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Perestroika posted:But in my heart I'd still know it doesn't match. Fwiw transmog orbs are only required when making one item look like a different crafted item. Skins acquired from the hunt pass/shop can be applied and removed freely. I still think they’d be smart to remove the transmog stone requirement (or make them much easier to get) in the future, though, as that’s one of the biggest draws of a lot of f2p games.
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# ? Jun 13, 2019 18:59 |
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# ? Apr 26, 2024 13:43 |
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Traitorous Leopard posted:Fwiw transmog orbs are only required when making one item look like a different crafted item. Skins acquired from the hunt pass/shop can be applied and removed freely. I still think they’d be smart to remove the transmog stone requirement (or make them much easier to get) in the future, though, as that’s one of the biggest draws of a lot of f2p games. Make transmog stones unlock a given look as a cosmetic. So if you like the Nayzaga coat you spend a stone and then a version of it moves up to the Cosmetics section alongside your other reusable skins.
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# ? Jun 13, 2019 19:06 |
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Perestroika posted:Personally my biggest annoyance with the armor system is that there are no set bonuses. That means really the smartest thing to do is to mix and match individual pieces for the best perks and socket types. But that would also mean running around like an uncoordinated hobo, and that just will not do. I mean crafting/upgrading/killing its origin monster with the whole armor set is more Mastery EXP so there kinda is but Dauntless for Switch coming eventually, Frosthorn Skraev coming soonish, game roadmap updated with a few new future features: Next hunt pass will be sky pirate themed, basic how-to weapon demo videos, Trial Hunts (semi-randomized Challenge Mode hunts for rewards), Terra element will be getting a health-siphon debuff proc for player weapons, cosmetic head/back slots, and the already-mentioned Savable Gear Loadouts
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# ? Jun 13, 2019 21:04 |
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Archenteron posted:I mean crafting/upgrading/killing its origin monster with the whole armor set is more Mastery EXP so there kinda is but It’ll be interesting to see if the rewards from that trial mode are any good. Could be a good place to sock away some cosmetics. Do they have a schedule attached to their roadmap at all?
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# ? Jun 13, 2019 22:11 |
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I'm really counting on us being able to cross-progress on Switch. Or at least transfer progress once. I hate gaming at my desk but the Switch... is perfect.
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# ? Jun 13, 2019 22:22 |
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Inzombiac posted:I'm really counting on us being able to cross-progress on Switch. If it's like the other consoles, you should be able to link your EpicGames account and fully cross-progress
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# ? Jun 13, 2019 23:19 |
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Nice. I made a guild so gimme your names if you haven't already. Just discovered that daily patrol chests roll over. I had six waiting. I figured I'd miss out. Nice!
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# ? Jun 13, 2019 23:40 |
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Inzombiac posted:Nice. ArchenteronSA
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# ? Jun 13, 2019 23:50 |
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DroidWashington
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# ? Jun 14, 2019 04:23 |
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Telefishopolis
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# ? Jun 14, 2019 20:42 |
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I'll get you two in an hour or so. Nearly all permutations of Something Awful and Goon Squad were already taken. So we are SOMETHINGAWFUL. If someone comes up with a better name (not hard), we can pretty easily reform. Edit: Bloodmane Embershithead can suck my rear end. Inzombiac fucked around with this message at 00:56 on Jun 15, 2019 |
# ? Jun 14, 2019 23:19 |
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I really didn't like the one electric deer fight where you had to destroy his little thunder bolt cage summons while he would lunge at you from off-screen and now I'm starting to worry that this is going to be every monster from here on out
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# ? Jun 15, 2019 01:19 |
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Nah, none of the monsters have a ton of moves. They are kinda easy to suss out. The pylons shoot ball lightning that can be hit back for massive damage. Gunners and chain blades can sweep them and make the whole thing a non issue.
