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Freakazoid_
Jul 5, 2013


Buglord

MonsterEnvy posted:

The majority of Dead Gods were brought back to life for Ao to more evenly divide the domains, before limiting the gods ability to interact with each other and the Material Plane. His death was not retconned he was just brought back.

The more I go down the forgotten realms rabbit hole, the more I'm convinced it was actually a retcon, because Ao is literally described as a writer who's boss is constantly calling him into the office.

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Underwhelmed
Mar 7, 2004


Nap Ghost

blizzardvizard posted:

Two-weapon Rogues own though.

Thief getting one extra bonus action to spend on a second off-hand attack is nuts. Astarion has the stats to multiclass into a Ranger in the future to get Hunter's Mark, too.

Your sneak attack damage is only supposed to be applicable once per turn, unless they changed that in this game? Off hand attacks for rouges are not normally all that useful because you typically dont want to burn your bonus on an attack and end your turn in melee

Caidin
Oct 29, 2011

Underwhelmed posted:

Your sneak attack damage is only supposed to be applicable once per turn, unless they changed that in this game? Off hand attacks for rouges are not normally all that useful because you typically dont want to burn your bonus on an attack and end your turn in melee

It's a fantastic nuke if your of the mind to combine it with a potion of haste and some of the admittedly quite rare wyvern poison.

Why as a matter of fact I would like to just do several hundred damage in a single turn with a level 3rogue.

Phlegmish
Jul 2, 2011



babypolis posted:

I cant get over how ridiculously hot everyone in the game is. Larians character creator produces nothing but flawless chads and bimbos. youd think they would put some random ugly/normal looking ppl but no even some random fisherman hick living in the rear end end of nowhere is a 10/10. Hell even the Gith are kinda hot

:eyepop:

Alright I need to fit BG3 in my busy gaming schedule somehow

Underwhelmed
Mar 7, 2004


Nap Ghost
Haste gives you another main hand attack, and the poison could be put on the main too. The offhand is getting you another 1d6 plus stat if you have the right feats/abilities at the cost of a move out if melee. Rogue alpha strikes are absolutely a fun good tactic, but dual wielding in this capacity is marginal, unless the game is giving you multiple sneak attacks per turn.



Vvv well that's goofy. But that changes things if true in the final game. My bad.

Underwhelmed fucked around with this message at 15:18 on Oct 16, 2020

Clanpot Shake
Aug 10, 2006
shake shake!

Underwhelmed posted:

Haste gives you another main hand attack, and the poison could be put on the main too. The offhand is getting you another 1d6 plus stat if you have the right feats/abilities at the cost of a move out if melee. Rogue alpha strikes are absolutely a fun good tactic, but dual wielding in this capacity is marginal, unless the game is giving you multiple sneak attacks per turn.

I can't speak to exactly how sneak attack damage is applied, but poisons apply to both of your weapons when dual-wielding.

blizzardvizard
Sep 12, 2012

Shhh... don't wake up the sleeping lion :3:

I was also kinda more excited of "1-2 extra Hunter's Mark proc per turn" once Astarion can be multi'd into Ranger I guess.

Soysaucebeast
Mar 4, 2008




FuzzySlippers posted:

I wonder if we could skip the prologue with a console.

I can tell I'm gonna really want a mod for that eventually with all my trying out builds.

Apparently you can speed run it in 6 minutes and change.

https://www.youtube.com/watch?v=hoVzmba0ekk

Caidin
Oct 29, 2011

Underwhelmed posted:

Haste gives you another main hand attack, and the poison could be put on the main too. The offhand is getting you another 1d6 plus stat if you have the right feats/abilities at the cost of a move out if melee. Rogue alpha strikes are absolutely a fun good tactic, but dual wielding in this capacity is marginal, unless the game is giving you multiple sneak attacks per turn.



Vvv well that's goofy. But that changes things if true in the final game. My bad.

Considering my off rogue seemed to be adding both my ability modifier and poison to my offhand strikes without the feat I kinda wonder if it wasn't just a bug and was doing main hand the whole time.

