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Cowman
Feb 14, 2006

I :love: MOO





1stGear posted:

Yeah, I'm sure Kojima will make this a secret MGS game when he's been trying to get away from Metal Gear since 3.

I wouldn't be that surprised if it turns out it's Silent Hills without the name. I know it's definitely been a long time conspiracy theory but it wouldn't be surprising.

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Cowman
Feb 14, 2006

I :love: MOO





veni veni veni posted:

Uhhhh....Have you seen the trailers sir? How on earth would this pan out to be Silent Hills?

I just said I wouldn't be that surprised not that I think it actually is true. I could definitely see Kojima using ideas from his original plan or something like that.

Cowman
Feb 14, 2006

I :love: MOO





AlphaKeny1 posted:

idk man it looks really good and something i'd expect from kojima. i was giggling when norman reedus tried to sneak around those dudes then started booking it. and in the next cut he's boxing people and hitting someone with a briefcase. AAA gaming at its finest.

I like that you can hit people with the briefcase. I hope it means improvised weapons as in you just hit with whatever is in your hands.

Cowman
Feb 14, 2006

I :love: MOO





Coolness Averted posted:

cant wait for post apocalyptic ladder matches

It would be really awesome if you could extend it and wave it around.

Cowman
Feb 14, 2006

I :love: MOO





JBP posted:

The roads in the start of chapter three all built up without me, but now that I've moved further and there are way less players flying as high as I am, there's not much built.

I've been building a bunch of roads so part of that might be me

Cowman
Feb 14, 2006

I :love: MOO





Is there any real point to getting people to 5 stars other than the pant star and the increased bandwidth? I went back to the first area and maxed everyone out which was pretty easy since I had zip lines but the second area is so big and it would take a lot of work to get it all done.

About the Elder:
Scared the poo poo outta me when I came back to finish his deliveries and he was a loving BT just silently floating there. Why didn't he cause a voidout?

Cowman
Feb 14, 2006

I :love: MOO





Gripweed posted:

I don't know if it's addressed in game, but I'd assume either somebody else came and got the body(remember that they have dedicated corpse delivery guys), or Prepper shelters have personal incinerators you can get in if you think you're about to die

I guess I haven't gotten far enough or paid enough attention but do you still become a BT even if you get incinerated? I thought BTs were made by voidouts and the dead crossing over or something. It's really confusing

On a non-spoilery note, why the hell did anyone think it was a good idea to make it so you can't transfer resources between shelters automatically? If I'm trying to build the road by Mtn Knot City and they don't have any metal I hate having to trek across the drat country and back to deliver the metal. It's one thing I hope the PC modders fix.

Cowman
Feb 14, 2006

I :love: MOO





Gripweed posted:

You become a BT regardless, but voidouts are caused by a BT coming into contact with their own body again. You got about 48 hours after someone dies before their ghost manages to bounce back from the other side get to their body.

You absolutely can transfer resources between shelters automatically. Just withdraw the resources you want from one shelter and carry them to the other.

Well I meant more like tell a bot to take X Metal to Y City instead of having to fill your truck up and go back and forth. Some of these late game roads are ridiculous

Or just taking all the poo poo from the huge pain in the rear end people like the collector and cosplayer. gently caress them.

Cowman
Feb 14, 2006

I :love: MOO





God gently caress Peter Englert.

Cowman
Feb 14, 2006

I :love: MOO





Just beat Chapter 9 and holy poo poo that whole sequence from Edge Knot City to the end of the chapter ruled so loving much.

What's with the floating jelly BTs that just explode when they get near you? They were freaky as hell.

I loved Higgs so much. He's such a great villain. Super self-aware and smug and the final fistfight with him just got to be kind of pathetic at the end.

Cowman
Feb 14, 2006

I :love: MOO





I just beat this game yesterday and it's honestly one of the best games I've ever played. I totally 100% understand why some people don't like it and there are parts that are incredibly tedious (loving mountains) but overall the story is fantastic and the gameplay is so unique. Higgs is incredible and every fight with him was great.