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# ? Jun 15, 2019 03:17 |
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Inzombiac posted:Nah, none of the monsters have a ton of moves. They are kinda easy to suss out. No that's a different electrical boss with summons, I mean the one that makes a forcefield
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# ? Jun 15, 2019 03:32 |
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Inzombiac posted:Nice. Elpato1
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# ? Jun 15, 2019 04:05 |
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RazzleDazzleHour posted:No that's a different electrical boss with summons, I mean the one that makes a forcefield Break 1-2 pylons as/right after he sets them up and the remaining electric fence should be ignorable
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# ? Jun 15, 2019 10:36 |
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Inzombiac posted:Nice. Electroacoustic
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# ? Jun 15, 2019 11:08 |
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RazzleDazzleHour posted:No that's a different electrical boss with summons, I mean the one that makes a forcefield Oh, the electric fence one? When it starts laying them down, go after the SECOND one it placed. The monster will try to make its final leap back to the first pylon and you probably will get smashed. So long as you remove two pylons, it's a total non-threat. He sucks but overall is fine.
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# ? Jun 15, 2019 19:10 |
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7cNickel in game Honestly the electric fence is kind of a waste, because they could have leaned in to it so much more. You would have to use a different skeleton, but a monster that posed on top of the pylons and then did flying elbow drops would have enhanced it so much. RAGE IN THE CAGE BROTHER!
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# ? Jun 15, 2019 19:19 |
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Inzombiac posted:Nice. Same name as I use here. I'm not very good at the game, but you guys aren't joking about that 300 wall. Most of these people don't even try to dodge and ratchet up the threat meter like crazy because they spend more time down than fighting. It's been tough but I've been able to get most of the mats and quests I've needed so far. I do enjoy going into easier zones and just demolishing the easier behemoths. Very satisfying.
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# ? Jun 16, 2019 02:05 |
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papersack posted:Same name as I use here. I'm not very good at the game, but you guys aren't joking about that 300 wall. Most of these people don't even try to dodge and ratchet up the threat meter like crazy because they spend more time down than fighting. I'll admit I've been playing super not well because fights are so short that it makes more sense to just go all-in on aggression and use up all your self-revives than to play it slow. I expect I'll hit the same wall where eventually I'll need to actually worry about dodging attacks and playing it more like Monster Hunter, but all the fights up until now I've managed to kill by just slapping it to death with a hammer
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# ? Jun 16, 2019 05:10 |
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Do the behemoths scale with the number of players?
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# ? Jun 16, 2019 05:23 |
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iddqd posted:Do the behemoths scale with the number of players? Yeah, they get 33% more health for every additional person in a group, up to 100%
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# ? Jun 16, 2019 05:41 |
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Sailor Dave posted:Yeah, they get 33% more health for every additional person in a group, up to 100% I heard 66% per player according to the semi-official Discord
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# ? Jun 16, 2019 05:48 |
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Somebody explain to me the gun-part of the Hammer please. Maybe it's just because I'm switching over from the axe, but the actual shots seem to deal rather pitiful damage, and at a rather short range to boot. And even the fully charged-up version is just pitiful damage times 4. It feels like just charging up your melee attacks is a way more effective way of using your ammo, particularly since you can keep yourself topped up in the process.
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# ? Jun 16, 2019 13:20 |
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Perestroika posted:Somebody explain to me the gun-part of the Hammer please. Maybe it's just because I'm switching over from the axe, but the actual shots seem to deal rather pitiful damage, and at a rather short range to boot. And even the fully charged-up version is just pitiful damage times 4. It feels like just charging up your melee attacks is a way more effective way of using your ammo, particularly since you can keep yourself topped up in the process. use it when monsters are charging at people and it will make the behemoth stumble and fall
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# ? Jun 16, 2019 13:22 |
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Hot Karl Marx posted:use it when monsters are charging at people and it will make the behemoth stumble and fall Oh, that makes more sense, thanks! Somehow I had it in my head that booping had a minimum damage threshold, I didn't think that'd be enough. Gonna give that a try, then.
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# ? Jun 16, 2019 16:19 |
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Yeah, the only real use for the gun direct attack is to stagger them on the right attacks, every other use of ammo is better any other time. I think there may be some sort of stun value or something, also charging it is more for delaying the attack and adding range than damage.
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# ? Jun 16, 2019 16:20 |
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Perestroika posted:Oh, that makes more sense, thanks! Somehow I had it in my head that booping had a minimum damage threshold, I didn't think that'd be enough. Gonna give that a try, then. It's unconnected to damage. Attacks either boop or they don't, but the Weighted Strikes cell can change that.