Deptfordx
Dec 23, 2013

Freakazoid_ posted:

The more I go down the forgotten realms rabbit hole, the more I'm convinced it was actually a retcon, because Ao is literally described as a writer who's boss is constantly calling him into the office.

In another thread I described Ao's depiction as coming across as being an intern Over-god for his Over-Over-god and who's desperate not to be fired, and I stand by it.

Deptfordx fucked around with this message at 17:00 on Oct 16, 2020

Khanstant
Apr 5, 2007

FuzzySlippers posted:

My problem isn't with the worshippers. Worshippers in D&D-ish always make sense since there is no faith. It is transactional you do this much homage and they cure your flu or whatever. Though dedicating to a single god would seem rare (like Greek/Roman) as every god is useful and you are safer spreading that worship around. Atheists are the crazy ones.

Since these are Greek style gods then they aren't ineffable but have their own motivations, desires, plans, etc. It's just that the evil gods tend to be dumb about what they want and how they try to do it. As if they are gamely playing along as the antagonists in a cosmic play and have no serious goal. Kinda hard to imagine any of them consider themselves the hero of their own story or righteous in their aims.

IDK, seems Gods derive at least some portion of their power and influence directly from having people who worship them and make sacrifices or do whatever gets that god juicing going. It's seems insane to deny these powerful entities, but I can buy someone not thinking they were "divine" or "special" any more than a million other crazy powerful forces and entities in the world. An atheist might just see them as another type of being out in their crazy universe and want nothing to do with them, which is probably an good bet most of the time. Getting involved with them leads to bad just as often as good, it seems, regardless of your intent. Might be bending the definition of atheist though. At the same time, if there were good scientific evidence that say, evangelical-christian-god was a real thing, I still wouldn't worship it or believe in it's infallibility or glorify it in any way., probably would want to see it captured and brought to justice and stuffed in jail or something.

Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME
It's entirely possible to be atheist or agnostic in the setting. Just because some immensely powerful being names itself (a) god doesn't mean it actually is. Especially in a world that has weird eldritch horrors, mindflayers, devils, dragons and whatnot that completely outclass average humans, you could just lump them together with the other "absurdly powerful, but not divine" monsters trying to gently caress you over.

babypolis
Nov 4, 2009

Deltasquid posted:

It's entirely possible to be atheist or agnostic in the setting. Just because some immensely powerful being names itself (a) god doesn't mean it actually is. Especially in a world that has weird eldritch horrors, mindflayers, devils, dragons and whatnot that completely outclass average humans, you could just lump them together with the other "absurdly powerful, but not divine" monsters trying to gently caress you over.

the thing is that the punishment for being an atheist is incredibly harsh, while paying lip service to whatever god is basically free. so basically if you say you are an atheist you are basically looking to get hosed over by the gods

theres an entire (and really good) game about how this is insanely stupid and hosed up

Miftan
Mar 31, 2012

Terry knows what he can do with his bloody chocolate orange...

babypolis posted:

the thing is that the punishment for being an atheist is incredibly harsh, while paying lip service to whatever god is basically free. so basically if you say you are an atheist you are basically looking to get hosed over by the gods

theres an entire (and really good) game about how this is insanely stupid and hosed up

Alright calm down, Pascal. Even if you paid lip service but didn't believe they were gods that still makes you an atheist.

Fritz the Horse
Dec 26, 2019

... of course!

babypolis posted:

the thing is that the punishment for being an atheist is incredibly harsh, while paying lip service to whatever god is basically free. so basically if you say you are an atheist you are basically looking to get hosed over by the gods

theres an entire (and really good) game about how this is insanely stupid and hosed up

You're referring to Mask of the Betrayer, right?

Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME

babypolis posted:

the thing is that the punishment for being an atheist is incredibly harsh, while paying lip service to whatever god is basically free. so basically if you say you are an atheist you are basically looking to get hosed over by the gods

theres an entire (and really good) game about how this is insanely stupid and hosed up

I mean if I were an atheist and a dragon demanded I worshipped him as a god or he'd torch my village I would go through the motions but still would think he's a dick, and not divine

Deptfordx
Dec 23, 2013

Be a hell of a good recruitment pitch for Dragongod missionaries though.

"Have you heard the good news about you, and everyone you love, and everything you own, not being consumed in a torrent of flame?"

I'd take that pamphlet.

Broken Cog
Dec 29, 2009

We're all friends here
This discussion reminds me of the atheist golem from one of the Discworld books.

quote:

“Another priest said,"Is it true you've said you'll believe in any god whose existence can be proved by logical debate?"
"Yes."
Vimes had a feeling about the immediate future and took a few steps away from Dorfl.
"But the gods plainly do exist," said a priest.
"It Is Not Evident."
A bolt of lightning lanced down through the clouds and hit Dorfl's helmet. There was a sheet of flame and then a trickling noise. Dorfl's molten armour formed puddles around his white-hot feet.
"I Don't Call That Much Of An Argument," said Dorfl calmly, from somewhere in the clouds of smoke.”

Reveilled
Apr 19, 2007

Take up your rifles

Deltasquid posted:

It's entirely possible to be atheist or agnostic in the setting. Just because some immensely powerful being names itself (a) god doesn't mean it actually is. Especially in a world that has weird eldritch horrors, mindflayers, devils, dragons and whatnot that completely outclass average humans, you could just lump them together with the other "absurdly powerful, but not divine" monsters trying to gently caress you over.

I feel that the problem with this is it seems to be extending some sort of earthbound abrahamic view on what a "god" is to a setting where the definition doesn't really fit. Like, none of the gods in the setting claim to be omnipotent or omniscient (maybe Ao is, but he doesn't make claims to mortals), none of the gods claim to be the creators of the multiverse (again, Ao supposedly did, but in fact probably just made Realmspace), the gods aren't even immortal. Factually, we know that (in general) the gods of Faerun are extremely powerful beings who rule extra-planar dominions either on the Outer Planes or demi-planes on the astral, we know they grant the souls of dead worshippers homes, we know they can grant blessings or curses to those favoured or disfavoured by them and have portfolios to which they are supposed to restrict those blessings or curses, we know they grant their more devout and specialist worshipers spells from the cleric spell list, and post-troubles we know that their power waxes and wanes based on their strength of worship on Toril. That's what the word "god" means in Faerun, and I think any atheist or agnostic in the setting would stumble coming up with a definition of what it means to be a "god" that doesn't just sound like just making up your own definition that nobody else agrees with.

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.
In the Theros setting they have, where faith is an intrinsic part of the setting, you can actually play as an Iconoclast from character creation. There, the gods and their potential influence are pretty much taken for granted, however you deny the gods their right to claim that power and hold their right to reverence with contempt. You even get bonuses for doing so. I imagine it'd be much the same experience in Forgotten Realms should your GM allow it. Given the histories of Bhaal and his ilk as mortal heroes that got Godded, this just seems an only too reasonable stance.

Hell, if I ever play in the setting myself, I'd try and swing that.

Kokoro Wish fucked around with this message at 22:20 on Oct 16, 2020

jokes
Dec 20, 2012

Uh... Kupo?

Broken Cog posted:

This discussion reminds me of the atheist golem from one of the Discworld books.

That rules, lol. I think it's odd you can't just declare yourself an atheist in fantasy games, just because the gods are talking to you- you know who else does magical poo poo and smites people or whatever? loving everyone; more often than not I'm the one blowing minds and exploding torsos. At least let it in as a comedy option. The only game I recall that did this correctly is Pillars of Eternity.