After Ch.9 spoilers:
It did feel kind of rushed after you beat Higgs though. The veteran Cliff really felt like an afterthought where they were quickly wrapping his story up to tie up loose ends. I wish he had more of a role in the overall story like Higgs did so the big twist would feel more organic. The run along the beach was hilarious and I seriously was expecting a voice to come up saying "Dream on" like in Jacob's Ladder.

Ending Spoilers/Questions:
What I don't fully get is the reveal that the memories are Sam's and that he's the son of Cliff. It makes sense until you get to Lou. Who is Lou and why are you getting those memories when jacking into her? My current idea is that Lou is just a filler BB, they put her in the same pod to cover up the killing and failure of Sam/Cliff. That or the memories are actually Sam's memories and Lou is the one experiencing them and the Ludens keychain is just a coincidence (reinforced by the fact that the guy who gave it to you has a brother that has the same keychain and says they got it together or something). What was Amelie's actual end goal? She seemed extremely conflicted and basically just seemed like she was tired of waiting.

Cowman
Feb 14, 2006

I :love: MOO





Phenotype posted:

Yep, this is the case, you can still turn it in but you just won't get that S rank. I restarted that last mission once too because I thought the same thing, but on my second try I got all the way to the end before the boss knocked me down and brought it over 50% and I realized it hadn't actually failed the mission so I turned it in anyway.

Is there a way to replay missions or cutscenes?

Cowman
Feb 14, 2006

I :love: MOO





Monkey Fracas posted:

actually timefall won't damage your cargo, only the container

of course if your container is ruined the cargo itself will take a ton of damage if Sam biffs it or drives a motorcycle off a sheer cliff

in summary Do Not Fall Down

Yea container damage really means fuckall in the end result as long as you don't trip over yourself. It does make it super easy to damage the cargo so it's important there.

The eastern mountain side by the first prepper (the path down to the MULE camp) is such a pain in the rear end. I had a great time last night walking up it because I saw quite a few lost cargo spawn in the air and start falling down the mountainside as I assume other players were falling and dying.

Cowman
Feb 14, 2006

I :love: MOO





minya posted:

So Iím 35h into the game, and I just finished chapter 3. Jeez. Whatís the pacing of this game like? Am I like halfway through it?

I would say go ahead and beeline it until you get to Heartman or at least the mountain. That unlocks all the locations that get you good stuff and the useful buildings and things like that. If you have zip lines, warp back to Port Knot and get everyone there to 5 stars, it's super loving easy with a decent zip network.

Cowman
Feb 14, 2006

I :love: MOO






Oh yeah, that's people's cargo appearing in your world. I saw it a bunch on the mountainside to the MULE camp from the First Prepper's spot along with other people's cargo rolling down the hill. I died a lot there myself.

Cowman fucked around with this message at 23:07 on Jan 6, 2020

Cowman
Feb 14, 2006

I :love: MOO





I got frostbite :stare:

BB's Theme always makes me tear up, it's such a drat good song.

Cowman
Feb 14, 2006

I :love: MOO





I'm working on platinuming this game and I was wondering if bot deliveries counted toward the delivery achievement where you have to deliver 10/20 of the four types of deliveries.

Cowman
Feb 14, 2006

I :love: MOO





Malcolm Turnbeug posted:

I'm starting to get reports of deteriorating ziplines back on the east side of the central region and I really should keep them all repaired until I at least finish the pizza delivery missions but honestly there's a pretty good reason ziplines get given to you when you've already been up the mountain, because causing avalanches hitting the "callout" button while ripping above the snowy peaks loving RULES.

I had no idea you could cause avalanches by shouting :allears:

Cowman
Feb 14, 2006

I :love: MOO





Midjack posted:

No. The bots kind of suck in general.

drat I figured as much. What's the best place/route to grind this out quickly? I just have miscellaneous and timed to do (5 and 10 respectively).

Cowman
Feb 14, 2006

I :love: MOO





I really wish you could replay missions because goddamn I want some screenshots of the supercells with the new photo mode :smith:

Cowman
Feb 14, 2006

I :love: MOO





CJacobs posted:

God no, how in the world are you supposed to S-Rank that timed delivery where you have to cart more than one truck's worth of beer across the entire Eastern Region in like 8 minutes. The only Great Deliverer here is Sam Porter Bridges, that guy who ports stuff for Bridges.

