different kind of filler. The filler in MGS5 was cookie cutter side ops. You were playing those on auto-pilot after the first few. I'm not sure I think that's better than watching bonkers cutscenes, even the Mei Ling butt shot cutscenes.
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# ? May 30, 2019 19:07 |
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MMF Freeway posted:I guarantee you've forgotten more cut scenes from MGS4 than make up the entirety of V. 4 had poo poo loads of filler but you were watching it instead of playing it. Different strokes.
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# ? May 30, 2019 19:14 |
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Yestermoment posted:I can't wait to oogle over Mads Mikkelson's ghoulishness. pfff I'm doing it right now
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# ? May 30, 2019 19:19 |
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Not even Kojima's graphical wizards can fully capture the otherworldly movement of Mads' weird fish lips
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# ? May 30, 2019 19:21 |
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Look Sir Droids posted:That's a different kind of filler. The filler in MGS5 was cookie cutter side ops. You were playing those on auto-pilot after the first few. I'm not sure I think that's better than watching bonkers cutscenes, even the Mei Ling butt shot cutscenes. What I'm saying that 4 had a bunch of non-bonkers cutscenes.
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# ? May 30, 2019 19:22 |
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it's pretty cool how Kojima managed to get a bunch of serious Hollywood actors to say the name "Die Hardman" without laughing
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# ? May 30, 2019 19:24 |
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That first chapter of MGSV was probably the most invested and immersed in a game than I’ve ever been before. It’s such a shame the second act drops off so dramatically with straight up repeat missions as padding between the unfinished parts of the game. Still say it’s probably up there with my favorite games ever just from that one chapter. Spent over 400 hours messing around in that game because the Fox Engine was so drat smooth and fun to mess around in.
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# ? May 30, 2019 19:27 |
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Steve2911 posted:MGS4 did it right. It was just 15 hours of linear crazy nonsense and no one could call it 'good' MGS4 is fantastic
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# ? May 30, 2019 19:34 |
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CharlestonJew posted:it's pretty cool how Kojima managed to get a bunch of serious Hollywood actors to say the name "Die Hardman" without laughing Norman Reedus has been on The Walking Dead for almost a decade. Kojima is an upgrade in the dialog department for him.
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# ? May 30, 2019 19:35 |
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I just want someone to pay Mads to play Hannibal again. I'll take this in the meantime.
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# ? May 30, 2019 19:37 |
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Steve2911 posted:I just want someone to pay Mads to play Hannibal again. I'll take this in the meantime. https://twitter.com/BryanFuller/status/1133093208211091456
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# ? May 30, 2019 19:39 |
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SeANMcBAY posted:Eh, I could see a lot of games getting PS5 ports regardless of BC. raytracing is supposed to be a big component of PS5 tech, I bet we see ports that add raytracing. It's a more worthy reason to purchase a game again than the "apply sharpening filter to ps3 textures" remasters of yesteryear, even if porting was a tech challenge the consumer experience wasn't very significant.
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# ? May 30, 2019 19:46 |
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Steve2911 posted:Yeah this. I'd kill for a version of that game that was just the main missions and story, except actually fleshed out and finished. The open world and everything that came with it was a soulless money sink and those resources could've gone towards some proper wacky poo poo. Yall are nuts. "No one could call it good" It's good. IT's fun as poo poo. It's wacky and silly and earnest and finally getting the end of Snake's story was stupid and satisfying all at once. MGS5 should have been a series of Ground Zeroes style missions rather than one big open world. Big mistake. I'm hoping DS makes better use of the open world format this time around.
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# ? May 30, 2019 19:53 |
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Look Sir Droids posted:Re-watching the trailer.
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# ? May 30, 2019 20:05 |
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If the monster guys from MGSV, the Skull unit, are any indication, I think an emphasis on weird encounters and unexpected poo poo happening during travel would work really well in this game. Some cool chases, 3-way combat situations, poo poo like that. There were glimpses of brilliance in the open world stuff in V for sure.
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# ? May 30, 2019 20:07 |
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I loved every single moment of MGS4 and I'd be lying to myself if I said otherwise. The only bad thing was it had to end.