If you say the wrong thing they often just kill you. In fact, in the beginning of PoE2 you have the option of just not going with their scheme at all-- the entire premise of PoE2 is they resurrect you for helping the gods with a scheme of theirs. If you opt out, they'll reincarnate your soul as a squirrel because they're assholes. Later on, you have the option of being a dick and some of the gods will just smite you without really getting upset. Just "oh you're bowing up? Dead". You're really, truly, insignificant to them-- even when you're being snarky. They'll casually be like "As a reminder, I am a god and will smite you. Anyways...". They'll talk about you, over you, in front of you, they don't give a poo poo. It's awesome. Especially with how PoE2 shakes out.

gently caress I hope PoE3 happens. I love the setting.

funkmeister
Feb 20, 2010

About your father. If it's any help, he's in the ground now. Sure, it's bad news for him. But on the other hand, it's party time for all those little worms.
pillars of eternity end spoiler
https://i.imgur.com/cdIKgQq.jpg

caldrax
Jan 21, 2001

i learned it from watching you

jokes posted:

gently caress I hope PoE3 happens. I love the setting.

Avowed is supposed to take place in the same universe, right?

jokes
Dec 20, 2012

Uh... Kupo?

caldrax posted:

Avowed is supposed to take place in the same universe, right?

Supposedly in the same universe but it’s not known if it’s a prequel, sequel, etc.

It’d be cool to have it be a prequel so that there’s more of a reason to make PoE 3 one day so I can be disappointed.

Clanpot Shake
Aug 10, 2006
shake shake!

funkmeister posted:

pillars of eternity end spoiler
https://i.imgur.com/cdIKgQq.jpg

Taking the philosopher:nihilist background is worth it for that one line alone.

LemonRind
Apr 26, 2010

CEO OF FUNHAVER ENTERPRISES
Ask me about making YOUR thread suck less!
So I guess the AI has the mind to bypass being charmed. Just had shadowheart charm an enemy, they moved to her side, and instakilled her by shoving her off a bridge. Technically he didn't hurt her so I guess that works. Note to self stay away from edges from now on.

caldrax
Jan 21, 2001

i learned it from watching you

LemonRind posted:

So I guess the AI has the mind to bypass being charmed. Just had shadowheart charm an enemy, they moved to her side, and instakilled her by shoving her off a bridge. Technically he didn't hurt her so I guess that works. Note to self stay away from edges from now on.

I think there's a bug where charm just doesn't work (sometimes? all the time?) - I tried it once and the enemy just went right on doing it's thing shooting arrows at me like it wasn't charmed, even though it had the status effect.

Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME
Doesn't charm only work against non-hostile people?

sebmojo
Oct 23, 2010


Legit Cyberpunk









Deltasquid posted:

Doesn't charm only work against non-hostile people?

you get a save with advantage if you're fighting them.

I'm hoping there will be a solid hover-help system, I can see it as something that comes in further down the track though.

jokes
Dec 20, 2012

Uh... Kupo?

Something I really, desperately, need: A more granular breakdown of what's affecting each roll. What's the base to-hit %, what's coming from DEX, what's coming from whatever else. Is a height advantage on a sliding scale?

Yes I could do some testing but, ya know, sometimes it's not apparent.

Also do enemies get a damage reduction? like -2 to piercing if they're a skellington?

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.
How does Charm actually work in the game? Did they go old-school mind control that 5e was getting away from, or is it just that it can't attack the caster, like the regular Charmed condition?

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






Kokoro Wish posted:

How does Charm actually work in the game? Did they go old-school mind control that 5e was getting away from, or is it just that it can't attack the caster, like the regular Charmed condition?

The latter, which really threw me when I was fighting some gnolls.

caldrax
Jan 21, 2001

i learned it from watching you

Kokoro Wish posted:

How does Charm actually work in the game? Did they go old-school mind control that 5e was getting away from, or is it just that it can't attack the caster, like the regular Charmed condition?

Oh maybe this happened, and I misinterpreted the meaning of the spell.

FuzzySlippers
Feb 6, 2009

Reveilled posted:

I feel that the problem with this is it seems to be extending some sort of earthbound abrahamic view on what a "god" is to a setting where the definition doesn't really fit.

