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Borderlands is an awful game despite everyone sucking it off the whole time and I will fight anyone on this point
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# ¿ Aug 19, 2019 16:11 |
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# ¿ Apr 18, 2024 11:46 |
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Bust Rodd posted:Nah it’s fun actually
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# ¿ Aug 19, 2019 16:44 |
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Mads always looks so loving confused when he's around Kojima lol
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# ¿ Sep 17, 2019 19:21 |
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Steve Yun posted:What was the first rope game, was it Pitfall Custer's revenge 'a rope to keep the goodness close to you' isn't a great phrase in the context of early human societies lol
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# ¿ Sep 22, 2019 17:09 |
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I actually love the idea of death stranding having big open stretches of wilderness, given the footage released so far it seems like it could make for a cool environmental semi-puzzle as you try to cross the landscape in creative ways. It could be combined with survival aspects which I personally enjoy (though I know it's not everyone's bag). Also, if the creatures - whatever they are - are actually quite rare in the wild and you never know when or if you'll stumble into them it would be great for maintaining tension.
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# ¿ Oct 17, 2019 06:46 |
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I mean mgsv was good gameplay wise but easily the weakest plot in the series and totally failed to live up to the hype and I KNOW much of that was konami's fault but I can't help feeling a little wary about DS
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# ¿ Oct 21, 2019 11:18 |
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JBP posted:I actually like the plot end to end, it just falls to poo poo because of the game's structure and missing the final mission. Big Boss's plan laid out is cool and it would have been a lot more fun in a MGS3 kind of game with major installations or scenarios tied together with what is now de jour Dark Souls interconnected areas and branching pathways of open space. It's a real shame because I read that Kojima envisioned you sneaking through a Russian armoured column in the open world and it just never eventuated for many reasons. Yeah that's fair tbh. I was having a great time until chapter 2, but that was just so disappointing. What plot there was wasn't bad and had some standout moments (shining lights, even in death was incredible), but it just felt very sparse and thrown together. I was annoyed at the lack of grey fox/paramedic given they were supposed to be in the area at that time (or any returning characters really). Ocelot seems to just be there too, and they do basically nothing with him. I also much prefer just having a full coherent plot rather than this bitesize 'pick a mission' stuff in phantom pain and peace walker, especially when lots of them and up as copy pasted versions with increased difficulty. It totally fucks the pacing. ThomasPaine fucked around with this message at 11:44 on Oct 21, 2019 |
# ¿ Oct 21, 2019 11:40 |
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i am going to play so much videogame
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# ¿ Oct 22, 2019 10:40 |
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8-bit Miniboss posted:Conan gives you an important item. Hm funny though this is I think it'll hurt the atmosphere if literally every other npc is one of Kojima's celebrity pals
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# ¿ Oct 24, 2019 10:39 |
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ZZZorcerer posted:Didn’t some Japanese dev had some idea of using the same characters in different games like they’re actors ? That is such a terrible idea lol
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# ¿ Oct 24, 2019 13:43 |
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This looks like a sim tycoon game meets mgsv meets contemplative environmental puzzle solving meets trucking sim meets bloodborne and I'm extremely on board with all of that
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# ¿ Nov 1, 2019 16:12 |
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Oxxidation posted:the timefall rots everything you build so i hope those twenty dudes keep up with their infrastructure While this is true there will definitely be some spergs who will work together to maintain entire infrastructures, and I wonder how they'll reconcile the mechanic with the need to invoke a lonely atmosphere once there are millions of user created outposts and roads everywhere
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# ¿ Nov 1, 2019 16:33 |
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ymgve posted:probably gonna be like "max 100 user created items gets pulled into the zone of your game" like dark souls messages, so even if every single square inch of the game has been modified by someone, you won't see all of that Makes sense but no idea how you'd manage this with roads if they're built segment by segment
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# ¿ Nov 1, 2019 17:01 |
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As long as the plot is actually finished this time
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# ¿ Nov 1, 2019 17:05 |
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I shot an idiot in the head and left the body to see what happens but it's been ages and it seems to just be sat on my map doing nothing. What are the actual consequences here? E: also I've just reunited mama with her sister and first lol why did she die she seemed fine on the way over, and second can I feasibly finish this by Friday ThomasPaine fucked around with this message at 17:30 on Dec 3, 2019 |
# ¿ Dec 3, 2019 17:24 |
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Do roads actually deteriorate and vanish in a timescale that matters because gently caress me if I'm constantly going round the network repairing them.
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# ¿ Dec 4, 2019 15:35 |
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Just finished. Fun but extremely flawed, some cool ideas but as a game?... Not sure. Still think Kojima peaked with MGS3, and this move to open world has cost him some of the tight narrative control that was such a strength in his earlier work (I had the same criticism of phantom pain). DS's pacing is all over the place, and the delivery mechanics didn't lend themselves well to the combat sections. Very big ending spoilers: So Sam is MM's BB, cool. What is the BB you're carrying around then? Are there lots all about the place? It kind of implied that you were taking one to edge knot and that each city needs one for the network to function, so Sam's cool with that? Seems to contradict the ending where Lou is freed. I don't know, fun plot but messy.
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# ¿ Dec 22, 2019 16:10 |
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Seriously troubling loli vibes in that bit lol
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# ¿ Dec 22, 2019 17:11 |
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# ¿ Apr 18, 2024 11:46 |
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Have to admit that after finishing this I don't really have much desire to keep going for completion, idk. Certainly didn't hold my attention like metal gear did.
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# ¿ Dec 23, 2019 19:55 |