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Tenzarin
Jul 24, 2007
.
Taco Defender

Dapper_Swindler posted:

this. the problem with 4 was all the hype built up around it after the story conclusion of 2 and how deep 3 mechanic wise. instead it was kinda all over the place. DS being a new IP doesn't have to worry about that stuff. it can be as weird as it wants and people want that.

4 was just a product of all the advancements from the 2 previous games. Near-insta camo change and over the shoulder shooting. One of the biggest time wasters of 3 was changing your camo over and over. Which was pretty sweet but it did take time to adjust. 2 and 3 had the delayed shifting into first person mode to shoot while 4 had over the shoulder which was pretty much superior(looking up things about Subsistance and apparently had the first version of this but I never used it).

4 felt pretty simple to complete no kills/no alerts, pretty much from playing Substance and Subsistance. I would really have to give more credit to Substance training MGS gameplay, with all the optional missions.

Still consider 3/4 the pinnacle of the series. 4 said it best, "The world would be better without snakes". Kojima just had to make 5.

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Tenzarin
Jul 24, 2007
.
Taco Defender

redreader posted:

Oh. I clean forgot my most important point. Part of the NDA / review agreement said: "if you review this game you absolutely are expected to have completed it"

I hate how sometimes games are reviewed only over the first hour.

Tenzarin
Jul 24, 2007
.
Taco Defender
How close is it to the game?
https://www.youtube.com/watch?v=iRqxgbuJ_DA

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