Yep that's why I compared it to Greek/Roman/Polytheism stuff. You could be an atheist in Greece because the poo poo you get for all this worship/sacrifices/etc is pretty drat subtle and you can say it never actually happens. If every time I mumbled the words and stabbed a pigeon and then a house blew up I don't think there is a lot of argument whether gods exist. The gods may be dumb assholes but they are functional divinities by the definition of people in FR.

Like I'd agree that the Abrahamic god sounds like an rear end in a top hat, but if he was proved to exist you bet your rear end I'd be doing whatever the gently caress to get his favor if my wife was sick.

Ao seems to fit almost any definition of a god and so he could even act as a god validator. If he acknowledges a god, even by complaining about an evil god getting out of line, then they are a god.

Saying gods are just big rear end in a top hat wizards is fine too, but you get powers/interact with 'gods' in a distinctive way from other non-god magical beings so they are still a category of powerful being that definitely have power over life and death in a way plenty of powerful beings do not.

The way someone described Asmodeus worship was pretty cool and I could see playing a character who got behind that.

Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time

jokes posted:

Something I really, desperately, need: A more granular breakdown of what's affecting each roll. What's the base to-hit %, what's coming from DEX, what's coming from whatever else. Is a height advantage on a sliding scale?

Yes I could do some testing but, ya know, sometimes it's not apparent.

Also do enemies get a damage reduction? like -2 to piercing if they're a skellington?

Chance to hit with a melee weapon is str bonus + proficiency bonus. Proficiency bonus is determined by level, it starts at +2 at level 1 and increases to +3 at level 5. It continues to scale, but it looks like this content caps out at level 4 so you'll only ever have a +2 proficiency bonus.

Chance to hit with a melee weapon with the finesse property is dex bonus + proficiency bonus. Finesse weapons are short swords, daggers and rapiers.

Chance to hit with a ranged weapon like a bow or crossbow is dex bonus + proficiency bonus.

For any of the above, an enchanted (+1) weapon will add +1 to the attack and damage rolls.

Chance to hit with a spell attack is spellcasting stat bonus (int, wis, or cha) + proficiency bonus. Keep in mind not all offensive spells are spell attacks.

Chance to hit is a little more complicated for save spells. You target an enemy, their saving throw difficulty check is based on their stat. Sacred flame from cleric is an example of this, it forces the enemy to make a dex saving throw, if they fail they take damage.

Damage reduction is called resistance in 5e, some creatures have resistance to non-magical attacks, like imps. This means that they will take half damage(round down) from attacks.

Fritz the Horse
Dec 26, 2019

... of course!

Frida Call Me posted:

Chance to hit with a melee weapon is str bonus + proficiency bonus. Proficiency bonus is determined by level, it starts at +2 at level 1 and increases to +3 at level 5. It continues to scale, but it looks like this content caps out at level 4 so you'll only ever have a +2 proficiency bonus.

Chance to hit with a melee weapon with the finesse property is dex bonus + proficiency bonus. Finesse weapons are short swords, daggers and rapiers.

Chance to hit with a ranged weapon like a bow or crossbow is dex bonus + proficiency bonus.

For any of the above, an enchanted (+1) weapon will add +1 to the attack and damage rolls.

Chance to hit with a spell attack is spellcasting stat bonus (int, wis, or cha) + proficiency bonus. Keep in mind not all offensive spells are spell attacks.

Chance to hit is a little more complicated for save spells. You target an enemy, their saving throw difficulty check is based on their stat. Sacred flame from cleric is an example of this, it forces the enemy to make a dex saving throw, if they fail they take damage.

Damage reduction is called resistance in 5e, some creatures have resistance to non-magical attacks, like imps. This means that they will take half damage(round down) from attacks.

also, scimitars are finesse too, dunno if they count as a type of short sword

there are a fair number of scimitars in the available content

edit: not magic scimitars per se, they're just a common weapon type so far

and I had to look up advantage/disadvantage, it's not explained in-game

Attacks made with advantage roll twice and take the better of the two rolls.

