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Dapper_Swindler posted:this. the problem with 4 was all the hype built up around it after the story conclusion of 2 and how deep 3 mechanic wise. instead it was kinda all over the place. DS being a new IP doesn't have to worry about that stuff. it can be as weird as it wants and people want that. 4 was just a product of all the advancements from the 2 previous games. Near-insta camo change and over the shoulder shooting. One of the biggest time wasters of 3 was changing your camo over and over. Which was pretty sweet but it did take time to adjust. 2 and 3 had the delayed shifting into first person mode to shoot while 4 had over the shoulder which was pretty much superior(looking up things about Subsistance and apparently had the first version of this but I never used it). 4 felt pretty simple to complete no kills/no alerts, pretty much from playing Substance and Subsistance. I would really have to give more credit to Substance training MGS gameplay, with all the optional missions. Still consider 3/4 the pinnacle of the series. 4 said it best, "The world would be better without snakes". Kojima just had to make 5.
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# ¿ Oct 19, 2019 22:22 |
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# ¿ Mar 29, 2024 14:57 |
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redreader posted:Oh. I clean forgot my most important point. Part of the NDA / review agreement said: "if you review this game you absolutely are expected to have completed it" I hate how sometimes games are reviewed only over the first hour.
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# ¿ Oct 31, 2019 05:01 |
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How close is it to the game? https://www.youtube.com/watch?v=iRqxgbuJ_DA
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# ¿ Dec 3, 2019 05:52 |