I'm more wondering how you're supposed to S Rank the chilled deliveries that aren't on the mountain. It's practically impossible considering how fast they get damaged.

Cowman
Feb 14, 2006

I :love: MOO





Ciaphas posted:

so are the hidden preppers in the southwest as much of a complete pain in the rear end to find and get on the network as the First Prepper was, because that was an Ordeal, postgame equipment or not

Honestly they're not too bad. It's been a while since I've played but from what I remember you can get a pretty good loop going between them and if you set up zip lines correctly it's stupid easy to go from one to the other.

Cowman
Feb 14, 2006

I :love: MOO





Stare-Out posted:

Kojima wants you to know about a song he likes, so he made a video for it.

https://www.youtube.com/watch?v=QlLEmu8c-Vk

Surprising amount of spoilers in this trailer. If you haven't beaten the game avoid it!

Cowman
Feb 14, 2006

I :love: MOO





FilthyImp posted:

I finally put Cyberpunk to bed because there's nothing left with the combat for me, and picked this up.

I'm, like, oddly enraptured by the simple idea of "Take boxes to places". Barely started the poo poo with the preppers but just hiking places is a real nice way to destress.

Find the musician on the first map and do a couple missions for him, you get a great item.

Cowman
Feb 14, 2006

I :love: MOO





I'm going to play the hell out of this this weekend and stream it the whole time. I can't believe I'm this excited about a rerelease

Cowman
Feb 14, 2006

I :love: MOO





CharlieWhiskey posted:

Enjoying enhanced visuals on my new PS5 and new LG.
Disappointed that my carefully crafted zipline network from PS4 is full of holes because most of the players I was strand-contracted with haven't made the jump yet.
Drove someone else's truck uphill and that thing still sucks, so Hideo did preserve his original vision of frustrating deliveries in a grueling world.
I also found someone's holographic mushroom and confirmed the DualSense / haptic feedback works well during urination.

I would like to try the friend feature of DS DC and none of my friends play DS or have a PS5 yet. If you would like to pee on each others' mushrooms, please add me on the play station net work.
Charlie underscore underscore Whiskey
(one word, no spaces obv)

Added you, I'm CowmanIII

Edit: Anyone who also wants to pee on mushrooms with me please feel free to add me.

Cowman fucked around with this message at 20:25 on Sep 24, 2021

Cowman
Feb 14, 2006

I :love: MOO





I really wish the buddybot could ride in vehicles. I absolutely love it but unless you're walking around it's pretty useless. It also can't ride zip lines so it's super easy to just leave it behind. It's still very cool nonetheless and I'm glad they included it.

Racing is terrible though. All the vehicles handle like rear end and it's just so hilariously bad and out of place. I don't know why they included it in the Director's Cut.

Cowman
Feb 14, 2006

I :love: MOO





Do you get anything from the racing? It's so incredibly terrible that I really don't want to do it.

Cowman
Feb 14, 2006

I :love: MOO





I absolutely adore the new bodyslam and dropkick features :allears:

Cowman
Feb 14, 2006

I :love: MOO





It's ok he's an rear end in a top hat anyway

Cowman
Feb 14, 2006

I :love: MOO





Mules are still stupid easy in the Director's Cut. The Bola Gun and Grenade Launcher make short work of any camp.

Cowman
Feb 14, 2006

I :love: MOO





Romes128 posted:

I got absolutely destroyed by 3 Mule turrents when getting cargo for the Collector.

What difficulty are you on? I'm on Hard mode and the turrets are doable if you shoot sleep grenades at them. Aim for the front of the turret and you'll down them instantly.

Cowman
Feb 14, 2006

I :love: MOO





Romes128 posted:

Playing on normal right now. I was trying to be sneaky and didn't really have any weapons on me aside from a bola (which was useless against the turret) and got caught in between two and the third one killed me while I was running away. Also had some Mules on my rear end once I was discovered.