Attacks made with disadvantage roll twice and take the worse of the two rolls.

I think concealment and height just count as advantage/disadvantage rather than percentages to hit/miss or whatever.

I'm not familiar with 5e outside of BG3 but it seems a lot more... simplified? Compared to nightmare systems in the original BGs or even NWN.

Fritz the Horse fucked around with this message at 01:26 on Oct 17, 2020

jokes
Dec 20, 2012

Uh... Kupo?

So, I guess, this is what it looks like:

If I have 13 DEX at 2nd level, and thus get +1 with a rapier is my hit roll:

1d20+1+2

and with height advantage I get the better of two rolls. Do I get any other bonuses from getting higher?

Which makes it:

1d20+1+2 with advantage

Against an AC of 11, that'd be a

50% chance
+5%
+10%

Making it 65%

with advantage that turns it into 88%.

That's it? No more math?

Would getting a height advantage from stealth be worth anything?

e: If my math is right, having a +2 DEX modifier brings it up to 91%, and a +3 DEX modifier brings it up to 94%?

Fritz the Horse posted:

also, scimitars are finesse too, dunno if they count as a type of short sword

there are a fair number of scimitars in the available content

edit: not magic scimitars per se, they're just a common weapon type so far

and I had to look up advantage/disadvantage, it's not explained in-game

Attacks made with advantage roll twice and take the better of the two rolls.

Attacks made with disadvantage roll twice and take the worse of the two rolls.

I think concealment and height just count as advantage/disadvantage rather than percentages to hit/miss or whatever.

I'm not familiar with 5e outside of BG3 but it seems a lot more... simplified? Compared to nightmare systems in the original BGs or even NWN.

I hated Pathfinder because the math seemed like such meta nonsense that I always felt bad and lovely. The metamagic system only made me feel even more obsolete/behind the times.

jokes fucked around with this message at 01:41 on Oct 17, 2020

ChrisBTY
Mar 29, 2012

this glorious monument

Freakazoid_ posted:

The more I go down the forgotten realms rabbit hole, the more I'm convinced it was actually a retcon, because Ao is literally described as a writer who's boss is constantly calling him into the office.

I'm actually convinced that 'Ao' means 'Author Override'. Like every time a writer has to break FR continuity to make some big change that otherwise doesn't make sense 'Ao did it'.

Also. This thread is moving pretty fast. Is this 60$ 1/3rd of a game beta really have enough to talk about?

MonsterEnvy
Feb 4, 2012

Shocked I tell you

jokes posted:

So, I guess, this is what it looks like:

If I have 13 DEX at 2nd level, and thus get +1 with a rapier is my hit roll:

1d20+1+2

and with height advantage I get the better of two rolls. Do I get any other bonuses from getting higher?

Which makes it:

1d20+1+2 with advantage

Against an AC of 11, that'd be a

50% chance
+5%
+10%

Making it 65%

with advantage that turns it into 88%.

That's it? No more math?

Would getting a height advantage from stealth be worth anything?


Advantage does not stack, and both it and disadvantage cancel each other out, not matter how many cases of it you have.

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jokes
Dec 20, 2012

Uh... Kupo?

ChrisBTY posted:

I'm actually convinced that 'Ao' means 'Author Override'. Like every time a writer has to break FR continuity to make some big change that otherwise doesn't make sense 'Ao did it'.

Also. This thread is moving pretty fast. Is this 60$ 1/3rd of a game beta really have enough to talk about?

The systems seem to be in place and, like DOS2, the first part of the game is fuckin thick with content, even some drastically different ways to do it. As a result there’s an absurd amount of replayability which is good since there’s easily, easily, 30 hours of solid content in a single play through. I’ve put in 60hrs across my various starts and just resolving the Druid situation has like 5 drastically different outcomes.

I’d say that at launch, the biggest changes will be maybe some of the dialogue checks and animation polish. Other than that I don’t know what they’d do.

e: And, obviously, fixing bugs.

jokes fucked around with this message at 02:27 on Oct 17, 2020

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