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Just picked this up, loving it so far. Is there a trick to get the signalscope to switch to the "unidentified" frequency whenever you get an "unidentified signal detected" popup? Half the time when I get that popup and pull out the signalscope, I can only select frequencies I've already found, which isn't helpful. But every now and again I pull it out and suddenly I'm on the "unidentified" frequency, which gets identified when I find the signal. What's the trigger? EDIT: I'm a moron, the most recent case of this turned out to just be one of the Outer Wilds guys. Apparently they count as unidentified until you shove the signalscope in their face. TheOneAndOnlyT fucked around with this message at 04:27 on Jun 9, 2019 |
# ¿ Jun 9, 2019 04:22 |
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# ¿ Apr 29, 2024 14:57 |
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I finally decided to try heading to Dark Bramble and ugggghhhhh. An area where you can't see anything and it constantly sounds like a monster's about to jump out and eat you? gently caress. Can someone just spoil me on what I should expect in this area? I thought this game was chill but now I don't want to explore anymore.
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# ¿ Jun 10, 2019 07:44 |
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So I found some information in Ember Twin about how anglerfish are blind. Is there more to learn about avoiding them or is that all I'm going to get? Dark Bramble terrifies the poo poo out of me and I'd rather not spend any more time there than I have to. As far as I can tell, my objective on Dark Bramble is twofold: find the escape pod, and fire a scout into the seed on Timber Hearth and then use it to guide me to some kind of anglerfish skeleton. Hopefully I'm not missing anything else.
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# ¿ Jun 13, 2019 08:57 |
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Is there any way to get to the Black Hole Forge beyond warping in from Ash Twin? I'm getting kind of fed up with it after I hosed up after getting there twice. The first time I didn't get off the warp pad in time and ended up teleporting right back to Ash Twin five seconds later, and the second time I tried to drop into the Forge and missed. Is there some easier way of doing it? Because the way I have takes way too long.
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# ¿ Jun 15, 2019 22:41 |
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Hwurmp posted:Are you raising it up from the control panel in the Hanging City first?
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# ¿ Jun 15, 2019 23:44 |
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Count me in as another person who loved the first 2/3 of the game and then couldn't bring myself to finish. It's not even so much that doing later tasks is tedious, it's that loving them up incurs such a large time penalty. The game rewards exploration, but punishes experimentation, because it's way too easy to get separated from your ship or end up stuck somewhere, and then you've got to wait around for another 10-15 minutes to try whatever you were doing again. If the penalty for loving up wasn't so huge, the game would feel a hell of a lot better.
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# ¿ Jul 1, 2019 20:01 |
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Mordiceius posted:Maybe try not being bad? I'm talking about trying different ways to get past the anglerfish in Dark Bramble without having the clue that gives you the solution. I'm talking about warping to the Black Hole Forge on Brittle Hollow without realizing that you can't get into it unless you've done something elsewhere in the city first. I'm talking about knowing the way to the High Energy Lab on Ember Twin but having to start the whole loop over because you didn't realize exactly how fast the sand rises and now you can't get in. Every one of those things takes anywhere from 5 to 15 minutes to do, and if you gently caress it up then you have to do it all over again. Is it hard? No, but that poo poo is annoying and tedious. If you want to sit on your lofty gamer throne and spout "git gud" at me, fine, but I've got better things to do with my time.
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# ¿ Jul 1, 2019 22:22 |
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Krazyface posted:If you talk to Gabbro (possibly after finding certain pieces of info, I'm not sure), they can teach you how to meditate. It adds an option to the start menu that lets you skip ahead about 20 minutes.
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# ¿ Jul 1, 2019 23:32 |
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Honestly it's probably just that the game doesn't bother to save during the tutorial, and then when you get out into space the game just kind of assumes that you'll die immediately because you do something like land on a planet and then go outside without putting on your suit first. A thing that I definitely did not do, no sir. I definitely had times when I was playing where I hosed something up and was like "nope, I'm done playing for now" and quit out, and the game still saved. So I think you can only run into this problem if you quit on your very first voyage. You should know that you can't "quicksave" in the middle of exploration though. If you quit you'll just end up back at the starting point when you reload, but you'll keep all the knowledge from the previous run. So that might be something to keep in mind if you have kids and sometimes need to unexpectedly quit. That said, you'll never have to worry about needing more than... well, let's just say 22 minutes at a time.
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# ¿ Jun 19, 2020 04:56 |
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# ¿ Apr 29, 2024 14:57 |
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Bedshaped posted:I am 66 minutes into Heaven's Vault.
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# ¿ Oct 30, 2020 20:44 |