I gotta mess around with the weapons/grenades more. I barely used any on my last playthrough, and I want to experiment some more.

Bola for Mules on the run and Sleep Grenade Launcher for turrets. The grenade launcher will hit from extremely far away, farther than the turrets will reliably hit, so get used to aiming with that and you're golden. Otherwise just have the bola out and shoot dudes. If you're in melee and can't bola then get out the strand and parry then tie. The strand is also ridiculous for melee. The actual guns are fairly useless as it takes a lot of bullets to knock people out unless you can reliably get headshots.

Once you get used to this the mules become a joke. If they have guns then it's pretty tough but the melee only guys are stupid easy with this combo.

Cowman
Feb 14, 2006

I :love: MOO





I just finished the ruined factory and honestly it's a let down. I'm not going to go into the story stuff which is very cool and interesting but the actual factory itself is pretty dull.

You go three times. First time is just a stealth tutorial and gets you to the entrance. Second time continues the stealth tutorial and gets you in the first room. Third time is the combat room that was in the trailers. You shoot a handful of terrorists, I completely broke it by just spamming sleep grenades. You then get some interesting story stuff and a very beautiful closure to it. There's no boss battle or anything like that. You just clear the rooms get a story dump and then a very beautiful little song segment as a reward.

All in all it took me less than a half hour to do with end game stuff and setting up a trio of ziplines from the distribution center to the ludens fan. I imagine with the way it's integrated into the story (haven't gotten that far in my second playthrough yet) it'd be more difficult.

It's not bad but it's disappointing because it's so short. The rest of the PS5 upgrades and PC content make the Director's Cut worth it in my mind but if it didn't have them then I would wonder why they bothered.

Cowman
Feb 14, 2006

I :love: MOO





night slime posted:

It kinda sounds like Snake Tales....I remember the disappointment when they were just a bunch of unvoiced missions that weren't that engaging to play. I think it must be a lack of budget thing.

They added in the box reference/joke that you see in the trailers and even a whole new uniquely voiced character who expands on the backstory of other established characters and added a bunch of new songs to the game. It does feel like they ran out of money when they sat down to create the actual missions though.

Cowman
Feb 14, 2006

I :love: MOO





Just so you know you can use the turrets in MULE camps. They're non-lethal and fun as gently caress to just mow down a whole buncha dudes. If one hops on another turret just aim at their feet and it'll knock them out pretty quickly.

Edit: As to road chat, I'm obsessive about building roads so go ahead and add me on PSN and let me build your roads: CowmanIII :v:

Cowman fucked around with this message at 18:48 on Oct 16, 2021

Cowman
Feb 14, 2006

I :love: MOO





Midjack posted:

Oh yeah the Mule trucks are trash. Also note that all trucks have little lights on the back that indicate how full they are, and that cold items don't thaw out in an enclosed vehicle.

They don't?! I never bothered with cold items because the deliveries are loving impossible to get S rank on but this changes everything.

Cowman
Feb 14, 2006

I :love: MOO





Wafflecopper posted:

others have weighed in on the mats, i just wanna add that whether building roads is worth it depends on if you just wanna power through the game or if you wanna 5 star everyone. if it's the latter, some of the deliveries are very high weight/volume so you'll need a truck, and you'll want roads for truckin

I'd say roads are worth rebuilding. There's so much traversal between locations that having a road makes it a million times easier even if you're not shooting for 5 stars.

Cowman
Feb 14, 2006

I :love: MOO





History Comes Inside! posted:

Just got through the 100 hour ending sequence, man that was such a good game. Iím glad I somehow managed to avoid spoilers for it since it came out so long ago.

I did finish it without ever unlocking the truck though, so I guess thereís still a bunch of stuff I havenít seen yet that I can go do in the postgame!

How did you not unlock the truck? Did you just not do any deliveries to the distribution center south of lake city? How did you do large deliveries? :psyduck:

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Cowman
Feb 14, 2006

I :love: MOO





I wish floating carriers could hop into vehicles. Same with the buddy bot.

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