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# ? Jun 16, 2019 16:25 |
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Inzombiac posted:Nice. Dazerbeams. Got into this recently and I’m having fun.
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# ? Jun 16, 2019 16:58 |
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The thing with using right-click blast to stagger monsters is that you can do the same thing by using the double right-click evasion moves, even if you have, say, the Mighty Landbreaker equipped instead. There's not really any point in using the blast.
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# ? Jun 16, 2019 17:07 |
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Having a blast with this game even though I never could get into Monster Hunter. Also, it's incredibly frustrating at times. Normally I can't deal with frustrations in games but in this one I just want to get better/more powerful to step up to the frustration. I haven't really delved into the cells yet with the Middleman guy or whatever his name is. What exactly does that guy do and how does it work? It looks like you can merge cells? So does that allow you to merge different kinds of cells to have the properties of 2+ cells on a single cell? Or do you just merge 2 cells of the same kind to get a higher quality of that one?
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# ? Jun 16, 2019 19:04 |
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You should probably start messing with him. Seems like he’s the most reliable way to get higher level cells.
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# ? Jun 16, 2019 19:10 |
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iddqd posted:Having a blast with this game even though I never could get into Monster Hunter. Also, it's incredibly frustrating at times. Normally I can't deal with frustrations in games but in this one I just want to get better/more powerful to step up to the frustration. I used this to figure out how cell fusing works: https://gamewith.net/dauntless/article/show/9321 Basically, you use the Middleman to fuse cells together (and sometimes buy new cells, he has a selection of cells at the top that changes every week.) Merging two cells of the same level will fuse them together into one cell a level higher. So two +1 Knockout Kings, for example, will merge into one +2 Knockout King. You can't fuse a +2 and a +1, unfortunately. They have to be the same level. But if you fuse two different cells of a different category, like a +2 Knockout King and a +2 Tough, you'll get a single +3 random cell, no way to tell what type it'll be. It doesn't merge their properties or anything like that, it could turn into a +3 Overpower or +3 Iceborne or anything. If you fuse two different cells of the same category, like Power, you get a random Power cell instead, so a bit more narrow. Still a level higher.
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# ? Jun 16, 2019 19:16 |
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Another question. I've been duoing with a buddy and we just did Skraev. He used guns to focus on beak and I used sword to focus on tailfeathers. Both dropped for him and neither dropped for me. Is it just random or how does that work?
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# ? Jun 16, 2019 21:51 |
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iddqd posted:Another question. I've been duoing with a buddy and we just did Skraev. He used guns to focus on beak and I used sword to focus on tailfeathers. Both dropped for him and neither dropped for me. Is it just random or how does that work? They drop as shiny little balls. You need to run over them to grab them. When the monster dies any balls that are near it get autocollected. They can be hard to see against snow sometimes.
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# ? Jun 16, 2019 22:07 |
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7c Nickel posted:They drop as shiny little balls. You need to run over them to grab them. When the monster dies any balls that are near it get autocollected. They can be hard to see against snow sometimes. OK. Well he is using guns and it auto-collected the things from range for him, and there were no balls for me to pick up right underneath the behemoth when the parts got knocked. I guess only 1 person can collect each piece?
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# ? Jun 16, 2019 22:26 |
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iddqd posted:OK. Well he is using guns and it auto-collected the things from range for him, and there were no balls for me to pick up right underneath the behemoth when the parts got knocked. I guess only 1 person can collect each piece? I believe when a part gets broken it just makes a per-player roll to determine what gets dropped. So if you break the tail your friend may get a ball, and you might not. Your ball might be a tail feather, and his might be whatever the bosses common drop is. That being said, I wish the balls dropped for part breaks were WAY more obvious, maybe like a column of light instead of a glowy ball. Even if you are watching the boss and KNOW a part just broke, if he happened to be in tall grass it can be impossible to know if you just didn't get a drop, or if it is hidden in the grass somewhere.
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# ? Jun 16, 2019 22:40 |
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Or inside the severed tail.
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# ? Jun 17, 2019 00:12 |
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# ? Apr 26, 2024 13:43 |
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drops are stored in the balls
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# ? Jun 17, 2019 01:29 |