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# ? May 30, 2019 20:09 |
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Donovan Trip posted:raytracing is supposed to be a big component of PS5 tech, I bet we see ports that add raytracing. It's a more worthy reason to purchase a game again than the "apply sharpening filter to ps3 textures" remasters of yesteryear, even if porting was a tech challenge the consumer experience wasn't very significant. To me way Cerny described in the hardware reveal sounded more like "uh yeah sure and we'll reserve a few cores for raytracing effects because that's big with the kids these days" rather than designing their entire architecture around it.
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# ? May 30, 2019 20:11 |
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UP AND ADAM posted:If the monster guys from MGSV, the Skull unit, are any indication, I think an emphasis on weird encounters and unexpected poo poo happening during travel would work really well in this game. Some cool chases, 3-way combat situations, poo poo like that. There were glimpses of brilliance in the open world stuff in V for sure. Yep, I'd put good odds on a lot of surprise encounters like the Man on Fire "boss fight" in TPP. If the weather system is dynamic and the, whatever you call them, dimensional ooze zombies only come out when it rains, that could be cool.
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# ? May 30, 2019 20:14 |
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WaltherFeng posted:I loved every single moment of MGS4 and I'd be lying to myself if I said otherwise. If I'm being fully honest, I do think that after a certain number of playthroughs, the level where you follow the guy can get dull.
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# ? May 30, 2019 20:17 |
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UP AND ADAM posted:If the monster guys from MGSV, the Skull unit, are any indication, I think an emphasis on weird encounters and unexpected poo poo happening during travel would work really well in this game. Some cool chases, 3-way combat situations, poo poo like that. There were glimpses of brilliance in the open world stuff in V for sure. I really hope DS pushes hard in that direction. Stumbling onto D-Puppy and the Quiet fight was magical, it made the open world feel full of possibility.
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# ? May 30, 2019 20:29 |
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Gripweed posted:If I'm being fully honest, I do think that after a certain number of playthroughs, the level where you follow the guy can get dull. Even on the first playthrough that part sucks. I still love 4 but that part was such a missed opportunity. Snake having to sneak through a civilian area is such a good idea but they dropped the ball.
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# ? May 30, 2019 20:33 |
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Al Cu Ad Solte posted:Yall are nuts. "No one could call it good" It's good. IT's fun as poo poo. It's wacky and silly and earnest and finally getting the end of Snake's story was stupid and satisfying all at once. Ok it's good. But in the same way that the Mario Movie is good.
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# ? May 30, 2019 20:34 |
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SeANMcBAY posted:Even on the first playthrough that part sucks. I still love 4 but that part was such a missed opportunity. Snake having to sneak through a civilian area is such a good idea but they dropped the ball. It was a neat twist on the typical sneaking formula, you gotta protect a guy without letting him know you're there, it's good Steve2911 posted:Ok it's good. But in the same way that the Mario Movie is good. No it was just good in the way that things are good
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# ? May 30, 2019 20:36 |
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SeANMcBAY posted:Even on the first playthrough that part sucks. I still love 4 but that part was such a missed opportunity. Snake having to sneak through a civilian area is such a good idea but they dropped the ball. It sucks THE MOST on the first playthrough because you don't know where the loving guy is going and there's nothing redeeming about it after you figure it out. It's actually better on subsequent playthroughs since you can just beeline it to get it over with. MGS4 owns, but I could do without that part, the on rails shooter part right after it, and the bulk of the Naomi and Vamp cutscenes.
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# ? May 30, 2019 20:37 |
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I really didn't find MGS4 that fun, and most of the story stuff just wasn't that interesting. For all its faults V was a much more appealing game to me. I'm really glad Kojima was finally able to get away from the baggage of the series while still showing off the kind of stuff he loves.
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# ? May 30, 2019 20:39 |
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Steve2911 posted:Yeah this. I'd kill for a version of that game that was just the main missions and story, except actually fleshed out and finished. The open world and everything that came with it was a soulless money sink and those resources could've gone towards some proper wacky poo poo. The most disappointing thing about that in MGS5 was how you had this big open world and this huge private army and various buddies and then for the final boss fight it's like YOU'RE NOT GOING ALONE BIG BOSS WE'LL BE FIGHTING ALONGSIDE YOU and it's just, like, the same one helicopter you've had since the beginning of the game.
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# ? May 30, 2019 20:45 |
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In PW theres a similar scene but literally everyone from Motherbase shows up to save Boss. Peace Walker was really good.
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# ? May 30, 2019 21:38 |
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Peace Walker was better than V in a few respects. Like having coop missions.
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# ? May 30, 2019 21:48 |
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What are the odds this turns into another MGS5 where everything we've just seen is literally 100% of the cutscenes and dialogue because the main characters are expensive as poo poo?
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# ? May 30, 2019 22:12 |
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Bedshaped posted:What are the odds this turns into another MGS5 where everything we've just seen is literally 100% of the cutscenes and dialogue because the main characters are expensive as poo poo? it's possible but it won't be for lack of resources, since kojima's budget for this caper appears to be "$Yes"
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# ? May 30, 2019 22:24 |
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exquisite tea posted:To me way Cerny described in the hardware reveal sounded more like "uh yeah sure and we'll reserve a few cores for raytracing effects because that's big with the kids these days" rather than designing their entire architecture around it. Yeah the PS5 has no raytracing hardware (nore will the... XBox poo poo we did not think far ahead when we called the third one the One). They also aren't going to be incredibly huge leaps forward, so realistically a solid 4k/30 is the best you can expect for the average PS4 > PS5 move. Bedshaped posted:What are the odds this turns into another MGS5 where everything we've just seen is literally 100% of the cutscenes and dialogue because the main characters are expensive as poo poo? Extremely good. People like to blame Konami for the stuff that went wrong with MGS 5, but in reality Kojima had an enormous amount of time, money, and control and didn't even come close to finishing a game. His best games were the ones made on tight schedules, low budgets, and intense pressure from above. Death Stranding has been in development for 3+ years with Kojima again having a huge budget and no apparent oversight, so while it'll probably be a good game, it's also probably going to be shockingly disappointing in certain ways. Still, MGS5 is hands down the best stealth game ever made and Kojima finally learned how to design game mechanics so there are some reasons to be very optimistic.
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# ? May 30, 2019 22:24 |
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Die-Hardman? Hell loving yeah!!!!!!
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# ? May 30, 2019 22:32 |
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Bedshaped posted:What are the odds this turns into another MGS5 where everything we've just seen is literally 100% of the cutscenes and dialogue because the main characters are expensive as poo poo? Hopefully we'll at least get a poo poo load of Troy Baker.
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# ? May 30, 2019 22:32 |
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It's worth pointing out that a lot of MGSV's development was spent on building out Fox Engine. Getting Decima probably saved a mountain of engineering work, even if Kojipro spent some time improving it. And a lot of MGSV's development would have been experimentation and playtesting around open world game design and third-person action controls, which may not need to be repeated judging from gameplay in the trailers. MGSV was in development for close to seven years, three years is a much more reasonable timeline and gives me confidence that this time Kojima bit off something he could finish chewing. Another good sign: DS didn't even have an announced release year until 6 months before release. This isn't MGSV's long forced march to an unreleastic ship date, this looks more like releasing once it's done. acksplode fucked around with this message at 22:36 on May 30, 2019 |
# ? May 30, 2019 22:32 |
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That's disappointing about the raytracing, I heard something different in another thread. Maybe ps5 pro will embrace it fully.
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# ? May 30, 2019 22:36 |
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Donovan Trip posted:That's disappointing about the raytracing, I heard something different in another thread. Maybe ps5 pro will embrace it fully. Cerny dropped ray-tracing in an interview specifically to whip up hype like this. Pretend it was never mentioned until you actually see it
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# ? May 30, 2019 22:37 |
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# ? Apr 26, 2024 08:34 |
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Do people really care that much about raytracing? I'm not sure it's a big hype generator when 95% of the market doesn't know what it is.
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# ? May 30, 2019 22:39 |